/
Cool3/bin/
#AREADATA
Name Dragon Tower~
Builders None~
VNUMs 2200 2299
Version 3
Credits {-9 60} Wench   Dragon Tower~
Security 9
Flags 0
End

#MOBILES
#2200
oldstyle hatchling dragon baby~
{wthe {#dragon {&hatchling{x~
{wA {#dragon {&hatchling{w is here. mauling on a bone.{x
~
This small dragon hisses at you as you enter the room.  Although it is only a
few feet long, its sharp teeth make you think twice about petting it.
~
dragon~
ABG JT 0 -900 0
24 0 2d6+85 3d9+100 1d8+1 none
4 4 4 9
EFNU 0 BE F
stand stand none 3000
AHZ ACDEFGHIJKPQUVX medium unknown
F res H
F vul I
#2201
oldstyle draconian~
{wThe {#dra{3con{#ian{x~
{wThe {#dra{3con{#ian{w is standing here.{x
~
This horrible creature is a bizarre cross between a man and a dragon.  He 
has black scales and a seven foot wingspan.  He scowls at you and hefts his 
spear as you enter the room.
~
human~
ABCF D 0 -900 0
40 0 2d10+170 6d9+100 2d5+3 none
-1 -1 -1 8
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEFGHIJK medium unknown
#2202
oldstyle lord crypt master~
{wthe {#dr{3ag{#on {&master{x~
{wThe {#dr{3ag{#on {&master{w is the lord of the crypt.{x
~
He doesn't look happy to see you.
~
human~
ABCF T 0 -1000 0
54 0 5d10+650 13d9+100 5d4+7 none
-8 -8 -8 6
EFNU 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
#2203
oldstyle man mage wizard~
{wa {&powerful {#m{3a{#g{3{x~
{wA {&powerful {#m{3a{#g{3{w is here studying some books.{x
~
A powerful looking mage is standing in this room studying his spells.  You are
surprised at the fact that he is human, and realize that he must be very
powerful to have been accepted by the creatures which live here.
~
human~
ABR D BH -900 0
43 0 4d10+360 22d9+100 2d7+5 none
-5 -5 -5 3
FU 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
#2204
oldstyle cleric draconian~
{wthe {&holy {#Dra{3con{#ian{x~
{wThe {&holy {#Dra{3con{#ian{w stands here, in a deep thought.{x
~
A Draconian stands here, dressed in simple robes.  Around his neck you 
notice a golden medallion in the shape of a five headed dragon.  
~
human~
ABCFQ D H -900 0
43 0 5d10+400 22d9+100 2d8+6 none
-5 -5 -5 5
EIKU 0 0 0
stand stand male 4000
AHMV ABCDEFGHIJK medium unknown
#2205
oldstyle king draconian~
{wthe {#Dra{3con{#ian {3King{x~
{wA {#Dra{3con{#ian {3King{w stands here, wearing fine clothing.{x
~
The king of the draconians sits here on a golden throne.  He looks as 
though he could crush your head with a single blow.  Yet you sense that he 
is controlled by a greater power. 
~
human~
ABC D H -900 0
52 0 5d10+600 13d9+100 3d7+7 none
-7 -7 -7 6
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEFGHIJK medium unknown
#2206
oldstyle concubine draconian~
{wa {#con{3cub{#ine{x~
{wA {#con{3cub{#ine{w is resting here.{x
~
This is a concubine of the king.  She is lounging here, wearing nothing at 
all.  You find yourself strangely repulsed as she draws a knife and 
prepares to defend herself. 
~
human~
AB 0 0 -500 0
11 0 2d7+71 3d9+100 1d7+1 none
4 4 4 9
EFNU 0 0 0
stand stand female 3000
AHMV ABCDEFGHIJK medium unknown
#2207
oldstyle bodyguard draconian~
{wa {#bod{3ygu{#ard{x~
{wA {#bod{3ygu{#ard{w is here, staring at you angrily.{x
~
This creature has devoted its life to defending the king.  Your intrusion has
not pleased it.
~
human~
ABF CDF 0 -800 0
36 0 3d9+283 9d9+100 2d7+4 none
-3 -3 -3 7
EFNU 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
#2220
oldstyle tiamat dragon~
{#Ti{3am{#at{x~
{#Ti{3am{#at{w stands here with five heads and hisses fiercely at you.{x
~
You see before you the master of this Tower, Tiamat.  She frowns at you as she
prepares to make you pay for your insolence ... with your lives!
~
human~
ABCF DFTV 0 -1000 0
102 0 50d10+5500 26d9+100 6d7+20 none
-22 -22 -22 2
EFNU AB CD 0
stand stand female 8000
AHMV ABCDEFGHIJK medium unknown
#2221
oldstyle dragon red~
{wthe {&Great {!Red {#Dr{3ag{#on{x~
{wThe {&Great {!Red {#Dr{3ag{#on{w sits here contemplating your exitence.{x
~
This huge red dragon dominates the chamber.  As you turn to flee, he grins at
you and invites you to stay ... forever! 
~
dragon~
ABCF DFJT 0 -1000 0
89 0 25d10+3000 22d9+100 8d4+16 none
-15 -15 -15 4
EFNR H BE FI
stand stand male 3000
AHZ ACDEFGHIJKPQUVX medium unknown
F res H
#2222
oldstyle dragon black~
{wthe {&Great {*Black {#Dr{3ag{#on{x~
{wA {&Great {*Black {#Dr{3ag{#on{w stands here laughing at your insolence.{x
~
This huge black wyrm laughs at your puny weapons.  You realize that he is not
going to roll over and die for you.
~
dragon~
ABCF DFJT 0 -900 0
78 0 15d10+1700 19d9+100 5d6+13 none
-13 -13 -13 5
EFNR K BE FJ
stand stand male 4000
AHZ ACDEFGHIJKPQUVX medium unknown
F res H
F vul I
#2223
oldstyle dragon white~
{wthe {7Great {&White {#Dr{3ag{#on{x~
{wA {7Great {&White {#Dr{3ag{#on{w stands here waiting for you impatiencely.{x
~
This dragon towers over you.  Recalling your previous experiences with white
dragons, you are not afraid.  She smiles at you and says 'I think you will find
me a greater challenge than my offspring.'
