#AREADATA Name Toy Factory~ Builders None~ VNUMs 9400 9499 Version 3 Credits {09 30} Mystique Toy Factory~ Security 9 Flags 0 End #MOBILES #9401 mutant doll~ {wa {%mu{*ta{%nt {&doll{x~ {wA {%mu{*ta{%nt {&doll{w roams about here with green glowing eyes! ~ You see a mutant doll, roaming about. Her hair is stringy and her clothes are tattered and torn.. ~ doll~ AFGH D 0 -700 0 20 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNR ILMNPQR ES CGHJKO stand stand female 2000 ABEGJMVc ABCDEFGHJKQV medium unknown #9402 foreman mojo~ {#Foreman {!Mo{*jo{x~ {#Foreman {!Mo{*jo{w is here.{x ~ You see Foreman Mojo of the toy factory.. He sits here all day long getting drunk off of old stale ale and mutters about the workers slacking off and making rejects. ~ human~ ABG DF H 2 0 40 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 sit stand male 3000 AHMV ABCDEFGHIJK medium unknown #9403 security guard~ {wThe {@Sec{&ur{@ity {&guard{x~ {wThe {@Sec{&ur{@ity {&guard{w floats about here wildly.{x ~ You see a Security guard floating about here without a care in the world. He looks like he has lost all control! Be careful, those fangs of his looks sharp... ~ unique~ AG T 0 0 0 18 0 2d6+110 4d9+100 1d8+2 none 2 2 2 8 EFNU 0 0 0 stand stand none 3000 AHV AEJK medium unknown #9404 revolving worker~ {wThe {@rev{&olv{@ing {&drunk{x~ {wThe {@rev{&olv{@ing {&worker{x swearing profoundly.{x ~ You see a revolving worker swearing profoundly here.. He swears as he see's mistakes on the toys going up the conveyor belt. ~ human~ ACGH 0 0 1 0 20 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEFGHIJK medium unknown #9405 toxic toto~ {wa {@T{&o{@x{&i{@c {&Toto{x~ {wA {@T{&o{@x{&i{@c {&Toto{w roams about here barking and foaming at the mouth.{x ~ Gross. Looks like someone had made a huge mistake on this toy. For Toto looks like a toxic mutant mutt instead of the sweet dog from Kansas. ~ human~ ABC 0 0 0 0 20 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 sit sit none 2000 AHMV ABCDEFGHIJK medium unknown #9406 oldstyle worker~ {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x~ {wThe {@f{&a{@c{&t{@o{&r{@y {&worker{w looks over reject toys here.{x ~ The worker wears a bright orange pair of overalls, with the words "{!Toy {&Factory{2" written on the straps. He looks very bored and looks to be under paid. ~ human~ AGH 0 0 100 0 20 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown #9407 oldstyle worker~ {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x~ {wA {!Toy {@F{&a{@c{&t{@o{&r{@y {&worker{w snores in a chair here.{x ~ If the Foreman Mojo walks in, you can bet there'll be some trouble here. She has been pulling double shifts to fix the problem with the rejects being made. ~ human~ ABH 0 0 150 0 20 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 sleep sit female 3000 AHMV ABCDEFGHIJK medium unknown #9408 cat hat~ {wa {!Cat {win the {&Hat{x~ {wA {!Cat {win the {&Hat{w looks about with green and white strip hat.{x ~ A Cat in the Hat looks about with green and white strip hat instead of the right colors.. This is one pissed off cat... ~ cat~ A Z 0 0 0 20 0 3d7+120 12d9+100 7d9+12 none 2 2 2 6 FH 0 0 0 stand stand male 3000 AGV ACDEFHJKQUV medium unknown #9409 creepy monster~ {wa {3c{#r{3e{#e{3p{#y {&monster{x~ {wA {3c{#r{3e{#e{3p{#y {&monster{w roams here growling.{x ~ A creepy monster roams about here growling and looking for food.. ~ school monster~ AU 0 0 1000 0 24 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EF 0 0 C stand stand none 3000 AMV ABCDEFHJKQU medium unknown F imm AB #9410 monster psycho~ {wa {!ps{*yc{!ho {&monster{x~ {wa {!ps{*yc{!ho {&monster{w roams here foaming at the mouth.