#AREA KOTH2~ #VERSION 1 #AUTHOR Nail~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 12436557 #CLIMATE 1 1 1 #MOBILES #3400 KOTH Holder~ KOTH Holder~ The koth holder stands here before you. ~ ~ 75505667 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog p Let the games begin!~ if Isimmort($n) mpzecho _cya Starting Koth! mpzecho _yel KOTH is now ready to start. Welcome players! mpopenpassage 3401 3402 0 mpclosepassage 3401 5 else mea $n _yel You are not the host. Fuck Off! endif ~ > speech_prog p Restart koth!~ if Isimmort($n) mpzecho _cya Rewriting KOTH Code! mpzecho _yel KOTH has been restarted. mpopenpassage 3401 3402 0 mpclosepassage 3401 5 else mea $n _yel You are not the host. Fuck Off! endif ~ > speech_prog p 2 mins!~ if Isimmort($n) mpzecho _yel Warning!!!! KOTH Notice! mpzecho _yel 2 Minutes Left!! else mea $n _yel You are not the host. Fuck Off! endif ~ > speech_prog p Game Over!~ if Isimmort($n) mpzecho _yel Warning!!!! KOTH Notice! mpzecho _yel All exits into the hill have been closed off. mpopenpassage 3401 3400 5 mpclosepassage 3401 0 else mea $n _yel You are not the host. Fuck Off! endif ~ > speech_prog p beans~ if isimmort($n) mpe YES SIR!! mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 drop all else say Oh I don't think so loser! endif ~ | #3401 Bean Guy~ Bean Guy~ The bean guy stands here waiting to sell you beans. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #0 #ROOMS #3400 Loser Room~ You lost! you may go down and enter the world of DBZU. ~ 0 4 1 D5 ~ ~ 0 -1 251 S #3401 &rKOTH - Waiting Room&D~ This room is where everyone waits for the great KOTH to begin. Many things are in this room. To the left are healing rooms, in front of you are the bean shops, further east is the exit to the KOTH arena. That is were most of fighting if not all of it takes place. While you wait there are some small arcade games to play for free. ~ 0 1060 1 D5 ~ ~ 4096 -1 3400 S #3402 &rBottom of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB. ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3405 D3 ~ ~ 0 -1 3403 > entry_prog 100~ if mortcount(3402) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptrans $n 3407 mpat $n mpforce $n look endif ~ | S #3403 &rBottom of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB. ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3402 D3 ~ ~ 0 -1 3404 > entry_prog 100~ if mortcount(3403) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptrans $n 3408 mpat $n mpforce $n look endif ~ | S #3404 &rBottom of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB. ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3403 > entry_prog 100~ if mortcount(3404) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3409 mpat $n mpforce $n look endif ~ | S #3405 &rBottom of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB. ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3406 D3 ~ ~ 0 -1 3402 > entry_prog 100~ if mortcount(3405) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3410 mpat $n mpforce $n look endif ~ | S #3406 &rBottom of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB. ~ 0 67108868&512 1 D3 ~ ~ 0 -1 3405 > entry_prog 100~ if mortcount(3406) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3411 mpat $n mpforce $n look endif ~ | S #3407 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3410 D3 ~ ~ 0 -1 3408 > entry_prog 100~ if mortcount(3407) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3412 mpat $n mpforce $n look endif ~ | S #3408 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3407 D3 ~ ~ 0 -1 3409 > entry_prog 100~ if mortcount(3408) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3413 mpat $n mpforce $n look endif ~ | S #3409 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3408 > entry_prog 100~ if mortcount(3409) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3414 mpat $n mpforce $n look endif ~ | S #3410 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3411 D3 ~ ~ 0 -1 3407 > entry_prog 100~ if mortcount(3410) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3415 mpat $n mpforce $n look endif ~ | S #3411 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D3 ~ ~ 0 -1 3410 > entry_prog 100~ if mortcount(3411) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3416 mpat $n mpforce $n look endif ~ | S #3412 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3415 D3 ~ ~ 0 -1 3413 > entry_prog 100~ if mortcount(3412) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3417 mpat $n mpforce $n look endif ~ | S #3413 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3412 D3 ~ ~ 0 -1 3414 > entry_prog 100~ if mortcount(3413) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3418 mpat $n mpforce $n look endif ~ | S #3414 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3413 > entry_prog 100~ if mortcount(3414) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3419 mpat $n mpforce $n look endif ~ | S #3415 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3416 