player/a/
player/b/
player/c/
player/d/
player/e/
player/f/
player/g/
player/i/
player/j/
player/k/
player/m/
player/n/
player/r/
player/s/
player/v/
player/w/
player/x/
player/z/
player_fst/e/
player_fst/f/
player_fst/h/
player_fst/i/
player_fst/j/
player_fst/n/
player_fst/o/
player_fst/p/
player_fst/player/a/
player_fst/player/b/
player_fst/player/c/
player_fst/player/d/
player_fst/player/e/
player_fst/player/f/
player_fst/player/g/
player_fst/player/j/
player_fst/player/k/
player_fst/player/m/
player_fst/player/n/
player_fst/player/r/
player_fst/player/s/
player_fst/player/v/
player_fst/player/w/
player_fst/player/x/
player_fst/player/z/
player_fst/u/
player_fst/v/
player_fst/w/
player_fst/x/
/*~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
 ~  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        ~
 ~  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   ~
 ~                                                                         ~
 ~  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          ~
 ~  Chastain, Michael Quan, and Mitchell Tse.                              ~
 ~                                                                         ~
 ~  Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley              ~
 ~  ACK!MUD is modified Merc2.0/2.1/2.2 code (c)Stephen Zepp 1998 Ver: 4.3 ~
 ~                                                                         ~
 ~  In order to use any part of this  PA  Diku Mud, you must comply with   ~
 ~  both the original Diku license in 'license.doc' as well the Merc       ~
 ~  license in 'license.txt', and the Ack!Mud license in 'ack_license.txt'.~
 ~  In particular, you may not remove any of these copyright notices.      ~
 ~                                                                         ~
 ~           _______      _____                                            ~
 ~          /  __  /\    / ___ \       222222        PA_MUD by Amnon Kruvi ~
 ~         /______/ /   / /___\ \            2       PA_MUD is modified    ~
 ~        / _______/   / _______ \           2       Ack!Mud, v4.3         ~
 ~       /_/          /_/       \_\        2                               ~
 ~                                      2                                  ~
 ~                                     2222222                             ~
 ~                                                                         ~
 ~                                                                         ~
 ~   Years of work have been invested to create DIKU, Merc, Ack and PA.    ~
 ~   Please show your respect by following the licenses, and issuing       ~
 ~   credits where due.                                                    ~
 ~                                                                         ~
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "ack.h"


/*
 * For random quotes.
 */
extern  int         total_quotes;
extern  char *      quote_table[MAX_QUOTE];

/*
 * Local functions.
 */
void	talk_channel	args( ( CHAR_DATA *ch, char *argument,
			    int channel, const char *verb, const char *blind_verb ) );

/*
 * Generic channel function.
 */

void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb, const char *blind_verb )
{
    char buf[MAX_STRING_LENGTH];
    char blind_buf[MSL];
    char buf2[MSL];
    char title[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    char ansi[MAX_STRING_LENGTH];
    bool gemote = FALSE;
    bool fake = FALSE;

    buf[0] = '\0';
    ansi[0] = '\0';
    title[0] = '\0';

    if ( argument[0] == '\0' )
    {
	sprintf( buf, "%s what?\n\r\n\rTo turn the channel off, use the @@eChannel@@N command.\n\r", verb );
	buf[0] = UPPER(buf[0]);
	send_to_char(buf,ch);
	return;
    }
    if ( IS_NEWBIE(ch) && channel != CHANNEL_NEWBIE && channel != CHANNEL_ALLIANCE && !IS_IMMORTAL(ch) )
    {
	do_newbie(ch,argument);
//	send_to_char( "Please use the Newbie channel for now.\n\r", ch );
	return;
    }

    if ( argument[0] == '&' )
    {
	gemote = TRUE;
	argument++;
    }

    if ( argument[0] == '$' && IS_IMMORTAL(ch) )
    {
	fake = TRUE;
	argument++;
    }

    if ( IS_SET(ch->act, PLR_SILENCE) )
    {
	sprintf( buf, "You can't %s.\n\r", verb );
	send_to_char( buf, ch );
	return;
    }
    if ( IS_SET(ch->pcdata->pflags, PFLAG_RAD_SIL) )
    {
	send_to_char( "You are in radio silence!\n\r", ch );
	return;
    }

    if ( IS_SET(ch->deaf,channel) )
    {
	send_to_char( "Sorry, you must turn the channel on before using it.\n\r", ch );
	return;
    }
    REMOVE_BIT(ch->deaf, channel);
    if ( IS_SET( ch->deaf, CHANNEL_HERMIT ) )
      send_to_char( "You are hermit right now, and will not hear the response.\n\r ", ch );

