DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Evil School~



#VERSION 1
#AUTHOR Goku~

#RANGES
5 65 5 65
$

#FLAGS
1

#ECONOMY 0 31226600

#CLIMATE 2 2 2

#MOBILES
#8800
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#8801
trainer chikara master~
Chikara Master~
The Chikara Master stands here demonstrating techniques.
~
~
67111491&0&8388608 0 -900 S
55 0 0 0d0+0 0d0+0
0 500
112 112 0
> greet_prog 100~
bow $n
say Greetings, $n. I suppose you've come here seeking my wisdom.
'To learn any chikara say 'Teach me Chikara #'.
chuckle
~
> speech_prog p Teach me Chikara 1~
if pl($n) > 5000000
mppractice $n 'chikara 1' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 1 if you want to learn more.
mpmset $n title  the Apprentice of Darkness
else
say You are not ready to learn this yet.
endif
~
> speech_prog p Teach me Chikara 2~
if pl($n) > 25000000
mppractice $n 'chikara 2' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 2 if you want to learn more.
else
say You are not ready to learn this yet.
endif
~
> speech_prog p Teach me Chikara 3~
if pl($n) > 55000000
mppractice $n 'chikara 3' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 3 if you want to learn more.
else
say You are not ready to learn this yet.
endif
~
> speech_prog p Teach me Chikara 4~
say I'm sorry, I've taught you everything I know.
say Try seeking new power on Planet Yardat.
~
> speech_prog p I wish to be evil~
mea $n &RYou suddenly feel an evil surge through your body
mpmset $n align -1000
~
> speech_prog p Teach me Chikara 5~
if pl($n) > 90000000
mppractice $n 'chikara 5' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 5 if you want to learn more.
else
say You are not ready to learn this yet.
endif
~
|
#8802
Evil Chikara Shopkeeper~
Evil Chikara Shopkeeper~
Evil Chikara Shopkeeper stands here selling evil goods.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if ovnuminv(8801)
if ovnuminv(8802)
mppurge earrings
mppurge boots
mpoload 8801
mpoload 8802
endif
endif
~
|
#8811
A Goody Halfbreed~
A Goody Halfbreed~
A Goody Halfbreed stands here grinning.
~
~
3 0 900 S
1 0 0 0d0+0 0d0+0
700 3000000
112 112 0
> death_prog 100~
if mobcount(8811) == 0
mpmload 8811
endif
~
|
#8812
A Happy Namek~
A Happy Namek~
A Happy Namek stands here juggling.
~
~
3 0 800 C
1 0 0 0d0+0 0d0+0
800 4000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(8812) == 0
mpmload 8812
endif
~
|
#8816
A Happy Saiyan~
A Happy Saiyan~
A Happy Saiyan stands here controlling ki.
~
~
3 0 900 C
1 0 0 0d0+0 0d0+0
1000 5000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(8816) == 0
mpmload 8816
endif
~
|
#8817
mobslave bitch mob slave~
A mobslave~
A mobslave stands here looking stupid.
~
~
2105347 0 0 S
55 0 0 0d0+0 0d0+0
0 0
112 112 0
#9000
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#8800
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0
1 0 0
#8801
Dark Hooded Cloak~
A Dark Hooded Cloak~
A Dark Hooded Cloak is folded up on the ground.~
~
9 0 1033
0 15 0 0 10000000 25000000
1 15000 400
#8802
Dark Body Armor~
Dark Body Armor~
Some Dark Body Armor lies here on the ground, forgotten.~
~
9 0 9
0 10 0 0 5000000 75000000
1 10000 1000
#9000
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#8800
&rAn Evil Landing Pad&w~
You are on a huge landing pad and this seems to be the worst place that you
have ever been. You quickly turn to the spacehsip and are about to enter
it but then courage builds up inside of you and you want to continue your
evil training or if you are jus starting the art of chikara you want to
begin it. There is dust everywhere and you chok a bit on it. You see many
personal ships here of the staff of the chikara school.
 
