DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   {PROTO} Kalen's area in progress~



#VERSION 1
#AUTHOR Kalen~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#0


#OBJECTS
#0


#ROOMS
#2100
&zRooftop Hangar&w~
The private rooftop hangar of the Cerberus Club is well lit, the bright red
and white floodlights casting illumination over the forms of a variety of personal
transports ranging from fast and sleek starcraft to Cerberus Club's own reserve
of red and black airtaxis, for the patron who might seek a less identifiable
method of transport to and from the grounds of the club. The ceiling is a high
dome, a hologram of Earth's starry night sky projected upon it at all times
to give an illusion of greater space. 
~
0 1073741824 1
D6
~
~
0 -1 2101
S
#2101
&zAn Opulent Skyramp&w~
The Skyramp leads down from the private hangar, winding down around the outside
of the tall skyscraper that houses the Cerberus Club. Its clear windows provide
sweeping views of SynCity - the occasional electrical flickering across the
windows is visible as the extensive forceshield security system does its work.
The Skyramp itself is stark white, but a single red carpet leads ever in a
spiral onwards and downwards.
~
0 1073741824 1
D4
~
~
2056 -1 2102
D7
~
~
0 -1 2103
D9
~
~
0 -1 2100
S
#2102
&zDock Security&w~
The hologram that is projected onto the roof of the Cerberus Club's private
hangar conceals more than just a bare ceiling. This hideaway is one of many
that overlooks the dock as a sniper point. High powered lasbolt sniper rifles,
no doubt obtained through entirely legitimate means, are stored in racks to
the side of this otherwise bare grey room. 
~
0 1073741824 1
D5
~
~
0 -1 2101
D9
~
~
0 -1 2100
S
#2103
&zThe Skygate Entrance&w~
As the Skyramp heads back into the structure of the skyscraper proper, the walls
slowly change colour into a soft, subtle red. The decoration is minimal but
tasteful, a few pieces of artwork set in frames here and there along the wall.
The corridor ends with two huge golden doors that take up the entirity of the
width of the hall, engraved with the triple dog head emblem of the Cerberus
Club. If the doors were locked, they would prove very difficult to shift.
~
0 1073741824 1
D0
~
~
0 -1 2104
D8
~
~
0 -1 2101
S
#2104
&rThe Central Elevator&w~
The elevator is decked out in lush blood red velvet with a bright, polished
golden rail running around the sides and rear. The ceiling of the elevator
is mirrored, shining dazzlingly from hidden light sources. The whole thing
screams rich men with money to waste and does so at the top of its lungs. A
very subtle voice pickup plate next to the doors indicate that his is probably
a voice activated lift. Just below the panel is engraved in tiny writing "&zName
the bane of Cerberus&w" 
~
0 1073741824 1
D2
~
~
0 -1 2103
S
#2105
&WHall of Mirrors&w~
~
0 1073741828 1
S
#2106
&WHall of Mirrors&w~
~
0 1073741828 1
S
#2107
&WHall of Mirrors&w~
~
0 1073741828 1
S
#2108
&rThe Central Elevator&w~
The elevator is decked out in lush blood red velvet with a bright, polished
golden rail running around the sides and rear. The ceiling of the elevator
is mirrored, shining dazzlingly from hidden light sources. The whole thing
screams rich men with money to waste and does so at the top of its lungs. A
very subtle voice pickup plate next to the doors indicate that his is probably
a voice activated lift. Just below the panel is engraved in tiny writing "&zName
the bane of Cerberus&w" 
~
0 1073741824 1
D0
~
~
0 -1 2109
D5
~
~
2056 -1 2147
S
#2109
&rThe Cerberus Club&w~
~
0 1073741824 1
D2
~
~
0 -1 2108
D5
~
~
2056 -1 2112
S
#2110
The Iron Corridor~
~
0 1073741824 1
D0
~
~
0 -1 2133
D2
~
~
0 -1 2108
S
#2111
The Eastern Keep~
Hidden chamber to se
~
0 1073741824 1