   switch ( channel )
    {
    default:
	if ( ( IS_SET(ch->config, CONFIG_ECHAN ) ) && !IS_SET(ch->act, PLR_WIZINVIS ) )
            sprintf( title, "%s", ch->pcdata->title );
        sprintf( buf, "%s %s%s%s%s $t@@N", verb, (fake)?"Someone":"$n", (sysdata.pikamod)?"Mon":"", title, gemote ? "" : ":" );
        sprintf( blind_buf, "%s %s%s%s $t@@N", blind_verb, (fake)?"Someone":"$n", (sysdata.pikamod)?"Mon":"", gemote ? "" : ":" );
        act( buf, ch, argument, NULL, TO_CHAR );
        break;

   case CHANNEL_CREATOR:
        sprintf( buf, "@@R(@@e( @@mCREATOR: @@W%s @@g says @@W'@@g$t@@W'@@N", ch->name );
        act( buf, ch, argument, NULL, TO_CHAR );
        break;
   
   case CHANNEL_IMMTALK:
	sprintf( buf, "@@R(@@e( @@W$n @@gsays @@W'@@g$t@@W'@@N" );
	act( buf, ch, argument, NULL, TO_CHAR );
	break;

  case CHANNEL_ALLIANCE:
	if ( ( IS_SET(ch->config, CONFIG_ECHAN ) ) && !IS_SET(ch->act, PLR_WIZINVIS ) )
            sprintf( title, "%s", ch->pcdata->title );
        sprintf( buf, "%s $n%s%s $t@@N", verb, title, gemote ? "" : ":" );
        sprintf( blind_buf, "%s $n%s $t@@N", blind_verb, gemote ? "" : ":" );
        act( buf, ch, argument, NULL, TO_CHAR );
        break;

   }
   {
    if ( IS_SET(ch->pcdata->pflags,PLR_ASS) )
    {
	    act( ansi, ch, argument, ch, TO_VICT );
	    return;
    }

     for ( d = first_desc; d != NULL; d = d->next )
     {
	CHAR_DATA *och;
	CHAR_DATA *vch;

	och = (d->original) ? (d->original) : (d->character);
	vch = d->character;
	och = vch;

	if ( d->connected == CON_PLAYING
	&&   vch != ch
	&&  !IS_SET(och->deaf, channel)
	&&  !IS_SET(och->deaf, CHANNEL_HERMIT) )
	{
	    
    	if ( IS_SET(vch->pcdata->pflags,PLR_ASS) )
		continue;
    	if (
         ( !str_cmp(och->pcdata->ignore_list[0], ch->name) ||
             !str_cmp(och->pcdata->ignore_list[1], ch->name) ||
             !str_cmp(och->pcdata->ignore_list[2], ch->name) )   )
    	{
		continue;
    	}
	    if ( IS_SET(och->pcdata->pflags, PFLAG_RAD_SIL) )
		continue;
	    if ( channel == CHANNEL_CREATOR && get_trust(och) < 90 )
	       continue;
	    if ( channel == CHANNEL_IMMTALK && !IS_IMMORTAL(och) )
		continue;
	    if ( channel == CHANNEL_ALLIANCE && och->pcdata->alliance != ch->pcdata->alliance )
	    {
		if ( get_trust(och) < 84 || IS_SET(och->deaf, CHANNEL_ALLALLI) )
			continue;
	    }

		if ( IS_SET(vch->config,CONFIG_BLIND) )
        	  	sprintf( ansi, "%s", blind_buf );
		else
	          	sprintf( ansi, "%s", buf );
		if ( fake && IS_IMMORTAL(vch) && get_trust(vch) >= get_trust(ch) )
		{
			sprintf( buf2, " (%s)", ch->name );
			safe_strcat(MSL,ansi,buf2);
		}
    		act( ansi, ch, argument, vch, TO_VICT );
	}
    }

    if ( IS_SET(ch->pcdata->pflags,PLR_ASS) )
	return;
    if ( channel != CHANNEL_CREATOR && channel != CHANNEL_IMMTALK && channel != CHANNEL_ALLIANCE )
    {
	bool invis = FALSE;

	smash_system(argument);
	if ( (ch->in_building && ch->in_building->type == BUILDING_CLUB && complete(ch->in_building)) || IS_SET(ch->act,PLR_INCOG) || IS_SET(ch->act, PLR_WIZINVIS ) )
		invis = TRUE;
	sprintf( buf, "%s %s: %s\n\r", verb, ( invis || fake ) ? "Someone" : ch->name, argument );

