#29600 A Littered Road~ This road once was lined with sculptured shrubbery and cobbled with high quality stones. However, the passing years and thousands of careless feet have trampled everything into squalor. Trash lies everywhere: discarded drink containers, cigarette packs and the like. Ahead is a largish building that seems to block out the sun nearby: a big, squat, dark brown building that exudes lifelessness. You see several people going in and out its doors, shoulders slumped in defeat. ~ 296 c 0 0 0 1 D0 ~ ~ 0 -1 29601 E info credits~ Froboz Fun Factory of Doom by: Amanda Eterniale Copyright 1993 by Curious Areas Workshop * This area was built to conform to the standard Diku gamma 0.0 release. Along with all other changes you must make to change this area to your particular db flavor, *** edit the following rooms: #00 -- add entrance/exit to the south. * The mobs were built with a 'standard' 30-level Diku in mind. Armor classes range from +100 (bad) to -100 (excellent). There is little that needs to be changed to install this area, its small and self-explanatory. * The Froboz Fun Factory of Doom is a tongue-in-cheek newbie area consisting of 39 rooms, 13 mobs, and 8 objects. The area is one big factory, churning out the standard magic items that many DikuMudders have become accustomed to. * A Big Thanks to Builder_5, Serene, and Amanda for supporting C.A.W. Also, kudos to Tarkin of VieMud (viemud.org 4000) for allowing us to use his mud for pre-release testing. This area was built with the aid of George Essl's Dikued program. We would like to thank Mr. Essl for his time and determination to create and support Dikued. The following people have aided C.A.W. and Amanda in numerous ways, and all receive our deepest gratitude: Derek Lang (for continued support) Freja (for the pink incarnation) the players of VieMud (for playtesting) ~ S #29601 A Littered Road~ The wheel tracks in the road lead east to a large parking-lot area, where many wagons and carts sit parked. To the north, you see the building, with the logo emblazoned: 'Froboz's Fun Factory of Doom!' ~ 296 0 0 0 0 1 D0 ~ ~ 0 -1 29606 D2 ~ ~ 0 -1 29600 D3 ~ ~ 0 -1 29602 S #29602 The Parking Lot~ This is the North-East corner of the parking lot. There are wagons and carts parked everywhere, all as close as possible to the main building while staying nicely between the little yellow lines drawn in the dirt. ~ 296 0 0 0 0 1 D1 ~ ~ 0 -1 29601 D2 ~ ~ 0 -1 29603 D3 ~ ~ 0 -1 29604 S #29603 The Parking Lot~ The wagons and carts are lined up in nice, neat little rows in the south-east corner of this large parking lot. Here, near the back, are the more expensive vehicles -- some taking up two parking spaces so no one scratches the trim. Way, way in the back is a huge wagon with harness for four animals! Talk about major horsepower!!! ~ 296 0 0 0 0 1 D0 ~ ~ 0 -1 29602 D3 ~ ~ 0 -1 29605 S #29604 The Parking Lot~ There are more various types of vehicles here, all lined up in perfect rows. This is the north-west corner of the lot, and a small access road winds north around the west side of the building. There aren't as many wagons and carts here, since the walk to the front entrance is kind of long... ~ 296 0 0 0 0 1 D0 ~ ~ 0 -1 29635 D1 ~ ~ 0 -1 29603 D2 ~ ~ 0 -1 29605 S #29605 The Parking Lot~ There is almost nothing to be seen in this corner of the Parking Lot: no-one is willing to park this far away and walk a little to the entrance of the building. You do see a couple of old, decrepit vehicles around with broken wheels and such, but there just isn't much here of interest. ~ 296 0 0 0 0 1 D0 ~ ~ 0 -1 29604 D1 ~ ~ 0 -1 29603 S #29606 Outside The Factory~ Here are the giant doors of Froboz's huge complex. They are kept ajar, to let give all the heat and noise inside a means of escaping. The doors are made of some sort of black metal, seemingly impenatrable, and have Froboz's curly-Q sigil worked in on the front. You are not sure if the doors are meant to keep intruders out, or workers in... ~ 296 