/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku vMud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "interp.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> /*int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );*/ /*int bind args( ( int s, struct sockaddr *name, int namelen ) );*/ void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) /*int accept args( ( int s, void *addr, int *addrlen ) );*/ /*int bind args( ( int s, const void *addr, int addrlen ) );*/ void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(linux) /*int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );*/ /*int bind args( ( int s, struct sockaddr *name, int namelen ) );*/ int close args( ( int fd ) ); /*int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );*/ int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) /*int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );*/ /*int bind args( ( int s, struct sockaddr *name, int namelen ) );*/ int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ char clcode[ MAX_INPUT_LENGTH ]; bool MOBtrigger = TRUE; /* act() switch */ /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void init_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); int close args( ( int fd ) ); int read args( ( int fd, char *buf, int nbyte ) ); int write args( ( int fd, char *buf, int nbyte ) ); /* Needs to be global because of do_copyover */ int port, control; int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 4000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port numbers must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db(); log_string( "Merc is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) if (!fCopyOver) control = init_socket( port ); boot_db(); sprintf( log_buf, "ANSR1.0b2 is ready to rock on port %d.", port ); log_string( log_buf ); if (fCopyOver) copyover_recover(); game_loop_unix( control ); close (control); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_ANSI; dcon.ansi = FALSE; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ descriptor_list = &dcon; /* * Send the greeting. */ write_to_buffer(&dcon, "Do you want ANSR1.0b2 in color? (Y/n) ", 0); /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->character->level > 1) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; unsigned int size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_ANSI; dnew->ansi = FALSE; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL)) { write_to_descriptor( desc, "Your site has been banned from this mud.\n\r", 0 ); close( desc ); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ write_to_buffer(dnew, "Do you want ANSR1.0b2 in color? (Y/n) ", 0); return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( dclose->connected == CON_PLAYING ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet("Net death has claimed $N.",ch,NULL,WIZ_LINKS,0,0); { char buf[MAX_STRING_LENGTH]; act( buf, ch, NULL, NULL, TO_ALL ); } ch->desc = NULL; } else { nuke_pets( dclose->character ); free_char( dclose->original ? dclose->original : dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { sprintf (log_buf, "%s input spamming!", d->host); log_string (log_buf); wiznet ("Spam spam spam $N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); if (d->incomm[0] == '!') wiznet (d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); else wiznet (d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); d->repeat = 0; /* write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); */ } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output (DESCRIPTOR_DATA * d, bool fPrompt) { extern bool merc_down; /* * Bust a prompt. */ // if (!merc_down) // { if (fPrompt && !merc_down && d->showstr_point) write_to_buffer(d,"[Hit Return to continue]\n\r",0); else if (fPrompt && !merc_down && d->connected == CON_PLAYING) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see (ch, victim)) { int percent; char wound[100]; char *pbuff; char buf[MSL]; char buffer[MSL*2]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf (wound, "is in excellent condition."); else if (percent >= 90) sprintf (wound, "has a few scratches."); else if (percent >= 75) sprintf (wound, "has some small wounds and bruises."); else if (percent >= 50) sprintf (wound, "has quite a few wounds."); else if (percent >= 30) sprintf (wound, "has some big nasty wounds and scratches."); else if (percent >= 15) sprintf (wound, "looks pretty hurt."); else if (percent >= 0) sprintf (wound, "is in awful condition."); else sprintf (wound, "is bleeding to death."); sprintf (buf, "%s %s \n\r", IS_NPC (victim) ? victim->short_descr : victim->name, wound); buf[0] = UPPER (buf[0]); pbuff = buffer; colourconv( pbuff, buf, d->character ); write_to_buffer (d, buffer, 0); } ch = d->original ? d->original : d->character; if (!IS_SET (ch->comm, COMM_COMPACT)) write_to_buffer (d, "\n\r", 2); if (IS_SET (ch->comm, COMM_PROMPT)) bust_a_prompt (d->character); if (IS_SET (ch->comm, COMM_TELNET_GA)) write_to_buffer (d, go_ahead_str, 0); } /* * Short-circuit if nothing to write. */ if (d->outtop == 0) return TRUE; /* * Snoop-o-rama. */ if (d->snoop_by != NULL) { if (d->character != NULL) write_to_buffer (d->snoop_by, d->character->name, 0); write_to_buffer (d->snoop_by, "> ", 2); write_to_buffer (d->snoop_by, d->outbuf, d->outtop); } /* * OS-dependent output. */ if (!write_to_descriptor (d->descriptor, d->outbuf, d->outtop)) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt (CHAR_DATA * ch) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char *pbuff; char buffer[MAX_STRING_LENGTH * 2]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_name[] = {"north","east","south","west","up","down"}; int door; point = buf; str = ch->prompt; if (str == NULL || str[0] == '\0') { sprintf (buf, "{p<%dhp %dm %dmv>{x %s", ch->hit, ch->mana, ch->move, ch->prefix); send_to_char (buf, ch); return; } if (IS_SET (ch->comm, COMM_AFK)) { send_to_char ("<{yAFK{x> ", ch); return; } while (*str != '\0') { if (*str != '%') { *point++ = *str++; continue; } ++str; switch (*str) { default: i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit->u1.to_room != NULL && (can_see_room (ch, pexit->u1.to_room) || (IS_AFFECTED (ch, AFF_INFRARED) && !IS_AFFECTED (ch, AFF_BLIND))) && !IS_SET (pexit->exit_info, EX_CLOSED)) { found = TRUE; strcat (doors, dir_name[door]); } } if (!found) strcat (buf, "none"); sprintf (buf2, "%s", doors); i = buf2; break; case 'c': sprintf (buf2, "%s", "\n\r"); i = buf2; break; case 'h': sprintf (buf2, "%d", ch->hit); i = buf2; break; case 'H': sprintf (buf2, "%d", ch->max_hit); i = buf2; break; case 'm': sprintf (buf2, "%d", ch->mana); i = buf2; break; case 'M': sprintf (buf2, "%d", ch->max_mana); i = buf2; break; case 'v': sprintf (buf2, "%d", ch->move); i = buf2; break; case 'V': sprintf (buf2, "%d", ch->max_move); i = buf2; break; case 'x': sprintf (buf2, "%ld", ch->exp); i = buf2; break; case 'X': sprintf (buf2, "%ld", IS_NPC (ch) ? 0 : (ch->level + 1) * exp_per_level (ch, ch->pcdata-> points) - ch->exp); i = buf2; break; case 'g': sprintf (buf2, "%ld", ch->gold); i = buf2; break; case 's': sprintf (buf2, "%ld", ch->silver); i = buf2; break; case 'a': if (ch->level > 9) sprintf (buf2, "%d", ch->alignment); else sprintf (buf2, "%s", IS_GOOD (ch) ? "good" : IS_EVIL (ch) ? "evil" : "neutral"); i = buf2; break; case 'r': if (ch->in_room != NULL) sprintf (buf2, "%s", ((!IS_NPC (ch) && IS_SET (ch->act, PLR_HOLYLIGHT)) || (!IS_AFFECTED (ch, AFF_BLIND) && !room_is_dark (ch-> in_room))) ? ch->in_room-> name : "darkness"); else sprintf (buf2, " "); i = buf2; break; case 'R': if (IS_IMMORTAL (ch) && ch->in_room != NULL) sprintf (buf2, "%d", ch->in_room->vnum); else sprintf (buf2, " "); i = buf2; break; case 'z': if (IS_IMMORTAL (ch) && ch->in_room != NULL) sprintf (buf2, "%s", ch->in_room->area->name); else sprintf (buf2, " "); i = buf2; break; case '%': sprintf (buf2, "%%"); i = buf2; break; case 'o': sprintf (buf2, "%s", olc_ed_name (ch)); i = buf2; break; case 'O': sprintf (buf2, "%s", olc_ed_vnum (ch)); i = buf2; break; } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point = '\0'; pbuff = buffer; colourconv (pbuff, buf, ch); write_to_buffer (ch->desc, buffer, 0); if (ch->prefix[0] != '\0') write_to_buffer (ch->desc, ch->prefix, 0); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; /* if (d->outsize >= 32000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } */ if ( ( 2 * d->outsize) > 63000 ) { bug("Write_to_buffer: outsize too large: %d", d->outsize); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 2048 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char newbuf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; CHAR_DATA *victim; char *pwdnew; char *p; int iClass,race,i,weapon; int pos; bool fOld; while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_ANSI: if ( argument[0] == '\0' || UPPER(argument[0]) == 'Y' ) { d->ansi = TRUE; send_to_desc("{RAnsi enabled!{x\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } if (UPPER(argument[0]) == 'N') { d->ansi = FALSE; send_to_desc("Ansi disabled!