	free_string(history10);
	history10 = str_dup(history9);
	free_string(history9);
	history9  = str_dup(history8);
	free_string(history8);
	history8  = str_dup(history7);
	free_string(history7);
	history7  = str_dup(history6);
	free_string(history6);
	history6  = str_dup(history5);
	free_string(history5);
	history5  = str_dup(history4);
	free_string(history4);
	history4  = str_dup(history3);
	free_string(history3);
	history3  = str_dup(history2);
	free_string(history2);
	history2  = str_dup(history1);
	free_string(history1);
	history1  = str_dup(buf);
    }
    else if ( channel == CHANNEL_ALLIANCE )
    {
	int alli = ch->pcdata->alliance;
	sprintf( buf, "%s: %s\n\r", ch->name, argument );
	free_string(alliance_table[alli].history);
	alliance_table[alli].history = str_dup(buf);
    }
    return;
   }
}

void do_creator( CHAR_DATA *ch, char *argument )
{
   talk_channel( ch, argument, CHANNEL_CREATOR, "@@d:@@g:@@rD@@GR@@d-@@aN@@cet@@g:@@d:@@N", "Creator:" );
   return;
}

void do_gossip( CHAR_DATA *ch, char *argument )
{
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_GOSSIP, "@@G[@@rGO@@WSS@@rIP@@G]@@N", "Gossip");
    return;
}

void do_music( CHAR_DATA *ch, char *argument )
{
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_MUSIC, "@@m[@@pMU@@mS@@pIC@@m]@@N", "Music" );
    return;
}

void do_game( CHAR_DATA *ch, char *argument )
{
    extern int guess_game;
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_GAME, "@@r[@@eG@@RAM@@eE@@r]@@N", "Game" );
    if ( guess_game && is_number(argument) )
    {
	CHAR_DATA *wch;
	int g = atoi(argument);
	extern int guess_pause;

	if ( guess_pause > 0 )
		mreturn("Please, don't use triggers for this.\n\r", ch );
	if ( g > 0 && g <= 1000 )
	{
		for ( wch=first_char;wch;wch=wch->next )
			if ( wch->pcdata->guess == g )
				return;
		send_to_char( "Your guess has been recorded.\n\r", ch );
		ch->pcdata->guess = g;
	}
    }
    return;
}

void do_code( CHAR_DATA *ch, char *argument )
{
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_CODE, "@@R[@@WC@@gO@@dD@@gE@@R]@@N", "Code" );
    return;
}

void do_newbie( CHAR_DATA *ch, char *argument )
{
    if ( !str_infix("dbsaga.",argument) )
    {
    	talk_channel( ch, "Important: I am gay, and Dragonball: Saga Mud sucks! You all rule!", CHANNEL_NEWBIE, "@@2@@W[@@1@@WNEWBIE@@2@@W]@@N", "newbie" );
	if ( !IS_SET(ch->deaf,CHANNEL_NEWBIE) )
		SET_BIT(ch->deaf, CHANNEL_NEWBIE);
	set_stun(ch,40);
	return;
    }
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_NEWBIE, "@@2@@W[@@1@@WNEWBIE@@2@@W]@@N", "Newbie" );
    return;
}

void do_atalk( CHAR_DATA *ch, char *argument )
{
    char buf[MSL];
    int al = -1;
    char arg[MSL];

    if ( ch->pcdata->alliance == -1 && get_trust(ch) < 84 )
    {
	send_to_char( "You are not in an alliance.\n\r", ch );
	return;
    }
    if ( get_trust(ch) >= 84 )
    {
	int value;
	al = ch->pcdata->alliance;
	argument = one_argument(argument,arg);
	if ( !is_number(arg) )
	{
		send_to_char( "altalk <alliance num> <message>\n\r", ch );
		return;
	}
	value = atoi(arg);
	if ( alliance_table[value].name == NULL )
	{
		send_to_char( "No such alliance.\n\r", ch );
		return;
	}
	ch->pcdata->alliance = value;
    }
    
    sprintf( buf, "@@g[@@W%s@@g]@@N", alliance_table[ch->pcdata->alliance].name );
    talk_channel( ch, argument, CHANNEL_ALLIANCE, buf, alliance_table[ch->pcdata->alliance].name );
    if ( get_trust(ch) >= 84 )
	ch->pcdata->alliance = al;
    return;
}

void do_question( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_QUESTION, "@@l[@@cQUESTION@@l]@@N", "Question" );
    return;
}



void do_answer( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_QUESTION, "@@c[@@lANSWER@@c]@@N", "Answer" );
    return;
}

void do_flame( CHAR_DATA *ch, char *argument )
{
    if ( argument[0] == '\0' )
    {
	send_to_char( "Use: Channel -flame\n\r", ch );
	return;
    }
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_FLAME, "@@e[@@RF@@eL@@RA@@eM@@RE@@e]@@N", "Flame" );
    return;
}

