#AREA Wilderness~ Q 20 K None~ N 24 V 1 32766 X 0 O amnon~ R amnon mannaroth slayer ~ W amnon mannaroth slayer ~ #HELPS -1 GREETING0~ @@d................................................................................... @@d................................................................................... @@d................................................................................... @@d................................................................................... @@d............@@r###@@d.....@@r######@@d...@@r######@@d.....@@r###@@d....@@r##@@d.....@@r##@@d.@@r##@@d.......@@r########@@d......... @@d...........@@r##@@d.@@r##@@d...@@r##@@d....@@r##@@d.@@r##@@d....@@r##@@d...@@r##@@d.@@r##@@d...@@r##@@d.....@@r##@@d.@@r##@@d..........@@r##@@d............ @@d..........@@r##@@d...@@r##@@d..@@r##@@d.......@@r##@@d........@@r##@@d...@@r##@@d..@@r##@@d.....@@r##@@d.@@r##@@d..........@@r##@@d............ @@d.........@@r##@@d.....@@r##@@d..@@r######@@d...@@r######@@d..@@r##@@d.....@@r##@@d.@@r##@@d.....@@r##@@d.@@r##@@d..........@@r##@@d............ @@d.........@@r#########@@d.......@@r##@@d.......@@r##@@d.@@r#########@@d.@@r##@@d.....@@r##@@d.@@r##@@d..........@@r##@@d............ @@d.........@@r##@@d.....@@r##@@d.@@r##@@d....@@r##@@d.@@r##@@d....@@r##@@d.@@r##@@d.....@@r##@@d.@@r##@@d.....@@r##@@d.@@r##@@d..........@@r##@@d............ @@d.........@@r##@@d.....@@r##@@d..@@r######@@d...@@r######@@d..@@r##@@d.....@@r##@@d..@@r#######@@d..@@r########@@d....@@r##@@d............ @@d................................................................................... @@d..................................................@@yCREDITS@@d.......................... @@d..........@@r#######@@d........@@r#####@@d......@@aDIKU@@d....................@@aAck!Mud@@d................ @@d.........@@r##@@d.....@@r##@@d......@@r##@@d...@@r##@@d.....@@cKatja Nyboe@@d.............@@cStimpy@@d................. @@d................@@r##@@d.....@@r##@@d.....@@r##@@d....@@cTom Madsen@@d..............@@cThalen@@d................. @@d..........@@r#######@@d......@@r##@@d.....@@r##@@d....@@cMichael Seifert@@d.........@@cZenithar@@d............... @@d................@@r##@@d.....@@r##@@d.....@@r##@@d....@@cSebastian Hammer@@d........@@cSpectrum@@d............... @@d.........@@r##@@d.....@@r##@@d.@@r###@@d..@@r##@@d...@@r##@@d.....@@cHans Henrik Staerfeldt@@d..@@cAltrag@@d................. @@d..........@@r#######@@d..@@r###@@d...@@r#####@@d..............................@@cRamias@@d................. @@d....................................@@aPA1, 2 and 3.0@@d..........@@cUniverse@@d............... @@d....................................@@cAmnon Kruvi@@d.................................... @@d....................................@@cassault_htw@yahoo.com@@d.......................... @@d................................................................................... @@aEnter your name, Rookie:@@d........................................................... ~ 0 Shortrules~ @@W---------------------------------------------------------------------------- |@@e Rules @@W| |@@g @@W| |@@g There are only a few simple rules: @@W| |@@a 1) You ruin the game atmosphere, you're out of here. @@W| | | |@@c Intensive swearing, picking on people, and anything else I see fit. @@W| | | |@@a 2) Cheating @@W| |@@g @@W| |@@c This includes multiplaying, having one of your chars affect the other in @@W| |@@c ANY way, helping friends get free ranks/blueprints by letting them @@W| |@@c destroy your buildings, building around someone's base and make it @@W| |@@c invincible while you're offline... And anything else I didn't specify. @@W| | | |@@a 3) Attacking Newbies @@W| | | |@@c If you attack a newbie (Someone marked @@yNEWBIE@@c on the who list, or is @@W| |@@c obviously a defenseless, inexperienced player), without a damn good @@W| |@@c reason, you're gone. Remember, cyan-colored buildings belong to newbies! @@W| | | |@@a 4) Alts @@e(MUST READ) @@W| | | |@@c Due to abuse, alts are no longer allowed. Meaning you are allowed to @@W| |@@c have @@eONE@@c Character. You may @@ePDELETE@@c and recreate under the @@eSAME@@c name if @@W| |@@c you wish to restart, but you can not have 2 characters. @@W| |@@y PDELETE does NOT erase your character file - Only resets it. @@W| | | ----------------------------------------------------------------------------@@N ~ 0 Who~ @@W---------------------------------------------------------------------------- |@@e Who @@W| | | |@@g Displays the list of all connected players. @@W| @@W---------------------------------------------------------------------------- ~ 0 Exit~ @@W---------------------------------------------------------------------------- |@@e Exit @@W| | | |@@g This command is used to Exit the vehicle you are currently in. @@W| | | @@W| @@aSee Also: @@yEject, Destroy @@W| @@W---------------------------------------------------------------------------- ~ 0 cloneflag~ @@W---------------------------------------------------------------------------- |@@e Cloneflag @@W| |@@g @@W| |@@g @@aSyntax: @@cCloneflag <ally> @@W| |@@g @@W| |@@g Sets your Flag to be the same as a specified member of your alliance. @@W| @@W| |@@N @@W| @@aSee Also: @@yAlliance @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 0 proficiencies proficiency profs~ @@W---------------------------------------------------------------------------- |@@e Proficiencies @@W| |@@g @@W| |@@g @@aSyntax:@@c Proficiencies @@W| |@@g @@cProficiencies add <prof> @@W| |@@g @@cProficiencies abilities @@W| |@@g @@W| |@@g If not given an argument, the command displays your current skills and @@W| |@@g profiencies. @@W| |@@g @@W| |@@g The @@cADD@@g function adds one prof. point you have to a certain proficiency. @@W| |@@g @@W| |@@g The @@cABILITIES@@g function displays special abilities you may gain from your @@W| |@@g proficiencies. @@W| |@@g @@W| |@@g ------------------------------------------------------------------------ @@W| |@@g @@W| |@@e Proficiency Points@@g are gained by simply playing the game. The more you @@W| |@@g play, the more you gain, to a max of 10. Each proficiency adds a bonus @@W| |@@g to a certain general aspect of the game, these are: @@W| |@@g @@W| |@@a Economics:@@c Regain a certain amount of money after buying items @@W| |@@a Building:@@c Buildings cost less, start at higher levels @@W| |@@a Combat:@@c Pierce through enemy armor, better usage of your own armor @@W| |@@g @@W| |@@g In addition, having a certain amount prof. points in each type can give @@W| |@@g you special abilities. Type PROF ABILITIES to list them and their @@W| |@@g costs. @@W| |@@g @@W| @@W|@@g ------------------------------------------------------------------------ @@W| |@@g @@W| |@@aSee Also:@@y Skills @@W| ----------------------------------------------------------------------------@@N ~ 0 quit~ @@W---------------------------------------------------------------------------- |@@e Quit @@W| |@@g @@W| |@@g Disconnects you from the game. @@W| |@@g @@W| |@@y It is important that you use this command to leave the game. If you do @@W| |@@y not do so, the result will be that your character will remain online @@W| |@@y for another 30 minutes without you playing it! @@W| ----------------------------------------------------------------------------@@N ~ 0 save~ @@W---------------------------------------------------------------------------- |@@e Save @@W| |@@g @@W| |@@g Forces the game to save your character. @@W| |@@g @@W| |@@g Note that the game already saves your character automatically, so using @@W| |@@g this command is not necessary. @@W| ----------------------------------------------------------------------------@@N ~ 0 tell reply talk~ @@W---------------------------------------------------------------------------- |@@e Communication @@W| |@@g @@W| |@@g @@aSyntax:@@c Tell <player> <message> @@W| |@@g @@cReply <message> @@W| |@@g @@W| |@@g The @@cTELL@@g command sends a message to the specified player, no matter @@W| |@@g where they are. @@W| |@@g @@W| |@@g The @@cREPLY@@g command sends a message to the last player who sent you one. @@W| |@@g Again, no matter where they are. @@W| | | |@@aSee Also:@@y Channels, Say @@W| ----------------------------------------------------------------------------@@N ~ 0 channels code chat gossip ooc flame politics music~ @@W---------------------------------------------------------------------------- |@@e Global Channels @@W| |@@g @@W| |@@g @@aSyntax: @@c<channel name> <message> @@W| |@@g @@W| |@@g The available channels are: @@W| |@@g @@W| |@@g @@cOOC@@g - Normal, out-of-character chat @@W| |@@g @@cGossip@@g - In-character talk @@W| |@@g @@cNewbie@@g - Newbie talk @@W| |@@g @@cGame@@g - Games, missions, and the number guessing game! @@W| |@@g @@cMusic@@g - Your favorite tunes... in text! @@W| |@@g @@cCode@@g - Talking about Mud coding @@W| |@@g @@cPolitics@@g - Politics talk... try not to overuse it... @@W| | | |@@aSee Also:@@y Tell, Say @@W| ----------------------------------------------------------------------------@@N ~ 0 say osay~ @@W---------------------------------------------------------------------------- |@@e Say @@W| |@@g @@W| |@@g @@aSyntax: @@csay <message> @@W| |@@g @@W| |@@g Speak out a message. Only people in the same room as you are can see you @@W| |@@g say it. @@W| | | |@@aSee Also:@@y Tell, Channels @@W| ----------------------------------------------------------------------------@@N ~ 0 aliases~ @@W---------------------------------------------------------------------------- |@@e Alias @@W| |@@g @@W| |@@g @@aSyntax:@@c Alias <number> <alias name> <alias command> @@W| |@@g @@cAlias <number> remove @@W| |@@g @@W| |@@g @@aExample: @@cAlias 1 ga get all @@W| |@@g @@c Whenever you type GA, it will be interpreted as "Get all" @@W| |@@g @@W| |@@g @@aExample: @@cAlias 1 remove @@W| |@@g @@c Erases your GA alias from before @@W| |@@g @@W| ----------------------------------------------------------------------------@@N ~ 0 auto configuration~ @@W---------------------------------------------------------------------------- |@@e Configuration @@W| |@@g @@W| |@@g @@aSyntax:@@c config @@W| |@@g @@cconfig <option> @@W| |@@g @@W| |@@g Typing @@cconfig@@g with no argument will display a list of configuration @@W| |@@g options (The ones displayed in capital letters are the ones currently @@W| |@@g turned on). @@W| |@@g @@W| |@@g Providing an option after the command will toggle it on or off. @@W| |@@g @@W| |@@g @@W| ----------------------------------------------------------------------------@@N ~ 0 colors colist~ @@W---------------------------------------------------------------------------- |@@e Colors @@W| |@@g @@W| |@@g @@aSyntax:@@c Color @@W| |@@g @@cColist @@W| |@@g @@W| |@@g The @@cCOLOR@@g command turns colors on or off. @@W| |@@g @@W| |@@g The @@cCOLIST@@g command displays all colors and their colorcodes. To use a @@W| |@@g color, simply type @@@@ followed by a colorcode. @@@@r for example. @@W| ----------------------------------------------------------------------------@@N ~ 0 combine~ @@W---------------------------------------------------------------------------- |@@e Combine @@W| |@@g @@W| |@@g Toggles the Combined object view on or off. @@W| |@@g @@W| |@@g When Combined view is on, you will see objects like this: @@W| |@@y (3) Glock 17 @@W| |@@g @@W| |@@g Instead of this: @@W| |@@y Glock 17 @@W| |@@y Glock 17 @@W| |@@y Glock 17 @@W| ----------------------------------------------------------------------------@@N ~ 0 compress~ @@W---------------------------------------------------------------------------- |@@e Compress @@W| |@@g @@W| |@@g Toggles MCCP Compression on or off. @@W| |@@g @@W| |@@g Note that your client must support the MCCP protocol to use this @@W| |@@g feature! @@W| | | |@@aSee Also:@@y Spammed out, Mccp @@W| ----------------------------------------------------------------------------@@N ~ 0 Protocols 'Mud protocols' MXP MCCP MSP~ @@W---------------------------------------------------------------------------- |@@e Mud Protocols @@W| |@@g @@W| |@@g This Mud has support for the following Mud protocols. Note that your @@W| |@@g client must support them in order for you to benifit from it: @@W| |@@g @@W| |@@c MXP@@g - MUD Expension Protocol - Right now, if you use an MXP-supporting @@W| |@@g client such as Zmud or Mushclient, you can place your mouse pointer @@W| |@@g over a building on the map, and you will get information about it. You @@W| |@@g can also click on it for easy connecting (For laptops). Also, you can @@W| |@@g click on exit names (while in a building) to go there. @@W| |@@g @@W| |@@c MSP@@g - MUD Sound Protocol - Enable it with "config sound", and play the @@W| |@@g game... There are explosions, firing, empty clips... @@W| |@@g @@W| |@@c MCCP@@g - Enables automatically when you log on, if your client supports @@W| |@@g it, it will compress the data sent from the mud to your computer, @@W| |@@g greatly reducing lag and disconnections... It is HIGHLY RECOMMENDED @@W| |@@g that you get a client that supports it! @@W| | | |@@aSee Also:@@y Spammed Out @@W| ----------------------------------------------------------------------------@@N ~ 0 'spammed out' spammed~ @@W---------------------------------------------------------------------------- |@@e Spammed Out @@W| |@@g @@W| |@@g So... You're getting spammed out when speedwalking? @@W| |@@g @@W| |@@g This game sends a very large amount of data to your client. Sometimes, @@W| |@@g this causes your client to disconnect from the MUD. There are a few ways @@W| |@@g of dealing with the problem: @@W| |@@g @@W| |@@g @@W| |@@a Decreasing Map Size: @@W| |@@a 1)@@c Use the Map command to decrease the map size (Map 12. Default is 16) @@W| |@@a 2)@@c Use the Config +SMALLMAP option to force the map to show 2 symbols @@W| |@@c per square instead of 4. @@W| |@@g @@W| |@@a The other, much better, way: @@W| |@@a MCCP@@c stands for Mud Client Compression Protocol. Basically, it works @@W| |@@c like Winzip for MUD data, and compresses the data by over 90%, meaning @@W| |@@c the game's lag is reduced by about that much. Some clients, such as Zmud @@W| |@@c or Mushclient, already have MCCP support (check your score, upper-right @@W| |@@c corner), and for those who don't, there's a program called MCClient, @@W| |@@c which is a small side-program you run in the background and connect to @@W| |@@c (instead of connecting directly to the game), and it gives you the @@W| |@@c benifits of having MCCP. @@W| | | |@@aSee Also:@@y MCCP, MCClient @@W| ----------------------------------------------------------------------------@@N ~ 0 mcclient~ @@W---------------------------------------------------------------------------- |@@e Using MCClient @@W| |@@g @@W| |@@g 1)@@W Download the program from the website @@W| |@@a http://assault.slayn.net/mcclient.zip @@W| |@@g 2)@@W Unzip all the files to a directory @@W| |@@g 3)@@W Run the executable file @@W| |@@g 4)@@W Set your client to connect to: @@W| |@@c Host:@@a localhost @@W| |@@c Port:@@a 3203 @@W| |@@g 5)@@W Connect to the game, and enjoy the reduced lag and no disconnections @@W| |@@g @@W| |@@e If this doesn't work: @@W| |@@g 1)@@W Make sure your firewall isn't blocking MCClient @@W| |@@g 2)@@W Make sure port 3003 isn't already being used. If it is: @@W| |@@c a)@@a Edit the mcclient .cfg file @@W| |@@c b)@@a change the first 3003 to some other port @@W| |@@c c)@@a connect to localhost, on the NEW port @@W| |@@g 3)@@W If it still doesn't work, ask me :P @@W| | | |@@aSee Also:@@y MCCP, Spammed Out @@W| ----------------------------------------------------------------------------@@N ~ 0 read write edit delete board 'main board'~ @@W---------------------------------------------------------------------------- |@@e Message Boards @@W| |@@g @@W| |@@g Message boards, like the one hanging at your Headquarters, are used to @@W| |@@g post messages (Both personal and global). Anyone can post and read @@W| |@@g messages by using the following commands: @@W| |@@g @@W| |@@c look board @@W- Lists all the messages on the board @@W| |@@g @@W| |@@c read <message #> @@W- Read a certain message @@W| |@@g @@W| |@@c write <title> @@W- Writes a new message @@W| |@@g @@W| |@@c write to: <player> @@W- Writes a message only <player> can read @@W| |@@g @@W| |@@c edit <message #> @@W- Edits one of your existing posts @@W| |@@g @@W| |@@c delete <message #> @@W- Deletes one of your existing posts @@W| ----------------------------------------------------------------------------@@N ~ 0 email~ @@W---------------------------------------------------------------------------- |@@e Email @@W| |@@g @@W| |@@a Syntax:@@c email set <your email address> @@W| |@@g @@W| |@@g Sets your email address to the specified value. Other players cannot see @@W| |@@g your email unless turn on the @@cPUBMAIL@@g configuration option. @@W| | | |@@aSee Also:@@y Config @@W| ----------------------------------------------------------------------------@@N ~ 0 ignore~ @@W---------------------------------------------------------------------------- |@@e Ignore @@W| |@@g @@W| |@@a Syntax:@@c ignore <player> @@W| |@@g @@W| |@@g Causes you to not see any tells or global messages sent by the player. @@W| |@@g The ignore list is cleared every time you log out, so if someone is @@W| |@@g really bothering you, tell a staff member. @@W| ----------------------------------------------------------------------------@@N ~ 0 look map see~ @@W---------------------------------------------------------------------------- |@@e Viewing the Map @@W| |@@g @@W| |@@a Syntax:@@c look @@W| |@@c look <player/object/vehicle> @@W| |@@c map @@W| |@@c map legend @@W| |@@g @@W| |@@g The @@cLOOK@@g command shows you your current location. If you are outside, @@W| |@@g you will see the map, otherwise you will see the building you are in. @@W| |@@g @@W| |@@g You are able to provide a certain player, object or vehicle to look at - @@W| |@@g this will display more information on the selected target. Note that @@W| |@@g you must be in the same room to look at something. @@W| |@@g @@W| |@@g The @@cMAP@@g command shows you the map even if you are inside a building. @@W| |@@g @@W| |@@g Type @@cMAP LEGEND@@g to see what each symbol on the map means, as well as @@W| |@@g some extra terrain information such as: @@W| |@@g @@W| |@@a Run Difference: @@cThe higher it is, the more time it takes to run over @@W| |@@c this terrain type in combat. @@W| |@@a Fuel Consumption:@@c The higher it is, the more fuel driving a vehicle over @@W| |@@c this terrain will require. @@W| ----------------------------------------------------------------------------@@N ~ 0 pagelength~ @@W---------------------------------------------------------------------------- |@@e Pagelength @@W| |@@g @@W| |@@a Syntax:@@c Pagelength <new value> @@W| |@@g @@W| |@@g Sets the number of rows that can be displayed on your screen. @@W| ----------------------------------------------------------------------------@@N ~ 0 password~ @@W---------------------------------------------------------------------------- |@@e Password @@W| |@@g @@W| |@@a Syntax:@@c password <old password> <new password> @@W| |@@g @@W| |@@g This command changes your password. @@W| ----------------------------------------------------------------------------@@N ~ 0 prompt~ @@W---------------------------------------------------------------------------- |@@e Prompt @@W| |@@g @@W| |@@a Syntax:@@c prompt @@W| |@@c prompt all @@W| |@@c prompt newbie @@W| |@@c prompt cool @@W| |@@c prompt %* @@W| |@@g @@W| |@@c PROMPT @@gwithout an argument will turn your prompt on or off. @@W| |@@c PROMPT ALL @@gwill give you the standard hit/max> prompt. @@W| |@@c PROMPT COOL @@gwill give you a nice, full-featured prompt. @@W| |@@c PROMPT %*@@g where <%*> are the various variables you may set yourself. @@W| |@@g @@W| |@@W %h @@g: Displays your current hitpoints. @@W| |@@W %H @@g: Displays your maximum hitpoints. @@W| |@@W %c @@g: Carriage-return (New line). @@W| |@@W %C @@g: Displays your coordinates. @@W| |@@W %s @@g: Displays the sector type you're on. @@W| |@@W %E @@g: Displays exits (If you are in a building). @@W| |@@W %v @@g: Displays your vehicle's current hitpoints. @@W| |@@W %V @@g: Displays your vehicle's maximum hitpoints. @@W| |@@W %f @@g: Displays your vehicle's current fuel level. @@W| |@@W %F @@g: Displays your vehicle's maximum fuel level. @@W| |@@W %m @@g: Displays your vehicle's current ammo. @@W| |@@W %M @@g: Displays your vehicle's maximum ammo. @@W| |@@W %T @@g: Displays your fight timer. @@W| |@@W %t @@g: Displays your combat-lag timer (fight timer -60 seconds). @@W| |@@W %Q @@g: Displays quest points. @@W| |@@W %q @@g: Displays minutes passed since death @@W| |@@W %r @@g: Displays your current target. @@W| |@@W %R @@g: Displays your advancement towards your next rank. @@W| |@@W %x @@g: Displays your current experience points. @@W| |@@W %$ @@g: Displays your current cash @@W| |@@W %% @@g: % @@W| |@@g @@W| |@@g You may ask around for the best prompt forms, as other may have found @@W| |@@g one that they like, or experiment on your own and see what works for @@W| |@@g you. Remember, you can put colors in your prompts as well.. to make @@W| |@@g certain things stand out. @@W| ----------------------------------------------------------------------------@@N ~ 0 radiosilence~ @@W---------------------------------------------------------------------------- |@@e Radiosilence @@W| |@@g @@W| |@@g Toggles Radiosilence on or off. While on, you will not receive tells or @@W| |@@g see global channell. @@W| | | |@@aSee Also:@@y Channels @@W| ----------------------------------------------------------------------------@@N ~ 0 sound~ @@W---------------------------------------------------------------------------- |@@e Sound @@W| |@@g @@W| |@@g Toggles your MSP on or off. @@W| |@@g @@W| |@@y Note that your client must have MSP support in order to use this @@W| |@@y feature, and you must download the sound pack from the game's website. @@W| | | |@@aSee Also:@@y MSP @@W| ----------------------------------------------------------------------------@@N ~ 0 title~ @@W---------------------------------------------------------------------------- |@@e Title @@W| |@@g @@W| |@@a Syntax: @@ctitle <new title> @@W| |@@g @@W| |@@g This command changes your title on the @@cWHO@@g list. The title is the @@W| |@@g sentence that appears right after your name. @@W| | | |@@aSee Also:@@y Who @@W| ----------------------------------------------------------------------------@@N ~ 0 bombs arm set fallout plant~ @@W----------------------------------------------------------------------------@@N @@W| @@eBombs@@N @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cset (time) (bomb)@@N @@W|@@N @@W| @@carm (bomb)@@N @@W|@@N @@W| @@cplant (bomb) (direction)@@N @@W|@@N @@W| @@W|@@N @@W| @@eSet @@W- @@gYou must first have a bomb in your invintory to set the timer. @@W|@@N @@W| @@gThe timer will be in seconds and once it reaches 0 it will explode.@@W|@@N @@W| @@W|@@N @@W| @@eArm @@W- @@gOnce the timer is set you can now arm the bomb. This will take @@W|@@N @@W| @@gsome time to do. The higher your Bombs skill the less time it @@W|@@N @@W| @@gwill take to arm. Once it is armed it will auto-maticly drop onto @@W|@@N @@W| @@gthe ground. If you do it correctly you will be rewarded with a @@W|@@N @@W| @@glovely *TICK*ing sound. That's about the time you run away. @@W|@@N @@W| @@W|@@N @@W| @@ePlant @@W- @@gYou may use plant C4 against a closed side of any building. @@W|@@N @@W| @@gThe timer must first be set just like arming and it will drop @@W|@@N @@W| @@gautomaticly. Again you'll hear the lovely *TICK*ing sound. The @@W|@@N @@W| @@gresult of Planting C4 will be to blow open an exit of the side you @@W|@@N @@W| @@gplanted the bomb on, giving entrance into the base. @@W|@@N @@W| @@W|@@N @@W| @@cFallout @@gis radiation from a Nuke or Dirty Bomb. Any person standing @@W|@@N @@W| @@g in a building with @@cfallout@@g will receive damage. @@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yDisarm @@W |@@N @@W----------------------------------------------------------------------------@@N ~ 0 Setexit~ @@W---------------------------------------------------------------------------- |@@e Setexit @@W| |@@g @@W| |@@a Syntax:@@c setexit <direction> @@W| |@@c setexit all @@W| |@@g @@W| |@@g This command sets the default direction of exits in buildings youo make. @@W| |@@g For example, if you type @@cSETEXIT NORTH@@g and build a Headquarters, it @@W| |@@g will have an exit north. If you type @@cSETEXIT EAST@@g, the next building/s @@W| |@@g you make will have an exit east. @@W| |@@g @@W| |@@g You can also use @@cSETEXIT ALL@@g to make all the exits open. @@W| | | |@@aSee Also:@@y Makeexit, Closeexit @@W| ----------------------------------------------------------------------------@@N ~ 0 skills experience~ @@W----------------------------------------------------------------------------@@N @@W| @@W|@@N @@W| @@eSkills@@N @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cskills @@W|@@N @@W| @@W|@@N @@W| @@gSkills are actions or abilities that requires certian time or @@W|@@N @@W| @@gprecison. By typing skills you will see a basic explanation for each one @@W|@@N @@W| @@galong with its current skill % level. The better your skill % the faster @@W|@@N @@W| @@gor more precise said action will become. Some skills will increase with @@W|@@N @@W| @@guseage while other skills may only be increase by training it with @@W|@@N @@W| @@gsome @@cExperiance Points. @@W|@@N @@W| @@g @@W|@@N @@W| @@eExperiance Points @@W- @@gThese are gained by killing players and destroying @@W|@@N @@W| @@genemy buildings. The amount you recive is based upon the rank of the @@W|@@N @@W| @@gplayer or the level of the building. You may also gain @@cExperiance @@gthrough@@W|@@N @@W| @@grewards givin out from games or quests. @@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yTrain @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 1 coords~ @@W----------------------------------------------------------------------------@@N @@W| @@eCoords @@W|@@N @@W|@@N @@W|@@N @@W| @@aSyntax: @@ccoords <num of rooms> <direction> @@W|@@N @@W| |@@N @@W| @@gChecks to see what the coords are of a room <x> rooms away in <dir> @@W|@@N @@W| @@gdirection. @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 1 train~ @@W---------------------------------------------------------------------------- |@@e Train @@W| | | @@W|@@a Syntax: @@ctrain <skill name> @@W| | | |@@g This command spends experience points in order to raise a certain skill. @@W| |@@g @@W| |@@g The cost of the skill is equal to your current skill level X 2. @@W| |@@g @@W| |@@g @@eNote:@@g You can only train skills, not proficiencies. @@W| | | @@W| @@aSee Also: @@ySkills @@W| @@W---------------------------------------------------------------------------- ~ 1 build~ @@W----------------------------------------------------------------------------@@N @@W| @@W|@@N @@W| @@e Building @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cbuild @@W|@@N @@W| @@cbuild report @@W|@@N @@W| @@cbuild report2 @@W|@@N @@W| @@cbuild here @@W|@@N @@W| @@cbuild list @@W|@@N @@W| @@cbuild <building name> @@W|@@N @@W| @@W|@@N @@W| @@yBuild @@gis used to construct a building, or show the ones you can make. @@W|@@N @@W| @@yBuild List @@gshows the complete list of buildings. @@W|@@N @@W| @@yBuild Report @@gdisplays the status of your buildings. @@W|@@N @@W| @@yBuild Report2 @@gmarks A and F for Firewall or Antivirus in a building. @@W|@@N @@W| @@yBuild Here @@gdisplays a list of things you can build in this sector type. @@W|@@N @@W| @@yBuild @@g<building name> @@W |@@N @@W| @@W|@@N @@W| @@gTyping Build with no arguments either shows you a list of buildings you @@W|@@N @@W| @@gcan currently build, or resumes building if you are in an incomplete @@W |@@N @@W| @@gone. @@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yMakeexit, Closeexit, Lablist, Setexit @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 1 exits makeexit closeexit~ @@W----------------------------------------------------------------------------@@N @@W| @@eExits @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cmakeexit <dir> @@W|@@N @@W| @@ccloseexit <dir> @@W|@@N @@W| @@csetexit <dir> @@W|@@N @@W| @@cmake all @@W|@@N @@W| @@W|@@N @@W| @@yMakeexit @@gwill make an exit in the specified direction. It will also @@W|@@N @@W| @@gmake an exit in any adjacent building in that direction. @@W|@@N @@W| @@yCloseexit @@gwill close an exit in the specified direction. It will also @@W|@@N @@W| @@gclose an exit in any adjacent building in that direction. @@W|@@N @@W| @@ySetexit @@gwill set the default exit direction when you originally make @@W|@@N @@W| @@gthe building. @@W|@@N @@W| @@yMake All @@gwill open all exits in all directions including all adjacent @@W|@@N @@W| @@gbuildings. @@W|@@N @@W| @@W|@@N @@W| @@gAlso: You make not make or close an exit during combat, and any building@@W|@@N @@W| @@gthat you build will automaticly make exits to any adjacent buildings. @@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yBuild, Setexit @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 0 infiltrate~ @@W---------------------------------------------------------------------------- |@@e Infiltrate @@W| |@@g @@W| |@@a Syntax:@@c infiltrate <direction> @@W| |@@g @@W| |@@g Using this skill, a player may attempt to infiltrate a building even @@W| |@@g though there is no entrance in that direction. @@W| |@@g @@W| |@@g You will fail the infiltration if you are hit at any time, so make sure @@W| |@@g to disable any defenses prior to infiltrating, or at least trying to @@W| |@@g hide yourself. @@W| |@@g @@W| |@@g If you were successful in infiltrating, you will be placed in a Sneaking @@W| |@@g position just as if you used the Sneaking skill. @@W| |@@g @@W| |@@y Note that you can only infiltrate from outside of a building. Once you @@W| |@@y are inside the base, you will not be able to infiltrate further. @@W| |@@y Therefore, walls are good defense against it. @@W| ----------------------------------------------------------------------------@@N ~ 0 capture conquer 'take over'~ @@W---------------------------------------------------------------------------- |@@e Conquering Buildings @@W| |@@g @@W| |@@a Syntax:@@c conquer @@W| | @@ccapture @@W| |@@g @@W| |@@g Using this skill, a player may attempt to steal an enemy building and @@W| |@@g make it his own. The better the shape the building is in, the more time @@W| |@@g it will take to capture, so make sure to damage it a little before @@W| |@@g trying. @@W| |@@g @@W| |@@g You cannot capture buildings that contradict your lab choice. @@W| ----------------------------------------------------------------------------@@N ~ 0 upgrade customize~ @@W---------------------------------------------------------------------------- |@@e Upgrading Buildings @@W| |@@g @@W| |@@a Syntax:@@c upgrade @@W| |@@g @@W| |@@g This command places you in the Building Customization screen. @@W| |@@g @@W| |@@g While customizing, you will see different properties of the building. @@W| |@@g The ones in @@alight cyan@@g color are ones that can be changed by typing @@W| |@@g their name, while the dark-colored properties can't be modified from @@W| |@@g this menu. @@W| |@@g @@W| |@@g To exit the customization screen, type @@cQuit@@g or a blank line. @@W| ----------------------------------------------------------------------------@@N ~ 0 score~ @@W---------------------------------------------------------------------------- |@@e Score @@W| |@@g @@W| |@@g Displays your detail-sheet, showing your full character information. @@W| | | |@@aSee Also:@@y whois @@W| ----------------------------------------------------------------------------@@N ~ 0 stop~ @@W---------------------------------------------------------------------------- |@@e Stop @@W| |@@g @@W| |@@g Aborts whatever action you are currently performing. @@W| |@@g @@W| |@@y Note that not all actions can be stopped, but most can. @@W| ----------------------------------------------------------------------------@@N ~ 0 classes~ @@W---------------------------------------------------------------------------- @@W|@@e Classes @@W | @@W| | @@W|@@g To get a list of classes currently available in the game, type @@W| @@W|@@g classes. Each is described therein. @@W| | | @@W|@@g You may change class upon dying, whether you choose to @@W | @@W|@@g re-create or not. Not all classes are available upon initial @@W| @@W|@@g creation (or re-creation) as some require a certain amount of @@W| @@W|@@g rank to obtain access to (as is listed in the class creation @@W| @@W|@@g screen). | ---------------------------------------------------------------------------- ~ 1 north south east west up down direction directions move moving walk walking run~ @@W----------------------------------------------------------------------------@@N @@W| @@eMovement @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cNorth @@W|@@N @@W| @@cSouth @@W|@@N @@W| @@cEast @@W|@@N @@W| @@cWest @@W|@@N @@W| @@W|@@N @@W| @@gListed above are the four directions in which you are allowed to use to @@W|@@N @@W| @@gmove around from room to room in this MUD. Typing @@enorth@@g, for example will@@W|@@N @@W| @@gmove you one room north of your current room. @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@crun <#ofrooms> <dir> @@W|@@N @@W| @@W|@@N @@W| @@g Runs a certain amount of rooms in a certain direction. There is a @@W|@@N @@W| @@g delay before each run, depending on the number of rooms you go through.@@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@ySpammed Out @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 1 clean junk discard sacrifice~ @@W----------------------------------------------------------------------------@@N @@W| @@eDiscarding Items @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cclean @@W|@@N @@W| @@W|@@N @@W| @@gTypeing @@eclean@@g will make all objects in the builindg you are in to be @@W|@@N @@W| @@gpurged. As in removed from the game. @@W|@@N @@W| @@W|@@N @@W| @@yNote: @@gBe careful where you type this. You CAN clean your Warehouse. @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cjunk <item> @@W|@@N @@W| @@W|@@N @@W| @@gTypeing @@ejunk@@g will make any specific item to be purged from either @@W|@@N @@W| @@gyour invintory or on the ground in the room you're in. The command @@W|@@N @@W| @@gwill search your invintory first however so be sure you're junking the @@W|@@N @@W| @@gright one. Example is @@rjunk 2.<item>@@g or @@rjunk 3.<item>@@g etc. @@W|@@N @@W| @@W|@@N @@W| @@yNote: @@gYou may NOT use @@rjunk all@@g or @@rjunk all.item@@g for various reasons. @@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yDemolish @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 1 computer computers laptop~ @@W----------------------------------------------------------------------------@@N @@W| @@eComputers @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cComputer Defend @@W|@@N @@W| @@cComputer Repair @@W|@@N @@W| @@cComputer Scan @@W|@@N @@W| @@cComputer Protect @@W|@@N @@W| @@cComputer Connect <x> <y> @@W|@@N @@W| @@cComputer Backdoor <Player> @@W|@@N @@W| @@W|@@N @@W| @@yDefend - @@gAttempts to throw off a connected hacker hacking into the @@W|@@N @@W| @@gbuilding that you are in. @@W|@@N @@W| @@W|@@N @@W| @@yRepair - @@gAttempts to repair an existing virus infecting that building. @@W|@@N @@W| @@W|@@N @@W| @@yScan - @@gScans and repairs spoofing programs in the entire base. Also @@W|@@N @@W| @@gresets the passwords to any hacked buildings inside your base. @@W|@@N @@W| @@W|@@N @@W| @@yProtect - @@gTypeing this while in your HQ will set your mainframe up with @@W|@@N @@W| @@gdummy directories which can confuse and slow down any hacker. @@W|@@N @@W| @@W|@@N @@W| @@yConnect - @@gAttempts to establish a connection with the building at the @@W|@@N @@W| @@g given coordinates. @@W|@@N @@W| @@W|@@N @@W| @@yBackdoor - @@gPlants a backdoor trojan in the target's laptop, if carrying @@W|@@N @@W| @@gone. You can later track the player down in a Hackers Hideout.@@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yVirus, Status, Hacking @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 0 commands~ @@W---------------------------------------------------------------------------- |@@e Commands @@W| |@@g @@W| |@@g This shows you the full list of commands available to you. @@W| ----------------------------------------------------------------------------@@N ~ 0 credits~ @@eDiku @@W-----@@g Original Game Idea, Concept, and Design: Katja Nyboe [Superwoman] (katz@freja.diku.dk) Tom Madsen [Stormbringer] (noop@freja.diku.dk) Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk) Michael Seifert [Papi] (seifert@freja.diku.dk) Sebastian Hammer [Quinn] (quinn@freja.diku.dk) Additional Contributions from: Michael Curran - The player title collection and additional locations. Ragnar Loenn - The bulletin board. Bill Wisner - For being the first to successfully port the game, uncovering several old bugs, uh, inconsistencies, in the process. And to: Mads Haar and Stephan Dahl for addition locations. Developed at: DIKU -- The Department of Computer Science at the University of Copenhagen. @@eMerc @@W------ @@gThis mud is based on Merc 2.2, created by Kahn, Hatchet, and Furey. Merc 2.2 is an upgrade from Merc 2.1, created by Kahn, Hatchet, and Furey. Merc 2.2 is available as Merc_22.tar.gz from ferkel.ucsb.edu (most files;moved to ftp.tcp.com), ftp.math.okstate.edu, marble.bu.edu, zen.uwe.ac.uk E-mail to 'merc-request@kpc.com' to join the merc mailing list. (This address *may* be invalid...) Thanks to... * Diku mud for starting it all. * The Free Software Foundation and DJ Delorie for kick-ass tools. * Copper Mud and Alfa Mud for releasing their code and worlds. * Aod of Generic for ... well, everything. You're a hoopy frood, Aod. * Alander for many ideas and contributions. * John Brothers of Silly for permission to use Silly code and worlds. * Zrin for administering the mailing list. * Abaddon for proofreading our comm.c * Hind, Quin, Vic, Diavolo, Oleg, and others for porting help. * Diavolo, Grodyn, Morgenes, Da Pub, Loki, Talen, Kalgen, Sludge, The Crew of Salems Lot, and others for code and bug fixes. * N'Atas-Ha for MOBPrograms and the pager skeleton and Blackstar for the improvements and ideas to the pager. * Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris for worlds. * Ikee, Chaos, Kraze, Maxx, Thoth, Zolstead, Zavod, VampLestat, Cyric, Kelvin, and Jackal for extensively playtesting MERC 2.2 and providing constructive input. * The players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, Mystic Realms, 4th Realm, Dragon Mud, and Salems Lot for bug reports, ideas, new code, and hours of enjoyment. Share and Enjoy. MERC Industries. @@W---------------------------------------------------------------------------- |@@e Ack!Mud @@W | | | | Ack!Mud 2.0 is Copyright (C)1995/6 Stimpy & Thalen | | Ack!Mud 4.3 is Copyright (C)1998 by Stephen Zepp | | | | Ack!Mud 4.3 by Zenithar, with mucho help from: | | Ramias, Altrag, Spectrum, Flar, and Universe | | | | Ack!Mud is a deriative of Merc Muds, which are deriatives of Diku Muds. | | In order to run this code, you must observe the conditions of use | | of Merc and Diku. | | | | Conditions of use for Ack!Mud are as follows: | | - Must retain copyright messages in all code. | | - Stimpy, Thalen and Zenithar must be credited on greeting screen. | | | | Thanks to: | | Maharet, Requiem and Rupert from the original Ack! for all their help. | | SoE for provding the official site for Ack!Mud | | The guys&gals at Diku and Merc for writing the original code (: | | To contact Zenithar, E-Mail zenithar@ackmud.nuc.net | | | | Visit the Ack!Mud Home page at: | | http://www.ackmud.org | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |@@e PA - Project A Codebase @@W | |@@e PA2 Codebase @@W | |@@e PA3 Codebase @@W | | | | PA is based on the ToT codebase, which is based on the Ack!MUD, Merc, | | and DIKU codebases. | | | | All PA code modifications were created by Amnon Kruvi (Amnon). | | Contact Amnon at @@yassault_htw@yahoo.com@@W | | | ---------------------------------------------------------------------------- @@eSpecial thanks go to: @@W* Fredrik Lannergren * Vrakk * Dragon Abyss and its staff * All of ASSAULT's past and present staff members * And you, for playing. ~ 0 helplist~ @@W---------------------------------------------------------------------------- |@@e Helplist @@W| |@@g @@W| |@@g This command shows the entire list of help files in the game (Long!) @@W| ----------------------------------------------------------------------------@@N ~ 1 virus~ @@W----------------------------------------------------------------------------@@N @@W| @@eViruses @@W|@@N @@W| @@W|@@N @@W| @@gA @@yvirus @@gis a computer program designed for corrupt purposes. Here's @@W|@@N @@W| @@ghow a hacker will infect your base with one and what to do about it. @@W|@@N @@W| @@W|@@N @@W| @@c1) @@gThe hacker will be close to your base and connect to one of your @@W|@@N @@W| @@gbuildings with a laptop computer. If you know what building they are @@W|@@N @@W| @@gtrying to hack you can enter that building and type @@aComputer Defend. @@W|@@N @@W| @@gYou will be informed if you are successful in throwing the hacker off.@@W|@@N @@W| @@W|@@N @@W| @@c2) @@gIf you don't catch the hacker in time and you see one of your build- @@W|@@N @@W| @@gturn purple, that means that building is infected with a virus. You @@W|@@N @@W| @@gmust then enter that building with a laptop and type @@aComputer Repair. @@W|@@N @@W| @@gYou will be informed if you are sucessful in repairing the virus. @@W|@@N @@W| @@W|@@N @@W| @@c3) @@gIf neither of these work and you see the virus spreading throughout @@W|@@N @@W| @@gyour base, the only other things you can do are either; kill the @@W|@@N @@W| @@gplayer who hacked your building and infected you, OR, have a @@eNortons @@W|@@N @@W| @@eAntiVirus Installation @@ghandy and install it in your HQ. Either one @@W|@@N @@W| @@gof these will remove the virus from your base, but not protect it from@@W|@@N @@W| @@gfurther attacks by computers. @@W|@@N @@W| @@W|@@N @@W| @@aSee Also: @@yComputers, Hacking, Status @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 1 status~ @@W---------------------------------------------------------------------------- |@@e Status @@W| |@@g @@W| |@@g @@a Syntax: @@cstatus @@W| |@@g @@cbuild report @@W| |@@g @@W| |@@g @@gThis command retrieves information about the security of your buildings @@W| |@@g (virus info, etc). @@W| | | |@@aSee Also:@@y Virus @@W| ----------------------------------------------------------------------------@@N ~ 1 disarm~ @@W---------------------------------------------------------------------------- |@@e Disarming @@W| |@@g @@W| |@@g @@aSyntax: @@cdisarm <bomb> @@W| |@@g @@W| |@@g While standing over a ticking bomb is rather scary there is a way @@W| |@@g to stop it. Use @@edisarm @@gto try to stop the timer and keep it from @@W| |@@g exploding. @@W| |@@g @@W| |@@g Note however that the sucessfulness of disarming a bomb will be @@W| |@@g determined by your Bombs skill. So even though you try to disarm it, @@W| @@W| | @@W| @@aSee Also: @@yBomb @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 0 highranks~ @@W---------------------------------------------------------------------------- |@@e Highranks @@W| | | |@@g Displays the highest-ranking players in the game. @@W| | | @@W| @@aSee Also: @@yHighscores, rank @@W| @@W---------------------------------------------------------------------------- ~ 0 highscores~ @@W---------------------------------------------------------------------------- |@@e Highscores @@W| | | |@@g Displays the best death-scores in the game. @@W| |@@g @@W| |@@g The death-scores are calculated by the amount of kills you've taken in @@W| |@@g that specific lifetime. If you are tied with someone else, the score @@W| |@@g with the highest building kills is considered better. If they are, too, @@W| |@@g tied, the person who lived the longest in that lifetime will be on top. @@W| | | @@W| @@aSee Also: @@yHighranks, rank @@W| @@W---------------------------------------------------------------------------- ~ 0 highscores~ NEW HELP. DELETE THIS LINE FIRST!~ 0 Info~ @@W---------------------------------------------------------------------------- |@@e Info @@W| | | @@W|@@a Syntax: @@cinfo <x> <y> @@W| | | |@@g This command gives you the details of any building in the coordinates @@W| |@@g you specify. You must be in viewing range of the building to check its @@W| |@@g information. @@W| @@W---------------------------------------------------------------------------- ~ 0 Pubmail~ @@W---------------------------------------------------------------------------- |@@e Pubmail @@W| | | @@W|@@a Syntax: @@cPubmail @@W| @@W|@@c Config pubmail @@W| | | |@@g Sets your Email address to be public or hidden. @@W| | | @@W| @@aSee Also: @@yemail, config @@W| @@W---------------------------------------------------------------------------- ~ 0 Socials~ @@W---------------------------------------------------------------------------- |@@e Socials @@W| | | |@@g This command lists all the Social commands in the game. @@W| @@W---------------------------------------------------------------------------- ~ 0 Time~ @@W---------------------------------------------------------------------------- |@@e Time @@W| | | |@@g Displays the System time, the Game time, and any special mode timers @@W| |@@g (Like double-exp mode) @@W| @@W---------------------------------------------------------------------------- ~ 0 Where~ @@W---------------------------------------------------------------------------- |@@e Where @@W| | | @@W|@@g Displays information about the players around you. In order to get more @@W| @@W|@@g information, such as the player's name, health and weapons, you must be @@W| @@W|@@g carrying a laptop computer. The higher its level, the more info will be @@W| @@W|@@g displayed. @@W| | | ---------------------------------------------------------------------------- ~ 0 AFK~ @@W---------------------------------------------------------------------------- |@@e AFK @@W| | | |@@g Sets your character as Away from Keyboard. @@W| |@@g @@W| |@@g Note that while AFK, you can still be attacked by other players! @@W| @@W---------------------------------------------------------------------------- ~ 0 whois finger~ @@W---------------------------------------------------------------------------- |@@e Whois/Finger @@W| | | @@W|@@a Syntax: @@cwhois <player> @@W| @@W|@@c finger <player> @@W| | | |@@g Displays brief information about a certain player. The WHOIS @@W| |@@g command only shows information about online players, while FINGER can @@W| |@@g tap into offline players as well. @@W| @@W---------------------------------------------------------------------------- ~ 0 Blast~ @@W---------------------------------------------------------------------------- |@@e Blast @@W| | | @@W|@@a Syntax: @@cblast <player> @@W| @@W|@@c blast <x> <y> @@W| | | |@@g For@@c War Cannons@@g, this command targets a certain player and sends a @@W| |@@g bomb at them. @@W| |@@g @@W| |@@g For @@cSuperweapons@@g, like the Nuke launcher, this command blasts a @@W| |@@g certain set of coordinates. @@W| @@W---------------------------------------------------------------------------- ~ 0 Demolish~ @@W---------------------------------------------------------------------------- |@@e Demolish @@W| | | @@W|@@a Syntax: @@cdemolish @@W| @@W|@@c demolish all @@W| | | |@@g This command, with no argument, destroys the building you are in. @@W| |@@g @@W| |@@g If you provide the @@cALL@@g argument, your entire base will be @@W| |@@g destroyed, except for buildings infected by viruses. If you are in a @@W| |@@g lab, only your lab-related buildings will be destroyed. @@W| | | @@W| @@aSee Also: @@yBuild, destroy @@W| @@W---------------------------------------------------------------------------- ~ 0 Destroy~ @@W---------------------------------------------------------------------------- |@@e Destroy @@W| | | @@W|@@a Syntax: @@cdestroy @@W| | | |@@g This command destroys whatever vehicle you are currently in. @@W| | | @@W| @@aSee Also: @@yDemolish @@W| @@W---------------------------------------------------------------------------- ~ 0 Drink~ @@W---------------------------------------------------------------------------- |@@e Drink @@W| | | @@W|@@a Syntax: @@cdrink <potion name> @@W| | | |@@g This command is used to drink an Elixir. @@W| @@W---------------------------------------------------------------------------- ~ 0 Emote Pemote~ @@W---------------------------------------------------------------------------- |@@e Emote @@W| | | @@W|@@a Syntax: @@cemote <action> @@W| @@W|@@c pemote <action> @@W| | | |@@g This command can make you display an action to the entire room. @@W| |@@g @@W| |@@g For example: @@W| |@@g @@cemote punches himself in the nose. @@W| |@@g @@W| |@@g Will show: @@W| |@@g @@cAmnon punches himself in the nose. @@W| |@@g @@W| |@@g The @@cPEMOTE@@g command does the same thing, only looks like: @@W| |@@g @@W| |@@g @@cAmnon's punches himself in the nose. @@W| @@W---------------------------------------------------------------------------- ~ 0 Enter~ @@W---------------------------------------------------------------------------- |@@e Enter @@W| | | @@W|@@a Syntax: @@center <vehicle name> @@W| | | |@@g This command makes you enter a vehicle in the same room. @@W| @@W---------------------------------------------------------------------------- ~ 0 Examine~ @@W---------------------------------------------------------------------------- |@@e Examine @@W| | | @@W|@@a Syntax: @@cexamine <player/object/vehicle name> @@W| | | |@@g This command displays viewable information about a certain target. @@W| | | @@W| @@aSee Also: @@yLook @@W| @@W---------------------------------------------------------------------------- ~ 0 Ammo~ @@W---------------------------------------------------------------------------- |@@e Ammo @@W| | | |@@g Shows you how much ammo your currently-held weapon has. @@W| @@W---------------------------------------------------------------------------- ~ 0 'Explosives Research' exresearch~ @@W---------------------------------------------------------------------------- |@@e Explosives Research @@W| | | @@W|@@a Syntax: @@cexresearch <bomb name> @@W| | | |@@g This skill allows you to upgrade bombs. @@W| |@@g @@W| |@@g If successful, the bombs will become stronger and do more damage. @@W| |@@g If unsuccessful, you may just get a taste of your own medicine. @@W| | | @@W| @@aSee Also: @@ySkills @@W| @@W---------------------------------------------------------------------------- ~ 0 fire shoot weapons guns 'using guns' pistol~ @@W---------------------------------------------------------------------------- |@@e Using Guns @@W| | | @@W|@@a Syntax: @@cfire <north/south/east/west> @@W| @@W|@@c fire @@W| | | |@@g The most basic form of using a hand-held weapon is by firing in @@W| |@@g a certain direction, or at the people around you (if no direction is @@W| |@@g given). @@W| |@@g @@W| |@@g If you type, for example, @@cFire North@@g, you will shoot @@W| |@@g your gun northwards. Then, based on your weapon's range, it may @@W| |@@g or may not hit whatever targets (Buildings, vehicles, players) that @@W| |@@g stand in its path. @@W| |@@g @@W| |@@g The easier, better form of using hand-held weapons is by using @@W| |@@g the @@cTarget@@g skill, afterwhich you only need to type Fire @@W| |@@g to shoot at the targetted victim. @@W| |@@g @@W| |@@g @@eNote: @@gExplosive weapons, like the rocket launcher, @@W| |@@g can punch holes in buildings they hit. Use it to your advantage! @@W| | | @@W| @@aSee Also: @@yTarget, bombs @@W| @@W---------------------------------------------------------------------------- ~ 0 Inventory~ @@W---------------------------------------------------------------------------- |@@e Inventory @@W| | | |@@g This command displays the list of items you are currently carrying. @@W| | | @@W| @@aSee Also: @@yEquipment, get, drop, junk, score @@W| @@W---------------------------------------------------------------------------- ~ 0 stores purchase buying shops~ @@W---------------------------------------------------------------------------- |@@e Buy @@W| | | @@W|@@a Syntax: @@cBuy @@W| @@W|@@c Buy <item name> @@W| | | |@@g This command is used to buy items at buildings such as the armory, and @@W| |@@g other shops. @@W| |@@g @@W| |@@g @@aTip:@@g Try and explore which buildings sell what. It would be @@W| |@@g a shame to find out one day that you have a building that sells some @@W| |@@g useful item, so check them all. @@W| @@W---------------------------------------------------------------------------- ~ 0 Connect~ @@W---------------------------------------------------------------------------- |@@e Connect @@W| | | @@W|@@a Syntax: @@cConnect <object 1> <object 2> @@W| | | |@@g This command attaches two Piece-type items together to form another item @@W| @@W---------------------------------------------------------------------------- ~ 0 Drop~ @@W---------------------------------------------------------------------------- |@@e Drop @@W| | | @@W|@@a Syntax: @@cdrop <item name> @@W| @@W|@@c drop all @@W| @@W|@@c drop 3.<item name> @@W| | | |@@g This command drops an item from your inventory to the ground. You may @@W| |@@g provide an @@cALL@@g argument if you want to clear your inventory @@W| |@@g to whatever location you are in now. @@W| |@@g @@W| |@@g @@aTip:@@g You can drop all items in a certain group by typing @@W| |@@g @@cdrop all.<item name> @@W| | | @@W| @@aSee Also: @@yBuy, inventory, junk @@W| @@W---------------------------------------------------------------------------- ~ 0 Equipment~ @@W---------------------------------------------------------------------------- |@@e Equipment @@W| | | @@W|@@a Syntax: @@cEquipment @@W| @@W|@@c Equipment status @@W| | | |@@g This command displays the list of items you are currently wearing. @@W| |@@g @@W| |@@g The @@cEq STATUS@@g command shows you information about @@W| |@@g your worn objects - like how much they protect you against their main @@W| |@@g damage type, or how much ammo the gun has. @@W| | | @@W| @@aSee Also: @@yWear, inventory, junk @@W| @@W---------------------------------------------------------------------------- ~ 0 get take~ @@W---------------------------------------------------------------------------- |@@e Get @@W| | | @@W|@@a Syntax: @@cGet <item> @@W| @@W|@@c Get all @@W| | | |@@g This command is used to pick up items from the ground. @@W| | | @@W| @@aSee Also: @@yInventory, drop, junk @@W| @@W---------------------------------------------------------------------------- ~ 0 Give~ @@W---------------------------------------------------------------------------- |@@e Give @@W| | | @@W|@@a Syntax: @@cGive <item> <player> @@W| | | |@@g This command gives a certain item to another player. The target player @@W| |@@g must have sufficient room in their inventory to accept the item. @@W| | | @@W| @@aSee Also: @@yInventory, drop, junk, get @@W| @@W---------------------------------------------------------------------------- ~ 0 Wear hold wield remove~ @@W---------------------------------------------------------------------------- |@@e Wearing Items @@W| | | @@W|@@a Syntax: @@cWear <item name> @@W| @@W|@@c Remove <item name> @@W| | | |@@g The @@cWEAR @@gcommand takes an item from your inventory and equips it @@W| |@@g to yourself. @@W| |@@g @@W| |@@g The @@cREMOVE@@g command does the opposite, taking an item you are @@W| |@@g equipped with and returning it to your inventory. @@W| | | @@W| @@aSee Also: @@yInventory, get, drop @@W| @@W---------------------------------------------------------------------------- ~ 0 Identify~ @@W---------------------------------------------------------------------------- |@@e Identify @@W| | | @@W|@@a Syntax: @@cIdentify <item name> @@W| | | |@@g This command is used to find out and display information about the @@W| |@@g specified object in your inventory. @@W| | | @@W| @@aSee Also: @@yInventory @@W| @@W---------------------------------------------------------------------------- ~ 0 Sell~ @@W---------------------------------------------------------------------------- |@@e Sell @@W| | | @@W|@@a Syntax: @@cSell <item name> @@W| | | |@@g This command is used to sell items at a @@cPawn Shop@@g building. @@W| |@@g @@W| |@@g Note that not all items may be sold, especially cheap ones. @@W| | | @@W| @@aSee Also: @@yBuy @@W| @@W---------------------------------------------------------------------------- ~ 0 Alliances accept amem awhere ban createalliance leave setowner clans cabals groups altalk~ @@W---------------------------------------------------------------------------- |@@e Alliance Commands @@W| | | @@W|@@a Syntax: @@cAlliances @@W| @@W|@@c Createalliance <new alliance name> @@W| @@W|@@c Accept <player name> @@W| @@W|@@c Ban <player name> @@W| @@W|@@c Leave @@W| @@W|@@c AMem @@W| @@W|@@c AWhere @@W| @@W|@@c Setowner <new owner name> @@W| @@W|@@c Altalk <message> @@W| | | |@@g @@cALLIANCES@@g - Displays the list of alliances in the game. @@W| |@@g @@cCREATEALLIANCE@@g - Makes a new alliance, with you as the leader. @@W| |@@g Note that you must be at least rank 10 to form a new @@W| |@@g Alliance. @@W| |@@g @@cACCEPT@@g - Accepts a player into your alliance. @@W| |@@g @@cBAN@@g - Removes a player from your alliance. @@W| |@@g @@cLEAVE@@g - Intentionally leave your own alliance. @@W| |@@g @@cAMEM@@g - Displays a list of all your alliance members. @@W| |@@g @@cAWHERE@@g - Displays a list of all connected allies + location. @@W| |@@g @@cSETOWNER@@g - Sets a new owner for the alliance. @@W| |@@g @@cALTALK@@g - Talk to the rest of your online allies. @@W| @@W---------------------------------------------------------------------------- ~ 0 Work~ @@W---------------------------------------------------------------------------- |@@e Work @@W| | | |@@g Some buildings offer the player the opportunity to make some extra cash @@W| |@@g by working for them. This is an excellent way for a player to spend his @@W| |@@g free time. @@W| |@@g @@W| |@@g Note, however, that if you work too much, it can have negative @@W| |@@g consequances, so don't overdo it. @@W| |@@g @@W| |@@g @@eTip:@@g Some of the buildings that allow work are the @@cBank@@g and @@W| |@@g the @@cCyberCafe@@g. @@W| @@W---------------------------------------------------------------------------- ~ 0 'Weapon Installations' winstall~ @@W---------------------------------------------------------------------------- |@@e Weapon Installations @@W| | | @@W|@@a Syntax: @@cwinstall <installation name> @@W| | | |@@g Attaches a weapon installation to the weapon you are currently using. @@W| | | @@W| @@aSee Also: @@yInstall, vinstall @@W| @@W---------------------------------------------------------------------------- ~ 0 VInstall~ @@W---------------------------------------------------------------------------- |@@e VInstall @@W| | | @@W|@@a Syntax: @@cvinstall <installation name> @@W| | | |@@g Attaches a vehicle upgrade to the vehicle you are currently in. @@W| | | @@W| @@aSee Also: @@yInstall, winstall @@W| @@W---------------------------------------------------------------------------- ~ 0 Use~ @@W---------------------------------------------------------------------------- |@@e Use @@W| | | @@W|@@a Syntax: @@cuse <item> @@W| @@W|@@c use @@W| | | |@@g Use this command when you don't know what command to use on an object @@W| |@@g or in a building. It will try to find the most suitable command and use @@W| |@@g it. @@W| @@W---------------------------------------------------------------------------- ~ 0 trace track~ @@W---------------------------------------------------------------------------- |@@e Trace @@W| | | @@W|@@a Syntax: @@ctrace <player> @@W| | | |@@g The command must be used in the Computer Lab's Hackers Hideout building. @@W| |@@g @@W| |@@g It attempts to trace a person's coordinates. In order to do that, the @@W| |@@g target player must be carrying a laptop infected with a trojan horse. @@W| | | @@W| @@aSee Also: @@yComputer @@W| @@W---------------------------------------------------------------------------- ~ 1 doom~ -@@W---------------------------------------------------------------------------- |@@e Doom @@W| |@@g @@W| |@@g Typing this in a Hackport will trigger the buildings ability. @@W| | | |@@aSee Also:@@y Hackport, Hacking @@W| -----------------------------------------------------------------------------@@N ~ 0 Torment~ @@W---------------------------------------------------------------------------- |@@e Torment @@W| | | @@W|@@a Syntax: @@ctorment <player> <action> @@W| | | |@@c <Action>@@g can be one of the following: @@W| |@@g @@W| |@@c Demolish @@W| |@@c Arm @@W| |@@c Fire @@W| |@@c Destroy @@W| |@@c Run x direction (Replace X and Direction like the normal run command) @@W| |@@g @@W| |@@g This command uses a Psychic Tormentor to force a player into @@W| |@@g performing the action you select. @@W| @@W---------------------------------------------------------------------------- ~ 0 Grenades Throw~ @@W---------------------------------------------------------------------------- |@@e Grenades @@W| | | @@W|@@a Syntax: @@cThrow <grenade name> <direction> @@W| @@W|@@c Throw <grenade name> <player> @@W| | | |@@g This command throws a grenade either one room towards the target @@W| |@@g direction, or towards a specific player in a 5-room radius. @@W| |@@g @@W| |@@g If the grenade hits a building, it has a chance of rolling back towards @@W| |@@g the thrower, so be careful. @@W| | | @@W| @@aSee Also: @@yGuns, Bombs @@W| @@W---------------------------------------------------------------------------- ~ 1 fix~ @@W---------------------------------------------------------------------------- |@@e Fix @@W| |@@g @@W| |@@g @@aSyntax: @@cfix @@W| |@@g @@W| |@@g Repairs a damaged building, restoring its hitpoints. The time and @@W| |@@g quality of the repair depend on your proficiencies. It is a @@W| |@@g proficiency-based skill that requiers 2 points in both Building and @@W| |@@g Engineering. @@W| | | |@@aSee Also:@@y Proficiencies, Prof Abilities @@W| ----------------------------------------------------------------------------@@N ~ 0 Teleportation Teleporter~ @@W---------------------------------------------------------------------------- |@@e Teleport @@W| | | @@W|@@a Syntax: @@cTeleport @@W| @@W|@@c Teleport <teleport ID> @@W| @@W|@@c Teleport <object name> @@W| | | |@@g When used in the @@cTeleporter Building@@g: @@W| |@@g This command uses the Teleporter to transport you to another @@W| |@@g teleporter owned by you. In order to use the teleporter, you must first @@W| |@@g @@cbuy@@g battery packs. @@W| |@@g @@W| |@@g When used with a @@cTeleporter Object@@g: @@W| |@@g This command searches for one of your buildings of a specific type @@W| |@@g in a certain range (Equal to the teleporter 'series' number), and warps @@W| |@@g you to it. @@W| @@W---------------------------------------------------------------------------- ~ 1 follow~ @@W---------------------------------------------------------------------------- |@@e Following @@W| |@@g @@W| |@@g @@aSyntax: @@cfollow <player> @@W| |@@g @@cfollow self @@W| |@@g @@W| |@@g Use this command to automaticlly follow a person wherever they go. @@W| |@@g Note you cannot follow someone if you or they have combat lag. To stop @@W| |@@g following someone else. type :follow self. @@W| ----------------------------------------------------------------------------@@N ~ 0 Target~ @@W---------------------------------------------------------------------------- |@@e Target @@W| | | @@W|@@a Syntax: @@ctarget @@W| @@W|@@c target <player> @@W| | | |@@g This skill is used to lock on to a player in order to fire at them. @@W| |@@g @@W| |@@g Typing @@cTarget@@g with no argument shows you the list @@W| |@@g of players within your range, which depends on the weapon you are @@W| |@@g using at the moment. @@W| |@@g @@W| |@@g Providing a player name will attempt to lock on to that player. Once @@W| |@@g you are locked on, just type @@cFire@@g and you will fire at the @@W| |@@g target with an almost perfect chance of hitting. @@W| |@@g @@W| |@@g @@eNote@@g: If your target gets out of range, you will lose it. @@W| | | @@W| @@aSee Also: @@yFire @@W| @@W---------------------------------------------------------------------------- ~ 0 Swap~ @@W---------------------------------------------------------------------------- |@@e Swap @@W| | | |@@g This command switches the weapons you hold in your left and right hands. @@W| |@@g @@W| |@@g For example, if you were holding a pistol in your left hand and a rocket @@W| |@@g launcher in your right, this command will move the Rocket launcher to @@W| |@@g your left hand and the pistol to your right. @@W| | | @@W| @@aSee Also: @@yGuns, Fire @@W| @@W---------------------------------------------------------------------------- ~ 0 Spy~ @@W---------------------------------------------------------------------------- |@@e Spy @@W| | | @@W|@@a Syntax: @@cSpy <player> @@W| @@W|@@c Spy <x> <y> @@W| @@W|@@c Spy @@W| | | |@@g This command uses the Spy Quarters, Spy Satellite or Shockwave buildings @@W| | | @@W| @@aSee Also: @@ySpy quarters, spy satellite, shockwave @@W| @@W---------------------------------------------------------------------------- ~ 1 heal healing~ @@W---------------------------------------------------------------------------- |@@e Healing @@W| |@@g @@W| |@@g @@W| |@@g @@aSyntax: @@cheal @@W| |@@g @@cheal <medpack> @@W| |@@g @@W| |@@g Heal restores lost hitpoints to your character. The medic class has @@W| |@@g the inate ability to type 'heal' and gain health. All other classes @@W| |@@g require that you have a medpack in your inventory. You also slowly heal @@W| |@@g hit points over time without medpacks. @@W| |@@g @@W| ----------------------------------------------------------------------------@@N ~ 0 Sneak~ @@W---------------------------------------------------------------------------- |@@e Sneak @@W| | | @@W|@@a Syntax: @@cSneak <direction> @@W| | | |@@g This command attempts to sneak in a certain direction. If successful, @@W| |@@g once you move, you have a certain @@cinvisibility@@g factor against @@W| |@@g both players and defense buildings (Including internal defenses). @@W| |@@g @@W| |@@g If you move normally after sneaking, you will be visible again. @@W| |@@g @@W| |@@g Type @@cSneak@@g with no argument to stop sneaking without moving. @@W| | | @@W| @@aSee Also: @@yMove, skills @@W| @@W---------------------------------------------------------------------------- ~ 1 install installation~ @@W---------------------------------------------------------------------------- |@@e Install @@W| | | @@W|@@a Syntax: @@cInstall <item name> @@W| | | |@@g This command attaches a special building installation to the building @@W| |@@g you are currently in. @@W| | | @@W| @@aSee Also: @@yWinstall, Vinstall @@W| @@W---------------------------------------------------------------------------- ~ 0 Security~ @@W---------------------------------------------------------------------------- |@@e Security @@W| | | |@@g This command toggles your Security on or off. When turned OFF, none @@W| |@@g of your buildings will fire at people, including internal defenses. @@W| @@W---------------------------------------------------------------------------- ~ 0 Reset~ @@W---------------------------------------------------------------------------- |@@e Reset @@W| | | |@@g This command resets the building's computer password. Use this if your @@W| |@@g base has been hacked, on every building that's been breached, or it @@W| |@@g could be hacked again. @@W| | | @@W| @@aSee Also: @@yComputers, hacking, status @@W| @@W---------------------------------------------------------------------------- ~ 0 Paintball~ @@W---------------------------------------------------------------------------- |@@e Paintball @@W| | | |@@g This command is used to both @@cEnter @@gAND @@cExit@@g the Paintball @@W| |@@g arena. The arena is a minigame, where you can't really gain or lose @@W| |@@g anything, but can still have a good practice in a similar combat @@W| |@@g environment to that of the real game. @@W| |@@g @@W| |@@g @@eNote@@g: You can also use Paintball to return to your base. Just @@W| |@@g enter it, wait around 60 seconds, and when you exit, you're back at your @@W| |@@g HQ. @@W| | | @@W| @@aSee Also: @@yNukem, pit @@W| @@W---------------------------------------------------------------------------- ~ 0 Pit~ @@W---------------------------------------------------------------------------- |@@e Pit @@W| | | |@@g This command is used to both @@cEnter @@gAND @@cExit@@g the Pit. @@W| |@@g @@W| |@@g The Pit is a free-for-all arena where players can kill eachother with no @@W| |@@g regard to anything. Just kill.... that's all... @@W| | | @@W| @@aSee Also: @@yPaintball, Nukem @@W| @@W---------------------------------------------------------------------------- ~ 0 load reload battery clip ammo~ @@W---------------------------------------------------------------------------- |@@e Load @@W| | | @@W|@@a Syntax: @@cload <clip name> @@W| @@W|@@c load @@W| @@W|@@c load <battery name> <laptop name> @@W| | | |@@g This command can be used to do 2 things: @@W| |@@g @@W| |@@g A: Load an ammo clip into the weapon you are currently holding. @@W| |@@g Typing Load without an argument will search for the first clip @@W| |@@g that can be placed in your weapon, and use it. @@W| |@@g @@W| |@@g B: Load a battery into a Laptop. @@W| | | @@W| @@aSee Also: @@yGuns, Computers @@W| @@W---------------------------------------------------------------------------- ~ 0 Armor Repair~ @@W---------------------------------------------------------------------------- |@@e Armor Repair @@W| | | @@W|@@a Syntax: @@crepair <armor name> @@W| | | |@@g This skill attempts to repair an armor item you are carrying. @@W| |@@g @@W| |@@g The more damage an armor piece has, the more likely it is to break @@W| |@@g during combat. @@W| | | @@W| @@aSee Also: @@ySkills @@W| @@W---------------------------------------------------------------------------- ~ 0 Pay~ @@W---------------------------------------------------------------------------- |@@e Pay @@W| | | @@W|@@a Syntax: @@cpay <player> <amount of $> @@W| | | |@@g Gives money to another player in the room. @@W| | | @@W| @@aSee Also: @@yGive @@W| @@W---------------------------------------------------------------------------- ~ 0 NUKEM~ @@W---------------------------------------------------------------------------- |@@e NUKEM @@W| | | @@W|@@a Syntax: @@cNukem @@W| @@W|@@c Start @@W| @@W|@@c Pass <player name> @@W| | | |@@g NUKEM is probably THE minigame to master. It is our version of the @@W| |@@g popular game Hot Potato, only instead of a potato, you use a nuclear @@W| |@@g bomb. Sounds fun? @@W| |@@g @@W| |@@g Here's how to play: @@W| |@@g @@W| |@@a 1)@@c Type @@eNukem@@c to get into the nukem arena @@W| |@@a 2) @@cOnce enough players have joined, type @@eStart @@W| |@@a 3) @@ePass@@c the bomb from player to player until it explodes @@W| |@@a 4) @@cLast player standing wins! @@W| | | @@W| @@aSee Also: @@yPaintball, Pit @@W| @@W---------------------------------------------------------------------------- ~ 0 Mimic~ @@W---------------------------------------------------------------------------- |@@e Mimic @@W| | | @@W|@@a Syntax: @@cMimic <building name> @@W| | | |@@g This command sets a Dummy building to look like anything you want on the @@W| |@@g map. @@W| | | @@W| @@aSee Also: @@yDummy @@W| @@W---------------------------------------------------------------------------- ~ 0 Lift~ @@W---------------------------------------------------------------------------- |@@e Lift @@W| | | |@@g This command is used in an Aircraft - it makes it lift off the ground. @@W| |@@g @@W| |@@g @@eNote@@g: PLEASE, PLEASEPLEASEPLEASE, read @@chelp flight@@g. @@W| | | @@W| @@aSee Also: @@yFlight, Land, Vehicles @@W| @@W---------------------------------------------------------------------------- ~ 0 Land~ @@W---------------------------------------------------------------------------- |@@e Land @@W| | | |@@g This command is used in an Aircraft - it makes you land on an airfield @@W| |@@g or aircraft carrier. @@W| |@@g @@W| |@@g Note that you MUST be above an airfield or aircraft carrier in order to @@W| |@@g land. Their locations will be marked on the air map. @@W| | | @@W| @@aSee Also: @@yFlight, Eject, Lift, Vehicles @@W| @@W---------------------------------------------------------------------------- ~ 0 Eject~ @@W---------------------------------------------------------------------------- |@@e Eject @@W| | | |@@g When you want to get out of your plane, but there is no airfield around, @@W| |@@g you will be forced to Eject in order to... well, not die. You'll lose @@W| |@@g the plane, though. @@W| | | @@W| @@aSee Also: @@yFlight, Land, Lift, Vehicles @@W| @@W---------------------------------------------------------------------------- ~ 0 Flight~ @@W---------------------------------------------------------------------------- |@@e Flight @@W| | | |@@e This is an important helpfile to read before trying to take off. @@W| | @@W| |@@g The step-by-step tutorial on flight: @@W| |@@g @@W| |@@a 1)@@g Buy a plane - Go to an airfield and buy one. @@W| |@@a 2)@@g Enter the Plane @@W| |@@a 3)@@g Type @@cLift@@g in order to lift to the sky. @@W| |@@a 4)@@g Move in the direction you want to fly in @@W| |@@a *)@@g The plane will now keep moving in the selected direction until @@W| |@@g you pick a new one. @@W| |@@a 5)@@g Type @@cFire@@g to drop a bomb if your plane has one. @@W| |@@a 6)@@g Return to your airfield or aircraft carrier @@W| |@@a *)@@g Once above the airfield, type @@cLand@@g @@W| |@@a 7)@@g Exit the plane @@W| | @@W| |@@e If you can't find an airfield: @@W| |@@a *)@@g Type @@cEject@@g to ditch the plane and walk away. @@W| | | @@W| @@aSee Also: @@yLand, Lift, Vehicles @@W| @@W---------------------------------------------------------------------------- ~ 0 Vehicles~ @@W---------------------------------------------------------------------------- |@@e Vehicles @@W| | | |@@g Vehicles are bought in Garages, Airfields and Shipyards, each selling @@W| |@@g different types of vehicles. @@W| |@@g @@W| |@@a Ground Vehicles @@W| | --------------- @@W| |@@g These are used mainly as a 'shield' to go through the enemy's turrets @@W| |@@g and blast a hole in the defenses which you can enter the base from. @@W| |@@g @@W| | Strong Against:@@g Turrets, players @@W| | Weak Against:@@g Explosive, Fire and Psychic Damage @@W| |@@g @@W| |@@a Air Vehicles @@W| | ------------ @@W| |@@g These are used to bombard a few, tactical targets at a time. Since @@W| |@@g the ammo count is low, you can only attack a few buildings every @@W| |@@g round, but the bombs are usually very strong. @@W| |@@g @@W| |@@g Planes have 50% evasion from any turret attacking them, except @@W| |@@g for laser ones. @@W| |@@g @@W| | Strong Against:@@g Buildings @@W| | Weak Against:@@g Laser damage, Rocket-launcher-carrying enemies @@W| |@@g @@W| |@@a Ships @@W| | ----- @@W| |@@g These are used to attack the enemy from behind. If the defender's @@W| |@@g base is built next to an ocean, you can sneak past his defenses by @@W| |@@g sailing around them, and maybe blowing up some coastal buildngs. @@W| | | @@W| @@aSee Also: @@yEnter, Exit, Flight @@W| @@W---------------------------------------------------------------------------- ~ 0 Install~ NEW HELP. DELETE THIS LINE FIRST!~ 0 Pdelete~ @@W---------------------------------------------------------------------------- |@@e Pdelete @@W| | | @@W|@@a Syntax: @@cpdelete (password) @@W| | | |@@g Resets your character (Doesn't DELETE it, just resets). @@W| |@@g @@W| |@@g As described in @@chelp rules@@g, you must recreate under the same name @@W| |@@g since your pdeleted character still exists. @@W| ----------------------------------------------------------------------------@@N ~ 0 Hacking Spoof Cracker Format Upload~ @@W---------------------------------------------------------------------------- |@@e Hacking @@W| |@@g @@W| |@@g Hacking Commands: @@W| |@@g @@W| |@@g @@aBye @@g - Disconnect from the target mainframe @@W| |@@g @@aCD @@g- Checks one directory to see whether it is a fake @@W| |@@g @@aCrack@@g - Uses a @@yCRACK DISK@@g to crack the password @@W| |@@g @@adir@@g - Displays all directories in the mainframe (Most are fake, 1 is @@W| |@@g real) @@W| |@@g @@aDownload@@g - Effect based on the building: @@W| |@@g @@cHQ: Target's entire building list @@W| |@@g @@cGov. Building: Target's entire alliance member list @@W| |@@g @@aFormat@@g - Uses a @@yFORMAT DISK@@g to reduce building to L1 @@W| |@@g @@aHack@@g - Effect based on the building: @@W| |@@g @@cHQ: Turns Security Off @@W| |@@g @@cDummy: Disables the dummy effect @@W| |@@g @@cBank: Steal $1000 from the account @@W| |@@g @@cGov. Building: Hack your way into the alliance! @@W| |@@g @@aHelp@@g - Lists all commands @@W| |@@g @@aLogon@@g - Logs on to the mainframe. Must provide a password. @@W| |@@g @@aScan@@g - Uses a @@ySCAN DISK@@g to find the 1 real directory @@W| |@@g @@aSpoof@@g - Uses a @@ySPOOF DISK@@g to hide the building from "build report" @@W| |@@g @@aUpload@@g - Followed by a virus disk version and directory. Uploads the @@W| |@@g virus. @@W| |@@g @@W| |@@g A more detailed hacking guide can be found on the website at @@W| |@@g http://assault.game-host.org @@W| | | |@@aSee Also:@@y Computer @@W| ----------------------------------------------------------------------------@@N ~ 0 newbie guide start 'get started' 'getting started' newun~ @@W---------------------------------------------------------------------------- |@@e ASSAULT: Newbie Guide @@W| | | |@@g Ever found yourself saying: "So I'm here. Now what?" @@W| |@@g If you have, you came to the right place! Here are some Steps to help @@W| |@@g you get started on your way to ultimate victory... the very first ones. @@W| |@@g @@W| |@@a Step A - For Really New Players @@W| |@@g You are placed in some weird zone, with a weird map. You can move @@W| |@@g around the map using the directional commands: @@eN@@g (North), @@eS@@g (South), @@W| |@@g W@@e @@g(West) and @@eE@@g (East), or by using the @@eRUN@@g command (Run 30 east, @@W| |@@g for example). You can type @@eLOOK@@g to see the map again (Or just L for @@W| |@@g short. Capital letters don't matter). @@W| |@@g @@W| |@@g The symbols on the map are each explained to you in the Mini-legend @@W| |@@g below it. If you want to see the full list of symbols and terrain types, @@W| |@@g type @@eMAP LEGEND@@g. @@W| |@@g @@W| @@W| @@aSee Also: @@ynewbie2 @@W| @@W---------------------------------------------------------------------------- ~ 0 newbie2~ @@W---------------------------------------------------------------------------- |@@e ASSAULT: Newbie Guide @@W| | | |@@a Step B - Finding a Decent Spot @@W| |@@g So you see a map. Now it's time to make some use out of it. In theory, @@W| |@@g any spot can be used to build a defendable base, but in "reality" some @@W| |@@g are better than others. Consider the following terrain advantages and @@W| |@@g disadvantages: @@W| |@@g @@W| |@@G Forests:@@g You won't find many, but you can build Lumberyards on them @@W| |@@g for more money. However, not many defense types can be built on it. @@W| |@@g Also, players gain a Sneaking bonus while in forests. @@W| |@@g @@W| |@@b Mountains:@@g They're easy to find, and can have Mines built on them. @@W| |@@g Again, they lack defensive buildings. However, a person trying to run @@W| |@@g around a mountain while attacking you will find himself running very, @@W| |@@g very slowly. @@W| |@@g @@W| |@@l Lakes:@@g Un-passable by tanks, but you can't build anything on them. @@W| |@@g @@W| |@@B Oceans:@@g Un-passable by anything but boats or planes, can be used as @@W| |@@g a border to block incoming attacks. Do try and defend these, though, @@W| |@@g since players will have boats. @@W| |@@g @@W| |@@a Ice:@@g Very hard to stand on it, you will always slip and continue moving. @@W| |@@g @@W| |@@g @@W| |@@g So if you find any of these terrains near you, consider their ups and @@W| |@@g downs. If you don't, you could always search. @@W| |@@g @@W| @@W| @@aSee Also: @@ynewbie3 @@W| @@W---------------------------------------------------------------------------- ~ 0 newbie3~ @@W---------------------------------------------------------------------------- |@@e ASSAULT: Newbie Guide @@W| | | |@@a Step C - Bringin' up da House @@W| |@@g So you picked a location. Good. Now lets do something with it! @@W| |@@g Type @@eBUILD@@g. You'll notice that, unless you already built something, @@W| |@@g the only thing on your list will be your @@cHeadquarters@@g - So might as @@W| |@@g well build that. @@W| |@@g @@W| |@@g Once you've built your HQ, new buildings will be unlocked to you @@W| |@@g (Type BUILD to see). You should start out by building as many @@W| |@@g shops as you can to get your money flowing (If you have @@W| |@@g mountains/forests, build the respective money buildings there, too). @@W| |@@g Note that everything you build must be attached to one of your @@W| |@@g other buildings. If a building ever gets disconnected from your HQ, @@W| |@@g it will start working at a much, much slower rate. @@W| |@@g @@W| |@@g Once you've built your shops, some new buildings will be unlocked. @@W| |@@g Check the help files for the ones that interest you, and make them. @@W| |@@g You don't have to have every building type in the game. @@W| | | @@W| @@aSee Also: @@ynewbie4 @@W| @@W---------------------------------------------------------------------------- ~ 0 newbie4~ @@W---------------------------------------------------------------------------- |@@e ASSAULT: Newbie Guide @@W| | | |@@a Step D - Fortification! @@W| |@@g You should bulk up your base by building all the core buildings you @@W| |@@g want. Now you want to start making defenses that cover your entire @@W| |@@g base. Those are split into two main parts: Walls and Turrets. @@W| |@@g @@W| |@@g The turret's function is very obvious - Fire at incoming enemies. @@W| |@@g Each and every turret can be customized using the @@eUPGRADE @@W| |@@g command, so try it out. @@W| |@@g @@W| |@@g The Walls serve a different function. If you build a wall, your base @@W| |@@g becomes harder to infiltrate. If the player tries entering using the @@W| |@@e INFILTRATE@@g command, it will take twice as long to climb the wall. @@W| |@@g If he does manage to get inside, your turrets can still fire at the @@W| |@@g enemy while on the wall. So those might be a good idea to have. @@W| |@@g @@W| |@@g Remember to keep the buildings linked, or else they won't work if @@W| |@@g the attacker blows that one link up! @@W| | | @@W| @@aSee Also: @@ynewbie5 @@W| @@W---------------------------------------------------------------------------- ~ 0 newbie5~ @@W---------------------------------------------------------------------------- |@@e ASSAULT: Newbie Guide @@W| | | |@@a Step E - Stocking Up @@W| |@@g If you don't have them already, build an Armory, Armorer and @@W| |@@g Explosives Supplier. These sell items important for combat when @@W| |@@g you use the @@eBUY@@g command. If you bought some and regret it, you @@W| |@@g can sell them at the @@cPAWN SHOP@@g. If you have no room in your @@W| |@@g inventory and want to store them, put them in a @@cWAREHOUSE@@g. @@W| |@@g @@W| |@@g Check different buildings to see what they sell, some may sell @@W| |@@g useful items. @@W| |@@g @@W| |@@g Don't waste all your money on items, however. Upgrade @@W| |@@g buildings to get more out of them. @@W| |@@g @@W| @@W| @@aSee Also: @@ynewbie6 @@W| @@W---------------------------------------------------------------------------- ~ 0 newbie6~ @@W---------------------------------------------------------------------------- |@@e ASSAULT: Newbie Guide @@W| | | |@@a Step F - Money!!! @@W| |@@g The world here revolves around $$$, Cash, Dinero, Shekels, @@W| |@@g Greens, Dollars, bling gling, or whatever you call it. There are @@W| |@@g several ways of making extra cash: @@W| |@@g @@W| |@@a *) Investing in a Bank@@g - Depositing money in a bank using the @@W| |@@g UPGRADE menu can get you a certain % of the money you @@W| |@@g invested every 30 minutes. Raising the bank's level will get you @@W| |@@g more interest rate, and putting more money in it will eventually @@W| |@@g give out more money. Be careful that nobody destroys these @@W| |@@g buildings if you have money in them! @@W| |@@g @@W| |@@a *) Work @@g- Some buildings, like the bank again, allow you to @@W| |@@g work for extra cash. Just go inside and type @@eWORK@@g (The @@W| |@@g ones that allow you to usually say so in their help file), and @@W| |@@g you'll start earning the doe! Note, however, that working too @@W| |@@g much in a row will result in you being careless, and you may @@W| |@@g even lose your well-earned money! So take a break every @@W| |@@g now and then. @@W| |@@g @@W| |@@g @@W| |@@W That's pretty much it, actually. Nothing more I can tell you @@W| |@@W aboud building your base, you'll have to find out more on @@W| |@@W your own, or with the help of other players. @@W| | | @@W---------------------------------------------------------------------------- ~ 0 'Security Kits' kits securitykits~ @@W---------------------------------------------------------------------------- |@@e Security Kits @@W| | | @@W|@@a Syntax: @@cInstall <kit name> @@W| | | |@@g Security kits are building installations that, once installed, fire at @@W| |@@g enemies who stand inside the building. @@W| |@@g @@W| |@@g Buildings start out with no internal security, but once you install @@W| |@@g one of these kits, they will damage enemies (Based on the kit's @@W| |@@g level). @@W| | | @@W| @@aSee Also: @@yInstall, Security Center @@W| @@W---------------------------------------------------------------------------- ~ 0 Quests~ @@W---------------------------------------------------------------------------- |@@e Quests @@W| | | @@W|@@a Syntax: @@cQuest @@W| | | |@@g This command displays the list of bounties on players or their @@W| |@@g buildings. Destroying one of the buildings/players on the quest @@W| |@@g list will earn you the reward noted on it. @@W| | | @@W| @@aSee Also: @@yQuest Objects @@W| @@W---------------------------------------------------------------------------- ~ 0 'Quest Objects' questobjects~ @@W---------------------------------------------------------------------------- |@@e Quest Objects @@W| | | |@@g Here is the listing of the current quest rewards: @@W| |@@g @@W| |@@g @@aWeapon Installations (Use with @@eWINSTALL@@a): @@W| |@@g @@W| |@@g White Powder: Increases weapon damage @@W| |@@g Black Powder: Increases weapon range by 1 @@W| |@@g Confusion Upg.: People you hit will start walking in random directions @@W| |@@g Alcohol Upg.: People you hit will lose the ability to drive vehicles @@W| |@@g Black Poison: Blinds people you hit @@W| |@@g XXX Weapon Scope: Decreases Targetting time @@W| |@@g @@W| |@@g @@aOthers: @@W| |@@g @@W| |@@g Skill Upgrades: Increases the specified skill by the specified value @@W| |@@g lvl 10 Security Kit: A building internal security installation @@W| | | @@W| @@aSee Also: @@yQuests, winstall, security kits, skills @@W| @@W---------------------------------------------------------------------------- ~ 0 Monitors security-grid defense-range~ @@W---------------------------------------------------------------------------- |@@e Monitors @@W| | | @@W|@@a Syntax: @@clook monitor @@W| | | |@@g When you look at a monitor, you will see the map. However, the buildngs @@W| |@@g will be color-coded differently, based on the monitor's function: @@W| |@@g @@W| |@@g @@aSecurity-Grid Monitor: @@W| |@@g Displays status on internal security. The higher-level internal security @@W| |@@g installed in the building, the closer the color will be to @@ered@@g. @@W| |@@g @@W| |@@g @@aDefense-Range Monitor: @@W| |@@g Displays status on turret range. The higher the range on a turret, @@W| |@@g the closer its color will be to @@ered@@g. @@W| @@W---------------------------------------------------------------------------- ~ 0 'Building Upgrades' Installations 'Spy uplink' uplink norton firewall antivirus stungun 'stun gun' 'organic core' uranium 'depleted uranium'~ @@W---------------------------------------------------------------------------- |@@e Building Upgrades @@W| | | @@W|@@a Syntax: @@cinstall <item> @@W| | | |@@g Here is a list of some of the more asked-about building upgrades: @@W| |@@g @@W| |@@g Explosive Bullets: Changes a Turret's damage type to Explosive @@W| |@@g Acid Tank: Changes a Turret's damage type to Acid @@W| |@@g Tank of Napalm: Changes a Turret's damage type to Fire @@W| |@@g Laser Cannon: Changes a Turret's damage type to Laser @@W| |@@g 5000V Speakers: Changes a Turret's damage type to Sound @@W| |@@g Psychic Rec.: Changes a Turret's damage type to Psychic @@W| |@@g Acid Defenses: ADDS Weak acid damage to the turret @@W| |@@g Antivirus: Fights viruses if the building gets infected @@W| |@@g Firewall: Fights hackers before they manage to infect @@W| |@@g Dr. Norton: A one-time virus clear for the entire base @@W| |@@g Stun gun: If internal security is installed, it will also stun @@W| |@@g Security Kits: See "help security kits" @@W| |@@g Spy Uplink: All armor becomes better at the armorer @@W| |@@g Organic Core: Buildings heals HP if it drops below 50% @@W| |@@g Dep. Uranium: Increases NUKE LAUNCHER area of effect @@W| | | @@W| @@aSee Also: @@yinstall @@W| @@W---------------------------------------------------------------------------- ~ 0 Ranks levels~ @@W---------------------------------------------------------------------------- |@@e Ranks @@W| | | |@@g Ranks represent a player's skill in the game. It is calculated by the @@W| |@@g following formula: @@W| |@@g @@W| |@@a (Total Kills / 3) + (Total Building Kills / 4) - (Total Deaths / 3) @@W| |@@g @@W| |@@g Meaning for every 3 kills or 4 building kills you @@cGain@@g a rank, and @@W| |@@g for every 3 deaths you @@RLose@@g a rank. @@W| |@@g @@W| |@@g Ranks have absolutely no effect on your strength, other than the @@W| |@@g classes it unlocks to you. @@W| @@W---------------------------------------------------------------------------- ~ 0 'lab list' lablist labs~ @@W---------------------------------------------------------------------------- |@@e Lab List @@W| | | |@@a Bio Lab Tech Lab @@W| |@@c Chemical Factory Jammer @@W| |@@c Medical Center Magnet Tower @@W| |@@c Robot Factory Particle Emitter @@W| |@@c Cloning Facility Laser Workshop @@W| |@@c SCUD Launcher EMP Research @@W| |@@c Warp Scanner @@W| |@@c NUKE Launcher @@W| | | |@@a Defense Lab Psychic Lab @@W| |@@c Shield Generator Projector @@W| |@@c Encryption Pod Psychic Shield @@W| |@@c Armor Factory Psychic Radar @@W| |@@c Minigun Tower Psychic Tormentor @@W| |@@c Missile Defense @@W| | | |@@a Communications Lab Computer Lab @@W| |@@c Spy Quarters HP Offices @@W| |@@c Spy Satellite Web Research @@W| |@@c Shockwave Hackers Hideout @@W| |@@c Wireless Store @@W| |@@c Web Research @@W| |@@c Hackport @@W| | | |@@a Nature Lab @@W| |@@c Solar Panel @@W| |@@c Temple @@W| |@@c Poison Shop @@W| |@@c Volcanic Chamber @@W| | | @@W---------------------------------------------------------------------------- ~ 0 Elixirs potions alchemy~ @@W---------------------------------------------------------------------------- |@@e Elixirs @@W| | | @@W|@@a Syntax: @@cdrink <elixir name> @@W| | | |@@a Elixir are bought at the alchemy shop, here is the list of effects: @@W| |@@g @@W| |@@g Constitution: You will take only 70% of damage inflicted to you @@W| |@@g Brilliance: Certain skills will be performed twice as fast @@W| |@@g Rage: You will inflict 2X the damage, and take 1.5X damage @@W| |@@g Recovery: Nullifies all effects, bad and good, on you @@W| |@@g Regeneration: You will heal much faster. @@W| |@@g Speed: You will run 1.5X as fast. Does not stack up with Sprinter @@W| | | @@W---------------------------------------------------------------------------- ~ 0 Rules~ @@W---------------------------------------------------------------------------- |@@e Rules @@W| | | |@@g The rules are here as guidelines. The words written here are not set in @@W| |@@g stone, meaning that whatever little "loopholes" you may find in them @@W| |@@g will still be considered breaking the rules. @@W| |@@g @@W| |@@g These rules are here to make the game fun for everyone... @@W| |@@g Keep it that way. @@W| |@@g @@W| |@@a 1) Attacking Newbies @@W| |@@g It is simply not allowed. @@W| |@@g @@W| |@@g A newbie is defined as either: @@W| |@@c a)@@g A person with a NEWBIE flag on the Who list @@W| |@@c b)@@g A person with a Cyan-colored base on the map @@W| |@@c c)@@g A person with less than 15 hours and no base-defenses @@W| |@@c d)@@g Anyone who is, otherwise, obviously a newbie @@W| |@@g @@W| |@@g You are allowed to attack a newbie only, and only: @@W| |@@c a)@@g If he attacks you, personally (Not your ally, YOU) @@W| |@@c b)@@g If he purposely tries to enter your base/harm it @@W| |@@g @@W| |@@a 2) Multiplaying, having more than one character @@W| |@@g It is, again, not allowed. @@W| |@@g @@W| |@@g Multiplaying includes having more than one character in general, even if @@W| |@@g they're not connected at the same time. If you, as a person, have more @@W| |@@g than one character, you are breaking the rules and should expect both @@W| |@@g to be deleted. @@W| |@@g @@W| |@@g Note that use of the @@yPDELETE@@g command only resets your character. Unless @@W| |@@g you ask permission from an immortal, you must recreate under the same @@W| |@@g name. @@W| |@@g @@W| |@@a 3) Cheating @@W| |@@g This includes, and is not limited to: @@W| |@@g @@W| |@@c a)@@g Abusing bugs or not reporting them @@W| |@@c b)@@g Cheating with friends - letting them gain free ranks by purposely @@W| |@@g allowing them to blow your stuff up or kill you. @@W| |@@c c)@@g Building next to your friends in such a way where when your base is @@W| |@@g offline, more than one side is even partially blocked. You are @@W| |@@g allowed to have allies build next to you only as long as your base @@W| |@@g has 3 exits unblocked by your friends' bases, completely. You may not @@W| |@@g "mix" your buildings inside eachother's bases either. @@W| |@@c d)@@g Using minigame triggers, like auto-guessing in the guessing game. @@W| |@@g @@W| |@@a 4) Attacking Guidelines @@W| |@@g You ARE allowed to: @@W| |@@g @@W| |@@c a)@@g Team Attack @@W| |@@c b)@@g Wipe/capture a base entirely @@W| |@@c c)@@g Try again when you die @@W| |@@g @@W| |@@g You are NOT allowed to: @@W| |@@g @@W| |@@c a)@@g Attack for hours at a time without giving the person even a chance to @@W| |@@g rebuild. @@W| |@@c b)@@g Wipe someone's base twice in a 6-hour time-frame. @@W| |@@c c)@@g Not let someone rebuild after an attack until he has a somewhat @@W| |@@g defendable base. This includes re-attacking yourself or sending your @@W| |@@g friends/allies against him. If you find a base that was just killed, @@W| |@@g give the owner a chance and leave it alone for a while. @@W| |@@g @@W| |@@a 5) Game Atmosphere @@W| |@@g Most importantly, this is a game. Lets keep it that way. @@W| |@@g @@W| |@@c a)@@g Do not abuse or bypass the swear censor @@W| |@@c b)@@g Do not swear constantly @@W| |@@c c)@@g No offensive language @@W| |@@c d)@@g No racism, nazi-talk or anything of that sort @@W| |@@c e)@@g We're all people, treat us that way. @@W| @@W---------------------------------------------------------------------------- ~ 0 Donate~ @@W---------------------------------------------------------------------------- |@@e Donate @@W| | | @@W|@@a Syntax: @@cdonate <amount> <player> @@W| | | |@@g Sends a certain amount of money directly to the specific player. @@W| |@@g You may only donate to newbies. @@W| @@W---------------------------------------------------------------------------- ~ 0 MOTD~ @@W---------------------------------------------------------------------------- |@@e MOTD @@W| | | |@@y KILLFEST @@gis upon us! Yes, it is. @@W| |@@g @@W| |@@g This saturday, 00:00 - 23:59 US Central time, everything goes, @@W| |@@g and nothing stays. As in, everything's free and nothing saves the @@W| |@@g next day. @@W| |@@g @@W| |@@g Enjoy. @@W| @@W---------------------------------------------------------------------------- ~ 1 darts~ @@W----------------------------------------------------------------------------@@N @@W| @@e Darts @@N @@W|@@N @@W| @@W|@@N @@W| @@aSyntax: @@cdarts begin @@W|@@N @@W| @@cdarts throw (1-100) @@W|@@N @@W| @@W|@@N @@W| @@gThe object of darts is to hit the target # which is radomly choosin. @@W|@@N @@W| @@gYou will be payed cash on just how close you get to that target number. @@W|@@N @@W| @@gYou get three tries to hit a bullseye, your Score tells you just how @@W|@@N @@W| @@ggood or badly you did. The better your score the more cash you will get.@@W|@@N @@W| @@W|@@N @@W----------------------------------------------------------------------------@@N ~ 0 $~ #ROOMS #1 S #2 S #3 S #0 #OBJECTS #1012 grenade explosive~ @@GGr@@re@@Gn@@rad@@Ge@@N~ @@GA @@GGr@@re@@Gn@@rad@@Ge@@G rolls around here.@@N~ 3 0 8388608 0 0 80 0 1 0 0 0 0 0 0 0 0 0 0 2 0 12 93 (null)~ L 1 #1009 drone repair~ a Repair Drone~ A Repair Drone floats around in circles.~ 8 0 8388608 1 10 0 0 0 24 0 0 0 0 0 0 0 0 0 10 0 9 833 (null)~ L 1 #1018 boots acidproof~ @@GS@@ro@@Gm@@re @@yAc@@rid@@Gpr@@yo@@ro@@Gf @@yB@@ro@@Go@@rt@@ys@@N~ @@ra @@Gp@@ra@@Gi@@rr @@Go@@rf @@yA@@rc@@Gi@@rd@@yp@@rr@@Go@@ro@@yf @@rB@@Go@@ro@@yt@@rs@@g await for the taking.@@N~ 9 0 10486272 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 0 -1 19 10 (null)~ L 70 #1008 m4a1 carbine rifle gun~ @@Gan M@@d4A@@G1 ca@@drb@@Gine@@N~ A sleek @@GM@@d4A@@G1 ca@@drb@@Gine@@N waits to be used.~ 5 0 8421408 30 30 36 0 2 3 0 20 3 -1 0 0 0 0 4 2 0 2 126 m4a1.jpg~ L 70 #1001 Desert Eagle gun~ @@Wa @@yD@@ges@@ye@@grt @@bE@@Gag@@bl@@Ge@@N~ @@Wa large @@yD@@ges@@ye@@grt @@bE@@Gag@@bl@@Ge@@W quietly sits.@@N~ 5 0 8421408 7 7 38 0 0 1 0 24 3 0 0 0 0 0 2 1 0 2 73 desert_eagle.jpg~ L 30 #1002 c4 charge bomb large~ @@gC4 @@WCharge@@N~ A large C4 charge was left here.~ 3 0 8388608 0 0 100 0 15 0 0 0 0 0 0 0 0 0 0 4 0 12 133 (null)~ L 10 #1003 Colt Defender gun~ a @@dC@@Wo@@dl@@Wt @@dD@@We@@df@@We@@dn@@Wd@@de@@Wr @@dII@@N~ A @@dC@@Wo@@dl@@Wt @@dD@@We@@df@@We@@dn@@Wd@@de@@Wr @@dII@@N pistol has nobody to defend.~ 5 0 8421408 11 11 2 0 1 0 0 20 3 0 -5 0 0 0 1 1 0 2 60 colt_defender.jpg~ L 30 #1004 mp7 mp-7 pdw gun~ @@ean @@yMP@@e-@@y7 @@ePDW@@N~ @@eAn @@yMP@@e-@@y7 @@ePDW@@N stands upright on the floor.~ 5 0 8421408 20 20 0 0 1 1 0 6 3 -1 15 0 0 0 2 1 0 2 52 mp7pdw.jpg~ L 50 #1005 sten gun~ @@ca st@@aen g@@cun@@N~ @@cA st@@aen g@@cun@@N Mk.V is ready for use.~ 5 0 8421408 32 32 0 0 1 2 0 -10 3 -2 37 0 0 0 3 1 0 0 0 sten.jpg~ L 30 #1006 steyr aug gun~ a @@WSte@@gyr @@WA@@gU@@cG@@N~ The large @@WSte@@gyr @@WA@@gU@@cG@@N packs quite a punch.@@N~ 5 0 8421408 32 32 0 0 1 1 1 18 3 -1 0 0 0 0 2 2 0 2 48 steyraug.jpg~ L 70 #1007 AK-105 gun rifle~ an @@bAK@@d-@@b105@@N~ A shiny new @@bAK@@d-@@b105 @@Nrifle is on its side.~ 5 0 8421408 30 30 15 0 2 2 0 30 3 0 0 0 0 0 -3 2 0 2 100 ak105.jpg~ L 50 #1020 Flame Shield Flame-Resistant resistant~ @@RF@@ei@@Rr@@ee@@R-@@er@@Re@@es@@Ri@@es@@Rt@@ea@@Rn@@et @@RS@@eh@@Ri@@ee@@Rl@@ed@@N~ @@eA @@RF@@el@@Ra@@em@@Re@@e-@@RR@@ee@@Rs@@ei@@Rs@@et@@Ra@@en@@Rt @@eS@@Rh@@ei@@Re@@el@@Rd@@R awaits here.@@N~ 9 0 8421408 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 0 2 19 17 (null)~ L 70 #1010 acid spray sprayer~ @@bA@@yn @@GA@@rci@@Gd @@yS@@bp@@yr@@ba@@yy@@N~ @@bA@@yn @@GA@@rci@@Gd @@yS@@bp@@yr@@ba@@yy@@N~ 5 0 8421408 15 20 4 0 0 0 0 0 0 0 0 0 0 0 0 1 0 10 140 acid.jpg~ L 19 #1014 medpack med pack~ a medpack~ A medpack awaits for the taking.~ 7 0 8388608 25 0 0 0 0 19 0 0 0 0 0 0 0 0 0 1 0 13 150 (null)~ L 10 #1011 G11 rifle gun~ a @@rG11 @@Gas@@rsault @@Gri@@rfle@@N~ A @@rG11 @@Gas@@rsault @@Gri@@rfle@@N is ready to make some bullet holes.~ 5 0 8421408 50 50 39 0 2 2 2 7 1 -2 0 0 0 0 -3 2 0 2 90 g11.jpg~ L 99 #1015 Ferret flamethrower~ @@WA @@yF@@g2@@yA@@g2 @@yFl@@eam@@Reth@@ero@@ywe@@Wr@@N~ @@WA "@@bFe@@crr@@bet@@W" @@yF@@g2@@yA@@g2 @@yFl@@eam@@Reth@@ero@@ywe@@Wr@@N burns away.~ 5 0 8421408 50 50 7 0 0 2 0 0 0 0 50 0 0 0 -3 2 0 2 88 flamethrower.jpg~ L 50 #1039 board~ @@dT@@gh@@We @@dM@@gai@@Wn @@dB@@go@@Wa@@gr@@dd@@N~ @@dT@@gh@@We @@dM@@gai@@Wn @@dB@@go@@Wa@@gr@@dd@@W awaits here with messages and updates.@@N~ 27 0 0 -1 0 0 1039 -1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #1000 Glock 17~ @@ga @@dG@@clo@@bc@@dk @@c17@@N~ @@gA @@dG@@clo@@bc@@dk @@c17@@g lies on the ground.@@N~ 5 0 8421408 17 17 0 0 1 0 0 -4 3 -1 18 0 0 0 1 1 0 2 32 glock17.jpg~ L 15 #1019 Shield~ @@WA @@gPla@@dst@@gic S@@Whie@@gld@@N~ @@WA @@gPla@@dst@@gic S@@Whie@@gld @@dlies here.@@N~ 9 0 8421408 -1 0 3 -1 0 2 0 0 0 0 0 0 0 0 1 1 -1 19 1 (null)~ L 70 #1022 napalm tank liquid~ some Liquid Napalm~ A tank of liquid napalm has a space for attaching to a flamethrower~ 2 0 8388608 7 50 0 0 0 6 0 0 0 0 0 0 0 0 -3 2 0 4 26 ~ L 50 #1023 Fire Resistant Suit~ @@eA @@RFi@@er@@Re-@@eR@@Res@@eis@@Rta@@en@@Rt S@@eu@@Rit@@N~ @@eA @@RFi@@er@@Re-@@eR@@Res@@eis@@Rta@@en@@Rt S@@eu@@Rit@@g hangs here.@@N~ 9 0 8650880 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 10 1 19 19 (null)~ L 70 #1024 Goggles~ @@RS@@mo@@eme @@mG@@Ro@@mg@@egl@@me@@Rs@@N~ @@RS@@mo@@eme@@m G@@Ro@@mg@@egl@@me@@Rs@@N lay dirty here.~ 9 0 41945088 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 2 -1 19 3 (null)~ L 70 #1025 Acidproof Faceguard~ @@rA@@Gn @@rA@@Wc@@ri@@Gd@@rp@@Wr@@ro@@Go@@rf @@WF@@ra@@Gc@@re@@Wg@@ru@@Ga@@rr@@Wd@@N~ @@rA@@Gn @@rA@@Wc@@ri@@Gd@@rp@@Wr@@ro@@Go@@rf @@WF@@ra@@Gc@@re@@Wg@@ru@@Ga@@rr@@Wd@@N~ 9 0 8388626 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 2 1 19 2 (null)~ L 70 #2 Blastproof Suit~ @@WA @@yBl@@east@@Rproo@@ef S@@yui@@Wt@@N~ @@WA @@yBl@@east@@Rproo@@ef S@@yui@@Wt@@g is here for the taking.@@N~ 9 0 8650880 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 0 15 0 0 0 (null)~ L 70 #1 Sticky Weapon Installation~ @@WS@@gt@@di@@gc@@Wk@@gy @@dW@@ge@@da@@gp@@Wo@@gn @@dI@@gn@@Ws@@gt@@da@@gl@@Wl@@ga@@dt@@gi@@Wo@@gn@@N~ @@WS@@gt@@di@@gc@@Wk@@gy @@dW@@ge@@da@@gp@@Wo@@gn @@dI@@gn@@Ws@@gt@@da@@gl@@Wl@@ga@@dt@@gi@@Wo@@gn@@N~ 17 0 8388608 4 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 68 50 ~ L 1 #32693 blueprints blueprint~ Blueprints~ Blueprints~ 4 0 8421376 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 (null)~ L 1 #32698 Teleporter~ A Teleporter~ A Teleporter~ 10 0 8388608 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 (null)~ L 1 #1028 Nuclear Bomb Nuke~ @@WS@@yma@@Wl@@gl @@WN@@yu@@gk@@We@@N~ @@gA @@WS@@yma@@Wl@@gl @@WN@@yuc@@Wl@@ge@@Wa@@yr B@@Wo@@gm@@Wb@@g ticks here.~ 3 0 8388608 0 0 60 1 10 0 0 0 0 0 0 0 0 0 2 30 0 12 7000 (null)~ L 94 #1029 Deadman Switch Bomb~ @@dDeadman@@g-@@dSwitch @@bBomb@@N~ @@dDeadman@@g-@@dSwitch @@bBomb@@N~ 3 0 8650880 0 0 200 0 0 0 0 0 0 0 0 0 0 0 2 10 0 12 2500 (null)~ L 94 #1030 flash grenade~ @@WA @@yFl@@Wa@@ysh @@gGrenade@@N~ @@WA @@yFl@@Wa@@ysh @@gGrenade@@N~ 3 0 8388608 0 0 100 0 1 0 0 0 0 0 0 0 0 0 0 2 0 12 66 (null)~ L 40 #1032 Security System Kit 1~ @@WLvl @@y1@@W Security Kit@@N~ A Level 1 Security System Kit lies here~ 11 0 8388608 -1 -1 0 0 0 1 0 0 0 0 0 0 0 0 0 8 0 66 8 ~ L 1 #1033 Cookie Box~ @@bA @@yC@@Wo@@yo@@bk@@yi@@We @@yB@@bo@@yx@@N~ @@bA @@yC@@Wo@@yo@@bk@@yi@@We @@yB@@bo@@yx@@N~ 2 0 8388608 8 12 0 0 0 33 0 0 0 0 0 0 0 0 1 1 0 0 0 (null)~ L 1 #32694 acid turret upgrade~ An Acid-Turret Blueprint~ An Acid-Turret Blueprint~ 4 128 8388608 3 34 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 6 #1034 RMB-93 RMB93 shotgun gun~ @@dA Pump-action Shotgun@@N~ @@dAn RMB-93 pump-action shotgun@@N is upside-down.~ 5 0 8421408 6 6 19 0 0 1 0 14 3 0 0 0 0 0 2 2 0 2 73 shotgun.jpg~ L 10 #1035 Dark Goggles~ @@dD@@ga@@dr@@Wk @@dG@@go@@dg@@Wg@@dl@@ge@@ds@@N~ @@dA pair of @@dD@@ga@@dr@@Wk @@dG@@go@@dg@@Wg@@dl@@ge@@ds rest here.@@N~ 9 0 41945088 -1 0 15 10 0 -8 7 -5 0 0 0 0 0 0 1 1 1 19 6 (null)~ L 70 #32696 Fire turret upgrade~ A Fire-Turret Upgrade~ A Fire-Turret Upgrade~ 4 0 8388608 3 32 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 6 #1040 Spectra Helmet~ a @@eSpe@@Rct@@era@@l Hel@@Bme@@lt@@N~ A @@eSpe@@Rct@@era@@l Hel@@Bme@@lt@@N has been left on the ground.~ 9 0 8388609 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 1 19 33 (null)~ L 70 #1041 Nightvision Goggles~ @@rNi@@dgh@@rtv@@dis@@rio@@dn G@@rog@@dgl@@res@@N~ @@rNi@@dgh@@rtv@@dis@@rio@@dn G@@rog@@dgl@@res@@N~ 9 0 41945088 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 -1 19 31 (null)~ L 70 #32697 laser tower upgrade~ A Laser-Tower Upgrade~ A Laser-Tower Upgrade~ 4 0 8388608 11 40 9 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 6 #1042 Laser Gun~ @@mA @@RL@@ea@@ps@@me@@Rr G@@eu@@Wn@@N~ @@mA @@RL@@ea@@ps@@me@@Rr G@@eu@@Wn@@N~ 5 0 8421408 999 999 12 0 1 0 0 0 0 0 0 0 0 0 0 2 0 24 100 lasergun.jpg~ L 17 #1043 Laser Machinegun~ @@mA @@RL@@ea@@ps@@me@@Rr M@@ma@@pc@@eh@@Ri@@mn@@pe@@RG@@eu@@Wn@@N~ @@mA @@RL@@ea@@ps@@me@@Rr M@@ma@@pc@@eh@@Ri@@mn@@pe@@RG@@eu@@Wn@@N~ 5 0 8421408 999 999 13 32 1 0 0 0 0 0 0 0 0 0 0 2 0 24 150 lasermachinegun.jpg~ L 20 #32692 Atom Bomb~ @@bA@@yn @@WA@@yT@@bO@@WM @@yB@@WO@@y@@bM@@yB@@N~ @@bA@@yn @@WA@@yT@@bO@@WM @@yB@@WO@@y@@bM@@yB@@N~ 3 0 0 10000 1 50 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 50 #32700 Atom Bomber Upgrade Blueprint~ An Atom-Bomber Upgrade~ An Atom-Bomber Upgrade~ 4 0 8388608 28 44 26 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 99 #1101 blastproof mask~ a@@l Bla@@Bst@@ePro@@Rof@@r Ma@@Gsk@@N~ A@@l Bla@@Bst@@ePro@@Rof@@r Ma@@Gsk@@N is laying here.~ 9 0 8388610 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 1 2 19 24 (null)~ L 70 #32691 corpse~ a corpse of %s, weighing %d pounds~ A corpse of %s, weighing %d pounds, lies here.~ 13 0 8388608 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #32690 battle flag~ A Battle Flag~ A Battle Flag~ 13 0 8388608 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #32689 dart board~ a Dart Board~ A Dart Board hangs on the wall.~ 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 (null)~ L 1 #1054 USAS-12 USAS12 shotgun~ @@dA @@g12 @@bGa@@Wu@@dge @@bSh@@Wo@@dt@@bgu@@Wn@@N~ A @@bUS@@dAS-@@b12 @@Ws@@de@@bmi@@W-@@da@@but@@Wo @@bsh@@Wo@@dt@@bgu@@Wn@@N is proudly showcased on the floor.~ 5 0 8421408 10 10 19 0 0 2 0 -10 3 -20 0 0 0 0 3 5 0 2 76 shotgun.jpg~ L 50 #32688 A QP Token~ A QP Token~ A QP Token~ 35 0 8388608 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #1102 fireproof goggles~ @@eFir@@Repr@@eoof@@r @@rGo@@Ggg@@rle@@Gs@@N~ @@eFir@@Repr@@eoof@@r @@rGo@@Ggg@@rle@@Gs@@N have been dropped here.~ 9 0 41945088 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 1 -1 19 21 (null)~ L 70 #1055 shotgun shells clip~ 12-Gauge shotgun shells~ A clip of shotgun shells was left here.~ 2 0 8388608 19 10 0 0 0 6 0 0 0 0 0 0 0 0 3 2 0 4 13 (null)~ L 80 #1056 brass shoulderpads~ @@bBra@@yss@@d Shou@@Wlder@@dpa@@Wds@@N~ @@bBra@@yss@@d Shou@@Wlder@@dpa@@Wds@@N have been thrown down.~ 9 0 8388612 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 3 -1 19 28 (null)~ L 70 #1059 Thick Bulletproof Glass Shades~ @@dBu@@mlle@@ptpr@@moo@@df S@@mh@@pad@@me@@ds@@N~ @@dT@@mh@@pi@@mc@@dk Bu@@mlle@@ptpr@@moo@@df-g@@ml@@pa@@ms@@ds S@@mh@@pad@@me@@ds were left here by someone.@@N~ 9 0 41945088 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 2 19 1 (null)~ L 70 #32687 scud~ @@GA @@rS@@GCU@@rD@@N~ @@GA @@rS@@GCU@@rD@@N~ 3 0 0 10 1 40 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 (null)~ L 50 #32686 cannonball explosive shell~ An Explosive Shell~ An Explosive Shell~ 3 0 0 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #1063 helmet iron~ @@gAn @@dIr@@Won @@cHe@@alm@@cet@@N~ @@gAn @@dIr@@Won @@cHe@@alm@@cet@@N is laying on the ground.~ 9 0 8388609 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 7 -1 19 6 (null)~ L 70 #1066 blastproof shoulder guards~ @@eBla@@Rstp@@eroo@@Rf@@r Shou@@Glde@@rr@@c Gua@@ards@@N~ @@eBla@@Rstp@@eroo@@Rf@@r Shou@@Glde@@rr@@c Gua@@ards@@N have been left here.~ 9 0 8388612 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 3 -1 19 10 (null)~ L 70 #1067 bronz arm protectors~ @@dB@@br@@do@@bn@@dz@@be@@c A@@br@@am@@R Pro@@mtec@@Rto@@mrs@@N~ @@dB@@br@@do@@bn@@dz@@be@@c A@@br@@am@@R Pro@@mtec@@Rto@@mrs@@N have been placed on the ground.~ 9 0 8389640 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 3 2 19 13 (null)~ L 70 #1071 belt copper~ @@mCo@@ppp@@mer@@c Be@@alt@@N~ @@mCo@@ppp@@mer@@c Be@@alt@@N has been thrown down.~ 9 0 8519744 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 10 -2 19 21 (null)~ L 70 #1072 leg protectors iron~ @@dIron@@e Le@@Rg@@r Prot@@Gect@@rers@@N~ @@dIron@@e Le@@Rg@@r Prot@@Gect@@rers@@N are laying in the dirt.~ 9 0 9437440 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 15 -2 19 35 (null)~ L 70 #1073 plastic hardhat~ @@lPla@@Bsti@@lc@@a Ha@@crd@@aha@@ct@@N~ @@lPla@@Bsti@@lc@@a Ha@@crd@@aha@@ct@@N lays on the ground with some acid acid dripping.~ 9 0 8388609 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 1 1 19 17 (null)~ L 70 #1100 Fireproof Leggings~ @@eF@@yi@@er@@ye@@ep@@yr@@eo@@yo@@ef @@yL@@ee@@yg@@eg@@yi@@en@@yg@@es@@N~ @@0Some @@eF@@yi@@er@@ye@@ep@@yr@@eo@@yo@@ef @@yL@@ee@@yg@@eg@@yi@@en@@yg@@es@@0 are here.~ 9 0 9437440 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 1 -2 19 27 (null)~ L 70 #32684 Smoke Bomb~ @@dA @@gSmoke @@dBomb@@N~ @@dA @@gSmoke @@dBomb@@g lays here.@@N~ 3 0 8421376 3 0 100 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 50 #1077 Container~ a small, round container~ A small, round container was left here.~ 16 0 8421376 0 0 0 0 0 55 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #1078 plastic goggles~ @@yPla@@bsti@@yc@@l Gog@@Bgle@@ls@@N~ @@yPla@@bsti@@yc@@l Gog@@Bgle@@ls@@N have been placed on the wall.~ 9 0 41945088 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 1 1 19 27 (null)~ L 70 #1080 rubber sleeves~ @@lRub@@Rber@@y Sle@@bev@@yes@@N~ @@lRub@@Rber@@y Sle@@bev@@yes@@N are laying on the ground.~ 9 0 8389640 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 1 -1 19 31 (null)~ L 70 #999 Lead Bomb~ a Lead Bomb~ A Lead Bomb is ready to explode!~ 3 0 8388608 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 (null)~ L 40 #1083 belt~ @@lAn@@c Aci@@adpr@@coof@@a Be@@clt@@N~ @@lAn@@c Aci@@adpr@@coof@@a Be@@clt@@N has been dropped on the ground.~ 9 0 8519744 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 1 -2 19 19 (null)~ L 70 #1084 bodysuit~ @@eAn@@d Aci@@Wdp@@droo@@Wf@@r Bod@@gysu@@rit@@N~ @@eAn@@d Aci@@Wdp@@droo@@Wf@@r Bod@@gysu@@rit@@N has been left here.~ 9 0 8650880 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 1 1 19 23 (null)~ L 70 #1085 leggings leg~ @@mAc@@pid@@mpro@@pof @@eLeg@@Rgi@@eng@@Rs.@@N~ @@RA@@m @@l Pa@@Bir@@g of@@m Ac@@pid@@mpro@@pof@@e Leg@@Rgi@@eng@@Rs@@N have been left here.~ 9 0 9437440 3 0 0 -70 -70 70 35 35 0 0 0 0 0 0 2 1 2 19 25 (null)~ L 70 #1086 bodysuit~ @@rBla@@Gst@@rpro@@Gof@@l Bod@@dys@@luit@@N~ @@rBla@@Gst@@rpro@@Gof@@l Bod@@dys@@luit@@N is laying on the ground.~ 9 0 8650880 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 1 -2 19 23 (null)~ L 70 #1087 boots~ @@gSo@@Wme @@lBla@@dst@@lpro@@dof @@pBo@@mots@@N~ @@eA@@g pa@@Wir@@N of@@l Bla@@dst@@lpro@@dof@@p Bo@@mots@@N have been dropped here.~ 9 0 10486272 2 0 0 35 70 -70 35 0 -70 0 0 0 0 0 4 1 -2 19 25 (null)~ L 70 #1088 Fire-resistant Boots~ @@eF@@Ri@@er@@Re@@e-@@Rr@@ee@@Rs@@ei@@Rs@@et@@Ra@@en@@Rt @@eB@@Ro@@eo@@Rt@@es@@N~ @@NA pair of @@eF@@Ri@@er@@Re@@e-@@Rr@@ee@@Rs@@ei@@Rs@@et@@Ra@@en@@Rt @@eB@@Ro@@eo@@Rt@@es @@Nare laying here.~ 9 0 10486272 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 5 -2 19 11 (null)~ L 70 #996 Burn Grenade~ @@RA @@esmall, @@Rred @@eburn@@W-@@Rgrenade@@N~ @@RA @@esmall, @@Rred @@eburn@@W-@@Rgrenade@@e rolls @@Rhere.@@N~ 3 0 8421376 3 0 50 0 1 0 0 0 0 0 0 0 0 0 0 3 0 0 0 (null)~ L 1 #8 headquaters teleporter~ @@gA small @@WHQ@@g-Teleporter@@N~ @@gA Series 100 @@WHeadquarters@@g-Teleporter@@N~ 10 2 8388608 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 68 2 (null)~ L 1 #1091 Fireproof Helmet~ @@eF@@Ri@@er@@Re@@ep@@Rr@@eo@@Ro@@ef @@RH@@ee@@Rl@@em@@Re@@et@@N~ @@NA @@eF@@Ri@@er@@Re@@ep@@Rr@@eo@@Ro@@ef @@RH@@ee@@Rl@@em@@Re@@et@@N lies in the dirt.~ 9 0 8388609 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 5 -2 19 10 (null)~ L 70 #1093 arm protectors nomex~ @@yNom@@bex@@l A@@Br@@lm@@d Pro@@Wtec@@dtor@@Ws@@N~ @@yNom@@bex@@l A@@Br@@lm@@d Pro@@Wtec@@dtor@@Ws@@N are laying here.~ 9 0 8389640 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 1 1 19 19 (null)~ L 70 #32680 30 QP Token~ A 30-QP Token~ A 30-QP Token~ 35 0 8388608 1 30 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #10 headquarters teleporter~ @@gA large @@WHQ@@g-Teleporter@@N~ @@gA Series 300 @@WHeadquarters@@g-Teleporter@@N~ 10 2 8388608 300 1 0 0 0 0 0 0 25 0 0 0 0 0 0 2 0 68 6 (null)~ L 1 #1094 laserproof helmet~ @@cA@@l La@@Bse@@lrpr@@Boo@@lf@@e Hel@@Rme@@et@@N~ @@cA@@l La@@Bse@@lrpr@@Boo@@lf@@e Hel@@Rme@@et@@N is rolling around on the ground.~ 9 0 8388609 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 1 19 22 (null)~ L 70 #10000 Alliance Board~ @@WThe Alliance Board@@N~ @@WThe Alliance Board is here, full of alliance messages.@@N~ 27 0 0 -1 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #1096 laserproof glasses~ @@bLas@@yer@@yPro@@bof@@e Gla@@Rss@@ees@@N~ @@bLas@@yer@@yPro@@bof@@e Gla@@Rss@@ees@@N have been dropped on the ground.~ 9 0 41945088 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 2 19 22 (null)~ L 70 #1097 laserproof mask~ @@eLas@@der@@ePro@@lof@@p Ma@@msk@@N~ @@eLas@@der@@ePro@@lof@@p Ma@@msk@@N are laying here.~ 9 0 8388610 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 -1 19 17 (null)~ L 70 #32679 Paintball gun~ @@CP@@Ca@@Ci@@Cn@@Ct@@Cb@@Ca@@Cl@@Cl @@CG@@Cu@@Cn@@N~ @@CP@@Ca@@Ci@@Cn@@Ct@@Cb@@Ca@@Cl@@Cl @@CG@@Cu@@Cn@@N~ 5 16384 8421408 999 999 16 6 2 0 20 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 99 #1099 bulletproof mask~ a@@e Bul@@Rlet@@lPro@@Bof@@c Ma@@ask@@N~ A@@e Bul@@Rlet@@lPro@@Bof@@c Ma@@ask@@N has been dropped here.~ 9 0 8388610 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 2 1 19 22 (null)~ L 70 #1105 bulletproof belt~ a@@a Bul@@clet@@lpro@@Bof@@r Be@@Glt@@N~ A@@a Bul@@clet@@lpro@@Bof@@r Be@@Glt@@N has been dropped here.~ 9 0 8519744 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 1 19 33 (null)~ L 70 #1106 fireproof mask~ a @@eFir@@Rep@@ero@@Rof@@y M@@ba@@ys@@bk@@N~ A @@eFir@@Rep@@ero@@Rof@@y M@@ba@@ys@@bk@@N has been dropped on the ground here.~ 9 0 8388610 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 1 -2 19 25 (null)~ L 70 #1108 fireproof shoulderguards~ @@RF@@eir@@Rep@@ero@@Rof@@W Shou@@dlder@@gGua@@drd@@Ws@@N~ @@RF@@eir@@Rep@@ero@@Rof@@W Shou@@dlder@@gGua@@drd@@Ws@@N are laying in the dirt.~ 9 0 8388612 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 1 -2 19 29 (null)~ L 70 #1111 fireproof belt~ a @@RFir@@eepr@@Roof@@y Be@@blt@@N~ A @@RFir@@eepr@@Roof@@y Be@@blt@@N has been left here.~ 9 0 8519744 4 0 0 0 35 35 70 -70 -70 0 0 0 0 0 5 1 -1 19 33 (null)~ L 70 #1113 Mithril Jacket~ @@dA@@r Mi@@Gth@@rri@@Gl@@y Jac@@bke@@yt@@N~ @@dA@@r Mi@@Gth@@rri@@Gl@@y Jac@@bke@@yt@@N is laying on the ground.~ 9 0 8650880 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 2 19 30 (null)~ L 70 #1115 Spectra shoulder guards~ @@pSp@@bec@@rtra @@bsh@@Wo@@bul@@Wde@@br g@@Wu@@bar@@Wd@@bs@@N~ @@pSp@@bec@@rtra @@bsh@@Wo@@bul@@Wde@@br g@@Wu@@bar@@Wd@@bs@@N~ 9 0 8388612 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 0 19 30 (null)~ L 70 #1116 spectra arm guards~ @@pSp@@bec@@rtra arm guards@@N~ @@pSp@@bec@@rtra arm guards@@N~ 9 0 8389640 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 -1 19 28 (null)~ L 70 #1119 spectra leggings~ @@pSp@@bec@@rtra @@rle@@pggi@@lngs@@N~ @@pSp@@bec@@rtra @@rle@@pggi@@lngs@@N~ 9 0 9437440 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 -1 19 34 (null)~ L 70 #1120 spectra boots~ @@pSp@@bec@@rtra @@bb@@doo@@bts@@N~ @@pSp@@bec@@rtra @@bb@@doo@@bts@@N~ 9 0 10486272 1 0 0 70 35 -70 -70 35 0 0 0 0 0 0 1 1 -2 19 31 (null)~ L 70 #988 Fire Rockets Installation~ @@WA @@RF@@ei@@Rr@@ee@@g-@@WRockets Installation@@N~ @@WA @@RF@@ei@@Rr@@ee@@g-@@WRockets Installation@@N~ 17 0 8388608 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 (null)~ L 1 #1127 laserproof shoulderpad~ @@eLas@@Rer@@lPro@@Bof@@r Shou@@blder@@ypa@@bds@@N~ @@eLas@@Rer@@lPro@@Bof@@r Shou@@blder@@ypa@@bds@@N is sitting in the dirt.~ 9 0 8388612 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 2 19 18 (null)~ L 70 #1128 laserproof sleeves~ @@eLas@@Rer@@yPro@@bof@@a Sle@@ceve@@as@@N~ @@eLas@@Rer@@yPro@@bof@@a Sle@@ceve@@as@@N have been left on the ground.~ 9 0 8389640 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 1 19 22 (null)~ L 70 #1133 laserproof belt~ a @@aLas@@cerp@@eroo@@Rf@@l Be@@Blt@@N~ A @@aLas@@cerp@@eroo@@Rf@@l Be@@Blt@@N is laying in the dirt.~ 9 0 8519744 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 2 19 29 (null)~ L 70 #1134 laserproof bodysuit~ a @@CLas@@Cerp@@aro@@cof@@r Bod@@Gysu@@rit@@N~ A @@CLas@@Cerp@@aro@@cof@@r Bod@@Gysu@@rit@@N is sitting here.~ 9 0 8650880 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 -2 19 30 (null)~ L 70 #1135 laserproof pants~ @@aLas@@cerp@@aro@@cof@@l Pa@@Bnts@@N~ A pair @@aLas@@cerp@@aro@@cof@@l Pa@@Bnts@@N have been thrown down.~ 9 0 9437440 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 -1 19 25 (null)~ L 70 #1136 laserproof boots~ @@RLas@@eerp@@Rroo@@ef@@y Bo@@bot@@ys@@N~ @@RLas@@eerp@@Rroo@@ef@@y Bo@@bot@@ys@@N are sitting here.~ 9 0 10486272 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 2 19 33 (null)~ L 70 #1137 laserproof shield~ a @@lLas@@Berp@@lro@@Bof@@c Sh@@aie@@cld@@N~ A @@lLas@@Berp@@lro@@Bof@@c Sh@@aie@@cld@@N has been dropped here.~ 9 0 8421408 5 0 0 -70 -70 35 35 70 0 0 0 0 0 0 3 1 -2 19 26 (null)~ L 70 #1138 Virus Disk~ @@dA @@rV@@Gi@@rr@@Gu@@rs @@dDisk@@N~ @@dA @@rV@@Gi@@rr@@Gu@@rs@@d Disk was left here.~ 23 0 8388608 0 0 0 0 0 102 0 0 0 0 0 0 0 0 0 1 0 32 33 (null)~ L 1 #1139 Cracker Disk~ @@dA @@mC@@gr@@Wa@@gc@@Wk@@ge@@mr @@dDisk@@N~ @@dA @@mC@@gr@@Wa@@gc@@Wk@@ge@@mr@@d Disk was left here.~ 23 0 8388608 1 0 0 0 0 102 0 0 0 0 0 0 0 0 0 1 0 32 33 (null)~ L 1 #1140 Format Disk~ @@dA @@WFormat @@dDisk@@N~ @@dA @@WFormat @@dDisk was left here.~ 23 0 8388608 2 0 0 0 0 102 0 0 0 0 0 0 0 0 0 1 0 32 33 (null)~ L 1 #1141 Scan Disk~ @@dA @@yScan @@dDisk@@N~ @@dA @@yScan @@dDisk was left here.~ 23 0 8388608 3 0 0 0 0 102 0 0 0 0 0 0 0 0 0 1 0 32 33 (null)~ L 1 #1142 AD-88 AD88 acid rifle~ @@ya@@rn @@GA@@rD@@y-@@r8@@G8 @@ra@@yc@@ri@@Gd@@r r@@yi@@rf@@Gl@@re@@N~ @@yA@@rn @@GA@@rD@@y-@@r8@@G8 @@ra@@yc@@ri@@Gd@@r r@@yi@@rf@@Gl@@re@@N drips with a dangerous chemical mixture.~ 5 0 8421408 20 20 4 0 4 0 0 0 0 14 0 0 0 0 0 2 0 10 183 acidrifle.jpg~ L 50 #1143 shotgun shells~ some Shotgun Shells~ Some shotgun shells were left in a small box.~ 2 0 8388608 19 6 0 0 0 6 0 0 0 0 0 0 0 0 2 2 0 4 6 (null)~ L 10 #1145 spoof disk~ @@dA @@aS@@cp@@ao@@co@@af@@d Disk@@N~ @@dA @@aS@@cp@@ao@@co@@af@@d Disk was left here.~ 23 0 8388608 4 0 0 0 0 102 0 0 0 0 0 0 0 0 0 1 1 32 33 (null)~ L 1 #1146 EMP Gun~ @@can @@aEMP @@cGun@@N~ @@cAn @@aEMP @@cGun glows here.@@N~ 5 0 8421408 15 15 21 0 4 0 0 0 0 0 0 0 0 0 0 1 1 52 500 emp3.jpg~ L 50 #1147 EMP Stick~ @@can @@aEMP @@cStick@@N~ @@cAn @@aEMP @@cStick glows here.@@N~ 5 0 8421408 1 1 21 0 1 0 0 0 0 0 0 0 0 0 0 1 1 52 166 emp2.jpg~ L 10 #1148 EMP Lance~ @@can @@aEMP @@cLance@@N~ @@cAn @@aEMP @@cLance glows here.@@N~ 5 0 8421408 5 5 21 0 2 0 0 0 0 0 0 0 0 0 0 1 1 52 333 emp1.jpg~ L 30 #1149 EMP Bomb~ @@cAn @@aE@@yM@@aP @@cBomb@@N~ @@cAn @@aE@@yM@@aP @@cBomb lies here.@@N~ 3 0 8388608 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 1 1 12 73 (null)~ L 70 #32678 item locator~ An item locator~ An item locator~ 20 0 8388608 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 (null)~ L 40 #1150 Shock Bomb~ @@bA @@yShock @@bBomb@@N~ @@bA @@yShock @@bBomb@@N~ 3 0 8388608 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 26 (null)~ L 70 #800 space junk~ @@dSpace @@gjunk@@N~ @@gSome @@dSpace @@gjunk @@dfloats @@ghere.@@N~ 24 0 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 (null)~ L 1 #801 asteroid~ @@dAn Asteroid@@N~ @@dAn Asteroid@@N~ 25 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 (null)~ L 1 #32677 deathray death ray charge~ @@aA @@dDe@@Wat@@ghr@@day @@aCh@@car@@age@@N~ @@aA @@dDe@@Wat@@ghr@@day @@aCh@@car@@age@@c blasts through the area!@@N~ 3 0 0 0 1 8 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 (null)~ L 1 #32676 Medal~ a Medal~ A Medal Lies Here~ 35 0 8388608 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 (null)~ L 1 #1151 Psychic Blaster~ @@mA Ps@@pyc@@mhi@@pc Bla@@mster@@N~ @@mA Ps@@pyc@@mhi@@pc Bla@@mster @@dwas left here.@@N~ 5 4 8421408 5 5 34 32 5 0 -10 100 0 0 0 0 5 0 0 5 1 75 150 psychicblaster.jpg~ L 70 #32675 Corrosive Acid~ @@rCo@@Grr@@ros@@Giv@@re Ac@@Gid@@N~ @@GSome @@rCo@@Grr@@ros@@Giv@@re Ac@@Gid is contained here.@@N~ 28 0 8388608 2 0 11 12 13 15 14 0 0 6 0 0 0 0 0 1 1 0 0 (null)~ L 1 #32670 Psi Scanner~ @@mPs@@pi Sc@@ma@@pn@@mne@@pr@@N~ @@mPs@@pi Sc@@ma@@pn@@mne@@pr@@N~ 28 0 8388608 2 0 10 11 12 13 14 15 0 10 0 0 0 0 0 1 1 0 0 (null)~ L 1 #32669 Toolkit~ @@WA @@gTo@@eo@@gl@@Wki@@et@@N~ @@WA @@gTo@@eo@@gl@@Wki@@et@@N~ 29 0 8421376 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 (null)~ L 1 #1125 sonic boom rocket launcher~ @@GR@@ro@@Gc@@rk@@Ge@@rt @@GL@@ra@@Gu@@rn@@Gc@@rh@@Ge@@rr@@N~ @@Ga @@Gr@@ro@@Gc@@rk@@Ge@@rt@@G l@@ra@@Gu@@rn@@Gc@@rh@@Ge@@rr@@N, nicknamed @@W"The @@ySonic Boom@@W," @@Nis here.~ 5 0 8421408 1 1 3 32 3 2 0 0 0 0 0 0 0 0 -3 10 0 2 156 bazooka.jpg~ L 50 #1124 5.56mm 556mm ammo~ @@g5.56mm @@dM16@@g Ammo@@N~ @@gA clip of 5.56mm @@dM16@@g Ammo@@g is here.@@N~ 2 0 8388608 36 30 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 16 (null)~ L 80 #32667 scaffold~ @@cA@@a %s @@cScaffold@@N~ @@cA@@a %s @@cScaffold@@N~ 30 0 8388608 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 30 1 0 0 (null)~ L 1 #1121 acid container~ @@GA@@rn @@GA@@rc@@Gi@@rd @@GC@@ro@@Gn@@rt@@Ga@@ri@@Gn@@re@@Gr@@N~ @@GA@@rn @@GA@@rc@@Gi@@rd @@GC@@ro@@Gn@@rt@@Ga@@ri@@Gn@@re@@Gr@@N~ 2 0 8388608 4 20 0 0 0 15 0 0 0 0 0 0 0 0 0 1 0 10 13 (null)~ L 10 #501 Crystal Chunk~ @@WA @@aC@@Wr@@cy@@as@@ct@@Wa@@al @@WChunk@@N~ @@WA @@aC@@Wr@@cy@@as@@ct@@Wa@@al @@WChunk@@N~ 31 0 8388608 600 502 503 504 505 0 0 0 0 0 0 0 0 0 0 1 1 0 0 (null)~ L 1 #1152 Beanbag Rifle Gun~ @@bA @@bBe@@Gan@@bba@@Gg @@bRifle@@N~ @@bA @@bBe@@Gan@@bba@@Gg @@bRifle@@N~ 5 0 8421408 10 10 37 0 9 0 0 0 0 0 0 0 0 0 0 1 1 2 3 (null)~ L 21 #1155 ammo clip 45mm~ a .45mm Ammo Clip~ A .45mm Ammo Clip sits here.~ 2 0 8388608 2 11 0 0 0 6 0 0 0 0 0 0 0 0 1 1 0 4 8 (null)~ L 6 #1157 762mm clip ammo~ a 7.62mm rifle clip~ A clip full of 7.62mm ammo awaits here.~ 2 0 8388608 15 30 0 0 0 6 0 0 0 0 0 0 0 0 -3 2 0 4 16 ~ L 50 #1160 shotgun shells~ some Shotgun Shells~ Some shotgun shells were left in a small box.~ 2 0 8388608 19 6 0 0 0 6 0 0 0 0 0 0 0 0 1 2 0 0 0 (null)~ L 50 #1161 20x100mm Hispano bullet~ a 20x100 Hispano~ A solitary 20x100mm Hispano bullet stands tall and proud.~ 2 0 8388608 14 1 0 0 0 6 0 0 0 0 0 0 0 0 4 2 0 4 6 ~ L 80 #1162 308 winchester clip ammo~ 308 Winchester bullets~ A clip of .308 Winchester sniper bullets has been left here.~ 2 0 8388608 9 5 0 0 0 6 0 0 0 0 0 0 0 0 -3 2 0 4 10 ~ L 60 #1163 HE Rocket ammo~ @@Ga @@rlarge @@GHE @@rRocket@@N~ @@GA @@rlarge @@GHigh@@r-@@GExplosive @@rRocket@@G seeks a launcher.@@N~ 2 0 8388608 3 1 0 0 0 6 0 0 0 0 0 0 0 0 -3 2 0 4 13 ~ L 50 #1122 Sniper Rifle~ @@dS@@Gn@@ci@@dp@@Ge@@rr @@GR@@di@@rf@@Gl@@ce@@N~ @@dS@@Gn@@ci@@dp@@Ge@@rr @@GR@@di@@rf@@Gl@@ce@@N~ 5 0 8421408 5 5 9 0 5 2 5 -75 0 0 0 0 0 0 -3 3 0 2 133 sniper.jpg~ L 75 #1123 super Sniper Rifle~ @@dS@@Gu@@rp@@Ge@@cr @@dS@@Gn@@ci@@dp@@Ge@@rr @@GR@@di@@rf@@Gl@@ce@@N~ @@dS@@Gu@@rp@@Ge@@cr @@dS@@Gn@@ci@@dp@@Ge@@rr @@GR@@di@@rf@@Gl@@ce@@N~ 5 0 8421408 1 1 14 0 5 3 15 0 0 50 0 0 0 0 4 4 0 2 166 sniper.jpg~ L 99 #1153 ammo clip 9mm small~ a 9mm ammo clip~ A 9mm ammo clip lies in the dust.~ 2 0 8388608 0 17 0 0 0 6 0 0 0 0 0 0 0 0 -1 1 0 4 10 ~ L 5 #1154 clip ammo 50ae~ a clip of .50AE ammo~ A bulky clip of .50 action express is on the ground.~ 2 0 8388608 38 7 0 0 0 6 0 0 0 0 0 0 0 0 2 2 0 4 8 ~ L 60 #1156 large ammo clip 9mm~ a large 9mm ammo clip~ A large 9mm ammo clip lies in the dust.~ 2 0 8388608 0 32 0 0 0 6 0 0 0 0 0 0 0 0 2 1 0 4 14 ~ L 5 #1158 556mm magazine ammo~ 5.56mm rifle magazine.~ A 5.56mm ammo magazine waits for a weapon to fire from.~ 2 0 8388608 36 30 0 0 0 6 0 0 0 0 0 0 0 0 4 2 0 4 16 ~ L 70 #1159 47mm caseless ammo cylinder~ a 4.7mm ammo cylinder~ A cylinder of 4.7mm bullets are exclusive to the G11.~ 2 0 8388608 39 50 0 0 0 6 0 0 0 0 0 0 0 0 -3 2 0 4 23 ~ L 80 #32662 100 QPs Token~ 100 QPs~ 100 QPs~ 35 0 8388608 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 ~ L 100 #32661 Master Blueprints~ level 2 Master Blueprints~ Level 2 Master Blueprints are here.~ 4 0 8421376 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 ~ L 2 #32660 Master Blueprints~ level 3 Master Blueprints~ Level 3 Master Blueprints are here.~ 4 0 8421376 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 ~ L 3 #32598 Transmitting Bio Tunnel~ A Transmitting Bio Tunnel~ A Transmitting Bio Tunnel~ 32 0 8388608 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 -1 0 (null)~ L 1 #32597 Receiving Bio Tunnel~ A Receiving Bio Tunnel~ A Receiving Bio Tunnel~ 32 0 8388608 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 -1 0 (null)~ L 1 #32594 Headquarters Teleporter HQ~ A Series 100, Headquarters-Teleporter~ A Series 100, Headquarters-Teleporter~ 10 0 8388608 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 -1 0 ~ L 1 #32606 bio Spray~ bio Spray~ @@N~ 3 0 0 1 1 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 ~ L 50 #32607 Life Form Scanner Lifeform Life-Form~ @@WL@@bi@@yfe@@d-F@@Wor@@bm @@ySc@@ba@@dn@@bne@@Wr@@N~ @@WL@@bi@@yfe@@d-F@@Wor@@bm @@ySc@@ba@@dn@@bne@@Wr@@N~ 28 0 8388608 2 0 0 11 12 13 14 15 0 15 0 0 0 0 0 1 1 16 0 ~ L 2 #32659 PsiCap~ @@mA P@@psi@@mC@@pap@@N~ @@mA P@@psi@@mC@@pap@@N~ 9 0 8388609 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 99 0 ~ L 1 #32658 Free TShirt Shirt T-Shirt~ @@WAn @@eASSAULT@@W T-Shirt@@N~ @@WAn @@eASSAULT@@W T-Shirt@@N~ 9 0 8650880 -1 0 1 1 1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 ~ L 1 #1164 Scan Drone~ @@bA Scan Drone@@N~ @@bA Scan Drone hovers about@@N~ 8 0 8388608 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 1 0 0 ~ L 30 #32657 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 -1 0 ~ L 1 #1165 Explosive Bullets Clip~ @@REx@@dp@@el@@do@@esi@@Rv@@de @@eBu@@Rl@@dle@@et@@Rs@@N~ @@gAn @@REx@@dp@@el@@do@@esi@@Rv@@de @@eBu@@Rl@@dle@@et@@Rs@@g clip~ 11 0 8388608 -2 -1 0 0 0 2 0 0 0 1 0 0 0 0 0 1 0 11 333 ~ L 1 #1166 Acid Tank~ @@rA@@Gci@@rd @@WT@@ran@@Gk@@N~ @@gAn @@rA@@Gci@@rd @@WT@@ran@@Gk@@N~ 11 0 8388608 -2 -1 0 0 0 3 0 0 0 1 0 0 0 0 0 1 0 9 333 ~ L 1 #1167 Napalm Tank~ @@eT@@Ran@@ek @@do@@Rf N@@eap@@Ra@@dl@@Rm@@N~ @@gA @@eT@@Ran@@ek @@do@@Rf N@@eap@@Ra@@dl@@Rm@@N~ 11 0 8388608 -2 -1 0 0 0 4 0 0 0 1 0 0 0 0 0 1 0 9 3333 ~ L 1 #1168 Laser Cannon~ @@RLa@@es@@Rer @@eCa@@Rnn@@eon@@N~ @@RLa@@es@@Rer @@eCa@@Rnn@@eon@@N~ 11 0 8388608 -2 -1 0 0 0 5 0 0 0 1 0 0 0 0 0 1 0 11 1666 ~ L 1 #1169 5000V Speakers~ @@W5,000@@gV @@cS@@ap@@ce@@aak@@cers@@N~ @@gA set of @@W5,000@@gV @@cS@@ap@@ce@@aak@@cers@@N~ 11 0 8388608 -2 -1 0 0 0 7 0 0 0 1 0 0 0 0 0 1 0 40 1000 ~ L 1 #1170 Psychic Receiver~ @@pPs@@mych@@pic @@mR@@pe@@mcei@@pv@@me@@pr@@N~ @@pPs@@mych@@pic @@mR@@pe@@mcei@@pv@@me@@pr@@N~ 11 0 8388608 -2 -1 0 0 0 8 0 0 0 1 0 0 0 0 0 1 0 45 4000 ~ L 1 #1013 Laptop Computer~ @@gA @@dLa@@gpt@@dop @@gCo@@dmp@@gut@@der@@N~ @@gA @@dLa@@gpt@@dop @@gCo@@dmp@@gut@@der@@N~ 19 0 8388608 4 25 0 0 0 0 0 0 25 0 0 0 0 0 0 2 0 31 333 ~ L 50 #1190 drone rapair large~ @@gA @@WL@@ga@@Wr@@gg@@We @@gR@@We@@gp@@Wa@@gi@@Wr @@gD@@Wr@@go@@Wn@@ge@@N~ @@gA @@WL@@ga@@Wr@@gg@@We @@gR@@We@@gp@@Wa@@gi@@Wr @@gD@@Wr@@go@@Wn@@ge floats here.@@N~ 8 0 8388608 1 25 0 0 0 24 0 0 0 0 0 0 0 0 0 20 0 9 1666 ~ L 70 #1191 dirty bomb~ @@dA @@bDi@@dr@@bty @@dB@@bo@@dm@@bb@@N~ @@dA @@bDi@@dr@@bty @@dB@@bo@@dm@@bb@@N~ 3 0 8388608 0 0 220 0 0 0 0 0 0 0 0 0 0 0 2 6 0 12 5000 ~ L 40 #1181 Security System Kit 2~ @@WLvl @@y2 @@WSecurity Kit@@N~ A Level 2 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 2 0 0 0 0 0 0 0 0 0 8 0 66 16 ~ L 1 #1182 Security System Kit 3~ @@WLvl @@y3 @@WSecurity Kit@@N~ A Level 3 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 3 0 0 0 0 0 0 0 0 0 8 0 66 33 ~ L 1 #1183 Security System Kit 4~ @@WLvl @@y4 @@WSecurity Kit@@N~ A Level 4 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 4 0 0 0 0 0 0 0 0 0 8 0 66 66 ~ L 1 #1184 Security System Kit 5~ @@WLvl @@y5 @@WSecurity Kit@@N~ A Level 5 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 5 0 0 0 0 0 0 0 0 0 8 0 66 133 ~ L 1 #1185 Security System Kit 6~ @@WLvl @@y6 @@WSecurity Kit@@N~ A Level 6 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 6 0 0 0 0 0 0 0 0 0 8 0 66 266 ~ L 1 #1186 Security System Kit 7~ @@WLvl @@y7 @@WSecurity Kit@@N~ A Level 7 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 7 0 0 0 0 0 0 0 0 0 8 0 66 533 ~ L 1 #1187 Security System Kit 8~ @@WLvl @@y8 @@WSecurity Kit@@N~ A Level 8 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 8 0 0 0 0 0 0 0 0 0 8 0 66 800 ~ L 1 #1188 Security System Kit 9~ @@WLvl @@y9 @@WSecurity Kit@@N~ A Level 9 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 9 0 0 0 0 0 0 0 0 0 8 0 66 1066 ~ L 1 #1192 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 31 66 ~ L 1 #1193 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 31 100 ~ L 1 #1194 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 31 133 ~ L 1 #1195 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 225 225 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 31 200 ~ L 1 #1196 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 250 250 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 31 266 ~ L 1 #1171 Antivirus Installation~ @@WAn @@eAnti@@yvirus@@W Installation@@N~ @@WAn @@eAnti@@yvirus@@W Installation@@N~ 11 0 8388608 512 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 30 333 ~ L 1 #1172 Firewall Installation~ @@WA @@GFire@@rwall @@WInstallation@@N~ @@WA @@GFire@@rwall @@WInstallation@@N~ 11 0 8388608 1024 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 30 333 ~ L 1 #1173 Dr. Norton Installation~ @@WDr. @@eNor@@yton @@WInstallation@@N~ @@WDr. @@eNor@@yton @@WInstallation@@N~ 11 0 8388608 11 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 3333 ~ L 50 #1174 Stun Gun Installation~ @@ySt@@bun @@yGu@@Wn I@@yns@@bta@@yll@@Wat@@yio@@bn@@N~ @@ySt@@bun @@yGu@@Wn I@@yns@@bta@@yll@@Wat@@yio@@bn@@N~ 11 0 8388608 2048 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 36 150 ~ L 1 #1175 elixir constitution~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@dCon@@gsti@@dtut@@gion@@N~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@dCon@@gsti@@dtut@@gion@@N rests on the ground here.~ 12 0 8388608 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 67 4000 ~ L 1 #1176 elixir speed~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@eS@@Rpee@@ed@@N~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@eS@@Rpee@@ed@@N rests on the ground.~ 12 0 8388608 2 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 67 4000 ~ L 1 #1177 elixir brilliance~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@yBr@@Wil@@yli@@Wan@@yce@@N~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@yBr@@Wil@@yli@@Wan@@yce@@N rests on the ground.~ 12 0 8388608 3 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 67 4000 ~ L 1 #1197 spy uplink~ @@WA @@gSpy @@dU@@gp@@dl@@gi@@dn@@gk@@N~ @@WA @@gSpy @@dU@@gp@@dl@@gi@@dn@@gk@@N was left here by someone.~ 11 128 8388608 524288 19 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 40 2466 ~ L 50 #1198 Acid Defenses Installation~ @@rAcid @@GDe@@rf@@Wen@@rs@@Ges @@GInst@@ral@@Wla@@Gti@@Won@@N~ @@rAcid @@GDe@@rf@@Wen@@rs@@Ges @@GInst@@ral@@Wla@@Gti@@Won@@N~ 11 0 8388608 262144 3 5 6 71 0 0 0 0 0 0 0 0 0 0 1 0 10 2466 ~ L 50 #1199 Organic Core installation~ @@GO@@rrganic @@GC@@rore @@WI@@rnstallatio@@Wn@@N~ @@GO@@rrganic @@GC@@rore @@WI@@rnstallatio@@Wn@@N~ 11 0 8388608 32768 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 27 2466 ~ L 1 #1200 Depleted Uranium Installation~ @@GDep@@rlet@@Ged @@rUra@@Gnium @@rInstal@@Glati@@ron@@N~ @@GDep@@rlet@@Ged @@rUra@@Gnium @@rInstal@@Glati@@ron@@N~ 11 0 8388608 128 20 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 11 2466 ~ L 50 #1178 elixir recovery~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@lRe@@Bco@@lve@@Bry@@N~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@lRe@@Bco@@lve@@Bry@@N rests here on the ground.~ 12 0 8388608 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 67 2500 ~ L 1 #3 dakota longbow~ @@dD@@Ga@@ck@@Go@@rt@@Ga @@dL@@Go@@cn@@dg@@Gb@@ro@@Gw @@dS@@Gn@@ci@@dp@@Ge@@rr@@N~ A @@dD@@Ga@@ck@@Go@@rt@@Ga @@dL@@Go@@cn@@dg@@Gb@@ro@@Gw @@dS@@Gn@@ci@@dp@@Ge@@rr@@N rests here, awaiting the kill.~ 5 0 8421408 1 1 14 0 7 0 10 100 0 30 -4 0 0 0 0 1 1 68 20 ~ L 1 #1179 none~ .338 Lapua Rifle clip~ A .338 Lapua Rifle clip sits on the ground.~ 2 0 8388608 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 -1 13 ~ L 1 #1044 Warp scan~ @@WWarp Scan@@N~ @@N~ 8 0 8388608 2 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 69 100 ~ L 70 #1045 cockroach roach mechanical~ @@gA @@dMecha@@Wnical @@gCoc@@dkroa@@Wch@@N~ A Mechanical Cockroach scans the area.~ 8 0 8388608 3 4 0 0 50 0 0 0 0 0 0 0 0 0 0 1 1 70 200 ~ L 1 #1046 camera bird~ @@aA @@WCa@@gme@@dra@@a-b@@Wir@@cd@@N~ @@gA @@WCa@@gme@@dra@@a-b@@Wir@@cd@@g takes photos of the surroundings~ 8 0 8388608 3 7 0 0 50 0 0 0 0 0 0 0 0 0 0 1 1 70 300 ~ L 1 #1047 Robot Mole~ @@gA @@WRo@@gbo@@dt @@dM@@bo@@dl@@be@@N~ @@gA @@WRo@@gbo@@dt @@dM@@bo@@dl@@be@@g scans the surroundings~ 8 0 8388608 3 4 0 0 90 0 0 0 0 0 0 0 0 0 0 1 1 70 300 ~ L 1 #1026 Battery Pack~ @@yBa@@Wtte@@br@@Wy P@@bac@@yk@@N~ ~ 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 53 50 ~ L 1 #1027 Laptop Computer~ @@gA @@dLa@@gpt@@dop @@gCo@@dmp@@gut@@der@@N~ @@gA @@dLa@@gpt@@dop @@gCo@@dmp@@gut@@der@@N~ 19 0 8388608 3 25 0 0 0 0 0 0 25 0 0 0 0 0 0 2 0 56 100 ~ L 50 #1031 a Laptop Battery~ a Laptop Battery~ A Laptop Battery stands here.~ 33 0 8388608 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 56 30 ~ L 1 #100 White Powder~ @@WWhite Powder@@N~ @@gA bag of @@WWhite Powder@@g is here.@@N~ 17 0 8388608 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 ~ L 1 #101 black powder~ @@dBlack Powder@@N~ @@gA patch of @@dBlack Powder@@g was left here.@@N~ 17 0 8388608 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 ~ L 1 #102 Confusion Upgrade~ @@pConf@@musi@@pon W@@meap@@mon Upg@@prade@@N~ @@pConf@@musi@@pon W@@meap@@mon Upg@@prade@@N~ 17 0 8388608 3 7 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 1 #103 Alcohol Upgrade~ @@gAl@@Wc@@do@@Wh@@do@@gl W@@dea@@Wpon @@gUpg@@dr@@Wa@@gde@@N~ @@gAl@@Wc@@do@@Wh@@do@@gl W@@dea@@Wpon @@gUpg@@dr@@Wa@@gde@@N~ 17 0 8388608 3 8 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 1 #104 Black Poison~ @@dBl@@ga@@dck @@WP@@go@@dis@@go@@Wn @@dIn@@gst@@Wall@@gat@@dion@@N~ @@dBl@@ga@@dck @@WP@@go@@dis@@go@@Wn @@dIn@@gst@@Wall@@gat@@dion@@N~ 17 0 8388608 3 4 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 1 #105 15X-Zoom Scope~ @@dA @@a15@@cX@@d-Zoom Weapon Scope@@N~ @@dA @@a15@@cX@@d-Zoom Weapon Scope@@N~ 17 0 8388608 1 15 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 30 #106 Target Skill Upgrade~ 3% Target Skill Increase~ ~ 21 130 8388608 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1 1 ~ L 1 #107 A QP Token~ A QP Token~ A QP Token~ 35 2 8388608 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 ~ L 1 #108 Security System Kit 10~ @@WLvl @@y10 @@WSecurity Kit@@N~ A Level 10 Security System Kit lies here.~ 11 0 8388608 -1 -1 0 0 0 10 0 0 0 0 0 0 0 0 0 8 0 66 1333 ~ L 1 #4 30X-Zoom Scope~ @@dA @@a30@@cX@@d-Zoom Weapon Scope@@N~ @@dA @@a30@@cX@@d-Zoom Weapon Scope@@N~ 17 0 8388608 1 30 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 68 10 ~ L 30 #1016 Security grid monitor security-grid~ @@rA @@GSec@@rur@@Gity@@r-gr@@Gid @@rM@@Gon@@rito@@Gr@@N~ @@rA @@GSec@@rur@@Gity@@r-gr@@Gid @@rM@@Gon@@rito@@Gr@@G scans for active security systems.~ 35 0 8388608 2 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 66 5000 ~ L 1 #1017 Range Monitor~ @@yA @@bDef@@yen@@bse@@y-Ra@@bnge @@yM@@bon@@yito@@br@@N~ @@yA @@bDef@@yen@@bse@@y-Ra@@bnge @@yM@@bon@@yito@@br scans for active base defenses.~ 35 0 8388608 3 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 36 5000 ~ L 1 #1180 Elixir Rage~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@eRa@@Rge@@N~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@eRa@@Rge@@N rests on the ground.~ 12 0 8388608 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 67 4000 ~ L 1 #1189 Elixir Regeneration~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@aR@@ce@@ag@@ce@@an@@ce@@ar@@ca@@at@@ci@@ao@@cn@@N~ @@WAn @@pE@@ml@@pi@@mx@@pi@@mr @@Wof @@aR@@ce@@ag@@ce@@an@@ce@@ar@@ca@@at@@ci@@ao@@cn@@N rests on the ground.~ 12 0 8388608 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 67 4000 ~ L 1 #109 Target Skill Upgrade~ @@d3% Sneak Skill Increase@@N~ ~ 21 130 8388608 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1 1 ~ L 1 #110 Target Skill Upgrade~ @@d3% Explosive Research Increase@@N~ ~ 21 130 8388608 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1 1 ~ L 1 #111 Target Skill Upgrade~ @@d3% Dodge Skill Increase@@N~ ~ 21 130 8388608 5 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1 1 ~ L 1 #112 Target Skill Upgrade~ @@d3% Bombs Skill Increase@@N~ ~ 21 130 8388608 9 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1 1 ~ L 1 #113 Target Skill Upgrade~ @@d3% Conquer Skill Increase@@N~ ~ 21 130 8388608 12 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1 1 ~ L 1 #114 19X scope~ @@dA @@a19@@cX@@d-Zoom Weapon Scope@@N~ @@dA @@a19@@cX@@d-Zoom Weapon Scope@@N~ 17 0 8388608 1 19 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 30 #115 22X scope~ @@dA @@a22@@cX@@d-Zoom Weapon Scope@@N~ @@dA @@a22@@cX@@d-Zoom Weapon Scope@@N~ 17 0 8388608 1 22 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 30 #116 25X scope~ @@dA @@a25@@cX@@d-Zoom Weapon Scope@@N~ @@dA @@a25@@cX@@d-Zoom Weapon Scope@@N~ 17 0 8388608 1 25 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 ~ L 30 #1021 Transmitter~ @@yA @@WSi@@gg@@Wn@@ba@@yl T@@bra@@Wn@@gsm@@yit@@Wt@@ge@@br@@N~ @@yA @@WSi@@gg@@Wn@@ba@@yl T@@bra@@Wn@@gsm@@yit@@Wt@@ge@@br@@N~ 19 0 8388608 5 1 0 1 0 0 0 0 0 120 0 0 0 0 0 100 1 73 250 ~ L 1 #1036 Transmitter~ @@yA @@WSi@@gg@@Wn@@ba@@yl T@@bra@@Wn@@gsm@@yit@@Wt@@ge@@br@@N~ @@yA @@WSi@@gg@@Wn@@ba@@yl T@@bra@@Wn@@gsm@@yit@@Wt@@ge@@br@@N~ 19 0 8388608 8 1 0 1 0 0 0 0 0 120 0 0 0 0 0 100 1 73 450 ~ L 1 #1037 Jamming Suit~ @@WA @@gJa@@Wmme@@gr-S@@Wu@@git@@N~ @@WA @@gJa@@Wmme@@gr-S@@Wu@@git@@N~ 6 0 8388736 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 42 2000 ~ L 1 #1038 Nullification Cap~ @@mNu@@pl@@ml@@pifi@@mca@@pti@@mo@@pn C@@map@@N~ @@mNu@@pl@@ml@@pifi@@mca@@pti@@mo@@pn C@@map@@N~ 6 0 8388609 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 47 400 ~ L 1 #5 Target Skill Upgrade~ @@dA 10% Sneak Skill Boost@@N~ ~ 21 130 8388608 1 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 68 4 ~ L 1 #6 Target Skill Upgrade~ @@dA 10% Bombs Skill Boost@@N~ ~ 21 130 8388608 9 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 68 4 ~ L 1 #7 Target Skill Upgrade~ @@dA 10% Conquer Skill Boost@@N~ ~ 21 130 8388608 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 68 4 ~ L 1 #1048 Energy Magnifier~ @@mAn @@pEn@@mer@@pg@@my M@@pagn@@mif@@pi@@mer@@N~ @@mAn @@pEn@@mer@@pg@@my M@@pagn@@mif@@pi@@mer@@N~ 5 4 8421408 50 50 34 32 1 0 0 -20 0 -12 0 0 5 0 0 5 1 75 75 psychicblaster.jpg~ L 70 #998 Laptop Computer~ @@gA @@dLa@@gpt@@dop @@gCo@@dmp@@gut@@der@@N~ @@gA @@dLa@@gpt@@dop @@gCo@@dmp@@gut@@der@@N~ 19 0 8388608 4 100 0 0 0 0 0 0 25 0 0 0 0 0 0 2 0 31 333 ~ L 50 #1049 Large Energy Magnifier~ @@mLa@@prg@@me @@pEne@@mrg@@py @@mMag@@pn@@mif@@pie@@mr@@N~ @@mLa@@prg@@me @@pEne@@mrg@@py @@mMag@@pn@@mif@@pie@@mr@@N~ 5 4 8421408 35 35 34 32 3 0 0 20 0 -8 0 0 5 0 0 5 1 75 150 psychicblaster.jpg~ L 70 #1050 Anthrax Poison~ @@rAn@@Gt@@rh@@Gra@@Wx @@rPo@@Wi@@Gso@@rn@@N~ @@rAn@@Gt@@rh@@Gra@@Wx @@rPo@@Wi@@Gso@@rn@@N~ 17 0 8388608 6 1 4 0 0 0 0 0 0 0 0 0 0 0 0 1 0 41 2000 ~ L 1 #1051 Tranquilizer Poison~ @@mTr@@pa@@dnq@@pui@@ml@@diz@@mer P@@poi@@ds@@pon@@N~ @@mTr@@pa@@dnq@@pui@@ml@@diz@@mer P@@poi@@ds@@pon@@N~ 17 0 8388608 6 2 6 0 0 0 0 0 0 0 0 0 0 0 0 1 0 41 2000 ~ L 1 #1052 Lye Poison~ @@yLy@@be @@yP@@Woi@@bso@@yn@@N~ @@yLy@@be @@yP@@Woi@@bso@@yn@@N~ 17 0 8388608 6 3 10 0 0 0 0 0 0 0 0 0 0 0 0 1 0 41 2000 ~ L 1 #1057 Water Tank~ @@aTan@@ck o@@af W@@cat@@aer@@N~ @@aTan@@ck o@@af W@@cat@@aer~ 11 0 8388608 -2 -1 0 0 0 10 0 0 0 1 0 0 0 0 0 1 0 28 333 ~ L 1 #0 #$