player/a/
player/b/
player/c/
player/d/
player/e/
player/f/
player/g/
player/i/
player/j/
player/k/
player/m/
player/n/
player/r/
player/s/
player/v/
player/w/
player/x/
player/z/
player_fst/e/
player_fst/f/
player_fst/h/
player_fst/i/
player_fst/j/
player_fst/n/
player_fst/o/
player_fst/p/
player_fst/player/a/
player_fst/player/b/
player_fst/player/c/
player_fst/player/d/
player_fst/player/e/
player_fst/player/f/
player_fst/player/g/
player_fst/player/j/
player_fst/player/k/
player_fst/player/m/
player_fst/player/n/
player_fst/player/r/
player_fst/player/s/
player_fst/player/v/
player_fst/player/w/
player_fst/player/x/
player_fst/player/z/
player_fst/u/
player_fst/v/
player_fst/w/
player_fst/x/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *       _/          _/_/_/     _/    _/     _/    ACK! MUD is modified    *
 *      _/_/        _/          _/  _/       _/    Merc2.0/2.1/2.2 code    *
 *     _/  _/      _/           _/_/         _/    (c)Stephen Zepp 1998    *
 *    _/_/_/_/      _/          _/  _/             Version #: 4.3          *
 *   _/      _/      _/_/_/     _/    _/     _/                            *
 *                                                                         *
 *                        http://ackmud.nuc.net/                           *
 *                        zenithar@ackmud.nuc.net                          *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/*
 * Gsn's
 */
#define gsn_repair	0
#define gsn_sneak	1
#define gsn_target	2
#define gsn_computer	3
#define gsn_exresearch	4
#define gsn_dodge	5
#define gsn_economics	6
#define gsn_building	7
#define gsn_combat	8
#define gsn_arm		9
#define gsn_blind_combat 10
#define gsn_grenades	11
#define gsn_conquer	12
#define gsn_concentration 13

#define gsn_forcewait	900
#define gsn_row		910
#define gsn_work	911
#define gsn_move	912
#define gsn_tunnel	913
#define gsn_paradrop	914
#define gsn_crack	915
#define gsn_hack	916
#define gsn_format	917
#define gsn_scan	918
#define gsn_spoof	919
#define gsn_build	920
#define gsn_sresearch	921
#define gsn_warp	922
#define gsn_mine	923
#define gsn_mark	924
#define gsn_fix		925
#define gsn_eng_check	926
#define gsn_oreresearch	927
#define gsn_practice	928
#define gsn_infiltrate	929
#define gsn_stun	998
#define gsn_dead	999
/*
 * Act functions.
 */

bool blind_combat_check args( (CHAR_DATA *ch) );
DECLARE_ACT_FUN( act_build );
DECLARE_ACT_FUN( act_sneak );
DECLARE_ACT_FUN( act_repair );
DECLARE_ACT_FUN( act_dig );
DECLARE_ACT_FUN( act_chemistry );
DECLARE_ACT_FUN( act_target );
DECLARE_ACT_FUN( act_tunnel );
DECLARE_ACT_FUN( act_computer );
DECLARE_ACT_FUN( act_exresearch );
DECLARE_ACT_FUN( act_paradrop );
DECLARE_ACT_FUN( act_crack );
DECLARE_ACT_FUN( act_hack );
DECLARE_ACT_FUN( act_format );
DECLARE_ACT_FUN( act_scandir );
DECLARE_ACT_FUN( act_spoof );
DECLARE_ACT_FUN( act_warp );
DECLARE_ACT_FUN( act_mark );
DECLARE_ACT_FUN( act_fix );
DECLARE_ACT_FUN( act_eng_check );
DECLARE_ACT_FUN( act_oresearch );
DECLARE_ACT_FUN( act_practice );
DECLARE_ACT_FUN( act_arm );
DECLARE_ACT_FUN( act_conquer );
DECLARE_ACT_FUN( act_infiltrate );
DECLARE_ACT_FUN( act_work );