~
dragon~
ABCF DFJT 0 -1000 0
74 0 10d10+1500 18d9+100 3d10+12 none
-12 -12 -12 5
EFNR I BE FH
stand stand female 4000
AHZ ACDEFGHIJKPQUVX medium unknown
F res H
F vul I
#2225
oldstyle dragon green~
{wthe {&Ancient {@Green {#Dr{3ag{#on{x~
{wA {&Ancient {@Green {#Dr{3ag{#on{w stands here looking distraught.{x
~
This huge beast appears to be the most directly related to the draconians. 
She looks at you with sorrow in her eyes and says 'You have slaughtered my 
children.  Prepare to die.'
~
dragon~
ABCF DFJT 0 -1000 0
81 0 25d10+2000 20d9+100 4d8+14 none
-14 -14 -14 4
EFNR L BE FP
stand stand female 4000
AHZ ACDEFGHIJKPQUVX medium unknown
F res H
F vul I
#2226
oldstyle hydra~
{wa {&large {#h{3y{#d{3r{#a{x~
{wA {&large {#h{3y{#d{3r{#a{w blocks the doorway.{x
~
A hydra is here, guarding the entrance to a sealed vault.  You have the feeling
it isn't happy to see you.
~
human~
ABCF DF 0 -800 0
36 0 3d9+283 9d9+100 2d7+4 none
-3 -3 -3 7
EFNU 0 0 0
stand stand none 250
AHMV ABCDEFGHIJK medium unknown
#2227
oldstyle slave human~
{wA {&human {#s{3l{#a{3v{#e{x~
{wA {&human {#s{3l{#a{3v{#e{w is working hard here.{x
~
He looks like he's under a lot of stress.  He would probably like it if you
left him alone.
~
human~
ABS DF 0 0 0
24 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
BEFJNU 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
#2240
oldstyle zombie draconian~
{wa {#Dra{3con{#ian {*zombie{x~
{wA {#Dra{3con{#ian {*zombie{w stares at nothing in particular here.{x
~
This used to be one of the warriors of this tribe.  He was denied his final
rest, however, and now guards this corridor tirelessly as a zombie.
~
human~
ABCF DF 0 -400 0
18 0 2d6+110 4d9+100 1d8+2 none
2 2 2 8
EFNU 0 0 0
stand stand none 3000
AHMV ABCDEFGHIJK medium unknown
#2241
oldstyle dragon phase~
{wthe {&phase {#dr{3ag{#on{x~
{wA {&Phase {#Dr{3ag{#on{w roaming about the room.{x
~
This small dragon looks like he's up to no good. 
~
dragon~
ACFGH DFJT 0 -300 0
20 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNR 0 BEH FI
stand stand male 2000
AHZ ACDEFGHIJKPQUVX medium unknown
#2242
oldstyle fool draconian~
{wthe {#dra{3con{#ian {&fool{x~
{wA {#dra{3con{#ian {&fool{w stands here, making a fool out of you.{x
~
This dragon man looks VERY foolish, dressed in a green and blue striped 
suit.  As you enter the room, he points at you and laughs. 
~
human~
AGHS DF 0 0 0
24 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
BEFJNU 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
#2243
oldstyle queen draconian~
{wthe {#Dra{3con{#ian {@Queen{x~
{wThe {#Dra{3con{#ian {@Queen{w sits here, looking very important.{x
~
This draconian looks VERY busy as she orders her slaves around.  You think 
it might be a good idea to leave her alone. 
~
human~
ABC DF H -600 0
39 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand female 4000
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#2200
spear jagged~
{wa {*jagged {3spear{x~
A jagged spear has been left here.~
oldstyle~
weapon 0 AN
staff 5 9 thrust EH
19 150 153 P
#2201
dagger silver~
{wa {#si{3lv{#er {&dagger{x~
A silver dagger is lying here.~
oldstyle~
weapon 0 AN
dagger 10 12 pierce BDE
43 10 2000 P
A
17 -10
A
13 50
A
18 30
A
19 30
A
20 -2
#2202
knife tooth dragon~
{wa {#dr{3ag{#on's {&tooth {#knife{x~
A dangerous looking knife made from a dragon's tooth has been left here.~
oldstyle~
weapon 0 AN
dagger 11 10 pierce EH
59 80 3200 P
A
18 24
A
19 30
A
2 1
#2203
bracelet dragon~
{wa {#dr{3ag{#on {3skin {&bracelet{x~
A scaly bracelet lies on the ground.~
oldstyle~
armor 0 AM
BC BC BC AB 0
29 100 1170 P
A
19 20
A
17 -5
A
12 20
A
13 20
#2204
belt silk black~
{wa {*black {3belt{x~
A black belt made of the finest silk is hanging here.~
oldstyle~
armor 0 AL
BC BC BC B 0
33 250 3900 P
A
13 50
A
18 20
A
5 2
#2210
belt silk white~
{wa {&white {7silk {3belt{x~
A white belt made of the finest silk is hanging here.~
oldstyle~
armor 0 AL
BC BC BC B 0
33 250 3900 P
A
17 -5
A
19 25
A
13 40
A
1 2
#2211
bracelet platinum~
{wa {3pl{#at{3in{#um {&bracelet{x~
A tarnished platinum bracelet has been dropped here.~
oldstyle~
armor A AM
ABC ABC ABC 0 0
39 50 1450 P
A
12 30
A
13 40
A
19 20
#2220
symbol holy~
{wa {&holy {#sy{3mb{#ol{x~
A golden holy symbol is here.~
oldstyle~
jewelry A ACO
0 0 0 0 0
19 20 270 P
A
19 6
A
18 6
A
13 25
A
12 25
#2221
robe black~
{wa {3plain {*black {7robe{x~
A black robe is hanging on a hook on the wall.~
oldstyle~
armor 0 AK
AC AC AC 0 0
41 30 2000 P
A
19 25
#2222
sword emerald~
{wan {@emerald {&sword{x~
An emerald long sword is leaning against the wall.~
oldstyle~
weapon M AN
sword 12 12 slash DE
55 240 2300 P
A
17 -10
A
18 25
A
19 30
#2223
club stone~
{wa {*stone {#c{3l{#u{3b{x~
A heavy looking stone club is here.~
oldstyle~
weapon 0 AN
mace 10 10 crush 0