{x ~ A psycho monster roams here, foaming at the mouth. He looks very insane and looking for something to shred to pieces. ~ school monster~ AU 0 0 0 0 24 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EF 0 0 C stand stand none 3000 AMV ABCDEFHJKQU medium unknown F imm AB #9411 mutant monster~ {wa {@mutant {&monster{x~ {wA {@mutant {&monster{w lurks about here with glowing green eyes.{x ~ A mutant monster lurks about here with glowing green eyes.. He snarls angrily at anything that moves... SO DON'T MOVE!!! ~ school monster~ AU 0 0 0 0 24 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EF 0 0 C stand stand none 3000 AMV ABCDEFHJKQU medium unknown F imm AB #9412 stupid monster~ {wa {@st{*up{@id {&monster{x~ {wA {@st{*up{@id {&monster{w roams here looking stupid as ever.{x ~ A stupid monster roams here looking stupid as ever. He has a funny grats {*In {wThe {*Dead {&Night{w, {!Eternal {*Reached {wLevel {!89{w!! restore Eternal look on his face as he looks around. ~ school monster~ AU 0 0 0 0 24 0 2d10+140 6d9+100 1d10+3 none 0 0 0 8 EF 0 0 C stand stand male 3000 AMV ABCDEFHJKQU medium unknown F imm AB #9413 monster man~ {wa {$mo{&nst{$er {&man{x~ {wA {$mo{&nst{$er {&man{w walks about here.{x ~ A monster man walks about the valley here.. He is huge and his tail drags across the ground leaving a trail marking. ~ school monster~ AU 0 0 0 0 30 0 10d61+416 9d9+100 5d6+15 none 0 0 0 8 EF 0 0 C stand stand male 4000 AMV ABCDEFHJKQU medium unknown F imm AB #9414 monster woman~ {wa {$mo{&nst{$er {&woman{x~ {wA {$mo{&nst{$er {&woman{w strolls through the valley here.{c ~ A monster woman strolls through the valley here doing her errands for the day. She seems sweet and nice but looks can be deceiving. ~ school monster~ AU 0 0 0 0 30 0 3d10+170 9d9+100 3d10+6 none 0 0 0 8 EF 0 0 C stand stand female 4000 AMV ABCDEFHJKQU medium unknown F imm AB #9415 monster child~ {wa {Ymo{Dns{Yter {Wchild{x~ {wA {#mo{*nst{#er {&child{w roams here looking for it's mommy.{x ~ A monster child roams here looking for its mommy.. The tears just flow from it's eyes.. but dont let the tears fool you. ~ school monster~ AU 0 0 0 0 30 0 3d10+170 9d9+100 3d10+6 none 0 0 0 8 F 0 0 C stand stand none 4000 AMV ABCDEFHJKQU medium unknown F imm AB #9416 monster grandpa~ {wa {$gr{&and{$pa {&monster{x~ {wA {$gr{&and{$pa {&monster{w sits here twittling a fresh bone.{x ~ A grandpa monster sits here twittling on a fresh bone of some kind. He seems to pay you no mind or has he seen his next bone to twittle? ~ school monster~ ABU 0 0 0 0 40 0 6d10+210 12d9+100 6d10+9 none 0 0 0 8 F 0 0 C stand stand male 5000 AMV ABCDEFHJKQU medium unknown F imm AB #9417 gradma monster~ {wa {$gr{&and{$ma {&monster{x~ {wA {$gr{&and{$ma {&monster{w rocks in a rocking chair made of human bones.{x ~ Grandma monster sits here rocking in a rocking chair made of human bones. She looks up at you and smiles could she be thinking of adding your bones to her chair? ~ school monster~ ABU 0 0 0 0 40 0 6d10+210 12d9+100 9d9+6 none 0 0 0 8 F 0 0 C stand stand female 5000 AMV ABCDEFHJKQU medium unknown F imm AB #0 #OBJECTS #0 #ROOMS #9400 {&Entrance {wto the {!Toy {&Factory{x~ You find that you have entered a strange factory. This factory doesn't make cars or computers or something - it makes mobs! The sound of machinery can be heard in the background; the grinding gears drive you crazy! To the north you see the storage area, to the south the foreman's office, to the east the entrance hallway, and to the west the familiar paving of wall road. ~ 0 8 0 D0 ~ ~ 0 0 9401 -1 No owner. D1 ~ ~ 0 0 9407 -1 No owner. D2 ~ ~ 0 0 9403 -1 No owner. D3 ~ ~ 0 0 3047 -1 No owner. S #9401 {!Toy {&Factory {3Storage {7Room{x~ This is where rejected and used toys are manufactured at. You see sacks of sawdust, cans of all sorts of paint, a large box containing wigs and bottle of mysteriously labelled "{!solution x{2". There are more storage units to the north and east of here, and the entrance to the {!toy {&factory{2 to the south.