/*~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~ Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, ~ ~ Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. ~ ~ ~ ~ Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael ~ ~ Chastain, Michael Quan, and Mitchell Tse. ~ ~ ~ ~ Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley ~ ~ ACK!MUD is modified Merc2.0/2.1/2.2 code (c)Stephen Zepp 1998 Ver: 4.3 ~ ~ ~ ~ In order to use any part of this PA Diku Mud, you must comply with ~ ~ both the original Diku license in 'license.doc' as well the Merc ~ ~ license in 'license.txt', and the Ack!Mud license in 'ack_license.txt'.~ ~ In particular, you may not remove any of these copyright notices. ~ ~ ~ ~ _______ _____ ~ ~ / __ /\ / ___ \ 222222 PA_MUD by Amnon Kruvi ~ ~ /______/ / / /___\ \ 2 PA_MUD is modified ~ ~ / _______/ / _______ \ 2 Ack!Mud, v4.3 ~ ~ /_/ /_/ \_\ 2 ~ ~ 2 ~ ~ 2222222 ~ ~ ~ ~ ~ ~ Years of work have been invested to create DIKU, Merc, Ack and PA. ~ ~ Please show your respect by following the licenses, and issuing ~ ~ credits where due. ~ ~ ~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "ack.h" #include "hash.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #define SAVE_REVISION 56 char *cap_nocol( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_building args( ( BUILDING_DATA *bld, FILE *fp ) ); void fwrite_vehicle args( ( VEHICLE_DATA *vhc, FILE *fp ) ); void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fwrite_vhc args( ( VEHICLE_DATA *vhc, FILE *fp ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_object args( ( FILE *fp ) ); VEHICLE_DATA * fread_vhc args( ( CHAR_DATA *ch, FILE *fp ) ); void abort_wrapper(void); /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint[ MAX_STRING_LENGTH ]; strint[0] = LOWER( str[ 0 ] ); return strint; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ int loop_counter; void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; char tempstrsave[MAX_INPUT_LENGTH]; /* Hold temp filename here.. */ char buf[MAX_INPUT_LENGTH]; /* hold misc stuff here..*/ extern int loop_counter; FILE *fp; char * nmptr,*bufptr; // if ( sysdata.killfest || my_get_minutes(ch,TRUE) <= 0 ) if ( my_get_minutes(ch,TRUE) <= 0 ) { // send_to_char( "Your character cannot save until you have played for at least 5 minutes or if Killfest mode is active.\n\r", ch ); return; } if ( ch->desc && ch->desc->connected != CON_PLAYING ) return; if (ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; fclose( fpReserve ); if ( ch->pcdata->o_pagelen > 0 ) { ch->pcdata->pagelen = ch->pcdata->o_pagelen; ch->pcdata->o_pagelen = 0; } /* player files parsed directories by Yaz 4th Realm */ #if !defined(machintosh) && !defined(MSDOS) if (IS_NPC(ch)) /* convert spaces to . */ { for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr == ' ') *(bufptr++)='.'; else *(bufptr++)=*nmptr; } *(bufptr)=*nmptr; } else strcpy(buf,ch->name); sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( buf ), "/", cap_nocol( buf ) ); #else /* Convert npc names to dos compat name.... yuk */ if (IS_NPC(ch)) { for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr != ' ' && *nmptr != '.') *(bufptr++)=*nmptr; if ( bufptr-buf == 8) break; } *(bufptr)=0; } else strcpy(buf,ch->name); sprintf( strsave, "%s%s", PLAYER_DIR, cap_nocol( buf ) ); #endif /* Tack on a .temp to strsave, use as tempstrsave */ sprintf( tempstrsave, "%s.temp", strsave ); if ( ( fp = fopen( tempstrsave, "w" ) ) == NULL ) { monitor_chan( NULL, "Save_char_obj: fopen", MONITOR_BAD ); perror( strsave ); } else { fwrite_char( ch, fp ); loop_counter = 0; if ( ch->first_carry != NULL ) fwrite_obj( ch, ch->first_carry, fp, 0 ); if ( ch->in_vehicle ) fwrite_vhc( ch->in_vehicle, fp ); fprintf( fp, "#END\n" ); } fflush( fp ); fclose( fp ); /* Now make temp file the actual pfile... */ rename( tempstrsave, strsave ); /* THAT easy?? */ fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { int foo; fprintf( fp, "#PLAYER\n\r" ); fprintf( fp, "Revision %d\n", SAVE_REVISION ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Dead %d\n", ch->pcdata->dead ); fprintf( fp, "Deleted %d\n", ch->pcdata->deleted ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "LoginSex %d\n", ch->login_sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Invis %d\n", ch->invis ); fprintf( fp, "Incog %d\n", ch->incog ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Wizbit %d\n", ch->wizbit ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "PlayedTot %d\n", ch->played_tot + (int) (current_time - ch->logon) ); fprintf( fp, "Note %ld\n", ch->last_note ); fprintf( fp, "Room 3\n" ); fprintf( fp, "Location %d %d %d\n", ch->x, ch->y, ch->z ); fprintf( fp, "Hp %d %d\n", ch->hit, ch->max_hit); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Config %d\n", ch->config ); fprintf( fp, "Position %d\n", ch->position == POS_SNEAKING ? POS_STANDING : ch->position ); fprintf( fp, "Questpoints %d\n", ch->quest_points ); fprintf( fp, "Pkills %d\n", ch->pcdata->pkills ); fprintf( fp, "Bkills %d\n", ch->pcdata->bkills ); fprintf( fp, "TPkills %d\n", ch->pcdata->tpkills ); fprintf( fp, "TBkills %d\n", ch->pcdata->tbkills ); fprintf( fp, "Deaths %d\n", ch->pcdata->deaths ); fprintf( fp, "BLost %d\n", ch->pcdata->blost ); fprintf( fp, "PBHits %d\n", ch->pcdata->pbhits ); fprintf( fp, "PBDeaths %d\n", ch->pcdata->pbdeaths ); fprintf( fp, "NukemWins %d\n", ch->pcdata->nukemwins ); fprintf( fp, "GPoints %d\n", ch->game_points ); fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Roomenter %s~\n", ch->pcdata->room_enter ); fprintf( fp, "Roomexit %s~\n", ch->pcdata->room_exit ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "Whoname W%s~\n", ch->pcdata->who_name ); fprintf( fp, "Monitor %d\n", ch->pcdata->monitor ); fprintf( fp, "Host %s~\n", ch->pcdata->host ); fprintf( fp, "Failures %d\n", ch->pcdata->failures ); fprintf( fp, "LastLogin %s~\n", (char *) ctime( ¤t_time ) ); fprintf( fp, "Loadmsg %s~\n", ch->pcdata->load_msg ); fprintf( fp, "HiCol %c~\n", ch->pcdata->hicol ); fprintf( fp, "DimCol %c~\n", ch->pcdata->dimcol ); fprintf( fp, "TermRows %i\n", ch->pcdata->term_rows ); fprintf( fp, "TermColumns %i\n", ch->pcdata->term_columns ); fprintf( fp, "Email %s~\n", ch->pcdata->email_address ); fprintf( fp, "EmailValid %i\n", ch->pcdata->valid_email ); fprintf( fp, "colors\n" ); for ( foo = 0; foo < MAX_color; foo++ ) fprintf( fp, "%d\n", ch->pcdata->color[foo] ); fprintf( fp, "GainHp %d\n", ch->pcdata->hp_from_gain ); fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen ); fprintf( fp, "Pflags %d\n", ch->pcdata->pflags ); fprintf( fp, "Map %d\n", ch->map ); fprintf( fp, "Effect %d\n", ch->effect ); fprintf( fp, "Effect2 %d\n", ch->effect2 ); fprintf( fp, "Poison %d\n", ch->poison ); fprintf( fp, "Rank %ld\n", ch->rank ); fprintf( fp, "Alliance %d\n", ch->pcdata->alliance ); fprintf( fp, "Suicided %d\n", ch->suicide ); fprintf( fp, "FightTimer %d\n", ch->fighttimer ); fprintf( fp, "Reimb %d\n", ch->pcdata->reimb ); fprintf( fp, "ProfPt %d %d\n", ch->pcdata->prof_points, ch->pcdata->prof_ttl ); fprintf( fp, "Spec %d\n", ch->pcdata->spec_init ); fprintf( fp, "Setexit %d\n", ch->pcdata->set_exit ); fprintf( fp, "Experience %d\n", ch->pcdata->experience ); fprintf( fp, "Money %ld\n", ch->money ); fprintf( fp, "Refund %d\n", ch->refund); fprintf( fp, "Homex %d\n", ch->homex); fprintf( fp, "Homey %d\n", ch->homey); fprintf( fp, "\nSkill" ); for ( foo = 0;foo < MAX_SKILL;foo++ ) fprintf( fp, " %d", ch->pcdata->skill[foo] ); fprintf( fp, " -1\n" ); for ( foo = 0;foo < MAX_ALIASES;foo++ ) fprintf( fp, "Alias %s~ %s~\n", ch->alias[foo], ch->alias_command[foo] ); //if (IMC) // imc_savechar( ch, fp ); fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { int i; loop_counter++; if ( loop_counter > 650 ) { return; abort_wrapper(); } if ( obj->next_in_carry_list != NULL && iNest != -1 ) fwrite_obj( ch, obj->next_in_carry_list, fp, iNest ); if ( obj->pIndexData == NULL ) return; /* * Castrate storage characters. */ fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Heat %d\n", obj->heat ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Values " ); for ( i=0;i<MAX_OBJECT_VALUES;i++ ) fprintf( fp, " %d", obj->value[i] ); fprintf( fp, "\n" ); fprintf( fp, "End\n\n" ); if ( obj->first_in_carry_list != NULL && iNest != -1 ) fwrite_obj( ch, obj->first_in_carry_list, fp, iNest + 1 ); return; } /* so the stack doesn't get hosed */ void abort_wrapper(void) { abort(); }; hash_table * hash_changed_vnums=NULL; /* Nasty hack for db.c to get back address of ch */ CHAR_DATA * loaded_mob_addr; /* * Load a char and inventory into a new ch structure. */ int cur_revision = 0; bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool system_call ) { static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; char tempstrsave[MAX_INPUT_LENGTH]; char * bufptr,*nmptr; CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; FILE *fp; bool found; bool is_npc; int oldvnum,newvnum; int foo; if (hash_changed_vnums == NULL) { /* Initialise hash table for changed vnums, and read in file. */ hash_changed_vnums=create_hash_table(1024); if ((fp=fopen("area_changes.txt","r")) != NULL) /* -- Alty */ { while (!feof(fp)) { if ( str_cmp( fread_word(fp), "Obj:" ) || fread_letter(fp) != '[' || (oldvnum = fread_number(fp)) == 0 || fread_letter(fp) != ']' || str_cmp( fread_word(fp) , "->") || fread_letter(fp) != '[' || (newvnum = fread_number(fp)) == 0 || fread_letter(fp) != ']' ) fread_to_eol(fp); else { fread_to_eol(fp); add_hash_entry(hash_changed_vnums,oldvnum,(void *) newvnum); } } fclose(fp); } } if ( ( d == NULL ) /* load npc */ && ( !system_call ) ) is_npc=TRUE; else is_npc=FALSE; GET_FREE(ch, char_free); clear_char( ch ); if (!is_npc) { GET_FREE(ch->pcdata, pcd_free); *ch->pcdata = pcdata_zero; d->character = ch; ch->in_room = get_room_index(ROOM_VNUM_WMAP); // char_to_room(ch,get_room_index(ROOM_VNUM_WMAP)); ch->pcdata->host = str_dup( "Unknown!" ); ch->pcdata->lastlogin = str_dup( "Unknown!" ); ch->pcdata->who_name = str_dup( "off" ); ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->room_enter = str_dup( "" ); ch->pcdata->room_exit = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->load_msg = str_dup( "" ); ch->pcdata->pagelen = 50; ch->pcdata->o_pagelen = 0; ch->pcdata->pbhits = 0; ch->pcdata->pbdeaths = 0; ch->pcdata->nukemwins = 0; ch->pcdata->pkills = 0; ch->pcdata->bkills = 0; ch->pcdata->tpkills = 0; ch->pcdata->tbkills = 0; ch->pcdata->deaths = 0; ch->pcdata->blost = 0; ch->pcdata->pflags = 0; ch->pcdata->hp_from_gain = -1; ch->pcdata->hicol = 'y'; ch->pcdata->dimcol = 'b'; for ( foo = 0; foo < 5; foo++ ) ch->pcdata->pedit_string[foo] = str_dup( "none" ); ch->pcdata->pedit_state = str_dup( "none" ); ch->pcdata->term_rows = 25; ch->pcdata->term_columns = 80; ch->pcdata->valid_email = FALSE; ch->pcdata->email_address = str_dup( "not set" ); ch->quest_points = 0; ch->effect = 0; ch->effect2 = 0; ch->poison = 0; ch->rank = 0; ch->fighttimer = 0; ch->killtimer = 0; ch->game_points = 0; ch->dead = FALSE; ch->pcdata->reimb = 0; ch->pcdata->prof_points = 0; ch->pcdata->prof_ttl = 0; ch->pcdata->spec_init = 2; ch->pcdata->set_exit = -1; ch->pcdata->queue = NULL; ch->pcdata->last_queue = NULL; ch->pcdata->experience = 0; ch->pcdata->guess = 0; for ( foo = 0;foo < MAX_SKILL; foo++ ) ch->pcdata->skill[foo] = 0; ch->refund = 0; ch->pcdata->dead = FALSE; ch->pcdata->lastskill = 10; ch->pcdata->deleted = FALSE; for ( foo = 0; foo < MAX_ALIASES; foo++ ) { ch->alias[foo] = str_dup(""); ch->alias_command[foo] = str_dup(""); } } ch->deaf = CHANNEL_FLAME; ch->desc = d; if ( ch->name != NULL ) free_string( ch->name ); ch->name = str_dup( name ); // ch->prompt = str_dup(""); ch->old_prompt = str_dup(""); ch->last_tell = str_dup(""); ch->prompt = str_dup( "@@W(@@c%C-%s@@W) @@W[@@gExits:%E@@W] @@W[@@GCash:@@r %$@@W] @@e%h/%H@@Rhp @@N> " ); ch->last_note = 0; ch->config = CONFIG_COMBINE | CONFIG_EXITS | CONFIG_SMALLMAP | CONFIG_PROMPT; ch->sex = SEX_MALE; ch->login_sex = -1; ch->class = 0; ch->current_brand = NULL; ch->carry_weight = 0.0; ch->carry_number = 0; ch->heat = 0.0; ch->security = TRUE; ch->map = 16; ch->c_sn = -1; ch->c_level = -1; ch->c_obj = NULL; ch->victim = ch; ch->bvictim = NULL; ch->c_time = 0; ch->pcdata->alliance = -1; ch->x = number_range(BORDER_SIZE+1,(MAX_MAPS-BORDER_SIZE)-1); ch->y = number_range(BORDER_SIZE+1,(MAX_MAPS-BORDER_SIZE)-1); ch->z = Z_GROUND; ch->money = STARTING_MONEY; ch->game_points = 0; ch->suicide = FALSE; ch->c_count = 0; ch->first_building = NULL; ch->next_in_room = NULL; //if (IMC) // imc_initchar( ch ); found = FALSE; fclose( fpReserve ); #if !defined(machintosh) && !defined(MSDOS) if (is_npc) /* convert spaces to . */ { for (nmptr=name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr == ' ') *(bufptr++)='.'; else *(bufptr++)=*nmptr; } *(bufptr)=*nmptr; } else strcpy(buf,name); sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( buf ), "/", cap_nocol( buf ) ); #else if (is_npc) { for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr != ' ' && *nmptr != '.') *(bufptr++)=*nmptr; if ( bufptr-buf == 8) break; } *(bufptr)=0; } else strcpy(buf,name); sprintf( strsave, "%s%s", PLAYER_DIR, cap_nocol( buf ) ); #endif #if !defined(macintosh) && !defined(MSDOS) sprintf( tempstrsave, "%s%s", strsave, ".gz" ); if ( ( fp = fopen( tempstrsave, "r" ) ) != NULL ) { char buf[MAX_STRING_LENGTH]; fclose( fp ); sprintf( buf, "gzip -dfq %s", tempstrsave ); system( buf ); } #endif if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { monitor_chan( NULL, "Load_char_obj: # not found.",MONITOR_BAD ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "VEHICLE" ) ) { ch->in_vehicle = fread_vhc ( ch, fp ); ch->in_vehicle->driving = ch; } else if ( !str_cmp( word, "END" ) ) break; else { monitor_chan( NULL, "Load_char_obj: bad section.", MONITOR_BAD ); break; } } fclose( fp ); } if (!found && is_npc) { /* return memory for char back to system. */ free_char(ch); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { field = value; fMatch = TRUE; break;} #define SKEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { if (field!