\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } else { send_to_desc("Do you want ANSI? (Y/n) ",d); return; } case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\r", 0 ); write_to_buffer( d, "(If you've used this name here before, and are no\n\r", 0 ); write_to_buffer( d, " longer able to, it may be because we've added a\n\r", 0 ); write_to_buffer( d, " new mobile that uses the same name. Log in with\n\r", 0 ); write_to_buffer( d, " a new name, and let an IMM know, and we will fix it.)\n\r", 0 ); write_to_buffer( d, "\n\rName: ", 0 ); return; } fOld = load_char_obj( d, argument ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); close_socket(d); return; } /* if (check_adr(d->host,BAN_PERMIT) && (ch->level > 101) ) { write_to_buffer(d,"Immortals are not allowed to connect from your site.\n\r",0); close_socket(d); return; } */ if (IS_SET(ch->comm, COMM_WIPED ) ) { close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ do_function( ch, &do_help, "passwd" ); // write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); close_socket(d); return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { do_function( ch, &do_help, "wpasswd" ); d->connected = CON_GET_OLD_PASSWORD; // write_to_buffer( d, "Wrong password.\n\r", 0 ); // close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; ch->pcdata->socket = str_dup( d->host ); if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); if (ch->desc->ansi) SET_BIT(ch->act, PLR_COLOUR); else REMOVE_BIT(ch->act, PLR_COLOUR); ch->pcdata->socket = str_dup( d->host ); if (IS_SET(ch->act, PLR_REROLL ) ) { sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); sprintf(newbuf, "%s", str_dup( ch->pcdata->pwd )); sprintf( argument, "%s", capitalize( ch->name ) ); nuke_pets( d->character ); free_char( d->character ); d->character = NULL; fOld = load_char_reroll( d, argument ); ch = d->character; free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( newbuf ); newbuf[0] = '\0'; ch->pcdata->tier = 1; ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following races are available:\n\r\n\r",0); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; sprintf(newbuf, "%6s%-24s", " ", race_table[race].name); write_to_buffer(d,newbuf,0); pos++; if (pos >= 2) { write_to_buffer(d,"\n\r",1); pos = 0; } } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; } if ( IS_IMMORTAL(ch) ) { do_function( ch, &do_help, "imotd" ); d->connected = CON_READ_IMOTD; } else { do_function( ch, &do_help, "motd" ); d->connected = CON_READ_MOTD; } for (pos = 0; pos < MAX_DUPES; pos++) { if (ch->pcdata->dupes[pos] == NULL) break; if ( ( victim = get_char_mortal( ch, str_dup(ch->pcdata->dupes[pos]) ) ) != NULL ) force_quit(victim, ""); } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } ch->pcdata->socket = str_dup( d->host ); if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { nuke_pets( d->character ); free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { nuke_pets( d->character ); free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; if (ch->desc->ansi) SET_BIT(ch->act, PLR_COLOUR); break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); nuke_pets( d->character ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following races are available:\n\r\n\r",0); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; sprintf(newbuf, "%6s%-24s", " ", race_table[race].name); write_to_buffer(d,newbuf,0); pos++; if (pos >= 2) { write_to_buffer(d,"\n\r",1); pos = 0; } } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_function(ch, &do_help, "race help"); else do_function(ch, &do_help, argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if (race == 0 || !race_table[race].pc_race) { write_to_buffer(d,"That is not a valid race.\n\r",0); write_to_buffer(d,"The following races are available:\n\r ",0); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; write_to_buffer(d,race_table[race].name,0); write_to_buffer(d," ",1); } write_to_buffer(d,"\n\r",0); write_to_buffer(d, "What is your race? (help for more information) ",0); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->shielded_by = ch->shielded_by|race_table[race].shd; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; case 'n': case 'N': ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following classes are available:\n\r\n\r",0); if (ch->pcdata->tier != 1) { ch->pcdata->tier = 0; for ( iClass = 0; iClass < MAX_CLASS/2; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } } else { for ( iClass = MAX_CLASS/2; iClass < MAX_CLASS; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your class ? ",0); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: iClass = class_lookup(argument); if ( iClass == -1 ) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } if (ch->pcdata->tier != 1) { if (iClass >= (MAX_CLASS/2)) { write_to_buffer( d, "That's not a first tier class.