/
Cool3/bin/
#AREADATA
Name Clans~
Builders None~
VNUMs 20050 20999
Version 3
Credits { CLAN} RoT     Clan Rooms~
Security 2
Flags 0
End

#MOBILES
#20050
clan guard~
the clan guard~
A clan guard is here.
~
A clan guard is here.
~
human~
ABMNTV DFKVc D -750 0
101 5 2d10+9500 60d9+1000 5d10+0 flame
0 0 0 0
CDEHKLTU AB CI 0
stand stand male 237
AHMV ABCDEFGHIJK large unknown
#20051
Guildmaster Universal~
The {MUniversal {YGuildmaster{x~
The {MUniversal {YGuildmaster{x stands here, ready to train you in the arts.
~
A tall, lanky, unassuming fellow, you somehow get the sneaking suspicion
that he could kill you without even noticing he had done so.  
~
human~
ABGJKb CDEFG 0 0 0
5000 5000 100d100+200 100d100+200 100d100+200 punch
10 10 10 10
0 ABCD 0 0
stand stand male 0
GHV ABCDEFGIJK large unknown
F for AM
F par H
#20062
sparky dog mutt~
a mutt~
A mutt stands here, trying to understand the simple commands of its master.
~
Awww... isn't it so cute.
~
wolf~
ABIUV Z 0 0 0
2 5 6d6+20 5d5+1 1d4+2 bite
0 0 0 -2
FH 0 I DT
stand stand none 0
AGV ACDEFJKLQV small unknown
#20063
no name~
(no short description)~
(no long description)
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20094
{&Black{*mere {!G{1u{!a{1r{!d{x~
(no short description)~
(no long description)
~
~
human~
A 0 0 0 0
110 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
CEFHITU 0 CD 0
stand stand none 0
D 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#20050
guard claw~
a guard claw~
A guard claw lies here.~
dragonscale~
weapon AG AN
exotic 6 24 none A
94 10 2100 P
A
19 3
A
18 2
#20051
carved chest~
the carved chest~
A beautiful chest made from a single piece of mahogany is here.~
oldstyle~
container 0 0
1000 A 0 100 5
0 0 0 P
#20052
guardians sword~
{wan {7G{*uardians {&sword{x~
An Guardians sword lies here discarded on the ground.~
steel~
weapon AGMT AN
sword 8 12 slash A
1 10 0 P
#20053
guardians dagger~
{wan {7G{*uardians {&dagger{x~
An Guardians dagger lies here discarded on the ground.~
steel~
weapon AGMT AN
dagger 8 12 pierce E
1 10 0 P
#20054
guardians breastplate~
{wan {7G{*uardians {&breastplate{x~
An Guardians breastplate lies here discarded on the ground.~
gold~
armor AGT AD
ABCD ABCD ABCD BD 0
1 10 0 P
A
19 15
A
12 30
A
13 40
A
17 -8
#20055
guardians visor~
{wan {7G{*uardians {&visor{x~
An Guardians visor lies here on the ground after being discarded.~
gold~
armor AGT AR
ABCD ABCD ABCD BD 0
1 10 0 P
A
12 50
A
19 15
A
17 -5
#20056
guardians arm plates~
{wan {7G{*uardians {&arm {8plates{x~
An Guardians arm plates lies here on the ground after being discarded.~
steel~
armor AGT AI
ABCD ABCD ABCD BD 0
1 10 0 P
A
18 10
A
19 15
#20057
guardians girth~
{wan {7G{*uardians {&girth{x~
An Guardians girth lies here on the ground after being discarded.~
gold~
armor AGT AL
ABCD ABCD ABCD BD 0
1 10 0 P
A
13 50
A
19 15
#20058
guardians leg plates~
{wan {7G{*uardians {&leg {8plats{x~
An Guardians leg plates lies here on the ground after being discarded.~
gold~
armor AGT AF
ABCD ABCD ABCD BD 0
1 10 0 P
A
19 10
A
19 15
#20059
heal healing spring healspring pool healpool healingpool~
{CHealing Pool{x~
A {CPool of Healing{x lies embedded in the floor here.  Steps lead down in.~
plaster~
furniture ABGI 0
AC ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef FI EGIJOP EGIJOP
0 -1 0 P
#20060
podium speaker's speakers' speaker emcee emcee's~
the speaker's podium~
A tall podium with the {wG{8uardians{x insignia presides over the stage.~
faux wood~
furniture 0 0
A ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef DNP 0 0
0 -1 0 P
#20061
key projection room guardians~
the key to the {wG{8uardians{x' projection room~
The key to the {wG{8uardians{x' projection room lies in the dust here.~
brass~
key H A
0 0 0 0 0
0 0 -1 P
#20062
key catwalk guardians~
the key to the {wG{8uardians{x' catwalks~
The key to the {wG{8uardians{x' catwalks lies in the dust here.~
brass~
key H A
0 0 0 0 0
0 0 -1 P
#20065
shadow shadowwing wing dagger clanobj claneq~
{8Shadow{c Dagger{x~
A dagger lies here with the mark of the ShadowWing embossed upon it.~
steel~
weapon ABCGW AN
dagger 10 20 pierce BDEH
70 2 0 P
#20094
no name~
(no short description)~
{&Black{*mere's {!F{1a{!m{1i{!l{1y {*Guard stands here{x~
unknown~
protect 0 0
0 0 0 0 0
0 0 0 P
#20099
pit donpit~
the donation pit~
A pit for sacrifices is in the center of the room.~
~
pit O 0
10000 0 0 1000 100
0 0 0 P
E
pit~
This is where you put money and items to help other clan members.
~
#20901
tiny cross earring~
(no short description)~
(no description)~
unknown~
armor 0 A
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#20050
{wG{8uardians{B' Main Hall{x~
This is the main hall for the {wG{8uardians{x clan.  From here, links to
every clanroom attract the attention of a constant but orderly flow of
{wG{8uardians{x members.  To the east lies the healing room, with its
soothing mineral baths and calming music and atmosphere.  To the west is the
meeting room, where the clan transacts its business.  The north holds the