~
0 4 1
D5
~
~
0 -1 8801
S
#8801
&rBefore Huge Doors&w~
This is the point of no return so have you. The wind is tyranting and
raving dust is fly everywhere, there is lightning but no raid or thunder.
This is Evil chikara school.Here is a large red &RSIGN&g.
~
0 0 1
D4
~
~
0 -1 8800
E
sign~
&R*&gsay "I am Evil"
~
> speech_prog p I am evil~
if isgood($n)
mea $n &rYour kind does not belong here!!&w
mpslay $n
else
mea $n &rThe words echo around you and you find yourself...somewhere else.&w
mptrans $n 8802
mpat $n mpforce $n look
endif
~
|
S
#8802
&rInside the Complex&w~
This is a place where evil things happen. But in a sense this is still a
learning enviorment. But they learn about the evil here. this  complex is
fairly large and has a stairway leading up and you can go  many directions
from here. You sense evil all around you and you would like to be apart of
this evil or maybe become one with the evil. You can do this by learning
the dark form of chikara at this very school
 
To head back to the dock say 'Dock'.
~
0 0 1
D0
~
~
0 -1 8805
D1
~
~
0 -1 8809
D2
~
~
0 -1 8807
D3
~
~
16777216 -1 8811
D4
~
~
0 -1 8803
> speech_prog p dock~
mptrans $n 8801
mpat $n mpforce $n look
~
|
S
#8803
&rClimbing Upwards&w~
Your are on sort of a stairwell and are climbing upwards. Curiousity comes
over you as you wonder what could be at the top. you want to continue 
walking but your legs seem to be tired and you feel like taking a break.
You hear the menacing laugh of evil all around you and you here small but
sinister squeaking sounds. 
~
0 0 1
D4
~
~
0 -1 8804
D5
~
~
0 -1 8802
S
#8804
&rBefore the Master&w~
You are here before the evil chikara master and you wish to learn his dark
ways. You want him to teach you everything he knows and you would like
some of his expertise to rub off on you. You are able to practise chikara
1-4 here and you also better watch your back in this room because the
master could turn on you any second. 
~
0 2097152 1
D5
~
~
0 -1 8803
S
#8805
&rA Dark Hallway&w~
As you wonder, you find yourself inside this dark hallway, an erie cold
sweeps over your body as you look around, a dark ceiling towers above, all
light is cut off from inside of this hallway, except for a lone flame
burning on the hall.  You give into the darkness and stop looking for the
end of the hallway.  As the powers of the night prevail.
~
0 0 1
D1
~
~
0 -1 8806
D2
~
~
0 -1 8802
S
#8806
&rA Dark Shop&w~
As soon as you enter the small shop, your eyes shift directly towards the
small jars filled with unknown things, as you look, you see some are best
kept that way.  A small old man with an evil likeness to him sits here, 
mumbling his commandments, you dare not to make them out, whoever you do
wish to know what he may be selling.
~
0 0 1
D3
~
~
0 -1 8805
S
#8807
&rA Dark Hallway&w~
As you wonder, you find yourself inside this dimly lit hallway, an erie
cold sweeps over your body as you look to around, a dark ceiling towers
over you, you give up any chance of peering through the darkness as you
give into the powers of night. On the wall hangs a single flame burning
to gide you through the darkened hallway.
~
0 0 1
D0
~
~
0 -1 8802
D2
~
~
0 -1 8808
S
#8808
&rHealing Vats&w~
You are inside a place where you may heal. The wallpaer here is lined
with 100's and you feel the essence of evil here. If you type SLEEP you
may  heal at a rapid rate. 
~
0 16416 1
D0
~
~
0 -1 8807
S
#8809
&rA Dark Hallway&w~
This is a huge evil hallway. this hallway is fairly large compared to many
that you have seen in the past. Shadowns move across this hallway like
ghost hunting for food. You feel one with this type of evil and feel that
you will vanquish anything good that comes in your way.
~
0 0 1
D3
~
~
0 -1 8802
D6
~
~
0 -1 8810
S
#8810
&rA Gravity Chamber&w~
You stand in a simple gravity room ready to enhance your PL by training in
this room. you may change the force of the gravity in this room to either
lighten up on your or give you a harder challenge.
~
0 8192&1 1
D9
~
~
0 -1 8809
S
#8811
&rIn a Large Room&w~
Your are standing in a large very spaceious room. You feel that you can run
for yards at a time in this room and it is the perfect place to get a
workout, but still you sense that evil is afoot. You watch your
surroundings because anyone or thing could stumble upon your existence and