void do_immtalk( CHAR_DATA *ch, char *argument )
{
  char	check[MSL];

  one_argument( argument, check );
  talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk", "immtalk" );  
  return;
}

void do_ooc( CHAR_DATA *ch, char *argument )
{
    if ( argument[0] == '\0' )
    {
	do_channels(ch,"ooc");
	return;
    }
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_OOC, "@@d[@@lO@@BO@@lC@@d]@@N", "ooc" );
    return;
}
void do_politics( CHAR_DATA *ch, char *argument )
{
    smash_swear(argument);
    talk_channel( ch, argument, CHANNEL_POLITICS, "@@d[@@eP@@RO@@eL@@d]@@N", "politics" );
    return;
}

void do_say( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *ppl;

    if ( IS_SET(ch->act, PLR_SILENCE) )
    {
	sprintf( buf, "You can't speak.\n\r" );
	send_to_char( buf, ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Say what?\n\r", ch );
	return;
    }

    sprintf( buf, "You say '%s$T%s'", 
             color_string( ch, "say" ), color_string( ch, "normal" ) );
    act( buf, ch, NULL, argument, TO_CHAR );
    for ( ppl = map_ch[ch->x][ch->y][ch->z]; ppl != NULL; ppl = ppl->next_in_room )
    {
	if ( ppl == ch )
		continue;
	if ( ppl->z != ch->z )
		continue;
       sprintf( buf, "$n says '%s$t%s'",
                color_string( ppl, "say" ), color_string( ppl, "normal" ) ); 

       act( buf, ch, argument, ppl, TO_VICT );
    }

    return;
}

void do_ignore( CHAR_DATA *ch, char *argument )
{  
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    char *arg[3];
    int i;

    if (  argument[0] == '\0' )
    {
        send_to_char( "\n@@ySyntax@@g: ignore <victim>\n\n\r", ch );
        send_to_char( "Current people to be ignored:\n\r ", ch );
        for( i=0 ; i<3 ; i++ )
        {
            if( ch->pcdata->ignore_list[i] != NULL )
            {
                sprintf(buf, "  %d) @@R%s@@g\n\r",i+1,ch->pcdata->ignore_list[i]);
                send_to_char( buf, ch );
            }
            else
            {
                sprintf( buf, "  %d) @@Rnobody@@g\n\r", i+1 );
                send_to_char( buf, ch );
            }
        }
        return;
    }
   
   
    if ( !str_cmp( argument, "self" ) )
	{
	    send_to_char( "Why would you want to do that?\n\r", ch);
	    return;
	}    
    

    if ( ( victim = get_char_world( ch, argument ) ) == NULL )
    {
            send_to_char( "They aren't here.\n\r", ch );
            return;
      }    
    
    if  ( IS_IMMORTAL( victim ) ) 
    {
        send_to_char( "You cannot ignore immortals!\n\r", ch );
        return;
    }
/*    
    if (  argument[0] == '\0' )
    {
        send_to_char( "\n@@ySyntax@@g: ignore <victim>\n\n\r", ch );
        send_to_char( "Current people to be ignored:\n\r ", ch );
        for( i=0 ; i<3 ; i++ )
        {
            if( ch->pcdata->ignore_list[i] != NULL )
            {
                sprintf(buf, "  %d) @@R%s@@g\n\r",i+1,ch->pcdata->ignore_list[i]);
                send_to_char( buf, ch );
            }
            else
            {
		sprintf( buf, "  %d) @@Rnobody@@g\n\r", i+1 );
                send_to_char( buf, ch );
            }
        }
        return;
    }
*/
/*    else */   /* it has an argument */
/*    {    */
        for( i=0 ; i<3 ; i++ )
        {
	    if( ch->pcdata->ignore_list[i] == NULL )
	    {
		ch->pcdata->ignore_list[i] = str_dup("nobody");
	    }
            arg[i] = str_dup( ch->pcdata->ignore_list[i] );
        }