pet store for those in need of combat aid, and you may return to the
Entrance Hall by traveling downwards.  
~
0 525320 0
D0
~
~
0 0 20060 -1
No owner.
D1
~
~
0 0 20052 -1
No owner.
D3
~
~
0 0 20053 -1
No owner.
D5
The Entrance Hallway lies below you.  
~
~
0 -1 20051 -1
No owner.
S
#20051
{wG{8uardians{B' Entrance Hallway{x~
Surrounding you are the tall walls on either side of the
porticullus-guarded entryway for the clan hall.  Holes in the ceiling above
let burning pitch and oil be throw down on those below, while angled holes
in the wall provide shooting spaces for archers.  You are suddenly glad you
come here in peace.  To continue on to the clan hall, you must climb the
ladder.  
~
0 524296 0
D2
~
~
0 0 3001 -1
No owner.
D4
The Main Hall for the {wG{8uardians{x clan lies above you.
~
ladder~
0 -1 20050 -1
No owner.
S
#20052
{wG{8uardians{B' Healing Room{x~
This is the room where members of {wG{8uardians{x relax and heal the
wounds from their fighting.  The calm, gentle lapping of the water in the
healing pool, combined with the calming, scented air, seems to promise
coming relief.  For those poor souls who must return, the way is to the
west.  
~
0 787464 0
D3
~
~
0 0 20050 -1
No owner.
D4
~
trapdoor~
4 20062 20059 -1
No owner.
M 500 H 500
S
#20053
{wG{8uardians{B' Meeting Room{x~
This is where the members of {wG{8uardians{x congregate to hear leaders'
speeches, plan raids, decide on pending clan business, and just about
anything that requires all of the members to make a decision.  Chairs are
set up in 3 frustrums, an aisle between each and to the outside edge of each
of the side ones.  The stage is empty but for a single, massive podium.  The
door back to the main hallway is eastward, and those with the key may access
the projection room above.  
~
0 787468 0
D1
~
~
0 0 20050 -1
No owner.
D4
~
projection~
4 20061 20055 -1
No owner.
S
#20054
{wG{8uardians{B' Back Room{0~
You stand in the {wG{8uardians{0 back room.  Here is where you 
can get your clan equipment.  There are shelves on the walls that  
hold the clan equipment that you may use in the future or now for 
your own purposes, but stand in line and get your clan equipment.
~
0 787464 0
D0
~
~
0 0 20050 -1
No owner.
D4
~
trapdoor~
4 20062 20058 -1
No owner.
S
#20055
The Projection Room~
Several windows look down upon the rows of assembled {wG{8uardians{x. 
Electronic equiptment dominates much of the room, quietly clicking, beeping,
chirping, and otherwise telling everyone that all's well.  The catwalks
extend to the east.
~
0 524288 0
D1
~
~
4 20062 20056 -1
No owner.
D5
~
~
4 20061 20053 -1
No owner.
S
#20056
The Catwalk over the Main Hall~
Rickety steel supports your weight as you come to an intersection in the
catwalks.  You can go either north, east, south or west from this point.  
~
0 524288 0
D0
~
~
0 0 20057 -1
No owner.
D1
~
~
0 0 20059 -1
No owner.
D2
~
~
0 0 20058 -1
No owner.
D3
~
~
4 0 20055 -1
No owner.
S
#20057
~
~
0 524288 0
D2
~
~
0 0 20056 -1
No owner.
S
#20058
The Catwalk over the Back Room~
The catwalk ends here with a trapdoor leading below into the Back Room. 
You may either go down into the Back Room or return north to the catwalk
over the Main Hall.  
~
0 524288 0
D0
~
~
0 0 20056 -1
No owner.
D5
~
trapdoor~
4 20062 20054 -1
No owner.
S
#20059
The Catwalk over the Healing Room~
The catwalk ends here with a trapdoor leading below into the Healing
Room.  You may either go down into the Healing Room or return west to the
catwalk over the Main Hall.  
~
0 524296 0
D3
~
~
0 0 20056 -1
No owner.
D5
~
trapdoor~
4 20062 20052 -1
No owner.
S
#20060
{wG{8uardians{B' Pet Shop{x~
This room is where the ferocious beasts that are tamed by the
{wG{8uardians{x reside.  They are displayed in cages all around you, ranging
from inoffensive kittens to giant dragons capable of killing all but the
most capable of foes with a single bite.  Here and there jars sit on
shelves, containing the gaseous pets.  Some shake violently, while others
are silent for long periods of time, followed by a sudden "WHAM!" as the
monster throws its magic as its prison.  For those who decide against a pet,
the exit is back to the south.  
~
0 791564 0
D2
~
~
0 0 20050 -1
No owner.
S
#20061
~
~
0 524292 0
S
#20090
{&Black{*mere {^R{6e{^c{6a{^l{6l~
~
0 524288 0
D1
~
~
0 0 20091 -1
No owner.
D3
~
~
0 0 20093 -1
No owner.
D4
~
~
0 0 20095 -1
No owner.
D5
~
~
0 0 20094 -1
No owner.
S
#20091
{&Black{*mere {*Healing {&Room~
~
0 524288 0
D0
~
~
0 0 20096 -1
No owner.
D3
~
~
0 0 20090 -1
No owner.
S
#20092
{&Black{*mere {&Meeting {*Hall~
~
0 524288 0
D2
~
~
0 0 20093 -1
No owner.
S
#20093
{&Black{*mere {&Shop{*keeper~
~
0 524288 0
D0
~
~
0 0 20092 -1
No owner.
D1
~
~
0 0 20090 -1
No owner.
S
#20094
{&Black{*mere {!G{1u{!a{1r{!d {*R{&oo{*M~
~
0 524288 0
D4
~
~
0 0 20090 -1
No owner.
S
#20095
{&Black{*mere {!P{1o{!r{1t{!a{1l {*Room~
~
0 524288 0
D5
~
~
0 0 20090 -1
No owner.
S
#20096
{&Black{*mere {!B{1a{!t{1t{!l{1e {^G{6e{^a{6r {@R{2oo{@m{x~
~
0 524288 0
D2
~
~
0 0 20091 -1
No owner.
S
#0



