#AREA Duel Docks~ #VERSION 1 #AUTHOR Goku~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 4421514 #CLIMATE 2 2 2 #MOBILES #3750 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #3751 Duel Dock Shop Keeper~ Duel Docks Shopkeeper~ The Duel Docks Shopkeeper stands here waiting to rip you off. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #3799 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #3750 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #3751 Sensu Bean~ a Sensu Bean~ A Sensu Bean lays here on the ground.~ ~ 65 0 1 0 0 0 0 1 4225 422 #3799 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #3750 Duel Docks - Docking Bay~ Many ships are parked here, due to the new hype of the recently opened Duel Docks. To the north you can hear many death crys, as well as fights raging on. Behind you seems to be a closed off area, mabye under construction.Above you a light flickers, which is the only source of light in the area. Before moving on, type &RHELP DUEL&g as it will explain the rules in which you must follow in the chambers. ~ 0 1024 1 D0 ~ ~ 0 -1 3751 S #3751 A Dimly Lit Intersection~ Dripping can be heard in the distance, light from the south is extremely dim, but enough to keep the exits open to view. A loud buzzer sounds, as it must be what tells the fighters when a duel chamber is free.In the center of the room stands a bulky guard, whome looks to retrieve corpses from several areas. With a smirk, he sends a shiver down your spine. ~ 0 1024 1 D0 ~ ~ 0 -1 3754 D1 ~ ~ 0 -1 3752 D2 ~ ~ 0 -1 3750 D3 ~ ~ 0 -1 3753 S #3752 Duel Docks - Bean Shop~ You notice a shop keeper in the middle of the room. Posters cover the walls which are promoting the opening of the new Duel Docks. Infront of you lies the counter, which seems to be very disturbing, covered in dust. This filthy place makes your breathing more intense, better buy what you need and get out fast! ~ 0 1024 1 D3 ~ ~ 0 -1 3751 S #3753 Duel Docks - Heal Chamber~ Leaking from one of the healing tanks, a blue liquid slowly creeps at your feet. The lack of service in this place is atrocious. Towards the back of the room you notice a few healing chambers which seem to be working fine. Fighters use this area to heal up and meditate for their upcoming battles. ~ 0 1056 1 D1 ~ ~ 0 -1 3751 S #3754 A Long hallway~ Ahead lies the duel chambers, the ultimate place to test your strength against other fighters. The hallway seems empty, your pulse starts to speed up. Adrenline flowing. A loud *CRACK* comes from the northern room.You think to yourself, was that a bone? ~ 0 1024 1 D0 ~ ~ 0 -1 3755 D2 ~ ~ 0 -1 3751 S #3755 Between the Duel Chambers~ The hallway comes up to a dead end, only way now is to go either east or west. The chambers on either side of you don't look like the most maintained areas in the world, but they'll do for a battle. A poster on the northern wall states. East - Duel Chamber #1 West - Duel Chamber #2 ~ 0 1024 1 D1 ~ ~ 0 -1 3756 D2 ~ ~ 0 -1 3754 D3 ~ ~ 0 -1 3757 S #3756 Duel Chamber #1~ Now inside the duel chamber, you must stand here and await your opponent, granted they already aren't in here with you. The room has a foul stench of blood and decay. Flies buzz through the area, over top of recently slain corpses. While waiting you might want to take a look at &RHELP DUEL&g once again, to make sure you understand the rules completely. To leave the chamber type say "&YReturn Me&g". ~ 0 67109380&4112 1 > speech_prog p return me~ if isfight($n) mea $n Nice try idiot! Finish your fight first. else mea $n &CYou have been transferred out of the chamber.&D mer $n &C$n has been transferred out of the chamber.&D mptransfer $n 3755 mpat $n mer $n &C$n has arrived from inside the dueling chamber.&D mpat $n mpforce $n look endif ~ | S #3757 Duel Chamber #2~ Now inside the duel chamber, you must stand here and await your opponent, granted they already aren't in here with you. The room has a foul stench of blood and decay. Flies buzz through the area, over top of recently slain corpses. While waiting you might want to take a look at &RHELP DUEL&g once again, to make sure you understand the rules completely. To leave the chamber type say "&YReturn Me&g". ~ 0 67109380&4112 1 > speech_prog p return me~ if isfight($n) mea $n Nice try idiot! Finish your fight first. else mea $n &CYou have been transferred out of the chamber.&D mer $n &C$n has been transferred out of the chamber.&D mptransfer $n 3755 mpat $n mer $n &C$n has arrived from inside the dueling chamber.&D mpat $n mpforce $n look endif ~ | S #3758 Floating in a void~ ~ 0 4 1 S #3759 Floating in a void~ ~ 0 4 1 S #3799 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 253 1 3751 M 1 3751 1 3752 G 1 3216 1 S #SHOPS 3751 0 0 0 0 0 120 90 0 23 ; Duel Docks Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$