player/a/
player/b/
player/c/
player/d/
player/e/
player/f/
player/g/
player/i/
player/j/
player/k/
player/m/
player/n/
player/r/
player/s/
player/v/
player/w/
player/x/
player/z/
player_fst/e/
player_fst/f/
player_fst/h/
player_fst/i/
player_fst/j/
player_fst/n/
player_fst/o/
player_fst/p/
player_fst/player/a/
player_fst/player/b/
player_fst/player/c/
player_fst/player/d/
player_fst/player/e/
player_fst/player/f/
player_fst/player/g/
player_fst/player/j/
player_fst/player/k/
player_fst/player/m/
player_fst/player/n/
player_fst/player/r/
player_fst/player/s/
player_fst/player/v/
player_fst/player/w/
player_fst/player/x/
player_fst/player/z/
player_fst/u/
player_fst/v/
player_fst/w/
player_fst/x/
/* Codebase macros - Change as you might need.
 * Yes, Rogel, you can gloat all you want. You win, this is cleaner, though not by a whole lot.
 */

#ifndef __IMC2CFG_H__
#define __IMC2CFG_H__

#if !defined(IMCCIRCLE)
   #define CH_IMCDATA(ch)           ((ch)->pcdata->imcchardata)
   #define CH_IMCLEVEL(ch)          ((ch)->level)
   #define CH_IMCNAME(ch)           ((ch)->name)
   #define CH_IMCSEX(ch)            ((ch)->sex)
   #define CH_IMCTITLE(ch)          ((ch)->pcdata->title)
#endif

#if defined(IMCSMAUG) || defined(IMCCHRONICLES)
   #define SMAUGSOCIAL
   #define SOCIAL_DATA SOCIALTYPE
   #define CH_IMCRANK(ch)           ((ch)->pcdata->rank)
#endif

#if defined(IMCROM)
   #define first_descriptor descriptor_list
   #define CH_IMCRANK(ch)           (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#endif

#if defined(IMCMERC)
   #define first_descriptor descriptor_list
   #define CH_IMCRANK(ch)           (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#endif

#if defined(IMCACK)
   #define first_descriptor first_desc
   #define CH_IMCRANK(ch)           (class_table[(ch)->class].who_name)
#endif

#if defined(IMCUENVY)
   #define SMAUGSOCIAL
   #define SOCIAL_DATA SOC_INDEX_DATA
   SOC_INDEX_DATA *find_social( char *command );
   #define first_descriptor descriptor_list
   #define CH_IMCRANK(ch)           (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#endif

/* Blasted circle, always gotta do thing the hard way! */
#if defined(IMCCIRCLE)
   #define SMAUGSOCIAL

   /* This should be in an act.social.h, if it existed. Introducing
      it in an IMC patch would be too intrusive. */
   struct social_messg 
   {
      int act_nr;
      int hide;
      int min_victim_position;
      char *char_no_arg;
      char *others_no_arg;
      char *char_found;
      char *others_found;
      char *vict_found;
      char *not_found;
      char *char_auto;
      char *others_auto;
   };

   /* UNCOMMENT if mud has Ascii Pfile code installed. */
   // #include "diskio.h" 

   extern struct social_messg *soc_mess_list;
   struct social_messg *find_social( const char *name );

   typedef struct social_messg SOCIAL_DATA;
   typedef struct char_data CHAR_DATA;
   typedef struct descriptor_data DESCRIPTOR_DATA;

   extern const char *class_abbrevs[];

   const char *title_female( int chclass, int level );
   const char *title_male( int chclass, int level );

   #define first_descriptor         descriptor_list
   #define URANGE(a, b, c)          ((b) < (a) ? (a) : ((b) > (c) ? (c) : (b)))
   #define CH_IMCDATA(ch)           ((ch)->player_specials->imcchardata)
   #define CH_IMCLEVEL(ch)          GET_LEVEL(ch)
   #define CH_IMCNAME(ch)           GET_NAME(ch)
   #define CH_IMCTITLE(ch)          GET_TITLE(ch)
   #define CH_IMCRANK(ch)           (GET_SEX(ch) == SEX_FEMALE ? title_female(GET_CLASS(ch), GET_LEVEL(ch))	\
								: title_male(GET_CLASS(ch), GET_LEVEL(ch)))
   #define CH_IMCSEX(ch)            GET_SEX(ch)
#endif

#endif