wish to cause harm to you. You walk akwardly in a stance that you can see
your left and your right and partiall back to watch out for any attackers.
You look for weapons to grab ahold to in case of a large numbered attack.
~
0 0 1
D0
~
~
0 -1 8813
D1
~
~
16777216 -1 8802
D2
~
~
0 -1 8814
D3
~
~
0 -1 8812
S
#8812
&rIn a Large Room&w~
Your are standing in a large very spaceious room. You feel that you can run
for yards at a time in this room and it is the perfect place to get a
workout, but still you sense that evil is afoot. You watch your
surroundings because anyone or thing could stumble upon your existence and
say i wish to enter to cause harm to you. You walk akwardly in a stance
that yo your left and your right and partiall back to watch out for any
attackers. You look for weapons to grab ahold to in case of a large
numbered attack. 
~
0 0 1
D0
~
~
0 -1 8815
D1
~
~
0 -1 8811
D2
~
~
0 -1 8816
S
#8813
&rIn a Large Room&w~
Your are standing in a large very spaceious room. You feel that you can run
for yards at a time in this room and it is the perfect place to get a
workout, but still you sense that evil is afoot. You watch your
surroundings because anyone or thing could stumble upon your existence and
say i wish to enter to cause harm to you. You walk akwardly in a stance
that yo your left and your right and partiall back to watch out for any
attackers. You look for weapons to grab ahold to in case of a large
numbered attack. 
~
0 0 1
D2
~
~
0 -1 8811
D3
~
~
0 -1 8815
S
#8814
&rIn a Large Room&w~
Your are standing in a large very spaceious room. You feel that you can run
for yards at a time in this room and it is the perfect place to get a
workout, but still you sense that evil is afoot. You watch your
surroundings because anyone or thing could stumble upon your existence and
say i wish to enter to cause harm to you. You walk akwardly in a stance
that yo your left and your right and partiall back to watch out for any
attackers. You look for weapons to grab ahold to in case of a large
numbered attack.   
~
0 0 1
D0
~
~
0 -1 8811
D3
~
~
0 -1 8816
> entry_prog 100~
if pl($n) < 10000000
mea $n &CYou must be a certain PL to entry this part of the area!
mpforce $n north
endif
~
|
S
#8815
&rIn a Large Room&w~
Your are standing in a large very spaceious room. You feel that you can run
for yards at a time in this room and it is the perfect place to get a
workout, but still you sense that evil is afoot. You watch your
surroundings because anyone or thing could stumble upon your existence and
say i wish to enter to cause harm to you. You walk akwardly in a stance
that yo your left and your right and partiall back to watch out for any
attackers. You look for weapons to grab ahold to in case of a large
numbered attack.  
~
0 0 1
D1
~
~
0 -1 8813
D2
~
~
0 -1 8812
S
#8816
&rIn a Large Room&w~
Your are standing in a large very spaceious room. You feel that you can run
for yards at a time in this room and it is the perfect place to get a
workout, but still you sense that evil is afoot. You watch your
surroundings because anyone or thing could stumble upon your existence and
say i wish to enter to cause harm to you. You walk akwardly in a stance
that yo your left and your right and partiall back to watch out for any
attackers. You look for weapons to grab ahold to in case of a large
numbered attack.  
~
0 0 1
D0
~
~
0 -1 8812
D1
~
~
0 -1 8814
S
#8817
Floating in a void~
~
0 1073741828 1
S
#8818
Floating in a void~
~
0 1073741828 1
S
#8819
Floating in a void~
~
0 1073741828 1
S
#8820
Floating in a void~
~
0 1073741828 1
S
#8821
Floating in a void~
~
0 1073741828 1
S
#8822
Floating in a void~
~
0 1073741828 1
S
#8823
Floating in a void~
~
0 1073741828 1
S
#8824
Floating in a void~
~
0 1073741828 1
S
#8825
Floating in a void~
~
0 1073741828 1
S
#8826
Floating in a void~
~
0 1073741828 1
S
#8827
Floating in a void~
~
0 1073741828 1
S
#8828
Floating in a void~
~
0 1073741828 1
S
#8829
Floating in a void~
~
0 1073741828 1
S
#8830
Floating in a void~
~
0 1073741828 1
S
#8900
Floating in a void~
~
0 1073741828 1
S
#9000
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 0 8801 1 8804
M 0 8811 1 8811
M 0 8812 1 8812
M 0 8816 1 8816
M 1 8802 1 8806
G 1 8801 1
G 1 8802 1
S


#SHOPS
 8802    0  0  0  0  0   120  90         0 23    ; Evil Chikara Shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$