DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Duel Docks~



#VERSION 1
#AUTHOR Goku~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 4421514

#CLIMATE 2 2 2

#MOBILES
#3750
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#3751
Duel Dock Shop Keeper~
Duel Docks Shopkeeper~
The Duel Docks Shopkeeper stands here waiting to rip you off.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#3799
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#3750
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0
1 0 0
#3751
Sensu Bean~
a Sensu Bean~
A Sensu Bean lays here on the ground.~
~
65 0 1
0 0 0 0
1 4225 422
#3799
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#3750
Duel Docks - Docking Bay~
Many ships are parked here, due to the new hype of the recently opened Duel
Docks. To the north you can hear many death crys, as well as fights raging
on. Behind you seems to be a closed off area, mabye under construction.Above
you a light flickers, which is the only source of light in the area.

Before moving on, type &RHELP DUEL&g as it will explain the rules in which you
must follow in the chambers.
~
0 1024 1
D0
~
~
0 -1 3751
S
#3751
A Dimly Lit Intersection~
Dripping can be heard in the distance, light from the south is extremely dim,
but enough to keep the exits open to view. A loud buzzer sounds, as it must
be what tells the fighters when a duel chamber is free.In the center of the
room stands a bulky guard, whome looks to retrieve corpses from several areas.
With a smirk, he sends a shiver down your spine.
~
0 1024 1
D0
~
~
0 -1 3754
D1
~
~
0 -1 3752
D2
~
~
0 -1 3750
D3
~
~
0 -1 3753
S
#3752
Duel Docks - Bean Shop~
You notice a shop keeper in the middle of the room. Posters cover the walls
which are promoting the opening of the new Duel Docks. Infront of you lies
the counter, which seems to be very disturbing, covered in dust. This filthy
place makes your breathing more intense, better buy what you need and get out
fast!
~
0 1024 1
D3
~
~
0 -1 3751
S
#3753
Duel Docks - Heal Chamber~
Leaking from one of the healing tanks, a blue liquid slowly creeps at your feet.
The lack of service in this place is atrocious. Towards the back of the room
you notice a few healing chambers which seem to be working fine. Fighters use
this area to heal up and meditate for their upcoming battles.
~
0 1056 1
D1
~
~
0 -1 3751
S
#3754
A Long hallway~
Ahead lies the duel chambers, the ultimate place to test your strength against
other fighters. The hallway seems empty, your pulse starts to speed up. Adrenline
flowing. A loud *CRACK* comes from the northern room.You think to yourself,
was that a bone? 
~
0 1024 1
D0
~
~
0 -1 3755
D2
~
~
0 -1 3751
S
#3755
Between the Duel Chambers~
The hallway comes up to a dead end, only way now is to go either east
or west. The chambers on either side of you don't look like the most
maintained areas in the world, but they'll do for a battle.

A poster on the northern wall states.

East - Duel Chamber #1
West - Duel Chamber #2
~
0 1024 1
D1
~
~
0 -1 3756
D2
~
~
0 -1 3754
D3
~
~
0 -1 3757
S
#3756
Duel Chamber #1~
Now inside the duel chamber, you must stand here and await your opponent,
granted they already aren't in here with you. The room has a foul stench
of blood and decay. Flies buzz through the area, over top of recently
slain corpses. While waiting you might want to take a look at &RHELP DUEL&g
once again, to make sure you understand the rules completely.

To leave the chamber type say "&YReturn Me&g".
~
0 67109380&4112 1
> speech_prog p return me~
if isfight($n)
mea $n Nice try idiot! Finish your fight first.
else
mea $n &CYou have been transferred out of the chamber.&D
mer $n &C$n has been transferred out of the chamber.&D
mptransfer $n 3755
mpat $n mer $n &C$n has arrived from inside the dueling chamber.&D
mpat $n mpforce $n look
endif
~
|
S
#3757
Duel Chamber #2~
Now inside the duel chamber, you must stand here and await your opponent,
granted they already aren't in here with you. The room has a foul stench
of blood and decay. Flies buzz through the area, over top of recently
slain corpses. While waiting you might want to take a look at &RHELP DUEL&g
once again, to make sure you understand the rules completely.

To leave the chamber type say "&YReturn Me&g".
~
0 67109380&4112 1
> speech_prog p return me~
if isfight($n)
mea $n Nice try idiot! Finish your fight first.
else
mea $n &CYou have been transferred out of the chamber.&D
mer $n &C$n has been transferred out of the chamber.&D
mptransfer $n 3755
mpat $n mer $n &C$n has arrived from inside the dueling chamber.&D
mpat $n mpforce $n look
endif
~
|
S
#3758
Floating in a void~
~
0 4 1
S
#3759
Floating in a void~
~
0 4 1
S
#3799
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 253 1 3751
M 1 3751 1 3752
G 1 3216 1
S


#SHOPS
 3751    0  0  0  0  0   120  90         0 23    ; Duel Docks Shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$