#SPECIALS
M 20050 spec_breath_fire Load to: the clan guard
S



#RESETS
D 0 20052 4 2 The up door of {wG{8uardians{B' Healing Room{x is closed and locked
D 0 20053 4 2 The up door of {wG{8uardians{B' Meeting Room{x is closed and locked
D 0 20054 4 2 The up door of {wG{8uardians{B' Back Room{0 is closed and locked
D 0 20055 1 2 The east door of The Projection Room is closed and locked
D 0 20055 5 2 The down door of The Projection Room is closed and locked
D 0 20056 3 2 The west door of The Catwalk over the Main Hall is closed and locked
D 0 20058 5 2 The down door of The Catwalk over the Back Room is closed and locked
D 0 20059 5 2 The down door of The Catwalk over the Healing Room is closed and locked
O 0 20051 0 20050 *The carved chest loaded to {wG{8uardians{B' Main Hall{x
P 0 20052 -1 20051 4 *{wan {7g{*uardians {&sword{x put inside {wan {7G{*uardians {&sword{x
P 0 20053 -1 20051 4 *{wan {7g{*uardians {&dagger{x put inside {wan {7G{*uardians {&dagger{x
P 0 20054 -1 20051 2 *{wan {7g{*uardians {&breastplate{x put inside {wan {7G{*uardians {&breastplate{x
P 0 20055 -1 20051 2 *{wan {7g{*uardians {&visor{x put inside {wan {7G{*uardians {&visor{x
P 0 20056 -1 20051 2 *{wan {7g{*uardians {&arm {8plates{x put inside {wan {7G{*uardians {&arm {8plates{x
P 0 20057 -1 20051 2 *{wan {7g{*uardians {&girth{x put inside {wan {7G{*uardians {&girth{x
P 0 20058 -1 20051 2 *{wan {7g{*uardians {&leg {8plats{x put inside {wan {7G{*uardians {&leg {8plats{x
O 0 20099 0 20050 *The donation pit loaded to {wG{8uardians{B' Main Hall{x
M 0 20050 1 20051 1 *Load the clan guard
E 0 20050 0 18 *A guard claw is loaded wielded of the clan guard
O 0 20059 0 20052 *{chealing pool{x loaded to {wG{8uardians{B' Healing Room{x
O 0 20060 0 20053 *The speaker's podium loaded to {wG{8uardians{B' Meeting Room{x
M 0 20062 1 20061 1 *Load a mutt
S



#SHOPS
0



#MOBPROGS
#20050
~
#0

#$