{x ~ 0 8 0 D0 ~ ~ 0 0 9402 -1 No owner. D1 ~ ~ 0 0 9406 -1 No owner. D2 ~ ~ 0 0 9400 -1 No owner. S #9402 {!Toy {&Factory {3Storage {7Area{x~ This is where rejected and used toys are manufactured at. You see sacks of sawdust, cans of all sorts of paint, a large box containing wigs and bottle of mysteriously labelled "{!solution x{2". There are more storage units to the south and east of here, and the entrance to the {!toy {&factory{2 to the south.{x ~ 0 8 0 D1 ~ ~ 0 0 9405 -1 No owner. D2 ~ ~ 0 0 9401 -1 No owner. S #9403 {#Foreman's {3Office{x~ This is the office of the mob factory foreman. The room is sparsely furnished with a metal desk, a couple of chairs, a shelf with helmets of various sizes and a Sports Illustrated Swimsuit calendar on the west wall. Exits lead north to the mob factory entrance and south to the foreman's bathroom. ~ 0 8 0 D0 ~ ~ 0 0 9400 -1 No owner. D2 ~ ~ 0 0 9404 -1 No owner. S #9404 {#Foreman's {3Bathroom{x~ This is the place where the foreman makes frequent visits. The smell here is very strong and reminds you of bovine excrement! There is a shower to the back, and a urinal to the left. On the floor you can see stains of a very suspicious nature. The only exit leads north to the foreman's office. ~ 0 8 0 D0 ~ ~ 0 0 9403 -1 No owner. S #9405 {!Toy {&Factory {3Storage {7Area{x~ This is where the raw materials from which mobs are manufactured are stored. You saw sacks and sacks of sawdust, cans of paints in the corner. There are banging and pounding going on about the factory. ~ 0 8 0 D1 ~ ~ 0 0 9410 -1 No owner. D2 ~ ~ 0 0 9406 -1 No owner. D3 ~ ~ 0 0 9402 -1 No owner. S #9406 {!Toy {&Factory {3Storage {7Area{x~ This is where the raw materials from which mobs are manufactured are stored. You saw sacks and sacks of sawdust, cans of paints in the corner. There are banging and pounding going on about the factory. ~ 0 8 0 D0 ~ ~ 0 0 9405 -1 No owner. D1 ~ ~ 0 0 9411 -1 No owner. D2 ~ ~ 0 0 9407 -1 No owner. D3 ~ ~ 0 0 9401 -1 No owner. S #9407 {&Entrance {*Hallway {wto {!Toy {&Factory{x~ You are standing in the entrance hallway of the mob factory. The sound of machinery gets louder now, and you can hear people shouting in the distance. Every once in a while you get creepy feeling that a pair of eyes is observing you...... Exits are north to the storage area, east to the entrance hallway, south to the cafeteria and west to the mob factory entrance. ~ 0 8 0 D0 ~ ~ 0 0 9406 -1 No owner. D1 ~ ~ 0 0 9412 -1 No owner. D2 ~ ~ 0 0 9408 -1 No owner. D3 ~ ~ 0 0 9400 -1 No owner. S #9408 {!Toy {&Factory {3Cafeteria{x~ You find that you have entered the cafeteria of the mob factory. There are many workers eating at the numerous tables placed around the room. The food doesn't look too appetising, but the factory workers don't seem to care. There are many places where food and drink have been spilled on the ground. Exits are north to the entrance hallway and south to the mob factory cafeteria. ~ 0 8 0 D0 ~ ~ 0 0 9407 -1 No owner. D2 ~ ~ 0 0 9409 -1 No owner. S #9409 {!Toy {&Factory {3Cafeteria{x~ You find that you have entered the cafeteria of the mob factory. There are many workers eating at the numerous tables placed around the room. The food doesn't look too