35 180 940 P
#2224
ring diamond~
{wa {&diamond {3r{#i{3n{#g{x~
A diamond ring lies gleaming on the ground.~
oldstyle~
jewelry 0 AB
0 0 0 0 0
73 60 6800 P
A
17 -10
A
12 174
A
13 174
A
18 30
A
19 35
#2230
ring copper~
{wa {3copper {#r{3i{#n{3g{x~
A copper ring is here.~
oldstyle~
jewelry 0 AB
0 0 0 0 0
29 10 2600 P
A
19 10
A
13 40
A
4 2
#2231
key steel~
{wa {3steel {*key{x~
A steel key.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2232
key ruby~
{wa {!ruby {&key{x~
A ruby key.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2233
key white~
{wa {&white {7key{x~
A white key.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2234
key grey~
{wa {*grey {3key{x~
A grey key is resting on the ground here.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2237
key stone~
{wa {#stone {7key{x~
A stone key.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2240
key black~
{wa {*black {&key{x~
A black key.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2241
key platinum~
{wa {7platinum {&key{x~
A platinum key.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#2242
shield crested~
{wa {#cr{3est{#ed {&shield{x~
A large crested shield draws your attention.~
oldstyle~
armor 0 AJ
D D D AB 0
49 200 3900 P
A
19 20
A
13 40
A
5 1
#2243
wand golden~
{wa {#golden {3wand{x~
A golden wand has been dropped here.~
oldstyle~
wand A AO
25 10 10 'dispel magic' 0
27 50 5500 P
#2244
staff silver~
{wa {7silver {3staff{x~
A silver staff.~
oldstyle~
staff AG AO
25 20 20 'faerie fog' 0
27 50 11700 P
#2245
staff dragon~
{wthe {3staff {wof the {#dr{3ag{#on{x~
A powerful oak staff has been left here.~
oldstyle~
staff AG AO
25 10 10 'call lightning' 0
29 50 10200 P
#2246
mail scale~
{#s{3c{#a{3l{#e {&mail{x~
A set of scale mail has been abandoned here.~
oldstyle~
armor A AD
D D D 0 0
49 200 3900 P
A
19 20
A
12 40
A
13 40
#2250
staff black~
{wa {*b{&l{*a{&c{*k {3staff{x~
You notice the faint outline of a staff.~
oldstyle~
staff AJ AO
30 3 3 'energy drain' 0
27 250 5300 P
#2251
potion cyan~
{wa {6cyan {&potion{x~
A small cyan potion has been left here.~
oldstyle~
potion 0 A
30 'blindness' 'harm' '' ''
17 10 1060 P
#2252
potion magenta~
{wa {5magenta {&potion{x~
A magenta potion.~
oldstyle~
potion H A
30 'cure critical' 'protection evil' '' ''
13 10 600 P
#2254
gauntlets spiked~
{wa {&pair {wof {3sp{#ik{3ed {#gauntlets{x~
A pair of spiked gauntlets.~
oldstyle~
armor AG AH
C C C 0 0
39 100 2500 P
A
17 -5
A
14 20
A
13 30
A
19 20
A
1 1
#2260
scimitar golden~
{wa {#golden {3scimitar{x~
A golden scimitar.~
oldstyle~
weapon A AN
sword 11 10 slash BE
31 100 2500 P
A
18 20
A
19 20
A
4 1
A
3 1
#2261
brooch diamond~
{wa {&diamond {#brooch{x~
A diamond brooch.~
oldstyle~
jewelry G AC
0 0 0 0 0
49 20 980 P
A
17 -5
A
18 20
A
19 25
A
14 20
A
12 30
A
12 25
#2270
scroll~
{wa {3runed {&scroll{x~
A runed scroll.~
oldstyle~
scroll G AO
30 'armor' 'protection evil' 'shield' 'sanctuary'
23 10 1960 P
#2271
gloves dragon~
{wa {&pair {wof {#dr{3ag{#on {3skin {7gloves{x~
A pair of dragon skin gloves are lying on the ground.~
oldstyle~
armor 0 AH
BC BC BC AB 0
33 50 4000 P
A
17 -5
A
12 20
A
13 20
A
19 15
A
2 2
#2275
helm dragon~
{wa {&helm {wof {#dr{3ag{#on {3kind{x~
A helm made of a dragon's skull is lying on the ground.~
oldstyle~
armor 0 AE
BD BD BD AC 0
69 150 4100 P
A
20 -5
A
18 25
A
19 30
A
13 90
#2276
fur cloak~
{wa {3fur {#c{3l{#o{3a{#k{x~
A large mound of fur is lying here.~
oldstyle~
armor 0 AK
BC BC BC A 0
31 100 1910 P
A
17 -5
A
19 20
A
13 40
A
1 1
#2280
leggings dragon scale~
{wa {&pair {wof {#dr{3ag{#on {3scale {&leggings{x~
A pair of dragon scale leggings is lying on the ground.~
oldstyle~
armor 0 AF
ABC ABC ABC AB 0
39 150 1590 P
A
20 -5
A
17 -5
A
12 30
A
13 40
A
19 25
#2281
sleeves dragon scale~
{wa {&set {wof {#dr{3ag{#on {3scale {&sleeves{x~
A set of dragon scale sleeves is lying on the ground.~
oldstyle~
armor 0 AI
ABC ABC ABC AB 0
39 120 1590 P
A
17 -5
A
12 30
A
13 40
A
19 20
#2285
whip dragon tail~
{wa {#dr{3ag{#on {3tailed {&whip{x~
A dragon tailed whip is lying on the ground.~
oldstyle~
weapon BJ AN
whip 10 12 whip EG
47 140 1530 P
A
19 2
A
18 2
#2286
hammer copper~
{wa {3copper {#ha{3mm{#er{x~
A copper hammer is lying on the ground.~
oldstyle~
weapon 0 AN
mace 11 10 crush EH
29 120 750 P
A
13 40
A
17 -5
A
18 10
A
19 15
#2287
dagger dragon~
{wa {#dr{3ag{#on {&dagger{x~
A dragon dagger is lying here.~
oldstyle~
weapon 0 AN
dagger 9 4 pierce ABE
20 10 360 P
A
18 8
A
19 10
A
13 20
#2299
key gold tarnished~
{wa {3tarnished {#gold {&key{x~
A tarnished gold key lies here.~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#0



#ROOMS
#2201
{wThe {*Tower {3Gates{x~
You are at the entrance to a tall tower.  Lightning flashes periodically and
it is raining.  You think it might be a good idea to turn back into the grove.
~
0 1 1
E
gate~
The gate is tall and secure.  Whoever built it values privacy.
~
D0
You see a large steel gate.  Beyond is the Foyer of the Tower.
~
gate steel~
1 2231 2202 -1
No owner.
D1
~
~
0 0 1308 -1
No owner.
S
#2202
{wThe {*Foyer{x~
This is the entrance to the Tower.  The hallway continues to the north,
leading towards a staircase.  You notice a grim painting on the wall,  and 
quickly look away.
~
0 12 0
E
painting~
This painting depicts the grisly death of a foolish human.  You hope you do 
not share his fate.
~
D0
You see a long hallway. 
~
~
0 -1 2203 -1
No owner.
D2
You see the gate. 
~
~
0 -1 2201 -1
No owner.
S
#2203
{*Hallway{x~
This hallway seems to stretch on forever.  You notice a stairway in  
the distance. 
~
0 8 0
D0
The hall continues. 
~
~
0 -1 2204 -1
No owner.
D2
You see the foyer. 
~
~
0 -1 2202 -1
No owner.
S
#2204
{*Hallway{x~
You trudge down the hallway.  You notice doors to the east and west. 
~
0 8 0
E
inscription~
It says "STORAGE"
~
E
sign~
The sign says "NURSERY" in bold letters.     
~
D0
The hall continues. 
~
~
0 -1 2207 -1
No owner.
D1
You see a door.  You notice a sign. 
~
door~
1 -1 2205 -1
No owner.
D2
The hall continues.
~
~
0 -1 2203 -1
No owner.
D3
You see an oak door.  There is an inscription on it. 
~
oak~
1 -1 2206 -1
No owner.
S
#2205
{@Nursery{x~
It looks like a tornado has been through here.  Toys are scattered everywhere,
and a small group of dragon hatchlings are fighting over a bone. 
~
0 8 1
D1
You see a large stone door.
~
door stone~
2 2297 2223 -1
No owner.
D3
You see the hallway. 
~
~
1 -1 2204 -1
No owner.
S
#2206
{3Storage {&Room{x~
This room is covered with dust, it looks as if no one has been here in ages.
~
0 8 1
E
dust~
As you look closely at the dust, you notice the outline of a trapdoor!       
~
D1
You see the hallway. 
~
~
1 -1 2204 -1
No owner.
D5
You see nothing special. 
~
trapdoor~
1 -1 2208 -1
No owner.
S
#2207
{3End {wof the {*Hallway{x~
You have finally reached the end of the hallway.  A huge staircase leads up.
You see a sign at the base of the staircase. 
~
0 8 0
E
sign~
The sign reads:
    This area is kind of tough.  You probably shouldn't go up these stairs 
    alone if you are under 18th level, or at all if you under 14th level.  
    Have fun! -- Wench
~
D2
The hall continues. 
~
~
0 -1 2204 -1
No owner.
D4
The second floor.
~
~
0 -1 2210 -1
No owner.
S
#2208
{*Guardian's {3Room{x~
You climb down the rickety stairs and find yourself face to face with a 
gargantuan hydra.  How fast can you climb UP stairs? 
~
0 8 1
D2
A large grey door.
~
grey~
1 2234 2209 -1
No owner.
D4
You see the storage room. 
~
door trap trapdoor~
1 -1 2206 -1
No owner.
S
#2209
{wThe {#Treasure {3Room{x~
You have made it past the hydra into the vault.  You are astounded by 
the treasure here.  Not only are you now rich, you can probably rest here
safely.  The west wall seems to have a large door made entirely of ruby.
~
0 12 1
D0
You see nothing special. 
~
grey~
2 2234 2208 -1
No owner.
D3
You see a ruby door!
~
door ruby~
2 2232 2218 -1
No owner.
S
#2210
{wThe {&Second {*Floor{x~
You have made it up to the second floor.  You hear hissing and see several
dragon men rushing you.  You wonder how long you will be staying here.
~
0 8 1
D2
You see the court.
~
~
0 1 2211 -1
No owner.
D5
You see the first floor.
~
~
0 -1 2207 -1
No owner.
S
#2211
{wThe {#Court{x~
You have entered what seems to be a large court.  The people guarding it
don't seem happy to see you ...
~
0 8 1
D0
You see nothing special.
~
~
0 -1 2210 -1
No owner.
D1
You see a wooden door. 
~
door wooden~
1 -1 2212 -1
No owner.
D2
You see the court.
~
~
0 -1 2213 -1
No owner.
S
#2212
{*Hall {wO' {%Pleasure{x~
You stop dead in your tracks as you enter this ornately decorated room - it
is populated with the king's harem.  
~
0 8 1
D3
You see the Court.
~
~
0 -1 2211 -1
No owner.
S
#2213
{wThe {#Court{x~
You are continuing down the hall.  To the east and west you see ornate doors.
~
0 0 1
D0
You see the court.
~
~
0 -1 2211 -1
No owner.
D1
You see a black door.
~
door black~
1 2240 2214 -1
No owner.
D2
You see the court.
~
~
0 -1 2216 -1
No owner.
D3
You see a white door.
~
door white~
1 2233 2215 -1
No owner.
S
#2214
{wThe {@Library{x~
You have entered a huge room, filled with books.  A peaceful man is
sitting at a table, studying.
~
0 8 1
D3
You see the court.
~
door black~
1 2240 2213 -1
No owner.
S
#2215
{wThe {!Sanctum{x~
This small room is modestly decorated with small dragon icons.  Its sole
occupant is deep in thought.
~
0 8 1
D1
You see the Court.
~
door white~
1 2233 2213 -1
No owner.
S
#2216
{wThe {#Court {3Ends{x~
You have reached the end of the court.  A huge Draconian is sitting in a
chair here.  As you enter, he motions with his hand and you are rushed by three
of his bodyguards.
~
0 8 1
D0
You see the court.
~
~
0 -1 2213 -1
No owner.
D1
You see a private chamber.
~
~
0 -1 2217 -1
No owner.
S
#2217
{wThe {#Bedroom{x~
This is the personal room of the draconian king.  It is not empty.
~
0 8 1
D3
You see Court.
~
~
0 -1 2216 -1
No owner.
S
#2218
{3Entrance {wto the {*Crypt{x~
You have entered a large room which smells heavily of reptile.  You wonder
what awaits you here.
~
0 8 1
D1
You see the Treasure Vault.
~
door ruby~
2 2232 2209 -1
No owner.
D3
You see the Crypt.
~
~
0 -1 2219 -1
No owner.
S
#2219
{*Crypt{x~
You are in a large room which continues to the west.  You notice many
coffins here.  Open coffins reveal remains of something other than man.  
The smell of reptile is very strong here.
~
0 8 1
D1
You see the entrance.
~
~
0 -1 2218 -1
No owner.
D3
You see nothing special.
~
~
0 -1 2222 -1
No owner.
S
#2220
{wThe {*Lair{x~
You have entered a large room dominated by a great white dragon.  It growls
at you before it attacks.
~
0 8 1
D2
You the cave opening.
~
~
0 0 2235 -1
No owner.
S
#2221
{wThe {*Lair{x~
You have entered a large room dominated by a great black dragon.  It looks
as though it is amused by your presence.
~
0 8 1
D0
You the cave opening.
~
~
0 0 2241 -1
No owner.
S
#2222
{wThe {&Crypt {3Ends{x~
You have come to the end of the Crypt.  It seems deserted.  There is a 
strange coffin lying against the wall.
~
0 8 1
E
coffin~
A coffin lies a against the east wall.  It is closed.
~
D1
You see the Crypt.
~
~
0 -1 2219 -1
No owner.
D3
~
coffin~
1 0 2232 -1
No owner.
S
#2223
{&Entrance {wto the {*Great {3Hall{x~
You have entered a huge hall.  It has been carefully decorated with
beautiful tapestries depicting a great battle between dragons and men.  The
dragons appear to be the victors.
~
0 8 1
D1
The Hall continues.
~
~
0 -1 2224 -1
No owner.
D3
You see the Nursery.
~
door stone~
1 2297 2205 -1
No owner.
S
#2224
{wThe {*Great {3Hall{x~
You are working your way down the Hall.  To the north, you notice a smaller
passageway, while the main hall continues to the east.
~
0 8 1
D0
You see a narrow passageway.
~
~
0 -1 2225 -1
No owner.
D1
You see the Hall.
~
~
0 -1 2229 -1
No owner.
S
#2225
{wA {3Narrow {*Passageway{x~
This Passageway branches off from the main hall and leads somewhere ... where?
~
0 8 1
D0
You see a large Lair.  It looks dangerous.
~
~
0 -1 2226 -1
No owner.
D2
You see the great hall.
~
~
0 -1 2224 -1
No owner.
S
#2226
{*Lair{x~
You have entered a large lair with bones strewn about the ground.  You
notice the source of these as you come face to face with a rather large red
dragon.  You notice a trap door in the floor.
~
0 8 1
D2
The narrow passageway.
~
~
0 -1 2225 -1
No owner.
D5
You see a trap door.
~
door trap trapdoor~
1 -1 2227 -1
No owner.
S
#2227
{wUnderground {3Tunnel{x~
You have entered an underground tunnel.  It is dark and dirty, and you find
yourself wishing you were back in Midgaard.
~
0 9 2
D0
You see the tunnel.
~
~
0 -1 2228 -1
No owner.
D4
You see the red dragon's lair.
~
door trap trapdoor~
1 -1 2226 -1
No owner.
S
#2228
{wUnderground {3Tunnel{x~
This tunnel has come to a dead end.  You feel nervous about being trapped here.
~
0 13 2
D2
You see the tunnel.
~
~
0 -1 2227 -1
No owner.
S
#2229
{wThe {&Great {*Hall {3Ends{x~
You have come to the end of the great hall.  You see before you a huge
golden door, it must be at least twenty feet tall!  It has beautiful etchings
of dragons.  You see a sign on the door.
~
0 8 1
E
sign~
Congratulations on making it this far!  Watch out, it gets a little
    nasty here... :) - Wench
~
D1
You see a great golden door.
~
door great golden~
2 2299 2230 -1
No owner.
D3
You see the hall.
~
~
0 -1 2224 -1
No owner.
S
#2230
{wTHE {*Lair{x~
You have entered a huge lair.  You feel that something big lives here or at least did.  The golden door lies back to the west.
~
0 8 2
D3
You see a great golden door.
~
door golden great~
2 2299 2229 -1
No owner.
S
#2231
{wThe {3End..{x~
You have reached the final lair.  It is dominated by a huge five headed
dragon.  You suddenly realize that you have SERIOUS problems...
~
0 8 2
D2
You see the top of the mountain.
~
~
2 2241 2243 -1
No owner.
S
#2232
{3Stairwell{x~
This is an old decrepit stairwell that leads to the wine cellar.  It looks
like it hasn't been used for decades.  Well, at least not by anything living.
~
0 8 2
D1
The crypt~
~
0 0 2222 -1
No owner.
D5
A wine cellar~
~
0 0 2233 -1
No owner.
S
#2233
{5Wine {3Cell{x~
This is the old wine cellar of the Dragon Tower.  The shelves are empty.
Nothing living has been in here for a long time.  You see a tunnel leading
off to the east and boy does it smell bad.  Kinda of like rotting flesh.
