DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   KOTH2~



#VERSION 1
#AUTHOR Nail~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 12436557

#CLIMATE 1 1 1

#MOBILES
#3400
KOTH Holder~
KOTH Holder~
The koth holder stands here before you.
~
~
75505667 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog p Let the games begin!~
if Isimmort($n)
mpzecho  _cya Starting Koth!
mpzecho  _yel KOTH is now ready to start. Welcome players!
mpopenpassage 3401 3402 0
mpclosepassage 3401 5
else
mea $n _yel You are not the host. Fuck Off!
endif
~
> speech_prog p Restart koth!~
if Isimmort($n)
mpzecho  _cya Rewriting KOTH Code!
mpzecho  _yel KOTH has been restarted.
mpopenpassage 3401 3402 0
mpclosepassage 3401 5
else
mea $n _yel You are not the host. Fuck Off!
endif
~
> speech_prog p 2 mins!~
if Isimmort($n)
mpzecho _yel Warning!!!! KOTH Notice!
mpzecho _yel 2 Minutes Left!!
else
mea $n _yel You are not the host. Fuck Off!
endif
~
> speech_prog p Game Over!~
if Isimmort($n)
mpzecho _yel Warning!!!! KOTH Notice!
mpzecho _yel All exits into the hill have been closed off.
mpopenpassage 3401 3400 5
mpclosepassage 3401 0
else
mea $n _yel You are not the host. Fuck Off!
endif
~
> speech_prog p beans~
if isimmort($n)
mpe YES SIR!!
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
drop all
else
say Oh I don't think so loser!
endif
~
|
#3401
Bean Guy~
Bean Guy~
The bean guy stands here waiting to sell you beans.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#0


#ROOMS
#3400
Loser Room~
You lost! you may go down and enter the world of DBZU.
~
0 4 1
D5
~
~
0 -1 251
S
#3401
&rKOTH - Waiting Room&D~
This room is where everyone waits for the great KOTH to begin. Many things
are in this room. To the left are healing rooms, in front of you are the
bean shops, further east is the exit to the KOTH arena. That is were most
of fighting if not all of it takes place. While you wait there are some
small arcade games to play for free.
~
0 1060 1
D5
~
~
4096 -1 3400
S
#3402
&rBottom of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB.  
~
0 67108868&512 1
D1
~
~
0 -1 3405
D3
~
~
0 -1 3403
> entry_prog 100~
if mortcount(3402) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptrans $n 3407
mpat $n mpforce $n look
endif
~
|
S
#3403
&rBottom of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB.
~
0 67108868&512 1
D1
~
~
0 -1 3402
D3
~
~
0 -1 3404
> entry_prog 100~
if mortcount(3403) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptrans $n 3408
mpat $n mpforce $n look
endif
~
|
S
#3404
&rBottom of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB. 
~
0 67108868&512 1
D1
~
~
0 -1 3403
> entry_prog 100~
if mortcount(3404) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3409
mpat $n mpforce $n look
endif
~
|
S
#3405
&rBottom of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB.  
~
0 67108868&512 1
D1
~
~
0 -1 3406
D3
~
~
0 -1 3402
> entry_prog 100~
if mortcount(3405) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3410
mpat $n mpforce $n look
endif
~
|
S
#3406
&rBottom of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB.  
~
0 67108868&512 1
D3
~
~
0 -1 3405
> entry_prog 100~
if mortcount(3406) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3411
mpat $n mpforce $n look
endif
~
|
S
#3407
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3410
D3
~
~
0 -1 3408
> entry_prog 100~
if mortcount(3407) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3412
mpat $n mpforce $n look
endif
~
|
S
#3408
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3407
D3
~
~
0 -1 3409
> entry_prog 100~
if mortcount(3408) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3413
mpat $n mpforce $n look
endif
~
|
S
#3409
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB 
~
0 67108868&512 1
D1
~
~
0 -1 3408
> entry_prog 100~
if mortcount(3409) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3414
mpat $n mpforce $n look
endif
~
|
S
#3410
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3411
D3
~
~
0 -1 3407
> entry_prog 100~
if mortcount(3410) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3415
mpat $n mpforce $n look
endif
~
|
S
#3411
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D3
~
~
0 -1 3410
> entry_prog 100~
if mortcount(3411) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3416
mpat $n mpforce $n look
endif
~
|
S
#3412
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3415
D3
~
~
0 -1 3413
> entry_prog 100~
if mortcount(3412) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3417
mpat $n mpforce $n look
endif
~
|
S
#3413
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3412
D3
~
~
0 -1 3414
> entry_prog 100~
if mortcount(3413) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3418
mpat $n mpforce $n look
endif
~
|
S
#3414
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3413
> entry_prog 100~
if mortcount(3414) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3419
mpat $n mpforce $n look
endif
~
|
S
#3415
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3416
D3
~
~
0 -1 3412
> entry_prog 100~
if mortcount(3415) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3420
mpat $n mpforce $n look
endif
~
|
S
#3416
&rMiddle of the Hill&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D3
~
~
0 -1 3415
> entry_prog 100~
if mortcount(3416) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3421
mpat $n mpforce $n look
endif
~
|
S
#3417
&rBefore the Top&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67109124&512 1 0 0 4
D1
~
~
0 -1 3420
D3
~
~
0 -1 3418
> entry_prog 100~
if mortcount(3417) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3422
mpat $n mpforce $n look
endif
~
|
S
#3418
&rBefore the Top&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67108868&512 1
D1
~
~
0 -1 3417
D3
~
~
0 -1 3419
> entry_prog 100~
if mortcount(3418) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3422
mpat $n mpforce $n look
endif
~
|
S
#3419
&rBefore the Top&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB  
~
0 67109120&512 1 0 0 3
D1
~
~
0 -1 3418
> entry_prog 100~
if mortcount(3419) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3422
mpat $n mpforce $n look
endif
~
|
S
#3420
&rBefore the Top&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB
~
0 67108868&512 1
D1
~
~
0 -1 3421
D3
~
~
0 -1 3417
> entry_prog 100~
if mortcount(3420) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3422
mpat $n mpforce $n look
endif
~
|
S
#3421
&rBefore the Top&D~
You are now in the hallowed halls of the KOTH ring you are here for one
purpose and one purpose only to win. &RNOTE TO ADVANCE UP THE HILL TYPE
CLIMB 
~
0 67109124&512 1 0 0 2
D3
~
~
0 -1 3420
> entry_prog 100~
if mortcount(3421) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> act_prog p climbs~
if isfight($n)
mea $n _yel No way! You're fighting!
else
mea $n _yel You climb up the hill.
mer $n _yel $n climbs up the hill.
mptransfer $n 3422
mpat $n mpforce $n look
endif
~
|
S
#3422
&rTop of the Hill&D~
&gThe top of the hill is crowded with spectators. They all are watching to
see who the next person to fall will be. The top of the hill is full of
holes and scraps of equipment from warriors. You better stay on your guard
if you want to stay in the fight.  
 