appetising, but the factory workers don't seem to care. There are many places where food and drink have been spilled on the ground. The only exit is north to the mob factory cafeteria. ~ 0 8 0 D0 ~ ~ 0 0 9408 -1 No owner. S #9410 {!Toy {&Factory {3Inspection {7Room{x~ You have entered the {!toy {&factory {3inspection {7room{2. This is where the toys manufactured on the assembly lines are inspected for defects. A whole team of inspectors from the {^Midgaard {&Inspection {3Bureau{2 is standing around, trying to look busy. Exits are south to the {!toy {&factory {3inspection {7room{2, east to the {3primary {&assembly {7line {2 and west to the storage area.{x ~ 0 8 0 D1 ~ ~ 0 0 9415 -1 No owner. D2 ~ ~ 0 0 9411 -1 No owner. D3 ~ ~ 0 0 9405 -1 No owner. S #9411 {!Toy {&Factory {3Inspection {7Room{x~ You have entered the {!toy {&factory {3inspection {7room{2. This is where the toys manufactured on the assembly lines are inspected for defects. A whole team of inspectors from the {^Midgaard {&Inspection {3Bureau{2 is standing around, trying to look busy. Exits are south to the {!toy {&factory {3inspection {7room{2, east to the {3primary {&assembly {7line {2 and west to the storage area.{x ~ 0 8 0 D0 ~ ~ 0 0 9410 -1 No owner. D1 ~ ~ 0 0 9416 -1 No owner. D2 ~ ~ 0 0 9412 -1 No owner. D3 ~ ~ 0 0 9406 -1 No owner. S #9412 {&Entrance {*Hallway {wto {!Toy {&Factory{x~ You are standing in the entrance hallway of the {!toy {&factory{2. The sound of machinery gets louder now, and you can hear people shouting in the distance. Every once in a while you get a creepy feeling that a pair of eyes is observing you.... Exits are north to the inspection room, east to the primary assembly line, south to the reject room and west back to the entrance hallway.{x ~ 0 8 0 D0 ~ ~ 0 0 9411 -1 No owner. D1 ~ ~ 0 0 9417 -1 No owner. D2 ~ ~ 0 0 9413 -1 No owner. D3 ~ ~ 0 0 9407 -1 No owner. S #9413 {!Toy {&Factory {3Reject {7Room{x~ This is the factory reject room. All the toys that are manufactured incorrectly or have some defect are placed here before subsequent destruction.. You shudder at how many deformed and grotesque shapes presents before you.{x ~ 0 8 0 D0 ~ ~ 0 0 9412 -1 No owner. D2 ~ ~ 0 0 9414 -1 No owner. S #9414 {!Toy {&Factory {3Reject {7Room{x~ This is the factory reject room. All the toys that are manufactured incorrectly or have some defect are placed here before subsequent destruction.. You shudder at how many deformed and grotesque shapes presents before you.{x ~ 0 8 0 D0 ~ ~ 0 0 9413 -1 No owner. S #9415 {3Primary {&Assembly {7Line{x~ This is the primary assembly line of the {!toy {&factory{2. Here, all the toys seem roaming around the city of {^Midgaard{2 are manufactured from raw materials. There is a big conveyor belt present which makes a lot of noise! It seems that the workers are makings rejects.{x ~ 0 8 0 D1 ~ ~ 0 0 9420 -1 No owner. D2 ~ ~ 0 0 9416 -1 No owner. D3 ~ ~ 0 0 9410 -1 No owner. S #9416 {3Primary {&Assembly {7Line{x~ This is the primary assembly line of the {!toy {&factory{2. Here, all the toys seem roaming around the city of {^Midgaard{2 are manufactured from raw materials. There is a big conveyor belt present which makes a lot of noise! It seems that the workers are makings rejects.{x ~ 0 8 0 D0 ~ ~ 0 0 9415 -1 No owner. D1 ~ ~ 0 0 9421 -1 No owner. D2 ~ ~ 0 0 9417 -1 No owner. D3 ~ ~ 0 0 9411 -1 No owner. S #9417 {3Primary {&Assembly {7Line{x~ This is the primary assembly line of the {!toy {&factory{2. Here, all the toys seem roaming around the city of {^Midgaard{2 are manufactured from raw materials. There is a big conveyor belt present which makes a lot of noise! It seems that the workers are makings rejects.