D3
~
~
0 -1 2108
D4
~
~
0 -1 2122
D8
~
~
2056 -1 2125
S
#2112
The Hidden Stairwell~
~
0 1073741824 1
D4
~
~
0 -1 2109
S
#2113
Ascending The West Tower~
~
0 1073741824 1
D3
~
~
2056 -1 2115
D4
~
~
0 -1 2114
D5
~
~
0 -1 2109
S
#2114
Top Of The West Keep~
~
0 1073741824 1
D1
~
~
0 -1 2118
D5
~
~
0 -1 2113
S
#2115
Blackstone Corridor~
West leads to jail. Secret entrance goes to -actual- shop.
~
0 1073741824 1
D0
~
~
2056 -1 2117
D1
~
~
0 -1 2113
D3
~
~
0 -1 2116
S
#2116
Room 101~
~
0 1073741828 1
S
#2117
Blackstone Armory~
~
0 1073741824 1
D2
~
~
0 -1 2115
S
#2118
On The Skybridge~
~
0 1073741824 1
D1
~
~
0 -1 2119
D3
~
~
0 -1 2114
S
#2119
Centre Of The Skybridge~
~
0 1073741824 1
D0
~
~
0 -1 2138
D1
~
~
0 -1 2120
D3
~
~
0 -1 2118
S
#2120
On The Skybridge~
~
0 1073741824 1
D1
~
~
0 -1 2121
D3
~
~
0 -1 2119
S
#2121
The Bronze Corridor~
~
0 1073741824 1
D1
~
~
0 -1 2126
D3
~
~
0 -1 2120
D4
~
~
0 -1 2123
D5
~
~
0 -1 2122
S
#2122
Ascending The East Tower~
~
0 1073741824 1
D4
~
~
0 -1 2121
D5
~
~
0 -1 2111
S
#2123
Top Of The Eastern Keep~
~
0 1073741824 1
D0
~
~
0 -1 2124
D5
~
~
0 -1 2121
S
#2124
The Clocktower Walkway~
~
0 1073741824 1
D0
~
~
0 -1 2128
D2
~
~
0 -1 2123
S
#2125
The Alcove~
~
0 1073741824 1
D7
~
~
0 -1 2111
S
#2126
Along The Bronze Corridor~
False vault to east
Real vault up
~
0 1073741824 1
D1
~
~
0 -1 2116
D3
~
~
0 -1 2121
D4
~
~
2056 -1 2127
S
#2127
The Gelatinous Cube - Vault~
Because Theres Always A 10x10 Room For Jello
~
0 1073741824 1
D5
~
~
0 -1 2126
S
#2128
The Clocktower - Base~
~
0 1073741824 1
D2
~
~
1 -1 2124
D4
~
~
0 -1 2129
S
#2129
Clocktower - Upper Levels~
~
0 1073741828 1
D4
~
~
0 -1 2131
D5
~
~
0 -1 2128
S
#2130
Dissonance Control Room~
~
0 1073741828 1
S
#2131
The Clockwork Heart~
~
0 1073741824 1
D4
~
~
2056 -1 2132
D5
~
~
0 -1 2130
S
#2132
Inside The Bell~
~
0 1073741824 1
D5
~
~
0 -1 2131
S
#2133
The Iron Corridor~
~
0 1073741824 1
D0
~
~
0 -1 2134
D2
~
~
0 -1 2110
S
#2134
Entrance Of The Great Hall~
~
0 1073741824 1
D1
~
~
0 -1 2135
D2
~
~
0 -1 2133
S
#2135
The Hall Of The Raiders~
~
0 1073741824 1
D3
~
~
0 -1 2134
S
#2136
A Narrow Wall Overlooking The Void~
~
0 1073741824 1
D0
~
~
0 -1 2108
D2
~
~
2056 -1 2137
S
#2137
Heart Of The Eclipse~
~
0 1073741824 1
D0
~
~
0 -1 2136
S
#2138
On The Skybridge~
~
0 1073741824 1
D0
~
~
0 -1 2139
D2
~
~
0 -1 2119
S
#2139
The Grand Tower~
~
0 1073741824 1
D2
~
~
0 -1 2138
D7
~
~
2056 -1 2140
D8
~
~
2056 -1 2144
S
#2140
The Stairwell Of Shadow~
~
0 1073741824 1
D4
~
~
0 -1 2141
D8
~
~
0 -1 2139
S
#2141
The Forbidden Library~
~
0 1073741824 1
D5
~
~
0 -1 2140
D8
~
~
2056 -1 2142
S
#2142
Chamber Of The Black Tome~
~
0 1073741824 1
D5
~
~
2056 -1 2143
D7
~
~
0 -1 2141
S
#2143
The Pool Of Knowledge~
~
0 1073741824 1
D4
~
~
2056 -1 2142
S
#2144
The Stairwell Of Light~
~
0 1073741824 1
D4
~
~
0 -1 2145
D7
~
~
0 -1 2139
S
#2145
The Observatory~
~
0 1073741824 1
D5
~
~
0 -1 2144
D6
~
~
2056 -1 2146
S
#2146
A Twisted Alchemical Laboratory~
~
0 1073741824 1
D9
~
~
0 -1 2145
S
#2147
The Corrupted Chapel~
~
0 1073741824 1
D2
~
~
0 -1 2148
D4
~
~
2056 -1 2108
S
#2148
The Black Altar~
~
0 1073741824 1
D0
~
~
0 -1 2147
S
#2149
In The Aether~
For non-clannies, this is a useless room. For clannies, this is the
interrim stop between teleporting your ass to pretty much anywhere you
want in the HQ.
~
0 1073741828 1
S
#2150
The Abyss~
So. When non-clan people get through the hell that is the catacombs
and then work out how to transport into the HQ, instead of landing
somewhere, yknow, nice...they end up here.
It shall be hell.
~
0 1073741824 1
D0
~
~
0 -1 2150
D1
~
~
0 -1 2150
D2
~
~
0 -1 2150
D3
~
~
0 -1 2150
D6
~
~
0 -1 2150
D7
~
~
0 -1 2150
D8
~
~
0 -1 2150
D9
~
~
0 -1 2150
S
#0


#RESETS
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$