\n\rWhat IS your class? ", 0 ); return; } } else { if (iClass < (MAX_CLASS/2)) { write_to_buffer( d, "That's not a second tier class.\n\rWhat IS your class? ", 0 ); return; } } ch->class = iClass; sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0); write_to_buffer( d, "Which alignment (G/N/E)? ",0); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 750; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -750; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); return; } write_to_buffer(d,"\n\r",0); group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer(d,"Do you wish to customize this character?\n\r",0); write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0); write_to_buffer(d,"Customize (Y/N)? ",0); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer(d,"\n\r",2); switch ( argument[0] ) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_function(ch, &do_help, "group header"); list_group_costs(ch); write_to_buffer(d,"You already have the following skills:\n\r",0); do_function(ch, &do_skills, ""); do_function(ch, &do_help, "menu choice"); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': group_add(ch,class_table[ch->class].default_group,TRUE); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; default: write_to_buffer( d, "Please answer (Y/N)? ", 0 ); return; } break; case CON_PICK_WEAPON: write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) { write_to_buffer(d, "That's not a valid selection. Choices are:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); do_function(ch, &do_help, "motd"); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char("\n\r",ch); if (!str_cmp(argument,"done")) { sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points); send_to_char(buf,ch); sprintf(buf,"Experience per level: %ld\n\r", (long)exp_per_level(ch,ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf,ch); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch,argument)) send_to_char( "Choices are: list,learned,premise,add,drop,info,help, and done.\n\r" ,ch); do_function(ch, &do_help, "menu choice"); break; case CON_READ_IMOTD: write_to_buffer(d,"\n\r",2); do_function( ch, &do_help, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "Warning! Null password!\n\r",0 ); write_to_buffer( d, "Please report old password with bug.\n\r",0); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r",0); } write_to_buffer( d, "\n\rWelcome to ANSR1.0b2. Please do not feed the immortals.\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); if ( ch->level == 0 ) { ch->perm_stat[class_table[ch->class].attr_prime] += 3; /* add this while initializing all the racial stuff for new characters */ ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 23; ch->practice = 25; ch->pcdata->cname = ch->name; sprintf( buf, "the %s", title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); set_title( ch, buf ); do_function(ch, &do_outfit, ""); // obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch); // obj_to_char(create_object(get_obj_index(OBJ_VNUM_WMAP),0),ch); // obj_to_char(create_object(get_obj_index(OBJ_VNUM_EMAP),0),ch); SET_BIT(ch->act,PLR_AUTOEXIT); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char("\n\r",ch); // do_function(ch, &do_help, "NEWBIE INFO"); send_to_char("\n\r",ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { if ( ch->alignment <0 ) char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLEB ) ); else char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } /* act( "$n has entered ANSR1.0b2.", ch, NULL, NULL, TO_ROOM ); do_look( ch, "auto" );*/ if (IS_IMMORTAL(ch) ) { wiznet("$N has entered ANSR1.0b2.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); do_function( ch, &do_look, "auto" ); } else { do_function( ch, &do_announce, "has entered ANSR1.0b2." ); do_function( ch, &do_look, "auto" ); wiznet("$N has entered ANSR1.0b2.