{x ~ 0 8 0 D0 ~ ~ 0 0 9416 -1 No owner. D1 ~ ~ 0 0 9422 -1 No owner. D2 ~ ~ 0 0 9418 -1 No owner. D3 ~ ~ 0 0 9412 -1 No owner. S #9418 {3Primary {&Assembly {7Line{x~ This is the primary assembly line of the {!toy {&factory{2. Here, all the toys seem roaming around the city of {^Midgaard{2 are manufactured from raw materials. There is a big conveyor belt present which makes a lot of noise! It seems that the workers are makings rejects.{x ~ 0 8 0 D0 ~ ~ 0 0 9417 -1 No owner. D1 ~ ~ 0 0 9423 -1 No owner. D2 ~ ~ 0 0 9419 -1 No owner. S #9419 {3Primary {&Assembly {7Line{x~ This is the primary assembly line of the {!toy {&factory{2. Here, all the toys seem roaming around the city of {^Midgaard{2 are manufactured from raw materials. There is a big conveyor belt present which makes a lot of noise! It seems that the workers are makings rejects.{x ~ 0 8 0 D0 ~ ~ 0 0 9418 -1 No owner. D1 ~ ~ 0 0 9424 -1 No owner. S #9420 {*Secondary {3Assembly {&Line{x~ This is the secondary assembly line of the {!toy factory{2. You are surprised to see some of the toys floating about the conveyor belt! The very sight if uncanny, but the workers seem to be quite cheerful about their work.{x ~ 0 8 0 D2 ~ ~ 0 0 9421 -1 No owner. D3 ~ ~ 0 0 9415 -1 No owner. S #9421 {*Secondary {3Assembly {&Line{x~ This is the secondary assembly line of the {!toy factory{2. You are surprised to see some of the toys floating about the conveyor belt! The very sight if uncanny, but the workers seem to be quite cheerful about their work.{x ~ 0 8 0 D0 ~ ~ 0 0 9420 -1 No owner. D2 ~ ~ 0 0 9422 -1 No owner. D3 ~ ~ 0 0 9416 -1 No owner. S #9422 {*Secondary {3Assembly {&Line{x~ This is the secondary assembly line of the {!toy factory{2. You are surprised to see some of the toys floating about the conveyor belt! The very sight if uncanny, but the workers seem to be quite cheerful about their work.{x ~ 0 8 0 D0 ~ ~ 0 0 9421 -1 No owner. D2 ~ ~ 0 0 9423 -1 No owner. D3 ~ ~ 0 0 9417 -1 No owner. S #9423 {*Secondary {3Assembly {&Line{x~ This is the secondary assembly line of the {!toy factory{2. You are surprised to see some of the toys floating about the conveyor belt! The very sight if uncanny, but the workers seem to be quite cheerful about their work.{x ~ 0 8 0 D0 ~ ~ 0 0 9422 -1 No owner. D2 ~ ~ 0 0 9424 -1 No owner. D3 ~ ~ 0 0 9418 -1 No owner. S #9424 {*Secondary {3Assembly {&Line{x~ This is the secondary assembly line of the {!toy factory{2. You are surprised to see some of the toys floating about the conveyor belt! The very sight if uncanny, but the workers seem to be quite cheerful about their work.{x ~ 0 8 0 D0 ~ ~ 0 0 9423 -1 No owner. D1 ~ ~ 1 0 9425 -1 No owner. D3 ~ ~ 0 0 9419 -1 No owner. S #9425 {&Secret {*Tunnel{x~ You stand in a tunnel covered in moss. Your feet squish through the flaccid moss at your feet as various skittering animals who make their home in the decaying layer of algae crawl over top of your shoes. This tunnel appears to be rarely used; you can't help but wonder how many other people know about it. There can't be many, as you can discern no footprints other than your own on the moss behind you. ~ 0 4 0 D1 ~ ~ 0 0 9426 -1 No owner. D3 ~ ~ 1 0 9424 -1 No owner. S #9426 {&Entrance {wto {*Mo{&nst{*er {&Land{x~ Standing at the entrance that leads into the Monster Land, you get the feeling there is more to this land than just monsters. ~ 0 4 0 D1 ~ ~ 0 0 9427 -1 No owner. D3 ~ ~ 0 0 9425 -1 No owner. S #9427 {&Inside {wthe {*Mo{&nst{*ter {&Land{x~ Standing inside the {*Mo{&nst{*er {&Land{2 of the unknown, you can sense there is monsters of all kinds lurking about the halls here.{x ~ 0 8 0 D1 ~ ~ 0 0 9428 -1 No owner. D3 ~ ~ 0 0 9426 -1 No owner. S #9428 {&Hallway {wof {*Mo{&nst{*er {&Land{x~ Walking along the hallway of {*Mo{&nst{*er {&Land{2, you hear the moans and groans of nearby monsters.{x ~ 0 8 0 D0 ~ ~ 0 0 9429 -1 No owner. D3 ~ ~ 0 0 9427 -1 No owner. S #9429 {*Mo{&nst{*er {&Mash{x~ Walking into the {*Mo{&nst{*er {&Mash{2 and seeing some shadows bouncing off the walls nearby sends chills down your spine.{x ~ 0 8 0 D0 ~ ~ 0 0 9430 -1 No owner. D2 ~ ~ 0 0 9428 -1 No owner. S #9430 {*Mo{&nst{*er {&Mash{x~ Continuing along {*Mo{&nst{*er {&Mash{2, you feel the monsters are lurking closer by. The moans and groans grow louder and and louder.{x ~ 0 8 0 D1 ~ ~ 0 0 9431 -1 No owner. D2 ~ ~ 0 0 9429 -1 No owner. S #9431 {*Mo{&nst{*er {&Mash {7Corridor{x~ Walking along the {*Mo{&nst{*er {&Mash {7corridor{2, you can hear scratching and moaning all around you in every direction.{x ~ 0 8 0 D1 ~ ~ 0 0 9432 -1 No owner. D3 ~ ~ 0 0 9430 -1 No owner. S #9432 {*Dark {wand {*Gloomy {7Corridor{x~ Standing at the {*dark {wand {*gloomy {7corridor{2, you can see to the west the {*Mo{&nst{*er {&Mash {7corridor{2 and to the south the {*darkened {7corridor{2.{x ~ 0 8 0 D2 ~ ~ 0 0 9433 -1 No owner. D3 ~ ~ 0 0 9431 -1 No owner. S #9433 {*Darkened {7Corridor{x~ Walking along the {*gloomy {&hallway{2, you see many claw marks upon the ground, upon the ceilings and walls.{x ~ 0 8 0 D0 ~ ~ 0 0 9432 -1 No owner. D2 ~ ~ 0 0 9434 -1 No owner. S #9434 {*Gloomy {&Hallway{x~ Walking along the {*gloomy {&hallway{2, you see many claw marks upon the ground, upon the ceilings and walls.{x ~ 0 8 0 D0 ~ ~ 0 0 9433 -1 No owner. D1 ~ ~ 0 0 9437 -1 No owner. D3 ~ ~ 0 0 9435 -1 No owner. S #9435 {*Gloomy {&Hallway{x~ Walking along the {*gloomy {&hallway{2, you see many claw marks upon the ground, upon the ceilings and walls.{x ~ 0 8 0 D1 ~ ~ 0 0 9434 -1 No owner. D3 ~ ~ 0 0 9436 -1 No owner. S #9436 {*Gloomy {&Hallway{x~ Standing at the end of the {*gloomy {&hallway{2 and seeing many wierd and creepy monsters all about it.{x ~ 0 0 0 D1 ~ ~ 0 0 9435 -1 No owner. S #9437 {*Hidden {3Hall {wof {*Mo{&nst{*er {&Land{x~ Standing in the {*hidden {3hall {wof {*Mo{&nst{8er {&Land{2, you can feel the monsters lurking and moaning about the halls here.{x ~ 0 8 0 D2 ~ ~ 0 0 9438 -1 No owner. D3 ~ ~ 0 0 9434 -1 No owner. S #9438 {*Hidden {3Hall {wof {*Mo{&nst{*er {&Land{x~ Standing in the {*Mo{&nst{*er {&Mash {*hidden {3corridor{2, you get the sense that there is an unknown evil lurking about here.{x ~ 0 8 0 D0 ~ ~ 0 0 9437 -1 No owner. D2 ~ ~ 0 0 9439 -1 No owner. S #9439 {*Mo{&nst{*er {&Mash {*Within{x~ Standing in the {*Mo{&nst{*er {&Mash {*hidden {3corridor{2, you get the sense that there is an unknown evil lurking about here.{x ~ 0 8 0 D0 ~ ~ 0 0 9438 -1 No owner. D2 ~ ~ 0 0 9440 -1 No owner. S #9440 {*Mo{&nst{*er {&Mash {*Within {3Corridor{x~ Standing in the {*Mo{&nst{*er {&Mash {*hidden {3corridor{2, you get the sense that there is an unknown evil lurking about here.{x ~ 0 8 0 D0 ~ ~ 0 0 9439 -1 No owner. D1 ~ ~ 0 0 9441 -1 No owner. S #9441 {6Devilishy {&Hallway{x~ Standing at the {6devilishy {&hallway{2, you feel the evil that surrounds the land as you continue to walk on.{x ~ 0 8 0 D1 ~ ~ 0 0 9442 -1 No owner. D3 ~ ~ 0 0 9440 -1 No owner. S #9442 {6Devilishy {&Hallway{x~ Standing at the {6devilishy {&hallway{2, you feel the evil that surrounds the land as you continue to walk on.{x ~ 0 8 0 D1 ~ ~ 0 0 9443 -1 No owner. D3 ~ ~ 0 0 9441 -1 No owner. S #9443 {*Mo{&nst{*er {&Mash {3Corridor{x~ Standing at the {*Mo{&nst{*er {&Mash {3corridor{2, you can see many claw marks etched along the walls, ceiling and floors as you walk onwards.