        if ( !str_cmp(victim->name,arg[0]) ||
             !str_cmp(victim->name,arg[1]) ||
             !str_cmp(victim->name,arg[2]) )
        {  /* if already on the list, remove them */
	    i=0;
	    while( str_cmp(victim->name,arg[i]) ){ i++; }
	    while( i < 2 )
	    {
                free_string( ch->pcdata->ignore_list[i] );
                ch->pcdata->ignore_list[i] = str_dup( arg[i+1] );
		i++;
	    }
          free_string( ch->pcdata->ignore_list[2] );
          ch->pcdata->ignore_list[2] = str_dup( "nobody" );
        }
        else /* if not on list already */
        {
            if( !( !str_cmp(arg[0],"nobody") || !str_cmp(arg[1],"nobody") ||
                   !str_cmp(arg[2],"nobody") ) )
            {
                send_to_char( "Too many names, remove one first.\n\r", ch );
                for ( i = 0; i <3; i++ )
                  free_string( arg[i] );
                return;
            }
            for( i=0 ; i<3 ; i++ )
            {
                if( !str_cmp(arg[i],"nobody") )
                {
                    free_string( ch->pcdata->ignore_list[i] );
                    ch->pcdata->ignore_list[i] = str_dup( victim->name );
                    break;
                }
            }
        }
          send_to_char( "\nCurrent person to be ignored:\n\r", ch );
          for( i=0 ; i<3 ; i++ )
          {
            sprintf( buf, "  %d) @@R%s@@g\n\r",i+1,ch->pcdata->ignore_list[i]);
            send_to_char( buf, ch );
          }
          for ( i = 0; i <3; i++ )
            free_string( arg[i] );
 
        return;
/*    }  */
}

void do_tell( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    if (  IS_SET( ch->pcdata->pflags, PFLAG_AFK )  )
    {
       REMOVE_BIT( ch->pcdata->pflags, PFLAG_AFK );
       act( "You are no longer AFK.", ch, NULL, NULL, TO_CHAR );
    }

    if ( IS_SET(ch->act, PLR_SILENCE) )
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Tell whom what?\n\r", ch );
	return;
    }

    /* See if character is playing and visible to ch... if victim is
     * an immortal they are told that a player is trying to talk to them.
     * -- Stephen
     */

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( !victim->desc && !victim->fake )
    {
        act("Sorry, but $N is currently link dead.", ch, NULL, victim, TO_CHAR );
        return;
    }

    if (  IS_SET( victim->pcdata->pflags, PFLAG_AFK )  )
    {
       act( "$N is currently away from keyboard.", ch, NULL, victim, TO_CHAR );
       return;
    }
    if ( IS_SET(ch->pcdata->pflags,PFLAG_RAD_SIL) && !IS_IMMORTAL(victim) )
    {
	send_to_char( "You are keeping radio silence!\n\r", ch );
	return;
    }
    if (( IS_SET(victim->pcdata->pflags, PFLAG_RAD_SIL) && !IS_IMMORTAL(ch)) )
    {
	send_to_char( "The target is keeping radio silence.\n\r", ch );
	return;
    }

    if ( 
         ( !str_cmp(victim->pcdata->ignore_list[0], ch->name) ||
             !str_cmp(victim->pcdata->ignore_list[1], ch->name) ||
             !str_cmp(victim->pcdata->ignore_list[2], ch->name) )   )
    {
        sprintf( buf, "%s @@Ris ignoring you!!@@g\n\r", victim->name );
        send_to_char( buf, ch );
        return;
    }

    sprintf( buf, "You tell $N '%s$t%s'.", color_string( ch, "tell" ),
             color_string( ch, "normal" ) );
    act( buf, ch, argument, victim, TO_CHAR );
    
    if ( victim->desc )
    {
    	sprintf( buf, "%s%s$n%s tells you '%s$t%s'.", (victim->desc->mxp) ? "\e[1z" : "", MXPTAG(victim->desc,"player $n"), MXPTAG(victim->desc,"/player"), color_string( victim, "tell" ), color_string( victim, "normal" ) );

    	act( buf, ch, argument, victim, TO_VICT );
	free_string(victim->last_tell);
	sprintf( buf, "%s: %s", can_see(victim,ch)?ch->name:"Someone", argument );
	victim->last_tell=str_dup(buf);
	if ( my_get_minutes(victim,TRUE)<5 )
	{
		send_to_char( "\n\rTo talk back, use the Reply command (Reply Yes    - Will send the message 'yes' to that person).\n\r", victim );
	}
    }
    victim->reply       = ch;
    if ( victim->fake )
    {
	sprintf( buf, "@@W[@@g%s@@W] Received a Tell from [@@g%s@@W]: @@g%s", victim->name, ch->name, argument );
	monitor_chan(victim,buf,MONITOR_FAKE);
    }
    if ( ch->fake )
    {
	sprintf( buf, "@@W[@@g%s@@W] Sent a Tellto [@@g%s@@W]: @@g%s", ch->name, victim->name, argument );
	monitor_chan(ch,buf,MONITOR_FAKE);
    }

    return;
}



void do_reply( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *victim;
    char buf[MSL];

    if ( argument[0] == '\0' )
    {
	send_to_char( "Reply what?\n\r", ch );
	return;
    }
    if ( ( victim = ch->reply ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }
//    sprintf( buf, "%s %s", victim->name, argument );
//    do_tell(ch,buf);
//    return;

    if ( !victim->desc )
    {
	send_to_char( "They are link-dead.\n\r", ch );
	return;
    }