D3 ~ ~ 0 -1 3412 > entry_prog 100~ if mortcount(3415) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3420 mpat $n mpforce $n look endif ~ | S #3416 &rMiddle of the Hill&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D3 ~ ~ 0 -1 3415 > entry_prog 100~ if mortcount(3416) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3421 mpat $n mpforce $n look endif ~ | S #3417 &rBefore the Top&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67109124&512 1 0 0 4 D1 ~ ~ 0 -1 3420 D3 ~ ~ 0 -1 3418 > entry_prog 100~ if mortcount(3417) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3422 mpat $n mpforce $n look endif ~ | S #3418 &rBefore the Top&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3417 D3 ~ ~ 0 -1 3419 > entry_prog 100~ if mortcount(3418) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3422 mpat $n mpforce $n look endif ~ | S #3419 &rBefore the Top&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67109120&512 1 0 0 3 D1 ~ ~ 0 -1 3418 > entry_prog 100~ if mortcount(3419) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3422 mpat $n mpforce $n look endif ~ | S #3420 &rBefore the Top&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67108868&512 1 D1 ~ ~ 0 -1 3421 D3 ~ ~ 0 -1 3417 > entry_prog 100~ if mortcount(3420) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3422 mpat $n mpforce $n look endif ~ | S #3421 &rBefore the Top&D~ You are now in the hallowed halls of the KOTH ring you are here for one purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE CLIMB ~ 0 67109124&512 1 0 0 2 D3 ~ ~ 0 -1 3420 > entry_prog 100~ if mortcount(3421) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > act_prog p climbs~ if isfight($n) mea $n _yel No way! You're fighting! else mea $n _yel You climb up the hill. mer $n _yel $n climbs up the hill. mptransfer $n 3422 mpat $n mpforce $n look endif ~ | S #3422 &rTop of the Hill&D~ &gThe top of the hill is crowded with spectators. They all are watching to see who the next person to fall will be. The top of the hill is full of holes and scraps of equipment from warriors. You better stay on your guard if you want to stay in the fight. To give up and return to the jpa, say "&GI give up!&D". ~ 0 67109124&512 1 0 0 4 > entry_prog 100~ if mortcount(3422) > 1 mpforce $n murder $r endif ~ > rand_prog 100~ if isimmort($r) else if position($r) == 12 mpforce $r murder $r else if position($r) == 4 mpforce $r stand mpforce $r murder $r else if position($r) == 4 mpforce $r wake mpforce $r murder $r endif endif endif endif ~ > speech_prog p I give up!~ mpzecho _pin $n is a coward, they quit the koth!!! mpstun $n mptrans $n 251 mpat $n mer $n _pin $n has quit the koth like a coward. ~ | S #3423 Floating in a void~ ~ 0 4 1 S #3424 Floating in a void~ ~ 0 4 1 S #3425 Floating in a void~ ~ 0 4 1 S #3426 Floating in a void~ ~ 0 4 1 S #3427 Floating in a void~ ~ 0 4 1 S #3428 Floating in a void~ ~ 0 4 1 S #3429 Floating in a void~ ~ 0 4 1 S #3430 Floating in a void~ ~ 0 4 1 S #3431 Floating in a void~ ~ 0 4 1 S #3432 Floating in a void~ ~ 0 4 1 S #3433 Floating in a void~ ~ 0 4 1 S #3434 Floating in a void~ ~ 0 4 1 S #3435 Floating in a void~ ~ 0 4 1 S #3436 Floating in a void~ ~ 0 4 1 S #3437 Floating in a void~ ~ 0 4 1 S #3438 Floating in a void~ ~ 0 4 1 S #3439 Floating in a void~ ~ 0 4 1 S #3440 Floating in a void~ ~ 0 4 1 S #3441 Floating in a void~ ~ 0 4 1 S #3442 Floating in a void~ ~ 0 4 1 S #3443 Floating in a void~ ~ 0 4 1 S #3444 Floating in a void~ ~ 0 4 1 S #3445 Floating in a void~ ~ 0 4 1 S #3446 Floating in a void~ ~ 0 4 1 S #3447 Floating in a void~ ~ 0 4 1 S #3448 Floating in a void~ ~ 0 4 1 S #3449 Floating in a void~ ~ 0 4 1 S #3450 Floating in a void~ ~ 0 4 1 S #3451 Floating in a void~ ~ 0 4 1 S #3452 Floating in a void~ ~ 0 4 1 S #3453 Floating in a void~ ~ 0 4 1 S #3454 Floating in a void~ ~ 0 4 1 S #3455 Floating in a void~ ~ 0 4 1 S #3456 Floating in a void~ ~ 0 4 1 S #3457 Floating in a void~ ~ 0 4 1 S #3458 Floating in a void~ ~ 0 4 1 S #3459 Floating in a void~ ~ 0 4 1 S #3460 Floating in a void~ ~ 0 4 1 S #3461 Floating in a void~ ~ 0 4 1 S #3462 Floating in a void~ ~ 0 4 1 S #3463 Floating in a void~ ~ 0 4 1 S #3464 Floating in a void~ ~ 0 4 1 S #3465 Floating in a void~ ~ 0 4 1 S #3466 Floating in a void~ ~ 0 4 1 S #3467 Floating in a void~ ~ 0 4 1 S #3468 Floating in a void~ ~ 0 4 1 S #3469 &RPK &YTournament &WArena &z(&WWinners&z)&D~ ~ 0 4 1 S #3470 &RPK &YTournament &WArena &z(&WStarting Room&z)&D~ ~ 0 4 1 S #3471 &RPK &YTournament &WArena &z(&WArena #1&z)&D~ ~ 0 67108868 1 S #3472 &RPK &YTournament &WArena &z(&WArena #2&z)&D~ ~ 0 67108868 1 S #3473 &RPK &YTournament &WArena &z(&WArena #3&z)&D~ ~ 0 67108868 1 S #3474 &RPK &YTournament &WArena &z(&WArena #4&z)&D~ ~ 0 67108868 1 S #3475 &RPK &YTournament &WArena &z(&WArena #5&z)&D~ ~ 0 67108868 1 S #0 #RESETS M 1 3400 1 3401 M 1 3401 2 3401 G 1 3216 1 S #SHOPS 3401 0 0 0 0 0 120 90 0 23 ; Bean Guy 0 #REPAIRS 0 #SPECIALS S #$