To give up and return to the jpa, say "&GI give up!&D".
~
0 67109124&512 1 0 0 4
> entry_prog 100~
if mortcount(3422) > 1
mpforce $n murder $r
endif
~
> rand_prog 100~
if isimmort($r)
else
if position($r) == 12
mpforce $r murder $r
else
if position($r) == 4
mpforce $r stand
mpforce $r murder $r
else
if position($r) == 4
mpforce $r wake
mpforce $r murder $r
endif
endif
endif
endif
~
> speech_prog p I give up!~
mpzecho _pin $n is a coward, they quit the koth!!!
mpstun $n
mptrans $n 251
mpat $n mer $n _pin $n has quit the koth like a coward.
~
|
S
#3423
Floating in a void~
~
0 4 1
S
#3424
Floating in a void~
~
0 4 1
S
#3425
Floating in a void~
~
0 4 1
S
#3426
Floating in a void~
~
0 4 1
S
#3427
Floating in a void~
~
0 4 1
S
#3428
Floating in a void~
~
0 4 1
S
#3429
Floating in a void~
~
0 4 1
S
#3430
Floating in a void~
~
0 4 1
S
#3431
Floating in a void~
~
0 4 1
S
#3432
Floating in a void~
~
0 4 1
S
#3433
Floating in a void~
~
0 4 1
S
#3434
Floating in a void~
~
0 4 1
S
#3435
Floating in a void~
~
0 4 1
S
#3436
Floating in a void~
~
0 4 1
S
#3437
Floating in a void~
~
0 4 1
S
#3438
Floating in a void~
~
0 4 1
S
#3439
Floating in a void~
~
0 4 1
S
#3440
Floating in a void~
~
0 4 1
S
#3441
Floating in a void~
~
0 4 1
S
#3442
Floating in a void~
~
0 4 1
S
#3443
Floating in a void~
~
0 4 1
S
#3444
Floating in a void~
~
0 4 1
S
#3445
Floating in a void~
~
0 4 1
S
#3446
Floating in a void~
~
0 4 1
S
#3447
Floating in a void~
~
0 4 1
S
#3448
Floating in a void~
~
0 4 1
S
#3449
Floating in a void~
~
0 4 1
S
#3450
Floating in a void~
~
0 4 1
S
#3451
Floating in a void~
~
0 4 1
S
#3452
Floating in a void~
~
0 4 1
S
#3453
Floating in a void~
~
0 4 1
S
#3454
Floating in a void~
~
0 4 1
S
#3455
Floating in a void~
~
0 4 1
S
#3456
Floating in a void~
~
0 4 1
S
#3457
Floating in a void~
~
0 4 1
S
#3458
Floating in a void~
~
0 4 1
S
#3459
Floating in a void~
~
0 4 1
S
#3460
Floating in a void~
~
0 4 1
S
#3461
Floating in a void~
~
0 4 1
S
#3462
Floating in a void~
~
0 4 1
S
#3463
Floating in a void~
~
0 4 1
S
#3464
Floating in a void~
~
0 4 1
S
#3465
Floating in a void~
~
0 4 1
S
#3466
Floating in a void~
~
0 4 1
S
#3467
Floating in a void~
~
0 4 1
S
#3468
Floating in a void~
~
0 4 1
S
#3469
&RPK &YTournament &WArena &z(&WWinners&z)&D~
~
0 4 1
S
#3470
&RPK &YTournament &WArena &z(&WStarting Room&z)&D~
~
0 4 1
S
#3471
&RPK &YTournament &WArena &z(&WArena #1&z)&D~
~
0 67108868 1
S
#3472
&RPK &YTournament &WArena &z(&WArena #2&z)&D~
~
0 67108868 1
S
#3473
&RPK &YTournament &WArena &z(&WArena #3&z)&D~
~
0 67108868 1
S
#3474
&RPK &YTournament &WArena &z(&WArena #4&z)&D~
~
0 67108868 1
S
#3475
&RPK &YTournament &WArena &z(&WArena #5&z)&D~
~
0 67108868 1
S
#0


#RESETS
M 1 3400 1 3401
M 1 3401 2 3401
G 1 3216 1
S


#SHOPS
 3401    0  0  0  0  0   120  90         0 23    ; Bean Guy
0


#REPAIRS
0


#SPECIALS
S


#$