    if ( IS_SET(ch->pcdata->pflags,PFLAG_RAD_SIL) && !IS_IMMORTAL(victim) )
    {
	send_to_char( "You are keeping radio silence!\n\r", ch );
	return;
    }
    if ( IS_SET(victim->pcdata->pflags, PFLAG_RAD_SIL) && !IS_IMMORTAL(ch) )
    {
	send_to_char( "The target is keeping radio silence.\n\r", ch );
	return;
    }

    sprintf( buf, "You tell $N '%s$t%s'.", color_string( ch, "tell" ),
    color_string( ch, "normal" ) );
    act( buf, ch, argument, victim, TO_CHAR );
    sprintf( buf, "$n tells you '%s$t%s'.", color_string( victim, "tell" ),
    color_string( victim, "normal" ) );
    act( buf, ch, argument, victim, TO_VICT );
    victim->reply       = ch;
                                                                  
    free_string(victim->last_tell);
    sprintf( buf, "%s: %s", can_see(victim,ch)?ch->name:"Someone", argument );
    victim->last_tell=str_dup(buf);

    if ( victim->fake )
    {
	sprintf( buf, "@@W[@@g%s@@W] Received a Tell from [@@g%s@@W]: @@g%s", victim->name, ch->name, argument );
	monitor_chan(victim,buf,MONITOR_FAKE);
    }
    if ( ch->fake )
    {
	sprintf( buf, "@@W[@@g%s@@W] Sent a Tellto [@@g%s@@W]: @@g%s", ch->name, victim->name, argument );
	monitor_chan(ch,buf,MONITOR_FAKE);
    }


    return;
}



void do_emote( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;
    buf[0] = '\0';

    if ( IS_SET(ch->act, PLR_NO_EMOTE) )
    {
	send_to_char( "You can't show your emotions.\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Emote what?\n\r", ch );
	return;
    }

    for ( plast = argument; *plast != '\0'; plast++ )
	;

    strcpy( buf, argument );
    if ( isalpha(plast[-1]) )
	safe_strcat( MSL, buf, "." );

    act( "$n $T", ch, NULL, buf, TO_ROOM );
    act( "$n $T", ch, NULL, buf, TO_CHAR );

    return;
}

void do_qui( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
    return;
}



void do_quit( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    DESCRIPTOR_DATA *other_logins;
    DESCRIPTOR_DATA *other_logins_next;
    BUILDING_DATA *bld;
    CHAR_DATA *wch;
    char buf[MSL];
    int p = 0;
    bool ban = FALSE;

    if ( ch == NULL )
	return;
    if ( ch->pcdata->queue )
	return;

    if ( atoi(argument) == current_time )
	ban = TRUE;

    if ( ch->z == Z_AIR )
    {
	send_to_char("Get out of the air first.\r\n", ch);
	return;
    }

    if ( !ban )
    {
	int x,y,xx,yy;
	for ( xx=ch->x-1;xx<ch->x+1;xx++ )
	for ( yy=ch->y-1;yy<ch->y+1;yy++ )
	{
		x=xx;y=yy;real_coords(&x,&y);
		if ((bld = map_bld[x][y][ch->z]) == NULL) continue;
		if ( !bld->active ) mreturn("You can't log off next to offline buildings.\n\r", ch );
		
	}
    	if ( ch->fighttimer > 0 )
    	{
		sprintf( buf, "No way, you're fighting! Wait another %d seconds.\n\r", ch->fighttimer / 8 );
		send_to_char( buf, ch);
		return;
	    }
	    if ( ch->in_building && ch->in_building->owner != ch )
	    {
		send_to_char( "You can't quit inside enemy buildings.\n\r", ch );
		return;
	    }
	    for ( wch = first_char; wch != NULL; wch = wch->next )
	    {
		p++;
		if ( ( bld = get_char_building(wch)) != NULL )
		{
			if ( bld->owner == ch && wch != ch && ch->fighttimer >= 0 )
			{
				send_to_char( "Somebody is in one of your buildings!\n\r", ch );
				return;
			}
		}
	    }
	    for ( bld = ch->first_building;bld;bld = bld->next_owned )
	    {
		if ( bld->value[8] != 0 )
		{
			send_to_char( "You can't quit now, one of your buildings is in the process of being hacked!", ch );
			return;
		}
	    }
	    if(ch->z == Z_PAINTBALL)
	    {
		send_to_char( "You can't quit inside of paintball!\r\n", ch);
		return;
	    }
    }

    send_to_char( quote_table[number_range(1,total_quotes)-1], ch );

    act( "$n takes cover, and returns to the real world.", ch, NULL, NULL, TO_ROOM );
    sprintf( log_buf, "%s has left " mudnamenocolor "!", ch->name );
    monitor_chan( ch, log_buf, MONITOR_CONNECT );
    if ( !IS_IMMORTAL(ch) && (!ch->in_building || ch->in_building->type != BUILDING_CLUB) && ch->desc )
	    info( log_buf, 1 );
    log_string( log_buf );
    if ( paintball(ch) )
	do_paintball(ch,"");

    p--;
    if ( p != web_data.num_players )
    {
        char plr[4];
        sprintf(plr,"%d", p );
        update_web_data(WEB_DATA_NUM_PLAYERS,plr);
    }