0 0 0 0 1 D0 ~ ~ 0 -1 29607 D2 ~ ~ 0 -1 29601 S #29607 The Entrance Area~ There is a big round desk in this room here, with all sorts of security equipment arrayed around it. It looks like some sort of high-magic, what with all the weird surfaces showing other places in the building -- like a crystal ball almost. There is a room to the east, where most of the people seem to be going, and a nice, oak door to the west with some sort of wierd lock on it. This room is tastefully done in a black and dark green decor which makes it feel somewhat drab. ~ 296 d 0 0 0 0 D1 ~ ~ 0 -1 29618 D2 ~ ~ 0 -1 29606 D3 ~ door~ 1 -1 29608 S #29608 The Lounge~ Wow! This is a nice, sunlit area, strewn about with cushions and benches and other pieces of creature comforts. Along one wall is a slew of devices that sell food and drinks, right next to a carpeted stairwell leading up to the second floor. There is a mini kitchen near the windows, for the employee's lunches, and overall, you wish you worked here too! ~ 296 d 0 0 0 0 D1 ~ door~ 1 -1 29607 D4 ~ ~ 0 -1 29609 S #29609 The Hall~ Here is the start of a long hall, that terminates far to the north with an office. All along the hall to the west you see work cubicles spread out -- area for all the adminstrators to play with their paperwork. There is a nice, carpeted set of stairs that leads downwards to the lounge, which looks nice and inviting from up here. Looks like these people here are well-kept! ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29610 D5 ~ ~ 0 -1 29608 S #29610 The Hall~ Cubicles line this large room to your west, cubicles for the staff of this factory. This is where all the paperwork gets done, by people who you think might actually be bred for the task. To the south is the end of the hallway with stairs leading down, and to the north is more hall and more cubicles, ending finally in a largish office. ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29612 D1 ~ ~ 0 -1 29611 D2 ~ ~ 0 -1 29609 S #29611 The Cubicles~ Here are all of the work cubicles of the office area: each containing a small desk, a chair, and partitions to give each person a feeling of _some_ privacy. You see that most of the desks are scattered with papers, forms, and general debris, with an odd desk standing out because of its spot-lessness. Overall, it looks like your standard corporate-type working area. ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29613 D3 ~ ~ 0 -1 29610 S #29612 The Hall~ This is the northern end of the hallway. To the north you see a large, open office that seems to be a hub of activity. To the south you see the continuation of the hall, and you see lots of office cubicles to your west. People are constantly going in and out of the cubicles to the office and back... perhaps this office is the office of the head honcho of this place? ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29614 D1 ~ ~ 0 -1 29613 D2 ~ ~ 0 -1 29610 S #29613 The Cubicles~ These cubicles are larger than the ones to the south. Each has a file cabinet in addition to the desk and chair, along with other various office trappings. Also, there seems to be an odd device on each that blinks and buzzes and that some people seem to be ignoring while others are talking and fondling theirs... how odd! ~ 296 d 0 0 0 0 D2 ~ ~ 0 -1 29611 D3 ~ ~ 0 -1 29612 S #29614 The Main Office~ This looks like the work area of a thousand busy secretaries. Unfortunately, as usual, the work is done by only one. Her desk is trashed with what-not from a hundred different workers, all needing filing, copying, filling-out, mailing, stapling, et cetera. To the north you see a large closed door that many people are trying to hustle pass the secretary to get into, to the west a lavatory area and to the east a storage closet. A large hall that runs the length of the building starts to your south. ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29617 D1 ~ ~ 0 -1 29615 D2 ~ ~ 0 -1 29612 D3 ~ ~ 0 -1 29616 S #29615 A Closet~ This room is simply _stuffed_ with cups, paper, pens, pencils, plates, notebooks, pads, staplers, tape, paperclips, erasers, etc, etc, etc: all the trappings that keep a bureaucracy running. If you ever need to open a government, it appears this would be the place to raid. However, being the adventurer that you are, you simply take a pen and some Post-It notes and make a mental note to come back later. ~ 296 d 0 0 0 0 D3 ~ ~ 0 -1 29614 S #29616 The Lavatory~ This is a rather large bathroom, separated into a men's section and a women's section by partitioning and some doors. Overall it looks rather clean and spotless, with white tiling and porcelan fixtures. A very nice place. In fact, you wouldn't mind... um, nevermind. ~ 296 d 0 0 0 0 D1 ~ ~ 0 -1 29614 S #29617 A Big Office~ This is the office of some bigwig in the Froboz Corporation. The room is dominated by a black marble table with many chairs around it. There is marble desk near the window, cleverly organized and hardly cluttered at all. The window looks out over an idyllic garden scene that seems very out-of-place near this factory. The room is done in subdued colours, and seems like a nice, spacious area. ~ 296 d 0 0 0 0 D2 ~ ~ 0 -1 29614 S #29618 The Employees' Lounge~ This ever-so-small room seem to be the floor worker's coat room, closet, lunch area, time-clock area, and everything else the administration here could stuff into one room without it exploding. Needless to say, it is not a very nice or comfortable spot. This would not be a good place to work you would guess... but many of the inhabitants of Midgaard may not have the pleasure of choosing a better career option. ~ 296 cd 0 0 0 0 D0 ~ ~ 0 -1 29619 D3 ~ ~ 0 -1 29607 S #29619 The Work Floor~ This is a part of the assembly line for Froboz' products. Here you see wands of invisibility being assembled. Small sticks are placed on the back of a large walking turtle, which trombles past other workers standing in line. The workers take turns putting the little white tip on one end, inscribing Froboz' name on the wand, dousing it with extract of Implementor, and a lot of other complicated, technical things you do not understand. It looks fairly busy here, people feverishly doing their job, just to keep from being whipped. How horrible! ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29625 D1 ~ ~ 0 -1 29620 D2 ~ ~ 0 -1 29618 D3 ~ ~ 0 -1 29621 S #29620 The Work Floor~ Here, in the assembly area, Sanctuary Potions are being made. A large vat is filled with plaid goo, into which workers are emptying bags of powder. Finally, one worker comes out with a really nice glowing breastplate. He throws it in the vat, where it is dissolved almost instantly! What a waste! ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29626 D3 ~ ~ 0 -1 29619 E vat~ It is big. It is a vat. It is filled. What else do you want to know? ~ S #29621 The Work Floor~ Staves of Sleep are being made here. Long staves are being shaved by a pair of odd blue beavers. Then, they are sanded down, and soaked in a mash of mush made from some odd books that the workers are tearing up. The title, from what you can see, is '..emistry'. Evidently, this is the awesome might that magically can put people to sleep. ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29624 D1 ~ ~ 0 -1 29619 D3 ~ ~ 0 -1 29622 E book~ Hmm... An introduction to a new magic! You sit down with the book, and awake several hours later, well rested. Blinking, you sit up to find the book is gone. Oh well. ~ S #29622 The Work Floor~ Scrolls of Recall!!! They're everywhere!!! Just as you begin scooping them from a big bin into your bag, you notice that they aren't glowing like your standard Recall scrolls do. Looks like they haven't been enchanted yet! *sigh* Oh well, maybe next time... To your left, you see something odd being done with some homing pigeon and a machine that looks like a twisted dream of M.C. Escher, and decide that you don't want to know. ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29623 D1 ~ ~ 0 -1 29621 E machine pigeon~ No really, you don't want to know. ~ S #29623 The Work Floor~ Connected to the recall area to the south, this machine prints Identify Scrolls. However, the machine that's printing them promptly deposits the finished product into a large iron box with a small slit on the side. The box looks impossible to open, even by an angry god!!! Hmmm, looks like the Froboz Fun Factory of Doom is used to having adventurers looking about. ~ 296 d 0 0 0 0 D1 ~ ~ 0 -1 29624 D2 ~ ~ 0 -1 29622 E box~ Wow! The twin power-mages Black and Decker themselves couldn't get into this box if they tried! This isn't a safe... It is a safer! ~ E machine~ Parchment in one end, scrolls out the other. No moving parts that you can see! Magic! Ain't it wonderful??? ~ S #29624 The Work Floor~ This appears to be a central area in the factory, with ladders leading up and down, and a huge loading/unloading area to the north. All around, huge boxes are being stacked for further movement to the wagons waiting outside -- to be delivered to all of Froboz's magic shop chains all over the planes. ~ 296 cd 0 0 0 0 D0 ~ ~ 0 -1 29638 D1 ~ ~ 0 -1 29625 D2 ~ ~ 0 -1 29621 D3 ~ ~ 0 -1 29623 D4 ~ ~ 0 -1 29631 D5 ~ ~ 0 -1 29627 S #29625 The Work Floor~ This is odd. Workers here are opening giant wooden crates and fishing about hastily in the insides with fishing nets. Then, they take the struggling nets and dump them into what looks like a huge meat grinder. On the other end, a yellow fluid is being poured into small vials. You look closer... potions that allow one to view the invisible? Your stomach roils as you imagine what may be really going on here... ~ 296 d 0 0 0 0 D1 ~ ~ 0 -1 29626 D2 ~ ~ 0 -1 29619 D3 ~ ~ 0 -1 29624 E crates crates~ On the side of the crate, barely legible from scratchmarks and age, is the legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up. ~ E grinder~ Looks real disgusting. Looks real painful. You are glad you are not going anywhere near it, aren't you? ~ S #29626 The Work Floor~ This area seems to be Froboz's R&D area. Workers are here playing with toys and chemicals trying to find that next big product to mass market. A lot of junk is lying about here, and occasionally you hear the boom of someone accidentally starting off a chain reaction... ~ 296 d 0 0 0 0 D2 ~ ~ 0 -1 29620 D3 ~ ~ 0 -1 29625 E junk~ Looks like a lot of odd and ends. Most appear harmless... It would take quite an imagination to create something dangerous with these, like a...!!! Nah, it'll never work. ~ S #29627 The Machine Room~ This room is far beneath the ground, beneath the scurrying busy-ness of the factory above. This room seems to be a spare parts room for all the machines in the factory. The machine room continues to your south and east, and you feel a monstrous thrumming from somewhere nearby... ~ 296 d 0 0 0 0 D1 ~ ~ 0 -1 29628 D2 ~ ~ 0 -1 29629 D4 ~ ~ 0 -1 29624 S #29628 The Machine Room~ Many bits, parts, and pieces of broken machines lie scattered on every flat surface in this room. It looks as if this is the machine burial ground for the factory: just throw it in here and forget about it. There is a powerful vibration coming from the south that makes all the loose parts rattle about a bit. There is a large red door to the south with big yellow writing on it that you may want to examine closer. ~ 296 d 0 0 0 0 D2 ~ door~ 1 -1 29630 D3 ~ ~ 0 -1 29627 E door writing~ The writing on the door is in large yellow print and reads: DANGER!!! DO NOT ENTER!!! ~ S #29629 The Machine Room~ This space in the machine room has been cleared away to make a little nest. There is a nice couch created from an old cushion and some old scrap metal welded together, which happens to be covered with all sorts of magazines. Seems like a nice comfy spot with plenty of places to prop your feet up. However, there is a deep, powerful humming coming from the east that sets your teeth on edge. There is a big red door to the east with big yellow writing on it. ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29627 D1 ~ door~ 1 -1 29630 E magazines~ These magazines seem to be filled with pictures of woman in various clothing crises. Hmm. ~ E door writing~ The writing on the door is in large yellow print and reads: DANGER!!! DO NOT ENTER!!! ~ S #29630 Welcome To The Machine~ This is a big dark room filled with the one huge thrumming machine that powers the whole plant. Gears, pistons and everything imaginable shoot out at crazy angles and insane velocities, making this room very dangerous. The thrumming in the room makes your head want to pop from the pressure of it all! ~ 296 ad 0 0 0 0 D0 ~ door north~ 1 -1 29628 D3 ~ door west~ 1 -1 29629 S #29631 The Catwalks~ These small walkways above the factory floor enable the foremen to keep a careful eye and whip on the poor workers below. It doesn't feel too safe up here, after watching the others up here walk, and even run as if normal, you guess that it just takes time to get used to the feeling. Still doesn't seem that sturdy, though. ~ 296 d 0 0 0 0 D1 ~ ~ 0 -1 29632 D2 ~ ~ 0 -1 29634 D5 ~ ~ 0 -1 29624 S #29632 The Catwalks~ Carefully you edge your way around something slippery that has been spilled on the catwalk. The last thing you want is to fall the twenty feet or so down to the work floor below. That might be painful, no? The catwalks give access above many of the most busy areas of the factory for the cruel foremen to oversee their charges. Efficient, yes. Humanitarian, no. ~ 296 d 0 0 0 0 D2 ~ ~ 0 -1 29633 D3 ~ ~ 0 -1 29631 S #29633 The Catwalks~ While walking along this catwalk above the factory floor, you barely duck in time to miss beaning yourself in the head with a rafter. Below, you see the masses of wage-slaves frantically doing their jobs while trying not to get fired or beaten. Geez! This place is so gloomy that you'll have to go to Arachnos next to cheer yourself up... ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29632 D3 ~ ~ 0 -1 29634 S #29634 The Catwalks~ The rails here are in ill-repair, and you try to keep exactly in the center of the catwalk, just in case. Doesn't look like many foreman come to this section of the walkways, due to the ill repair. Maybe you should leave yourself... ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29631 D1 ~ ~ 0 -1 29633 S #29635 The Access Road~ This winding accessway heads north around the side of the factory to the dock areas in the back. The factory doesn't look near as imposing or as evil from this angle, but you still wouldn't want to work there. Many heavy carts and wagons slowly make their way up and down this road, wearing the ruts in the road even deeper into the earth. ~ 296 0 0 0 0 1 D0 ~ ~ 0 -1 29636 D2 ~ ~ 0 -1 29604 S #29636 The Access Road~ The access road turns east here, to the dock area. Several carts are lined up by the wayside here, awaiting their turn to be loaded or unloaded by the factory workers, and then sent on their delivery routes. As you watch, they all slowly move up one cart-length, and then the drivers continue their snoozing. ~ 296 c 0 0 0 1 D1 ~ ~ 0 -1 29637 D2 ~ ~ 0 -1 29635 S #29637 The Dock Area~ Carts and flatbed wagons move up here and turn to be loaded and unloaded. The workers quickly swarm up to each vehicle and use the ropes and winches attached to the ceiling above to remove and load crates on the carts. Looks a little confusing, you are sure you just saw one crate loaded, then unloaded at least three times. Oh well, they are Union... they probably know what they are doing... ~ 296 d 0 0 0 0 D2 ~ ~ 0 -1 29638 D3 ~ ~ 0 -1 29636 S #29638 The Warehouse Room~ Crates Everywhere! Crates are piled up to the very rafters, outgoing on one side, incoming on the other. All have the Froboz Corporation logo on the side, as well as the obvious legal and magical warnings on the side to discourage theft, embezzelment, etc. Each crate might contain a fortune, or absolutely nothing, but from the rumours of Froboz, you decide not to find out... ~ 296 d 0 0 0 0 D0 ~ ~ 0 -1 29637 D2 ~ ~ 0 -1 29624 S $~