~
0 1 2
D1
A tunnel
~
~
0 0 2234 -1
No owner.
D4
The stairwell
~
~
0 0 2232 -1
No owner.
S
#2234
{*Tunnel{x~
This tunnel seems to stretch for miles.  You try to distinguish the end but
your eyes soon tire from the strain.  The smell here has increased two fold.
The tunnel continues to go to the east.  The wine cellar lies back to the 
west.
~
0 257 2
D0
A cave opening
~
~
0 0 2235 -1
No owner.
D1
A tunnel
~
~
0 0 2236 -1
No owner.
D3
A tunnel
~
~
0 0 2233 -1
No owner.
S
#2235
{wA {3Cave {*Opening{x~
You stand at the opening of a giant cave.  There are many bones strewn across
the room.  Some human, some indistinguishable.  It smells very bad in here.
You can hear movement in the cave to the north.  The tunnel goes back to the
south.
~
0 257 2
D0
The lair
~
~
0 0 2220 -1
No owner.
D2
The tunnel
~
~
0 0 2234 -1
No owner.
S
#2236
{wThe {3End {wof the {*Tunnel{x~
You have finally come to the end of the tunnel.  Back to the west lies
the miles of tunnels you have walked through.  You see the faint outline of
a trapdoor above you.  A bridge over an underground river lies to the south.
~
0 257 2
D2
bridge
~
~
0 0 2237 -1
No owner.
D3
The tunnel
~
~
0 0 2234 -1
No owner.
D4
trapdoor
~
~
0 0 2202 -1
No owner.
S
#2237
{wThe {3Bridge{x~
You are walking along an old wooden bridge.  Its not that secure.  You 
might want to hurry along.  To the south, on the other side of the bridge,
lies a small opening.
~
0 9 2
D0
The tunnel end
~
~
0 0 2236 -1
No owner.
D2
A small opening
~
~
0 0 2238 -1
No owner.
S
#2238
{wA {3Small {*Opening{x~
You are standing in a small opening.  To the north lies the old wooden
bridge.  To your south the you can see a clearing.  You can see sunlight
again.  What a welcome relief!
~
0 9 2
D0
bridge
~
~
0 0 2237 -1
No owner.
D2
clearing
~
~
0 0 2239 -1
No owner.
S
#2239
{&Clearing{x~
You stand out in a clearing.  Mountains are all around you.  There is a 
well in the middle of the clearing.  Lying against the well is a sign.  A
path leads up the mountain.  The small opening is back to the north.
~
0 0 2
E
sign~
The sign reads:
         This is a bottomless pit cleverly disguised as a well.  People have
fallen in and never been heard from again.  Trust me, you don't want to go 
down there.
                        The All Powerful Well Keeper
~
E
well~
You peer over the side of the well.  It looks VERY, VERY deep.  It appears
to be ENDLESS.
~
D0
the small opening
~
~
0 0 2238 -1
No owner.
D4
A path
~
~
0 0 2240 -1
No owner.
D5
The well
~
~
0 0 2244 -1
No owner.
S
#2240
{wA {3Path{x~
This path leads up the side of the mountain.  A clearing lies below you.
There is a cave opening to the west.  The path continues up the mountain.
~
0 0 2
D3
cave opening
~
~
0 0 2241 -1
No owner.
D4
the path continues
~
~
0 0 2242 -1
No owner.
D5
clearing
~
~
0 0 2239 -1
No owner.
S
#2241
{wA {3Cave {*Opening{x~
You stand before a huge cave opening.  You hearing heavy breathing from
within the cave.  There are a few skeletons lying about.  The cave lies to 
the south.  The path is back to the east.
~
0 0 2
D1
the path
~
~
0 0 2240 -1
No owner.
D2
A lair
~
~
0 0 2221 -1
No owner.
S
#2242
{wThe {3Path {&Continues{x~
The path continues up the mountain to the top.  The path also goes down.
Thats it, nothing more to see.
~
0 0 2
D4
top of the mountain
~
~
0 0 2243 -1
No owner.
D5
path
~
~
0 0 2240 -1
No owner.
S
#2243
{wThe {3Top {wof the {*Mountain{x~
You are standing at the top of the mountain.  It feels more like the top of
the world.  To your north lies a huge platinum door.  You hear very pronounced
grumbling from behind the doors.  It sounds like something huge and hungry.
But if you don't have the key you don't have to worry because you can't get in.
If you do have the key I would suggest not going in.  Some believe the Five
Headed dragon Tiamat was imprisoned here by the gods.  But who believes in 
fairy tales.  Well, if you're scared, you can always go down the mountain.
~
0 0 2
E
door platinum~
A huge platinum door separates you from harm~
D0
The platinum door
~
door platinum~
2 2241 2231 -1
No owner.
D5
The path continues
~
~
0 0 2242 -1
No owner.
S
#2244
{!WELL{x~
O
 h
   !

     N
      o
       !

   I warned you!  You have fallen into the bottomless pit.  You life flashes
right before your eyes.  Pretty pathetic isn't it?  Next time you'll know
to listen to the God of Laughs.
~
0 6 0
D5
There seems to be a REALLY long tunnel dug in the ground here...  You
wonder where it leads.  
~
~
3 0 3054 -1
No owner.