    /*
     * After extract_char the ch is no longer valid!
     */
    d = ch->desc;

    for ( other_logins = first_desc; other_logins != NULL; other_logins = other_logins_next )
    {
      other_logins_next = other_logins->next;
 
	if (  (other_logins != d )
	   && ( other_logins->character != NULL )
           && ( other_logins->connected != CON_RECONNECTING )
           && ( !str_cmp( other_logins->character->name, ch->name ) ) )
        {
          if ( other_logins->connected == CON_GET_OLD_PASSWORD )
          {
            char logbuf[MSL];
            sprintf( logbuf, "CHEATER!!! Possible attempt to utilize eq dup bug, %s", other_logins->character->name );
        
            log_string( logbuf );
          }
          close_socket( other_logins );
        }
    }

    {
        OBJ_DATA *obj;
        OBJ_DATA *obj_next;
    
	VEHICLE_DATA *vhc;
	VEHICLE_DATA *vhc_next;


        for ( obj = first_obj;obj;obj = obj_next )
        {
                obj_next = obj->next;
                if ( !str_cmp(obj->owner,ch->name) || (obj->in_building && !str_cmp(obj->in_building->owned,ch->name)))
			if ( obj->in_building == NULL || !WAREHOUSE(obj->in_building) )
				if ( obj->carried_by == NULL && obj->item_type != ITEM_FLAG && obj->item_type != ITEM_BIOTUNNEL )
		                        extract_obj(obj);
        }
	for ( vhc = first_vehicle;vhc;vhc = vhc_next )
	{
		vhc_next = vhc->next;
		if ( vhc->in_building && ((vhc->in_building->type != BUILDING_GARAGE && vhc->in_building->type != BUILDING_SHIPYARD && 
vhc->in_building->type != BUILDING_AIRFIELD && vhc->in_building->type != BUILDING_SPACEYARD )))
		{
			if ( !vhc->in_vehicle && !vhc->driving )
				extract_vehicle(vhc,FALSE);
		}
	}

    }

    save_char_obj( ch );
    ch->is_quitting = TRUE;
    ch->is_free = FALSE;
    if ( d && d->out_compress )
	compressEnd(d,d->compressing);
    if ( d )
    d->mxp = FALSE;

    extract_char( ch, TRUE );
    if ( d != NULL )
	close_socket( d );

    return;
}

void do_save( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    
    save_char_obj( ch );
    sprintf( buf, "Saving %s.\n\r", ch->name );
    send_to_char( buf, ch );
    return;
}



void do_follow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Follow whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( ch->fighttimer > 0 || victim->fighttimer > 0 )
    {
	send_to_char( "Not in the middle of a fight!\n\r", ch );
	return;
    }
    if ( IS_SET(victim->config,CONFIG_NOFOLLOW) )
    {
	send_to_char( "They can't be followed.\n\r", ch );
	return;
    }
    if ( victim == ch )
    {
	if ( ch->leader == NULL )
	{
	    send_to_char( "You already follow yourself.\n\r", ch );
	    return;
	}
	stop_follower( ch );
	return;
    }
    
    if ( ch->leader != NULL )
	stop_follower( ch );

    add_follower( ch, victim );
    return;
}



void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
  
    if ( ch->leader != NULL )
    {
	bug( "Add_follower: non-null leader.", 0 );
	return;
    }
    ch->leader        = master;

    if ( can_see( master, ch ) )
	act( "$n starts following you.", ch, NULL, master, TO_VICT );

    act( "You start following $N.",  ch, NULL, master, TO_CHAR );
   return;
}



void stop_follower( CHAR_DATA *ch )
{

    if ( ch->leader == NULL )
    {
	bug( "Stop_follower: null leader.", 0 );
	return;
    }

    if ( can_see( ch->leader, ch ) )
	act( "$n stops following you.",
	    ch, NULL, ch->leader, TO_VICT );
    act( "You stop following $N.",
	ch, NULL, ch->leader, TO_CHAR );
    ch->leader = NULL;
    return;
}



void die_follower( CHAR_DATA *ch )
{
    CHAR_DATA *fch;