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); } if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered ANSR1.0b2.",ch->pet,NULL,NULL,TO_ROOM); } do_function(ch, &do_unread, ""); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { int e; /* * Reserved words. */ if ( is_name( name, "all auto immortal immortals self someone something the you demise balance circle loner honor") ) return FALSE; if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name) || !str_suffix("Alander",name))) return FALSE; /* * Cursing */ for ( e = 1; e < MAX_CLAN; e++) { if (!str_prefix(clan_table[e].name, name)) return FALSE; } if (!str_infix("immortal",name)) return FALSE; if (!str_infix(" ", name)) return FALSE; if (!str_infix("fuck",name)) return FALSE; if (!str_infix("shit",name)) return FALSE; if (!str_infix("asshole",name)) return FALSE; if (!str_infix("pussy",name)) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 2 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll,adjcaps = FALSE,cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { OBJ_DATA *obj; nuke_pets( d->character ); free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; if(ch->tells) { sprintf( buf, "Reconnecting. You have {R%d{x tells waiting.\n\r", ch->tells ); send_to_char( buf, ch ); send_to_char("Type 'replay' to see tells.\n\r",ch); } else { send_to_char("Reconnecting. You have no tells waiting.\n\r",ch); } act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); if ((obj = get_eq_char(ch,WEAR_LIGHT)) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0) --ch->in_room->light; sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); wiznet("$N groks the fullness of $S link.", ch,NULL,WIZ_LINKS,0,0); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * Write to one char, new colour version, by Lope. */ /* * Page to one char, new colour version, by Lope. */ void send_to_char (const char *txt, CHAR_DATA * ch) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; int skip = 0; buf[0] = '\0'; point2 = buf; if (txt && ch->desc) { if (IS_SET (ch->act, PLR_COLOUR)) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, ch, point2); while (skip-- > 0) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (ch->desc, buf, point2 - buf); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (ch->desc, buf, point2 - buf); } } return; } /* * Page to one descriptor using Lope's color. */ void send_to_desc (const char *txt, DESCRIPTOR_DATA * d) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; int skip = 0; buf[0] = '\0'; point2 = buf; if (txt && d) { if (d->ansi == TRUE) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, NULL, point2); while (skip-- > 0) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (d, buf, point2 - buf); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (d, buf, point2 - buf); } } return; } void page_to_char (const char *txt, CHAR_DATA * ch) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; int skip = 0; #if defined(macintosh) send_to_char (txt, ch); #else buf[0] = '\0'; point2 = buf; if (txt && ch->desc) { if (IS_SET (ch->act, PLR_COLOUR)) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, ch, point2); while (skip-- > 0) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = alloc_mem (strlen (buf) + 1); strcpy (ch->desc->showstr_head, buf); ch->desc->showstr_point = ch->desc->showstr_head; show_string (ch->desc, ""); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = alloc_mem (strlen (buf) + 1); strcpy (ch->desc->showstr_head, buf); ch->desc->showstr_point = ch->desc->showstr_head; show_string (ch->desc, ""); } } #endif return; } /* * Send a page to one char. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL) if (ch->lines == 0 ) { send_to_char(txt,ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else ch->desc->showstr_head = alloc_mem(strlen(txt) + 1); strcpy(ch->desc->showstr_head,txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc,""); #endif } /* string pager */ void show_string (struct descriptor_data *d, char *input) { char buffer[4 * MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument (input, buf); if (buf[0] != '\0') { if (d->showstr_head) { // free_mem (d->showstr_head, strlen (d->showstr_head)); free_mem (d->showstr_head, strlen (d->showstr_head)+1); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer;; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer (d, buffer, strlen (buffer)); for (chk = d->showstr_point; isspace (*chk); chk++); { if (!