S
#0



#SPECIALS
M 2200 spec_breath_any Load to: {wthe {#dragon {&hatchling{x
M 2203 spec_cast_mage Load to: {wa {&powerful {#m{3a{#g{3{x
M 2204 spec_cast_cleric Load to: {wthe {&holy {#Dra{3con{#ian{x
M 2205 spec_breath_any Load to: {wthe {#Dra{3con{#ian {3King{x
M 2220 spec_breath_any Load to: {#Ti{3am{#at{x
M 2221 spec_breath_fire Load to: {wthe {&Great {!Red {#Dr{3ag{#on{x
M 2222 spec_breath_acid Load to: {wthe {&Great {*Black {#Dr{3ag{#on{x
M 2223 spec_breath_frost Load to: {wthe {7Great {&White {#Dr{3ag{#on{x
M 2225 spec_breath_gas Load to: {wthe {&Ancient {@Green {#Dr{3ag{#on{x
M 2226 spec_poison Load to: {wa {&large {#h{3y{#d{3r{#a{x
M 2227 spec_thief Load to: {wA {&human {#s{3l{#a{3v{#e{x
M 2240 spec_cast_undead Load to: {wa {#Dra{3con{#ian {*zombie{x
M 2241 spec_breath_gas Load to: {wthe {&phase {#dr{3ag{#on{x
M 2242 spec_thief Load to: {wthe {#dra{3con{#ian {&fool{x
M 2243 spec_breath_any Load to: {wthe {#Dra{3con{#ian {@Queen{x
S



#RESETS
D 0 2209 3 2 The west door of {wThe {#Treasure {3Room{x is closed and locked
D 0 2218 1 2 The east door of {3Entrance {wto the {*Crypt{x is closed and locked
D 0 2222 3 2 The west door of {wThe {&Crypt {3Ends{x is closed and locked
D 0 2229 1 2 The east door of {wThe {&Great {*Hall {3Ends{x is closed and locked
D 0 2230 3 2 The west door of {wTHE {*Lair{x is closed and locked
D 0 2244 5 1 The down door of {!WELL{x is closed
M 0 2200 12 2201 1 *Load {wthe {#dragon {&hatchling{x
G 0 2231 0 *{wa {3steel {*key{x is given to {wthe {#dragon {&hatchling{x
M 0 2200 12 2202 1 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2203 2 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2203 2 *Load {wthe {#dragon {&hatchling{x
M 0 2201 7 2203 2 *Load {wThe {#dra{3con{#ian{x
E 0 2200 0 18 *{wa {*jagged {3spear{x is loaded wielded of {wThe {#dra{3con{#ian{x
M 0 2201 7 2204 3 *Load {wThe {#dra{3con{#ian{x
E 0 2200 0 18 *{wa {*jagged {3spear{x is loaded wielded of {wThe {#dra{3con{#ian{x
M 0 2201 7 2204 3 *Load {wThe {#dra{3con{#ian{x
E 0 2200 0 18 *{wa {*jagged {3spear{x is loaded wielded of {wThe {#dra{3con{#ian{x
M 0 2201 7 2204 3 *Load {wThe {#dra{3con{#ian{x
E 0 2200 0 18 *{wa {*jagged {3spear{x is loaded wielded of {wThe {#dra{3con{#ian{x
M 0 2200 12 2205 4 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2205 4 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2205 4 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2205 4 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2206 1 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2207 1 *Load {wthe {#dragon {&hatchling{x
M 0 2227 5 2207 2 *Load {wA {&human {#s{3l{#a{3v{#e{x
M 0 2226 1 2208 1 *Load {wa {&large {#h{3y{#d{3r{#a{x
G 0 2234 0 *{wa {*grey {3key{x is given to {wa {&large {#h{3y{#d{3r{#a{x
G 0 2243 0 *{wa {#golden {3wand{x is given to {wa {&large {#h{3y{#d{3r{#a{x
G 0 2223 0 *{wa {*stone {#c{3l{#u{3b{x is given to {wa {&large {#h{3y{#d{3r{#a{x
E 0 2244 0 19 *{wa {7silver {3staff{x is loaded held in the hands of {wa {&large {#h{3y{#d{3r{#a{x
M 0 2201 7 2210 2 *Load {wThe {#dra{3con{#ian{x
E 0 2200 0 18 *{wa {*jagged {3spear{x is loaded wielded of {wThe {#dra{3con{#ian{x
M 0 2207 20 2210 5 *Load {wa {#bod{3ygu{#ard{x
E 0 2286 0 18 *{wa {3copper {#ha{3mm{#er{x is loaded wielded of {wa {#bod{3ygu{#ard{x
M 0 2207 20 2211 5 *Load {wa {#bod{3ygu{#ard{x
E 0 2286 0 18 *{wa {3copper {#ha{3mm{#er{x is loaded wielded of {wa {#bod{3ygu{#ard{x
M 0 2207 20 2211 5 *Load {wa {#bod{3ygu{#ard{x
E 0 2260 0 18 *{wa {#golden {3scimitar{x is loaded wielded of {wa {#bod{3ygu{#ard{x
M 0 2206 5 2212 5 *Load {wa {#con{3cub{#ine{x
E 0 2287 0 18 *{wa {#dr{3ag{#on {&dagger{x is loaded wielded of {wa {#con{3cub{#ine{x
M 0 2206 5 2212 5 *Load {wa {#con{3cub{#ine{x
G 0 2233 0 *{wa {&white {7key{x is given to {wa {#con{3cub{#ine{x
E 0 2287 0 18 *{wa {#dr{3ag{#on {&dagger{x is loaded wielded of {wa {#con{3cub{#ine{x
M 0 2206 5 2212 5 *Load {wa {#con{3cub{#ine{x
G 0 2240 0 *{wa {*black {&key{x is given to {wa {#con{3cub{#ine{x
E 0 2287 0 18 *{wa {#dr{3ag{#on {&dagger{x is loaded wielded of {wa {#con{3cub{#ine{x
M 0 2206 5 2212 5 *Load {wa {#con{3cub{#ine{x
E 0 2287 0 18 *{wa {#dr{3ag{#on {&dagger{x is loaded wielded of {wa {#con{3cub{#ine{x
M 0 2203 1 2214 1 *Load {wa {&powerful {#m{3a{#g{3{x
E 0 2223 0 14 *{wa {*stone {#c{3l{#u{3b{x is loaded about the shoulders of {wa {&powerful {#m{3a{#g{3{x