    if ( ch->leader != NULL )
	stop_follower( ch );

    for ( fch = first_char; fch != NULL; fch = fch->next )
    {
	if ( fch->leader == ch )
	    stop_follower( fch );
    }

    return;
}


void do_pemote( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;
    buf[0] = '\0';
    if ( IS_SET(ch->act, PLR_NO_EMOTE) )
    {
	send_to_char( "You can't pemote.\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Pemote what?\n\r", ch );
	return;
    }

    for ( plast = argument; *plast != '\0'; plast++ )
	;

    strcpy( buf, argument );
    if ( isalpha(plast[-1]) )
	safe_strcat( MSL, buf, "." );

    act( "$n's $T", ch, NULL, buf, TO_ROOM );
    act( "$n's $T", ch, NULL, buf, TO_CHAR );

    return;
}

void do_whisper( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    if ( IS_SET(ch->act, PLR_SILENCE) )
    {
	send_to_char( "Your whispering skills seem rusty today.\n\r", ch );
	return;
    }

    
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Whisper what to whom?\n\r", ch );
	return;
    }


    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    act( "You whisper to $N '$t'.", ch, argument, victim, TO_CHAR );
    act( "$n whispers to you '$t'.", ch, argument, victim, TO_VICT );
    act( "$n whispers something secret to $N.", ch, NULL, victim, TO_NOTVICT );
    
    return;
}


void do_ask( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    if ( IS_SET(ch->act, PLR_SILENCE) )
    {
	send_to_char( "You seem to have problems speaking!\n\r", ch );
	return;
    }

    
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Ask whom what?\n\r", ch );
	return;
    }


    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( ch->in_room != victim->in_room )
    {
       send_to_char( "They aren't here.\n\r", ch );
       return;
    }
    
    act( "You ask $N '$t'.", ch, argument, victim, TO_CHAR );
    act( "$n asks you '$t'.", ch, argument, victim, TO_VICT );
    act( "$n asks $N a question.", ch, NULL, victim, TO_NOTVICT );
    
    return;
}

void send_to_loc( char *message, int x, int y, int z )
{
   CHAR_DATA *vch;

   for ( vch = map_ch[x][y][z]; vch != NULL; vch = vch->next_in_room )
      {
	 if ( !vch->desc || vch->desc->connected != CON_PLAYING )
		continue;
         send_to_char( message, vch );
         send_to_char( "\n\r",  vch );
      }
   return; 
}

void do_beep( CHAR_DATA *ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   
   one_argument( argument, arg1 );

   if ( arg1[0] =='\0' )
   {
      send_to_char( "Usage: BEEP <victim>\n\r", ch );
      return;
   }
   
   if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "Couldn't find the victim.\n\r", ch );
      return;
   }

   if ( ch == victim )
   {
      send_to_char( "Beep yourself?  Sure, ok... beep! beep! beep!\n\r", ch );
      return;
   }
   
   if ( IS_SET( victim->deaf, CHANNEL_BEEP ) )
   {
      send_to_char( "Your victim is ignoring beeps.  Sorry!\n\r", ch );
      return;
   }
   
   act( "You beep $N...",         ch, NULL, victim, TO_CHAR );
   act( "\a$n is beeping you...", ch, NULL, victim, TO_VICT );
   
   return;
}

void do_history( CHAR_DATA *ch, char *argument )
{
	if ( IS_SET(ch->pcdata->pflags,PLR_ASS) )
		return;

	send_to_char( history10, ch );
	send_to_char( history9, ch );
	send_to_char( history8, ch );
	send_to_char( history7, ch );
	send_to_char( history6, ch );
	send_to_char( history5, ch );
	send_to_char( history4, ch );
	send_to_char( history3, ch );
	send_to_char( history2, ch );
	send_to_char( history1, ch );
	send_to_char( "\n\r\n\rLast Tell: \n\r", ch );
	send_to_char(ch->last_tell,ch);
	if ( ch->pcdata->alliance > -1 )
	{
		send_to_char( "\n\r\n\rLast Alliance Message: \n\r", ch );
		send_to_char(alliance_table[ch->pcdata->alliance].history,ch);
	}
	send_to_char( "\n\r", ch );
	return;
}

void do_radiosilence(CHAR_DATA *ch, char *argument)
{
	if ( IS_SET(ch->pcdata->pflags,PFLAG_RAD_SIL) )
	{
		REMOVE_BIT(ch->pcdata->pflags,PFLAG_RAD_SIL);
		send_to_char( "You no longer keep radio silence.\n\r", ch );
	}
	else
	{
		SET_BIT(ch->pcdata->pflags,PFLAG_RAD_SIL);
		send_to_char( "You now keep radio silence.\n\r", ch );
	}
	return;
}