*chk) { if (d->showstr_head) { // free_mem (d->showstr_head, strlen (d->showstr_head)); free_mem (d->showstr_head, strlen (d->showstr_head)+1); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type) { /* to be compatible with older code */ act_new(format,ch,arg1,arg2,type,POS_RESTING); } void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; bool fColour = FALSE; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; /* discard null rooms and chars */ if (ch == NULL || ch->in_room == NULL) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if (vch->in_room == NULL) return; to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) ) || to->position < min_pos ) continue; if ( (type == TO_CHAR) && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } fColour = TRUE; ++str; i = " <@@@> "; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'v': i = obj1->short_descr; break; case 'V': i = obj2->short_descr; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; case 'g': if ( ch->alignment < 0 ) { i = "Belan"; } else { i = "Thoth"; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; pbuff = buffer; colourconv( pbuff, buf, to ); buf[0] = UPPER(buf[0]); if ( to->desc != NULL )/* write_to_buffer( to->desc, buf, point - buf );*/ write_to_buffer( to->desc, buffer, 0 ); else if ( MOBtrigger ) mp_act_trigger( buf, to, ch, arg1, arg2, TRIG_ACT ); } return; } int colour (char type, CHAR_DATA * ch, char *string) { PC_DATA *col; char code[20]; char *p = '\0'; if (ch && IS_NPC (ch)) return (0); col = ch ? ch->pcdata : NULL; switch (type) { default: strcpy (code, CLEAR); break; case 'x': strcpy (code, CLEAR); break; case 'p': if (col->prompt[2]) sprintf (code, "\e[%d;3%dm%c", col->prompt[0], col->prompt[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->prompt[0], col->prompt[1]); break; case 's': if (col->room_title[2]) sprintf (code, "\e[%d;3%dm%c", col->room_title[0], col->room_title[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_title[0], col->room_title[1]); break; case 'S': if (col->room_text[2]) sprintf (code, "\e[%d;3%dm%c", col->room_text[0], col->room_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_text[0], col->room_text[1]); break; case 'd': if (col->gossip[2]) sprintf (code, "\e[%d;3%dm%c", col->gossip[0], col->gossip[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gossip[0], col->gossip[1]); break; case '9': if (col->gossip_text[2]) sprintf (code, "\e[%d;3%dm%c", col->gossip_text[0], col->gossip_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gossip_text[0], col->gossip_text[1]); break; case 'Z': if (col->wiznet[2]) sprintf (code, "\e[%d;3%dm%c", col->wiznet[0], col->wiznet[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->wiznet[0], col->wiznet[1]); break; case 'o': if (col->room_exits[2]) sprintf (code, "\e[%d;3%dm%c", col->room_exits[0], col->room_exits[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_exits[0], col->room_exits[1]); break; case 'O': if (col->room_things[2]) sprintf (code, "\e[%d;3%dm%c", col->room_things[0], col->room_things[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_things[0], col->room_things[1]); break; case 'i': if (col->immtalk_text[2]) sprintf (code, "\e[%d;3%dm%c", col->immtalk_text[0], col->immtalk_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->immtalk_text[0], col->immtalk_text[1]); break; case 'I': if (col->immtalk_type[2]) sprintf (code, "\e[%d;3%dm%c", col->immtalk_type[0], col->immtalk_type[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->immtalk_type[0], col->immtalk_type[1]); break; case '2': if (col->fight_yhit[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_yhit[0], col->fight_yhit[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_yhit[0], col->fight_yhit[1]); break; case '3': if (col->fight_ohit[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_ohit[0], col->fight_ohit[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_ohit[0], col->fight_ohit[1]); break; case '4': if (col->fight_thit[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_thit[0], col->fight_thit[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_thit[0], col->fight_thit[1]); break; case '5': if (col->fight_skill[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_skill[0], col->fight_skill[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_skill[0], col->fight_skill[1]); break; case '1': if (col->fight_death[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_death[0], col->fight_death[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_death[0], col->fight_death[1]); break; case '6': if (col->say[2]) sprintf (code, "\e[%d;3%dm%c", col->say[0], col->say[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->say[0], col->say[1]); break; case '7': if (col->say_text[2]) sprintf (code, "\e[%d;3%dm%c", col->say_text[0], col->say_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->say_text[0], col->say_text[1]); break; case 'k': if (col->tell[2]) sprintf (code, "\e[%d;3%dm%c", col->tell[0], col->tell[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->tell[0], col->tell[1]); break; case 'K': if (col->tell_text[2]) sprintf (code, "\e[%d;3%dm%c", col->tell_text[0], col->tell_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->tell_text[0], col->tell_text[1]); break; case 'l': if (col->reply[2]) sprintf (code, "\e[%d;3%dm%c", col->reply[0], col->reply[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->reply[0], col->reply[1]); break; case 'L': if (col->reply_text[2]) sprintf (code, "\e[%d;3%dm%c", col->reply_text[0], col->reply_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->reply_text[0], col->reply_text[1]); break; case 'n': if (col->gtell_text[2]) sprintf (code, "\e[%d;3%dm%c", col->gtell_text[0], col->gtell_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gtell_text[0], col->gtell_text[1]); break; case 'N': if (col->gtell_type[2]) sprintf (code, "\e[%d;3%dm%c", col->gtell_type[0], col->gtell_type[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gtell_type[0], col->gtell_type[1]); break; case 'a': if (col->auction[2]) sprintf (code, "\e[%d;3%dm%c", col->auction[0], col->auction[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->auction[0], col->auction[1]); break; case 'A': if (col->auction_text[2]) sprintf (code, "\e[%d;3%dm%c", col->auction_text[0], col->auction_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->auction_text[0], col->auction_text[1]); break; case 'q': if (col->question[2]) sprintf (code, "\e[%d;3%dm%c", col->question[0], col->question[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->question[0], col->question[1]); break; case 'Q': if (col->question_text[2]) sprintf (code, "\e[%d;3%dm%c", col->question_text[0], col->question_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->question_text[0], col->question_text[1]); break; case 'f': if (col->answer[2]) sprintf (code, "\e[%d;3%dm%c", col->answer[0], col->answer[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->answer[0], col->answer[1]); break; case 'F': if (col->answer_text[2]) sprintf (code, "\e[%d;3%dm%c", col->answer_text[0], col->answer_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->answer_text[0], col->answer_text[1]); break; case 'e': if (col->music[2]) sprintf (code, "\e[%d;3%dm%c", col->music[0], col->music[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->music[0], col->music[1]); break; case 'E': if (col->music_text[2]) sprintf (code, "\e[%d;3%dm%c", col->music_text[0], col->music_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->music_text[0], col->music_text[1]); break; case 'h': if (col->quote[2]) sprintf (code, "\e[%d;3%dm%c", col->quote[0], col->quote[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->quote[0], col->quote[1]); break; case 'H': if (col->quote_text[2]) sprintf (code, "\e[%d;3%dm%c", col->quote_text[0], col->quote_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->quote_text[0], col->quote_text[1]); break; case 'j': if (col->info[2]) sprintf (code, "\e[%d;3%dm%c", col->info[0], col->info[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->info[0], col->info[1]); break; case 'b': strcpy (code, C_BLUE); break; case 'c': strcpy (code, C_CYAN); break; case 'g': strcpy (code, C_GREEN); break; case 'm': strcpy (code, C_MAGENTA); break; case 'r': strcpy (code, C_RED); break; case 'w': strcpy (code, C_WHITE); break; case 'y': strcpy (code, C_YELLOW); break; case 'B': strcpy (code, C_B_BLUE); break; case 'C': strcpy (code, C_B_CYAN); break; case 'G': strcpy (code, C_B_GREEN); break; case 'M': strcpy (code, C_B_MAGENTA); break; case 'R': strcpy (code, C_B_RED); break; case 'W': strcpy (code, C_B_WHITE); break; case 'Y': strcpy (code, C_B_YELLOW); break; case 'D': strcpy (code, C_D_GREY); break; case '*': sprintf (code, "%c", '\a'); break; case '/': strcpy (code, "\n\r"); break; case '-': sprintf (code, "%c", '~'); break; case '{': sprintf (code, "%c", '{'); break; } p = code; while (*p != '\0') { *string = *p++; *++string = '\0'; } return (strlen (code)); } void colourconv (char *buffer, const char *txt, CHAR_DATA * ch) { const char *point; int skip = 0; if (ch && ch->desc && txt) { if (IS_SET (ch->act, PLR_COLOUR)) { for (point = txt; *point; point++) { if (*point == '{') { point++; if (*point != '\n') { skip = colour (*point, ch, buffer); while (skip-- > 0) ++buffer; continue; } } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif void printf_to_char (CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); send_to_char (buf, ch); } void bugf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); bug (buf, 0); } void logfprint (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string (buf); }