E 0 2250 0 19 *{wa {*b{&l{*a{&c{*k {3staff{x is loaded held in the hands of {wa {&powerful {#m{3a{#g{3{x
G 0 2251 0 *{wa {6cyan {&potion{x is given to {wa {&powerful {#m{3a{#g{3{x
E 0 2261 0 3 *{wa {&diamond {#brooch{x is loaded around the neck (1) of {wa {&powerful {#m{3a{#g{3{x
M 0 2242 5 2214 1 *Load {wthe {#dra{3con{#ian {&fool{x
M 0 2204 1 2214 1 *Load {wthe {&holy {#Dra{3con{#ian{x
E 0 2220 0 3 *{wa {&holy {#sy{3mb{#ol{x is loaded around the neck (1) of {wthe {&holy {#Dra{3con{#ian{x
E 0 2211 0 16 *{wa {3pl{#at{3in{#um {&bracelet{x is loaded on the left wrist of {wthe {&holy {#Dra{3con{#ian{x
E 0 2210 0 15 *{wa {&white {7silk {3belt{x is loaded around the waist of {wthe {&holy {#Dra{3con{#ian{x
G 0 2270 0 *{wa {3runed {&scroll{x is given to {wthe {&holy {#Dra{3con{#ian{x
G 0 2252 0 *{wa {5magenta {&potion{x is given to {wthe {&holy {#Dra{3con{#ian{x
M 0 2205 1 2216 1 *Load {wthe {#Dra{3con{#ian {3King{x
E 0 2222 0 18 *{wan {@emerald {&sword{x is loaded wielded of {wthe {#Dra{3con{#ian {3King{x
E 0 2276 0 14 *{wa {3fur {#c{3l{#o{3a{#k{x is loaded about the shoulders of {wthe {#Dra{3con{#ian {3King{x
E 0 2242 0 13 *{wa {#cr{3est{#ed {&shield{x is loaded as a shield of {wthe {#Dra{3con{#ian {3King{x
E 0 2254 0 11 *{wa {&pair {wof {3sp{#ik{3ed {#gauntlets{x is loaded on the hands of {wthe {#Dra{3con{#ian {3King{x
G 0 2232 0 *{wa {!ruby {&key{x is given to {wthe {#Dra{3con{#ian {3King{x
M 0 2207 20 2216 5 *Load {wa {#bod{3ygu{#ard{x
M 0 2207 20 2216 5 *Load {wa {#bod{3ygu{#ard{x
M 0 2207 20 2216 5 *Load {wa {#bod{3ygu{#ard{x
M 0 2242 5 2216 4 *Load {wthe {#dra{3con{#ian {&fool{x
M 0 2242 5 2216 4 *Load {wthe {#dra{3con{#ian {&fool{x
M 0 2243 1 2217 1 *Load {wthe {#Dra{3con{#ian {@Queen{x
E 0 2203 0 16 *{wa {#dr{3ag{#on {3skin {&bracelet{x is loaded on the left wrist of {wthe {#Dra{3con{#ian {@Queen{x
E 0 2204 0 15 *{wa {*black {3belt{x is loaded around the waist of {wthe {#Dra{3con{#ian {@Queen{x
E 0 2201 0 18 *{wa {#si{3lv{#er {&dagger{x is loaded wielded of {wthe {#Dra{3con{#ian {@Queen{x
M 0 2227 5 2217 4 *Load {wA {&human {#s{3l{#a{3v{#e{x
M 0 2227 5 2217 4 *Load {wA {&human {#s{3l{#a{3v{#e{x
M 0 2241 2 2217 2 *Load {wthe {&phase {#dr{3ag{#on{x
M 0 2240 8 2218 2 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2240 8 2218 2 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2240 8 2219 2 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2240 8 2219 2 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2223 1 2220 1 *Load {wthe {7Great {&White {#Dr{3ag{#on{x
E 0 2246 0 5 *{#s{3c{#a{3l{#e {&mail{x is loaded on the body of {wthe {7Great {&White {#Dr{3ag{#on{x
M 0 2222 1 2221 1 *Load {wthe {&Great {*Black {#Dr{3ag{#on{x
E 0 2280 0 7 *{wa {&pair {wof {#dr{3ag{#on {3scale {&leggings{x is loaded on the legs of {wthe {&Great {*Black {#Dr{3ag{#on{x
M 0 2202 1 2222 1 *Load {wthe {#dr{3ag{#on {&master{x
E 0 2202 0 18 *{wa {#dr{3ag{#on's {&tooth {#knife{x is loaded wielded of {wthe {#dr{3ag{#on {&master{x
E 0 2281 0 12 *{wa {&set {wof {#dr{3ag{#on {3scale {&sleeves{x is loaded on the arms of {wthe {#dr{3ag{#on {&master{x
E 0 2271 0 11 *{wa {&pair {wof {#dr{3ag{#on {3skin {7gloves{x is loaded on the hands of {wthe {#dr{3ag{#on {&master{x
M 0 2221 1 2226 1 *Load {wthe {&Great {!Red {#Dr{3ag{#on{x
E 0 2275 0 6 *{wa {&helm {wof {#dr{3ag{#on {3kind{x is loaded over the head of {wthe {&Great {!Red {#Dr{3ag{#on{x
E 0 2245 0 19 *{wthe {3staff {wof the {#dr{3ag{#on{x is loaded held in the hands of {wthe {&Great {!Red {#Dr{3ag{#on{x
G 0 2299 0 *{wa {3tarnished {#gold {&key{x is given to {wthe {&Great {!Red {#Dr{3ag{#on{x
M 0 2225 1 2230 1 *Load {wthe {&Ancient {@Green {#Dr{3ag{#on{x
G 0 2241 0 *{wa {7platinum {&key{x is given to {wthe {&Ancient {@Green {#Dr{3ag{#on{x
G 0 2285 0 *{wa {#dr{3ag{#on {3tailed {&whip{x is given to {wthe {&Ancient {@Green {#Dr{3ag{#on{x
E 0 2261 0 3 *{wa {&diamond {#brooch{x is loaded around the neck (1) of {wthe {&Ancient {@Green {#Dr{3ag{#on{x
M 0 2220 1 2231 1 *Load {#Ti{3am{#at{x
M 0 2240 8 2232 1 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2240 8 2233 1 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2240 8 2234 1 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2240 8 2236 1 *Load {wa {#Dra{3con{#ian {*zombie{x
M 0 2200 12 2239 1 *Load {wthe {#dragon {&hatchling{x
M 0 2200 12 2241 1 *Load {wthe {#dragon {&hatchling{x
S



#SHOPS
0



#MOBPROGS
#0

#$