{x ~ 0 8 0 D0 ~ ~ 0 0 9444 -1 No owner. D3 ~ ~ 0 0 9442 -1 No owner. S #9444 {*Dark {wand {*Dreary {&Hallway{x~ Standing in the {*dark {wand {*dreary {&hallway{2, you can feel the monsters who wonder about here are evil and very dangerous.{x ~ 0 8 0 D0 ~ ~ 0 0 9445 -1 No owner. D2 ~ ~ 0 0 9443 -1 No owner. S #9445 {*Dark {wand {*Dreary {&Hallway{x~ Standing in the {*dark {wand {*dreary {&hallway{2, you can feel the monsters who wonder about here are evil and very dangerous.{x ~ 0 8 0 D0 ~ ~ 0 0 9446 -1 No owner. D2 ~ ~ 0 0 9444 -1 No owner. S #9446 {*Mo{&nst{*er {&Mash {3Corridor{x~ Standing at the {*Mo{&nst{*er {&Mash {3Corridor{2 that leads south to the dark and dreary hallway or east to the {3Valley {wof the {*Mo{&nst{8er {&Land{2.{x ~ 0 8 0 D1 ~ ~ 0 0 9447 -1 No owner. D2 ~ ~ 0 0 9445 -1 No owner. S #9447 {*Hidden {3Valley {wof {*Mo{&nst{*er {&Land{x~ Standing at the {*Hidden {3Valley{w of the {*Mo{&nst{*er {&Land{2, you can sense the monsters are restless and very hungry for fresh meat here.{x ~ 0 8 0 D1 ~ ~ 0 0 9448 -1 No owner. D3 ~ ~ 0 0 9446 -1 No owner. S #9448 {3Valley {wof {*Mo{&nst{*er {&Land{x~ Standing at the {3Valley {wof {*Mo{&nst{*er {&Land{2, you sense the monsters are closing in on you. Their growls grow louder with each step into this unknown and forbidden land.{x ~ 0 12 0 D1 ~ ~ 0 0 9449 -1 No owner. D3 ~ ~ 0 0 9447 -1 No owner. S #9449 {&Entrance {wto {*Mo{&nst{*er {&Land{x~ Standing at the entrance of {3Valley {wof the {*Mo{&nst{*er {&Land{2, you can hear loud growls and moans continuing from within the valley. The screeches sends chills down one's spine as you look about the valley.{x ~ 0 0 1 D2 ~ ~ 0 0 9450 -1 No owner. D3 ~ ~ 0 0 9448 -1 No owner. S #9450 {3Dusty {&Street {wof {3Valley {wof {*Mo{&nst{*er {&Land{x~ Standing along the dusty street of {3Valley {wof {*Mo{&nst{*er {&Land{2, one can see the etched marks in the streets, the grooves imbedded in deep as well.{x ~ 0 0 1 D0 ~ ~ 0 0 9449 -1 No owner. D1 ~ ~ 0 0 9451 -1 No owner. S #9451 {3West {&Street {wof {3Valley {wof {*Mo{&nst{*er {&Land{x~ Walking along the etched ground with claw marks buried in it, you see a cave to the east and more of the valley to the west. ~ 0 0 1 D0 ~ ~ 0 0 9453 -1 No owner. D1 ~ ~ 0 0 9452 -1 No owner. D3 ~ ~ 0 0 9450 -1 No owner. S #9452 {*Cave {&Home {wof {*Mo{&nst{*er {&Land{x~ Standing inside a cave that belongs to one of the monsters that lives within here. One can see their claw marks upon the ground as they look about the cave. ~ 0 9 1 D3 ~ ~ 0 0 9451 -1 No owner. S #9453 {&Street {win {*Mo{&nst{*er {&Land{x~ Standing on the street of {*Mo{&nst{*er {&Land{2, you look upon the ground and aee many claw marks upon it. The grooves from where their claws dragged is etched in the ground deep.{x ~ 0 0 1 D0 ~ ~ 0 0 9454 -1 No owner. D2 ~ ~ 0 0 9451 -1 No owner. S #9454 {&Street {win {*Mo{&nst{*er {&Land{x~ Standing on the street of Monster Land, you look upon the ground and see many claw marks upon it. The grooves from where their claws dragged is etched in the ground. ~ 0 0 1 D1 ~ ~ 0 0 9455 -1 No owner. D2 ~ ~ 0 0 9453 -1 No owner. D3 ~ ~ 0 0 9456 -1 No owner. S #9455 {*Cave {&Home {wof {*Mo{&nst{*er {&Land{x~ Standing inside a cave that belongs to one of the monsters that lives within here. One can see their claw marks upon the ground as they look about the cave. ~ 0 9 0 D3 ~ ~ 0 0 9454 -1 No owner. S #9456 {&Street {wof {*Mo{&nst{*er {&Land{x~ Standing in the mist of the Valley of Monster Land, you can see many monsters wander about here. Their caves lie to the west and north from here. ~ 0 0 1 D0 ~ ~ 0 0 9457 -1 No owner. D1 ~ ~ 0 0 9454 -1 No owner. D3 ~ ~ 0 0 9458 -1 No owner. S #9457 {*Cave {&Home {wof {*Mo{&nst{*er {&Land{x~ Standing inside a cave that belongs to one of the monsters that lives within here. One can see their claw marks upon the ground as they look about. ~ 0 9 0 D2 ~ ~ 0 0 9456 -1 No owner. S #9458 {*Cave {&Home {wof {*Mo{&nst{*er {&Land{x~ Standing inside a cave that belongs to one of the monsters that lives within here. One can see their claw marks upon the ground as they look about. ~ 0 9 0 D1 ~ ~ 0 0 9456 -1 No owner. S #0 #SPECIALS S #RESETS D 0 9424 1 1 The east door of {*Secondary {3Assembly {&Line{x is closed D 0 9425 3 1 The west door of {&Secret {*Tunnel{x is closed M 0 9405 7 9401 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9401 5 9402 1 *Load {wa {%mu{*ta{%nt {&doll{x M 0 9402 1 9403 1 *Load {#Foreman {!Mo{*jo{x M 0 9405 7 9404 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9403 7 9406 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9405 7 9408 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9401 5 9408 1 *Load {wa {%mu{*ta{%nt {&doll{x M 0 9405 7 9409 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9407 3 9410 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9404 4 9410 2 *Load {wThe {@rev{&olv{@ing {&drunk{x M 0 9403 7 9410 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9408 5 9410 5 *Load {wa {!Cat {win the {&Hat{x M 0 9407 3 9411 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9401 5 9411 1 *Load {wa {%mu{*ta{%nt {&doll{x M 0 9404 4 9413 2 *Load {wThe {@rev{&olv{@ing {&drunk{x M 0 9403 7 9414 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9414 5 9414 5 *Load {wa {$mo{&nst{$er {&woman{x M 0 9405 7 9415 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9406 8 9415 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9406 8 9416 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9406 8 9417 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9406 8 9418 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9401 5 9418 1 *Load {wa {%mu{*ta{%nt {&doll{x M 0 9406 8 9419 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9406 8 9420 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9407 3 9420 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9405 7 9421 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9403 7 9421 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9401 5 9422 1 *Load {wa {%mu{*ta{%nt {&doll{x M 0 9403 7 9422 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9406 8 9423 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9403 7 9423 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9403 7 9424 1 *Load {wThe {@Sec{&ur{@ity {&guard{x M 0 9406 8 9424 1 *Load {wthe {@f{&a{@c{&t{@o{&r{@y {&worker{x M 0 9405 7 9424 1 *Load {wa {@T{&o{@x{&i{@c {&Toto{x M 0 9409 5 9429 5 *Load {wa {3c{#r{3e{#e{3p{#y {&monster{x M 0 9410 5 9432 5 *Load {wa {!ps{*yc{!ho {&monster{x M 0 9411 5 9434 5 *Load {wa {@mutant {&monster{x M 0 9412 5 9438 5 *Load {wa {@st{*up{@id {&monster{x M 0 9409 5 9441 5 *Load {wa {3c{#r{3e{#e{3p{#y {&monster{x M 0 9410 5 9444 5 *Load {wa {!ps{*yc{!ho {&monster{x M 0 9411 5 9446 5 *Load {wa {@mutant {&monster{x M 0 9413 5 9449 5 *Load {wa {$mo{&nst{$er {&man{x M 0 9414 5 9451 5 *Load {wa {$mo{&nst{$er {&woman{x M 0 9415 4 9452 1 *Load {wa {Ymo{Dns{Yter {Wchild{x M 0 9415 4 9455 1 *Load {wa {Ymo{Dns{Yter {Wchild{x M 0 9417 1 9455 1 *Load {wa {$gr{&and{$ma {&monster{x M 0 9415 4 9457 1 *Load {wa {Ymo{Dns{Yter {Wchild{x M 0 9415 4 9458 1 *Load {wa {Ymo{Dns{Yter {Wchild{x M 0 9416 2 9458 1 *Load {wa {$gr{&and{$pa {&monster{x S #SHOPS 0 #MOBPROGS #0 #$