=NULL) free_string(field);field = value; fMatch = TRUE; break;} void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int foo; /* Save revision control: */ foo = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "Alliance", ch->pcdata->alliance, fread_number( fp ) ); if ( !str_cmp(word, "alias") ) { ch->alias[foo] = fread_string(fp); ch->alias_command[foo] = fread_string(fp); fMatch = TRUE; foo++; } break; case 'B': if ( !str_cmp( word, "Built" ) ) { /* sh_int value = 0; for ( foo = 0; foo < MAX_POSSIBLE_BUILDING; foo++ ) { if ( value > -1 ) value = fread_number(fp); if ( value == -1 ) ch->pcdata->built[foo] = FALSE; else ch->pcdata->built[foo] = value; }*/ fMatch = TRUE; } KEY( "Bkills", ch->pcdata->bkills, fread_number( fp ) ); KEY( "BLost", ch->pcdata->blost, fread_number( fp ) ); SKEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); SKEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Config", ch->config, fread_number( fp ) ); if ( !str_cmp( word, "colors" ) && !IS_NPC(ch)) { int foo; for ( foo = 0; foo < MAX_color; foo++ ) { if ( cur_revision == 35 && foo > 8 ) continue; ch->pcdata->color[foo] = fread_number( fp ); } fMatch = TRUE; break; } break; case 'D': KEY( "Dead", ch->pcdata->dead, fread_number( fp ) ); KEY( "Deleted", ch->pcdata->deleted, fread_number( fp ) ); KEY( "Deaths", ch->pcdata->deaths, fread_number( fp ) ); if ( !str_cmp( word, "DimCol" ) ) { char * temp; temp = fread_string( fp ); ch->pcdata->dimcol = temp[0]; /* fread_to_eol( fp ); */ free_string( temp ); fMatch = TRUE; break; } break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( ch->login_sex < 0 ) ch->login_sex = ch->sex; return; } KEY( "EmailValid", ch->pcdata->valid_email, fread_number( fp ) ); KEY( "Effect", ch->effect, fread_number( fp ) ); KEY( "Effect2", ch->effect2, fread_number( fp ) ); KEY( "Experience", ch->pcdata->experience, fread_number( fp ) ); SKEY( "Email", ch->pcdata->email_address, fread_string( fp ) ); case 'F': KEY( "Failures", ch->pcdata->failures, fread_number( fp ) ); KEY( "Fighttimer", ch->fighttimer, fread_number( fp ) ); break; case 'G': KEY( "GainHp", ch->pcdata->hp_from_gain, fread_number( fp ) ); KEY( "GPoints", ch->game_points, fread_number( fp ) ); break; case 'H': SKEY( "Host", ch->pcdata->host, fread_string( fp ) ); KEY( "Homex", ch->homex, fread_number( fp ) ); KEY( "Homey", ch->homey, fread_number( fp ) ); if ( !str_cmp( word, "HiCol" ) ) { char * temp; temp = fread_string( fp ); ch->pcdata->hicol = temp[0]; /* fread_to_eol( fp ); */ free_string( temp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Hp" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Incog", ch->incog, fread_number( fp ) ); KEY( "Invis", ch->invis, fread_number( fp ) ); //if (IMC) // if( ( fMatch = imc_loadchar( ch, fp, word ) ) ) // break; break; case 'L': if ( !str_cmp( word, "Location" ) ) { ch->x = fread_number( fp ); ch->y = fread_number( fp ); ch->z = fread_number( fp ); if ( ch->x > MAX_MAPS - BORDER_SIZE || ch->y > MAX_MAPS - BORDER_SIZE ) { ch->x = number_range(BORDER_SIZE+1,MAX_MAPS-BORDER_SIZE-1); ch->y = number_range(BORDER_SIZE+1,MAX_MAPS-BORDER_SIZE-1); ch->z = Z_GROUND; } fMatch = TRUE; break; } KEY( "LoginSex", ch->login_sex, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); SKEY( "LastLogin", ch->pcdata->lastlogin, fread_string( fp ) ); SKEY( "Loadmsg", ch->pcdata->load_msg, fread_string( fp ) ); break; case 'M': KEY( "Map", ch->map, fread_number( fp ) ); KEY( "Money", ch->money, fread_number( fp ) ); KEY( "Monitor", ch->pcdata->monitor, fread_number( fp ) ); if ( !str_cmp( word, "m/c" ) ) { switch (cur_revision) { default: break; } fMatch = TRUE; } break; case 'N': KEY( "NukemWins", ch->pcdata->nukemwins, fread_number( fp ) ); if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': if (!IS_NPC(ch)) { KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) ); SKEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pkills", ch->pcdata->pkills, fread_number( fp ) ); KEY( "Pflags", ch->pcdata->pflags, fread_number( fp ) ); KEY( "PBHits", ch->pcdata->pbhits, fread_number( fp ) ); KEY( "PBDeaths", ch->pcdata->pbdeaths, fread_number( fp ) ); } KEY( "Poison", ch->poison, fread_number( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "PlayedTot", ch->played_tot, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); SKEY( "Prompt", ch->prompt, fread_string( fp ) ); if ( !str_cmp(word,"ProfPt") ) { ch->pcdata->prof_points = fread_number(fp); ch->pcdata->prof_ttl = fread_number(fp); if ( ch->pcdata->prof_ttl < ch->pcdata->prof_points ) ch->pcdata->prof_ttl = ch->pcdata->prof_points; fMatch = TRUE; break; } break; case 'Q': KEY( "Questpoints", ch->quest_points, fread_number( fp ) ); case 'R': KEY( "Rank", ch->rank, fread_number( fp ) ); KEY( "Reimb", ch->pcdata->reimb, fread_number( fp ) ); KEY( "Revision", cur_revision, fread_number( fp ) ); KEY( "Refund", ch->refund, fread_number( fp ) ); SKEY( "Roomenter", ch->pcdata->room_enter, fread_string( fp ) ); SKEY( "Roomexit", ch->pcdata->room_exit, fread_string( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "Setexit", ch->pcdata->set_exit, fread_number( fp ) ); KEY( "Suicided", ch->suicide, fread_number( fp ) ); if ( !str_cmp(word,"Spec") ) { ch->pcdata->spec_init = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp(word,"Skill") ) { int value, i; value = 0; for ( i=0;i<MAX_SKILL;i++ ) { if ( value != -1 ) value = fread_number(fp); if ( value == -1 ) ch->pcdata->skill[i] = 0; else ch->pcdata->skill[i] = value; } if ( value != -1 ) value = fread_number(fp); fMatch = TRUE; break; } break; case 'T': KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "TermRows", ch->pcdata->term_rows, fread_number( fp ) ); KEY( "TermColumns", ch->pcdata->term_columns, fread_number( fp ) ); KEY( "TBkills", ch->pcdata->tbkills, fread_number( fp ) ); KEY( "TPkills", ch->pcdata->tpkills, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) ) { if ( ch->pcdata->title != NULL ) free_string( ch->pcdata->title ); ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'W': KEY( "Wizbit", ch->wizbit, fread_number( fp ) ); if ( !str_cmp( word, "Whoname" ) ) { if ( ch->pcdata->who_name != NULL ) free_string( ch->pcdata->who_name ); ch->pcdata->who_name = fread_string( fp ); sprintf( buf, "%s", ch->pcdata->who_name+1 ); free_string( ch->pcdata->who_name ); ch->pcdata->who_name = str_dup( buf ); fMatch = TRUE; break; } break; } /* Make sure old chars have this field - Kahn */ if (!IS_NPC(ch)) { if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || *ch->prompt == '\0' ) ch->prompt = str_dup("<%h %m %mv> "); } if ( !fMatch ) { sprintf( log_buf, "Loading in pfile :%s, no match for ( %s ).", ch->name, word ); monitor_chan( ch, log_buf, MONITOR_BAD ); fread_to_eol( fp ); } } } VEHICLE_DATA * fread_vhc( CHAR_DATA *ch, FILE *fp ) { VEHICLE_DATA *vhc; static VEHICLE_DATA vhc_zero; char *word; GET_FREE(vhc, vehicle_free); *vhc = vhc_zero; vhc->type = fread_number(fp); vhc->name = fread_string(fp); vhc->desc = fread_string(fp); vhc->x = fread_number(fp); vhc->y = fread_number(fp); vhc->z = fread_number(fp); vhc->hit = fread_number(fp); vhc->max_hit = fread_number(fp); vhc->ammo_type = fread_number(fp); vhc->ammo = fread_number(fp); vhc->max_ammo = fread_number(fp); vhc->fuel = fread_number(fp); vhc->max_fuel = fread_number(fp); vhc->flags = fread_number(fp); vhc->speed = fread_number(fp); vhc->range = fread_number(fp); vhc->x = ch->x; vhc->y = ch->y; vhc->z = ch->z; vhc->next_in_room = map_vhc[vhc->x][vhc->y][vhc->z]; map_vhc[vhc->x][vhc->y][vhc->z] = vhc; word = feof( fp ) ? "End" : fread_word( fp ); LINK(vhc, first_vehicle, last_vehicle, next, prev); if ( !str_cmp(word,"INSIDE") ) { VEHICLE_DATA *vhc2; vhc2 = fread_vhc(ch,fp); vhc2->in_vehicle = vhc; vhc->vehicle_in = vhc2; move_vehicle(vhc2,vhc->x,vhc->y,vhc->z); } return vhc; } #define TEMP_VNUM 3090 extern int top_obj_index; void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word = "End"; int iNest; bool fMatch = FALSE; bool fNest; bool fVnum; int Temp_Obj=0,OldVnum=0; extern int cur_revision; GET_FREE(obj, obj_free); *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'D': SKEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { monitor_chan( NULL, "Fread_obj: incomplete object.", MONITOR_BAD ); PUT_FREE(obj, obj_free); return; } else { LINK(obj, first_obj, last_obj, next, prev); if ( obj->item_type == ITEM_BOMB ) LINK(obj,first_bomb,last_bomb,next_bomb,prev_bomb); if (Temp_Obj) { int newvnum; OBJ_INDEX_DATA *pObjIndex; int nMatch=0; int vnum; /* One of three things: Obj Vnum was deleted Obj Vnum was moved Obj Vnum was previously deleted */ newvnum=TEMP_VNUM; if (OldVnum != TEMP_VNUM) { /* Check on move table */ if ( (newvnum=(int) get_hash_entry(hash_changed_vnums,OldVnum)) != 0) { obj->pIndexData=get_obj_index(newvnum); if (obj->pIndexData == NULL) { obj->pIndexData=get_obj_index(TEMP_VNUM); newvnum=TEMP_VNUM; } } } if (newvnum==TEMP_VNUM) { /* Scan through objects, trying to find a matching description */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( !str_cmp( obj->short_descr, pObjIndex->short_descr ) ) { obj->pIndexData=pObjIndex; break; } } } } } if ( obj->pIndexData && obj->pIndexData->vnum == 1152 && obj->value[4] > 0 ) obj->value[4] = 0; else if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); return; } } break; case 'H': KEY( "Heat", obj->heat, fread_number( fp ) ); break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': SKEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest == -1 ) { fNest = TRUE; } else if ( iNest < 0 || iNest >= MAX_NEST ) { monitor_chan( NULL, "Fread_obj: bad nest.", MONITOR_BAD ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'S': SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { int looper; for( looper = 0; looper < MAX_OBJECT_VALUES; obj->value[looper] = fread_number( fp ),looper++ ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM ) { /* Set flag saying that object is temporary */ Temp_Obj=1; OldVnum=vnum; vnum = TEMP_VNUM; obj->pIndexData = get_obj_index(vnum); } /* bug( "Fread_obj: bad vnum %d.", vnum ); This killed it. */ else fVnum = TRUE; fMatch = TRUE; break; } break; case 'Q': break; case 'W': if ( !str_cmp( word, "WearLoc" ) ) { if ( cur_revision < UPGRADE_REVISION ) { int temp_loc; temp_loc = fread_number( fp ); obj->wear_loc = -1; fMatch = TRUE; break; } else if ( cur_revision < 19 ) { int loc_adjust=0; int temp_loc; temp_loc = fread_number( fp ); /* Adjust to the new wear slots */ if ( temp_loc > 1 && temp_loc < 5 ) loc_adjust = 1; else if (temp_loc > 4 && temp_loc < 25) loc_adjust = 2; else if (temp_loc > 24 && temp_loc < 27) loc_adjust = 4; else if (temp_loc > 26) loc_adjust = 6; fMatch = TRUE; obj->wear_loc = temp_loc + loc_adjust; break; } else { KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); if ( cur_revision < 19 ) { int loc_adjust=0; /* Adjust to the new wear slots */ if ( obj->wear_loc > 1 && obj->wear_loc < 5 ) loc_adjust = 1; else if (obj->wear_loc > 4 && obj->wear_loc < 25) loc_adjust = 2; else if (obj->wear_loc > 24 && obj->wear_loc < 27) loc_adjust = 4; else if (obj->wear_loc > 26) loc_adjust = 6; obj->wear_loc = obj->wear_loc + loc_adjust; } } } if ( !str_cmp( word, "WearFlags" ) ) { if ( cur_revision < UPGRADE_REVISION ) { int temp_flags, index, new_flags = 0; extern const int convert_wearflags[]; temp_flags = fread_number( fp ); for ( index = 0; index < 32; index++ ) { if ( IS_SET( temp_flags, ( 1 << index ) ) ) { SET_BIT( new_flags, convert_wearflags[ index ]); } } obj->wear_flags = new_flags; fMatch = TRUE; break; } else { KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); } } KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { char log_buf[MSL]; //xxxxx sprintf( log_buf, "PFILE: %s BAD!", ch->name ); log_f(log_buf); monitor_chan( NULL, "Fread_obj: no match.", MONITOR_BAD ); fread_to_eol( fp ); return; } } } void fwrite_object( OBJ_DATA *obj, FILE *fp ) { int i; fprintf( fp, "O " ); fprintf( fp, "%d %s~ %s~ %s~ %d %d %d %d %d %d %d %d %d", obj->pIndexData->vnum, obj->name, obj->short_descr, obj->description, obj->extra_flags, obj->wear_flags, obj->item_type, obj->weight, obj->heat, obj->level, obj->x, obj->y, obj->z ); for ( i=0;i<MAX_OBJECT_VALUES;i++ ) fprintf( fp, " %d", obj->value[i] ); fprintf( fp, "\n" ); return; } void save_bans( ) { FILE * fp; char ban_file_name[MAX_STRING_LENGTH]; BAN_DATA *pban; fclose( fpReserve ); sprintf( ban_file_name, "%s", BANS_FILE ); if ( ( fp = fopen( ban_file_name, "w" ) ) == NULL ) { bug( "Save ban list: fopen", 0 ); perror( "failed open of bans.lst in save_ban" ); } else { for ( pban = first_ban; pban != NULL; pban = pban->next ) { fprintf( fp, "#BAN~\n" ); fprintf( fp, "%d\n", ( pban->newbie ? 1 : 0 ) ); fprintf( fp, "%s~\n", pban->name ); fprintf( fp, "%s~\n", pban->banned_by ); fprintf( fp, "%s~\n", pban->note ); } fprintf( fp, "#END~\n\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_records() { FILE * fp; fclose( fpReserve ); if ( ( fp = fopen( "../data/records.txt", "w" ) ) == NULL ) { bug( "Save record list: fopen", 0 ); perror( "failed open of record.txt in save_records" ); } /* fprintf(fp, "%d\r\n", records->pball_hits); fprintf(fp, "%s\r\n", records->pball_hits_name); fprintf(fp, "%d\r\n", records->pball_losses); fprintf(fp, "%s\r\n", records->pball_losses_name); fprintf(fp, "%d\r\n", records->nukem_wins); fprintf(fp, "%s\r\n", records->nukem_name); fprintf(fp, "%d\r\n", records->blost); fprintf(fp, "%s\r\n", records->blost_name); fprintf(fp, "%d\r\n", records->deaths); fprintf(fp, "%s\r\n", records->deaths_name); fprintf(fp, "%d\r\n", records->bdest); fprintf(fp, "%s\r\n", records->bdest_name); fprintf(fp, "%d\r\n", records->pkills); fprintf(fp, "%s\r\n", records->pkills_name); fprintf(fp, "%d\r\n", records->hours); fprintf(fp, "%s\r\n", records->hours_name); */ return; } void save_objects( int mode ) { FILE * fp; char objects_file_name[MAX_STRING_LENGTH]; OBJ_DATA * obj; OBJ_DATA * obj_next; BUILDING_DATA *bld; int i; fclose( fpReserve ); sprintf( objects_file_name, "%s", OBJECTS_FILE ); if ( mode == 3 ) sprintf( objects_file_name, "%s", OBJECTS_BACKUP_FILE ); else if ( mode == 4 ) sprintf( objects_file_name, "%s", OBJECTS_FEST_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Objects: fopen", 0 ); perror( "failed open of objects_file in save_objects" ); } else { for ( i=0;i<MAX_PAWN;i++ ) if (pawn_obj[i] != NULL) fwrite_object(pawn_obj[i],fp); for (obj = first_obj; obj != NULL; obj = obj_next ) { if ( obj == NULL ) break; obj_next = obj->next; if ( obj->carried_by != NULL ) continue; bld = get_obj_building(obj); if ( mode == 0 && obj->item_type != ITEM_FLAG && obj->item_type != ITEM_LIGHT && obj->item_type != ITEM_BIOTUNNEL && (!bld || !WAREHOUSE(bld) || !complete(bld) || obj->item_type == ITEM_BOARD || obj->carried_by != NULL || ( obj->item_type == ITEM_BOMB && obj->value[1] != 0 ) ) ) continue; if ( IS_SET(obj->extra_flags,ITEM_PAWN) ) continue; fwrite_object( obj, fp ); } fprintf( fp, "#DONE\n\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fread_object( FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; OBJ_INDEX_DATA*pObj; char buf[MSL]; extern OBJ_DATA *map_obj[MAX_MAPS][MAX_MAPS]; int vnum; vnum = fread_number(fp); if ( ( pObj = get_obj_index(vnum) ) == NULL ) { sprintf( buf, "Bad object, vnum %d.", vnum ); log_f(buf); return; } GET_FREE(obj, obj_free); *obj = obj_zero; obj->wear_loc = WEAR_NONE; obj->pIndexData = pObj; obj->name = fread_string(fp); obj->short_descr = fread_string(fp); obj->description = fread_string(fp); obj->extra_flags = fread_number( fp ); obj->wear_flags = fread_number( fp ); obj->item_type = fread_number( fp ); obj->weight = fread_number( fp ); obj->heat = fread_number( fp ); obj->level = fread_number( fp ); obj->x = fread_number( fp ); obj->y = fread_number( fp ); obj->z = fread_number( fp ); for ( vnum=0;vnum<MAX_OBJECT_VALUES;vnum++ ) obj->value[vnum] = fread_number( fp ); if ( !IS_SET(obj->extra_flags,ITEM_PAWN) ) { obj->in_building = map_bld[obj->x][obj->y][obj->z]; obj->next_in_room = map_obj[obj->x][obj->y]; map_obj[obj->x][obj->y] = obj; } else { for ( vnum = 0;vnum < MAX_PAWN;vnum++ ) if ( pawn_obj[vnum] == NULL ) { pawn_obj[vnum] = obj; break; } } if ( obj->owner != NULL ) free_string(obj->owner); if ( obj->in_building ) { obj->owner = str_dup(obj->in_building->owned); } else obj->owner = str_dup("Nobody"); LINK(obj, first_obj, last_obj, next, prev); if ( obj->item_type == ITEM_BOMB ) LINK(obj,first_bomb,last_bomb,next_bomb,prev_bomb); if ( !IS_SET(obj->extra_flags,ITEM_PAWN) ) { obj_to_room( obj, get_room_index(ROOM_VNUM_WMAP) ); move_obj(obj,obj->x,obj->y,obj->z); } return; } void save_map( ) { FILE * fp; char objects_file_name[MAX_STRING_LENGTH]; int i,j,z; char buf[MSL]; fclose( fpReserve ); sprintf( objects_file_name, "%s", MAP_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Objects: fopen", 0 ); perror( "failed open of map_file in save_map" ); } else { // for ( z=0;z<Z_MAX;z++ ) z = Z_GROUND; { for (i=0;i<MAX_MAPS;i++) { sprintf( buf, " " ); for (j=0;j<MAX_MAPS;j++) sprintf( buf+strlen(buf), "%d ", map_table.type[i][j][z] ); sprintf( buf+strlen(buf), "\n" ); fprintf( fp, buf ); } } } fprintf( fp, "-1" ); fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_alliances( ) { FILE * fp; char objects_file_name[MAX_STRING_LENGTH]; int i; char buf[MSL]; fclose( fpReserve ); sprintf( objects_file_name, "%s", ALLIANCES_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Objects: fopen", 0 ); perror( "failed open of alliances_file in save_alliances" ); } else { for (i=0;i<99999;i++) { if ( alliance_table[i].name == NULL ) break; sprintf( buf, "A %s~ %s~ %d %d\n", alliance_table[i].name, alliance_table[i].leader, alliance_table[i].members, alliance_table[i].kills ); fprintf( fp, buf ); } fprintf( fp, "#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fwrite_building( BUILDING_DATA *bld, FILE *fp ) { fprintf( fp, "B %d %s~ %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %s~ %d %d %d %d %d %d %d %d %d %d %s~ %d\n", bld->type, bld->name, bld->exit[0], bld->exit[1], bld->exit[2], bld->exit[3], bld->maxhp, bld->hp, bld->maxshield, bld->shield, bld->value[0], bld->value[1], bld->value[2], bld->value[3], bld->value[4], bld->value[5], bld->value[6], bld->value[7], bld->value[8], bld->value[9], bld->value[10], bld->cost, bld->owned, bld->x, bld->y, bld->z, bld->level, bld->visible, bld->directories, bld->real_dir, bld->password, bld->security, bld->tick, bld->attacker, bld->tag ); return; } void save_buildings( ) { BUILDING_DATA *bld; FILE * fp; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); sprintf( objects_file_name, "%s", BUILDING_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Buildings: fopen", 0 ); perror( "failed open of building_file in save_buildings" ); } else { for ( bld = first_building;bld;bld = bld->next ) { fwrite_building(bld, fp); } fprintf( fp, "#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_buildings_b( int mode ) { BUILDING_DATA *bld; FILE * fp; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); if ( mode == 0 ) sprintf( objects_file_name, "%s", BUILDING_BACKUP_FILE ); else sprintf( objects_file_name, "%s", BUILDING_FEST_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Buildings: fopen", 0 ); perror( "failed open of building_backup_file in save_buildings" ); } else { for ( bld = first_building;bld;bld = bld->next ) { fwrite_building(bld, fp); } fprintf( fp, "#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_multiplay( ) { int i; FILE *fp; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); sprintf( objects_file_name, "%s", MULTIPLAY_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Multiplay: fopen", 0 ); perror( "failed open of multiplay_file in save_multiplay" ); } else { for ( i=0;i<30;i++ ) { if ( multiplay_table[i].name == NULL && multiplay_table[i].host == NULL ) continue; fprintf( fp, "M %s~ %s~\n", multiplay_table[i].name, multiplay_table[i].host ); } fprintf( fp, "\n#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_scores( ) { int i; FILE *fp; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); sprintf( objects_file_name, "%s", SCORE_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Scores: fopen", 0 ); perror( "failed open of score_file in save_scores" ); } else { for ( i=0;i<100;i++ ) { if ( score_table[i].name == NULL ) break; fprintf( fp, "S %s~ %s~ %d %d %d\n", score_table[i].name, score_table[i].killedby, score_table[i].kills, score_table[i].buildings,score_table[i].time ); } fprintf( fp, "\n#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_ranks( ) { int i; FILE *fp; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); sprintf( objects_file_name, "%s", RANK_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Scores: fopen", 0 ); perror( "failed open of rank_file in save_ranks" ); } else { for ( i=0;i<30;i++ ) { if ( rank_table[i].name == NULL ) break; fprintf( fp, "R %s~ %d\n",rank_table[i].name, rank_table[i].rank ); } fprintf( fp, "\n#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fwrite_vhc( VEHICLE_DATA *vhc, FILE *fp ) { if ( vhc->in_vehicle ) fprintf(fp, "INSIDE\n" ); else fprintf( fp, "#VEHICLE\n" ); fprintf( fp, "%d %s~ %s~ %d %d %d %d %d %d %d %d %d %d %d %d %d\n", vhc->type, vhc->name, vhc->desc, vhc->x, vhc->y, vhc->z, vhc->hit, vhc->max_hit, vhc->ammo_type, vhc->ammo, vhc->max_ammo, vhc->fuel, vhc->max_fuel, vhc->flags, vhc->speed, vhc->range ); if ( vhc->vehicle_in ) fwrite_vhc(vhc->vehicle_in,fp); fprintf( fp, "End\n\n" ); return; } void save_quests () { int i; FILE * fp; fclose(fpReserve); if ( ( fp = fopen(QUEST_FILE,"w") ) == NULL ) { bug( "Save Quests: fopen", 0 ); perror( "failed open of quest_file in save_quests" ); } else { for ( i=0;i<MAX_QUESTS;i++ ) { if ( !quest_table[i].target ) continue; fprintf( fp, "Q %d %d %s %d %d %d\n", i, quest_table[i].type, quest_table[i].target->name, (quest_table[i].bld)?quest_table[i].bld->type:-1, quest_table[i].reward, quest_table[i].time ); } fprintf(fp,"#DONE"); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fwrite_vehicle( VEHICLE_DATA *vhc, FILE *fp ) { fprintf( fp, "V %d %s~ %s~ %d %d %d %d %d %d %d %d %d %d %d %d %d %s~ ", vhc->type, vhc->name, vhc->desc, vhc->x, vhc->y, vhc->z, vhc->hit, vhc->max_hit, vhc->ammo_type, vhc->ammo, vhc->max_ammo, vhc->fuel, vhc->max_fuel, vhc->flags, vhc->speed, vhc->range, (vhc->driving)?vhc->driving->name:"Nobody" ); fprintf( fp, "\n" ); return; } void save_vehicles( int mode ) { VEHICLE_DATA *vhc; FILE * fp; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); if ( mode == 1 ) sprintf( objects_file_name, "%s", VEHICLE_BACKUP_FILE ); else if ( mode == 2 ) sprintf( objects_file_name, "%s", VEHICLE_FEST_FILE ); else sprintf( objects_file_name, "%s", VEHICLE_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Vehicles: fopen", 0 ); perror( "failed open of vehicle_file in save_vehicles" ); } else { for ( vhc = first_vehicle;vhc;vhc = vhc->next ) if ( !vhc->driving && !vhc->in_vehicle ) fwrite_vehicle(vhc, fp); fprintf( fp, "#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_building_table( ) { FILE * fp; int i,j; char objects_file_name[MAX_STRING_LENGTH]; fclose( fpReserve ); sprintf( objects_file_name, "%s", BUILDING_TABLE_FILE ); if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL ) { bug( "Save Building_table: fopen", 0 ); perror( "failed open of vehicle_file in save_building_table" ); } else { fprintf( fp, "%d\n", BUILDING_REVISION ); for ( i=0;i<MAX_BUILDING;i++ ) { fprintf( fp, "B %s~ %d %d %d ", build_table[i].name, build_table[i].hp, build_table[i].shield, build_table[i].cost ); fprintf( fp, "%d %d %s~ %s~ ", build_table[i].requirements, build_table[i].requirements_l, build_table[i].desc, build_table[i].symbol ); for ( j=0;j<MAX_BUILDON;j++ ) fprintf( fp, "%d ", build_table[i].buildon[j] ); for ( j=0;j<11;j++ ) fprintf( fp, "%d ", build_table[i].value[j] ); fprintf( fp, "%d %d %d %d %d %d %s~\n", build_table[i].military, build_table[i].rank, build_table[i].act, build_table[i].max, build_table[i].disabled, build_table[i].tick, build_help_table[i].help ); } fprintf( fp, "#DONE" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }