#AREA {PROTO} Kalen's area in progress~ #VERSION 1 #AUTHOR Kalen~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 0 #CLIMATE 2 2 2 #MOBILES #0 #OBJECTS #0 #ROOMS #2100 &zRooftop Hangar&w~ The private rooftop hangar of the Cerberus Club is well lit, the bright red and white floodlights casting illumination over the forms of a variety of personal transports ranging from fast and sleek starcraft to Cerberus Club's own reserve of red and black airtaxis, for the patron who might seek a less identifiable method of transport to and from the grounds of the club. The ceiling is a high dome, a hologram of Earth's starry night sky projected upon it at all times to give an illusion of greater space. ~ 0 1073741824 1 D6 ~ ~ 0 -1 2101 S #2101 &zAn Opulent Skyramp&w~ The Skyramp leads down from the private hangar, winding down around the outside of the tall skyscraper that houses the Cerberus Club. Its clear windows provide sweeping views of SynCity - the occasional electrical flickering across the windows is visible as the extensive forceshield security system does its work. The Skyramp itself is stark white, but a single red carpet leads ever in a spiral onwards and downwards. ~ 0 1073741824 1 D4 ~ ~ 2056 -1 2102 D7 ~ ~ 0 -1 2103 D9 ~ ~ 0 -1 2100 S #2102 &zDock Security&w~ The hologram that is projected onto the roof of the Cerberus Club's private hangar conceals more than just a bare ceiling. This hideaway is one of many that overlooks the dock as a sniper point. High powered lasbolt sniper rifles, no doubt obtained through entirely legitimate means, are stored in racks to the side of this otherwise bare grey room. ~ 0 1073741824 1 D5 ~ ~ 0 -1 2101 D9 ~ ~ 0 -1 2100 S #2103 &zThe Skygate Entrance&w~ As the Skyramp heads back into the structure of the skyscraper proper, the walls slowly change colour into a soft, subtle red. The decoration is minimal but tasteful, a few pieces of artwork set in frames here and there along the wall. The corridor ends with two huge golden doors that take up the entirity of the width of the hall, engraved with the triple dog head emblem of the Cerberus Club. If the doors were locked, they would prove very difficult to shift. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2104 D8 ~ ~ 0 -1 2101 S #2104 &rThe Central Elevator&w~ The elevator is decked out in lush blood red velvet with a bright, polished golden rail running around the sides and rear. The ceiling of the elevator is mirrored, shining dazzlingly from hidden light sources. The whole thing screams rich men with money to waste and does so at the top of its lungs. A very subtle voice pickup plate next to the doors indicate that his is probably a voice activated lift. Just below the panel is engraved in tiny writing "&zName the bane of Cerberus&w" ~ 0 1073741824 1 D2 ~ ~ 0 -1 2103 S #2105 &WHall of Mirrors&w~ ~ 0 1073741828 1 S #2106 &WHall of Mirrors&w~ ~ 0 1073741828 1 S #2107 &WHall of Mirrors&w~ ~ 0 1073741828 1 S #2108 &rThe Central Elevator&w~ The elevator is decked out in lush blood red velvet with a bright, polished golden rail running around the sides and rear. The ceiling of the elevator is mirrored, shining dazzlingly from hidden light sources. The whole thing screams rich men with money to waste and does so at the top of its lungs. A very subtle voice pickup plate next to the doors indicate that his is probably a voice activated lift. Just below the panel is engraved in tiny writing "&zName the bane of Cerberus&w" ~ 0 1073741824 1 D0 ~ ~ 0 -1 2109 D5 ~ ~ 2056 -1 2147 S #2109 &rThe Cerberus Club&w~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 2108 D5 ~ ~ 2056 -1 2112 S #2110 The Iron Corridor~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2133 D2 ~ ~ 0 -1 2108 S #2111 The Eastern Keep~ Hidden chamber to se ~ 0 1073741824 1 D3 ~ ~ 0 -1 2108 D4 ~ ~ 0 -1 2122 D8 ~ ~ 2056 -1 2125 S #2112 The Hidden Stairwell~ ~ 0 1073741824 1 D4 ~ ~ 0 -1 2109 S #2113 Ascending The West Tower~ ~ 0 1073741824 1 D3 ~ ~ 2056 -1 2115 D4 ~ ~ 0 -1 2114 D5 ~ ~ 0 -1 2109 S #2114 Top Of The West Keep~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 2118 D5 ~ ~ 0 -1 2113 S #2115 Blackstone Corridor~ West leads to jail. Secret entrance goes to -actual- shop. ~ 0 1073741824 1 D0 ~ ~ 2056 -1 2117 D1 ~ ~ 0 -1 2113 D3 ~ ~ 0 -1 2116 S #2116 Room 101~ ~ 0 1073741828 1 S #2117 Blackstone Armory~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 2115 S #2118 On The Skybridge~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 2119 D3 ~ ~ 0 -1 2114 S #2119 Centre Of The Skybridge~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2138 D1 ~ ~ 0 -1 2120 D3 ~ ~ 0 -1 2118 S #2120 On The Skybridge~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 2121 D3 ~ ~ 0 -1 2119 S #2121 The Bronze Corridor~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 2126 D3 ~ ~ 0 -1 2120 D4 ~ ~ 0 -1 2123 D5 ~ ~ 0 -1 2122 S #2122 Ascending The East Tower~ ~ 0 1073741824 1 D4 ~ ~ 0 -1 2121 D5 ~ ~ 0 -1 2111 S #2123 Top Of The Eastern Keep~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2124 D5 ~ ~ 0 -1 2121 S #2124 The Clocktower Walkway~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2128 D2 ~ ~ 0 -1 2123 S #2125 The Alcove~ ~ 0 1073741824 1 D7 ~ ~ 0 -1 2111 S #2126 Along The Bronze Corridor~ False vault to east Real vault up ~ 0 1073741824 1 D1 ~ ~ 0 -1 2116 D3 ~ ~ 0 -1 2121 D4 ~ ~ 2056 -1 2127 S #2127 The Gelatinous Cube - Vault~ Because Theres Always A 10x10 Room For Jello ~ 0 1073741824 1 D5 ~ ~ 0 -1 2126 S #2128 The Clocktower - Base~ ~ 0 1073741824 1 D2 ~ ~ 1 -1 2124 D4 ~ ~ 0 -1 2129 S #2129 Clocktower - Upper Levels~ ~ 0 1073741828 1 D4 ~ ~ 0 -1 2131 D5 ~ ~ 0 -1 2128 S #2130 Dissonance Control Room~ ~ 0 1073741828 1 S #2131 The Clockwork Heart~ ~ 0 1073741824 1 D4 ~ ~ 2056 -1 2132 D5 ~ ~ 0 -1 2130 S #2132 Inside The Bell~ ~ 0 1073741824 1 D5 ~ ~ 0 -1 2131 S #2133 The Iron Corridor~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2134 D2 ~ ~ 0 -1 2110 S #2134 Entrance Of The Great Hall~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 2135 D2 ~ ~ 0 -1 2133 S #2135 The Hall Of The Raiders~ ~ 0 1073741824 1 D3 ~ ~ 0 -1 2134 S #2136 A Narrow Wall Overlooking The Void~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2108 D2 ~ ~ 2056 -1 2137 S #2137 Heart Of The Eclipse~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2136 S #2138 On The Skybridge~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2139 D2 ~ ~ 0 -1 2119 S #2139 The Grand Tower~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 2138 D7 ~ ~ 2056 -1 2140 D8 ~ ~ 2056 -1 2144 S #2140 The Stairwell Of Shadow~ ~ 0 1073741824 1 D4 ~ ~ 0 -1 2141 D8 ~ ~ 0 -1 2139 S #2141 The Forbidden Library~ ~ 0 1073741824 1 D5 ~ ~ 0 -1 2140 D8 ~ ~ 2056 -1 2142 S #2142 Chamber Of The Black Tome~ ~ 0 1073741824 1 D5 ~ ~ 2056 -1 2143 D7 ~ ~ 0 -1 2141 S #2143 The Pool Of Knowledge~ ~ 0 1073741824 1 D4 ~ ~ 2056 -1 2142 S #2144 The Stairwell Of Light~ ~ 0 1073741824 1 D4 ~ ~ 0 -1 2145 D7 ~ ~ 0 -1 2139 S #2145 The Observatory~ ~ 0 1073741824 1 D5 ~ ~ 0 -1 2144 D6 ~ ~ 2056 -1 2146 S #2146 A Twisted Alchemical Laboratory~ ~ 0 1073741824 1 D9 ~ ~ 0 -1 2145 S #2147 The Corrupted Chapel~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 2148 D4 ~ ~ 2056 -1 2108 S #2148 The Black Altar~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 2147 S #2149 In The Aether~ For non-clannies, this is a useless room. For clannies, this is the interrim stop between teleporting your ass to pretty much anywhere you want in the HQ. ~ 0 1073741828 1 S #2150 The Abyss~ So. When non-clan people get through the hell that is the catacombs and then work out how to transport into the HQ, instead of landing somewhere, yknow, nice...they end up here. It shall be hell. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2150 D1 ~ ~ 0 -1 2150 D2 ~ ~ 0 -1 2150 D3 ~ ~ 0 -1 2150 D6 ~ ~ 0 -1 2150 D7 ~ ~ 0 -1 2150 D8 ~ ~ 0 -1 2150 D9 ~ ~ 0 -1 2150 S #0 #RESETS S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$