#AREA Evil School~ #VERSION 1 #AUTHOR Goku~ #RANGES 5 65 5 65 $ #FLAGS 1 #ECONOMY 0 31226600 #CLIMATE 2 2 2 #MOBILES #8800 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #8801 trainer chikara master~ Chikara Master~ The Chikara Master stands here demonstrating techniques. ~ ~ 67111491&0&8388608 0 -900 S 55 0 0 0d0+0 0d0+0 0 500 112 112 0 > greet_prog 100~ bow $n say Greetings, $n. I suppose you've come here seeking my wisdom. 'To learn any chikara say 'Teach me Chikara #'. chuckle ~ > speech_prog p Teach me Chikara 1~ if pl($n) > 5000000 mppractice $n 'chikara 1' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 1 if you want to learn more. mpmset $n title the Apprentice of Darkness else say You are not ready to learn this yet. endif ~ > speech_prog p Teach me Chikara 2~ if pl($n) > 25000000 mppractice $n 'chikara 2' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 2 if you want to learn more. else say You are not ready to learn this yet. endif ~ > speech_prog p Teach me Chikara 3~ if pl($n) > 55000000 mppractice $n 'chikara 3' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 3 if you want to learn more. else say You are not ready to learn this yet. endif ~ > speech_prog p Teach me Chikara 4~ say I'm sorry, I've taught you everything I know. say Try seeking new power on Planet Yardat. ~ > speech_prog p I wish to be evil~ mea $n &RYou suddenly feel an evil surge through your body mpmset $n align -1000 ~ > speech_prog p Teach me Chikara 5~ if pl($n) > 90000000 mppractice $n 'chikara 5' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 5 if you want to learn more. else say You are not ready to learn this yet. endif ~ | #8802 Evil Chikara Shopkeeper~ Evil Chikara Shopkeeper~ Evil Chikara Shopkeeper stands here selling evil goods. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if ovnuminv(8801) if ovnuminv(8802) mppurge earrings mppurge boots mpoload 8801 mpoload 8802 endif endif ~ | #8811 A Goody Halfbreed~ A Goody Halfbreed~ A Goody Halfbreed stands here grinning. ~ ~ 3 0 900 S 1 0 0 0d0+0 0d0+0 700 3000000 112 112 0 > death_prog 100~ if mobcount(8811) == 0 mpmload 8811 endif ~ | #8812 A Happy Namek~ A Happy Namek~ A Happy Namek stands here juggling. ~ ~ 3 0 800 C 1 0 0 0d0+0 0d0+0 800 4000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(8812) == 0 mpmload 8812 endif ~ | #8816 A Happy Saiyan~ A Happy Saiyan~ A Happy Saiyan stands here controlling ki. ~ ~ 3 0 900 C 1 0 0 0d0+0 0d0+0 1000 5000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(8816) == 0 mpmload 8816 endif ~ | #8817 mobslave bitch mob slave~ A mobslave~ A mobslave stands here looking stupid. ~ ~ 2105347 0 0 S 55 0 0 0d0+0 0d0+0 0 0 112 112 0 #9000 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #8800 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #8801 Dark Hooded Cloak~ A Dark Hooded Cloak~ A Dark Hooded Cloak is folded up on the ground.~ ~ 9 0 1033 0 15 0 0 10000000 25000000 1 15000 400 #8802 Dark Body Armor~ Dark Body Armor~ Some Dark Body Armor lies here on the ground, forgotten.~ ~ 9 0 9 0 10 0 0 5000000 75000000 1 10000 1000 #9000 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #8800 &rAn Evil Landing Pad&w~ You are on a huge landing pad and this seems to be the worst place that you have ever been. You quickly turn to the spacehsip and are about to enter it but then courage builds up inside of you and you want to continue your evil training or if you are jus starting the art of chikara you want to begin it. There is dust everywhere and you chok a bit on it. You see many personal ships here of the staff of the chikara school. ~ 0 4 1 D5 ~ ~ 0 -1 8801 S #8801 &rBefore Huge Doors&w~ This is the point of no return so have you. The wind is tyranting and raving dust is fly everywhere, there is lightning but no raid or thunder. This is Evil chikara school.Here is a large red &RSIGN&g. ~ 0 0 1 D4 ~ ~ 0 -1 8800 E sign~ &R*&gsay "I am Evil" ~ > speech_prog p I am evil~ if isgood($n) mea $n &rYour kind does not belong here!!&w mpslay $n else mea $n &rThe words echo around you and you find yourself...somewhere else.&w mptrans $n 8802 mpat $n mpforce $n look endif ~ | S #8802 &rInside the Complex&w~ This is a place where evil things happen. But in a sense this is still a learning enviorment. But they learn about the evil here. this complex is fairly large and has a stairway leading up and you can go many directions from here. You sense evil all around you and you would like to be apart of this evil or maybe become one with the evil. You can do this by learning the dark form of chikara at this very school To head back to the dock say 'Dock'. ~ 0 0 1 D0 ~ ~ 0 -1 8805 D1 ~ ~ 0 -1 8809 D2 ~ ~ 0 -1 8807 D3 ~ ~ 16777216 -1 8811 D4 ~ ~ 0 -1 8803 > speech_prog p dock~ mptrans $n 8801 mpat $n mpforce $n look ~ | S #8803 &rClimbing Upwards&w~ Your are on sort of a stairwell and are climbing upwards. Curiousity comes over you as you wonder what could be at the top. you want to continue walking but your legs seem to be tired and you feel like taking a break. You hear the menacing laugh of evil all around you and you here small but sinister squeaking sounds. ~ 0 0 1 D4 ~ ~ 0 -1 8804 D5 ~ ~ 0 -1 8802 S #8804 &rBefore the Master&w~ You are here before the evil chikara master and you wish to learn his dark ways. You want him to teach you everything he knows and you would like some of his expertise to rub off on you. You are able to practise chikara 1-4 here and you also better watch your back in this room because the master could turn on you any second. ~ 0 2097152 1 D5 ~ ~ 0 -1 8803 S #8805 &rA Dark Hallway&w~ As you wonder, you find yourself inside this dark hallway, an erie cold sweeps over your body as you look around, a dark ceiling towers above, all light is cut off from inside of this hallway, except for a lone flame burning on the hall. You give into the darkness and stop looking for the end of the hallway. As the powers of the night prevail. ~ 0 0 1 D1 ~ ~ 0 -1 8806 D2 ~ ~ 0 -1 8802 S #8806 &rA Dark Shop&w~ As soon as you enter the small shop, your eyes shift directly towards the small jars filled with unknown things, as you look, you see some are best kept that way. A small old man with an evil likeness to him sits here, mumbling his commandments, you dare not to make them out, whoever you do wish to know what he may be selling. ~ 0 0 1 D3 ~ ~ 0 -1 8805 S #8807 &rA Dark Hallway&w~ As you wonder, you find yourself inside this dimly lit hallway, an erie cold sweeps over your body as you look to around, a dark ceiling towers over you, you give up any chance of peering through the darkness as you give into the powers of night. On the wall hangs a single flame burning to gide you through the darkened hallway. ~ 0 0 1 D0 ~ ~ 0 -1 8802 D2 ~ ~ 0 -1 8808 S #8808 &rHealing Vats&w~ You are inside a place where you may heal. The wallpaer here is lined with 100's and you feel the essence of evil here. If you type SLEEP you may heal at a rapid rate. ~ 0 16416 1 D0 ~ ~ 0 -1 8807 S #8809 &rA Dark Hallway&w~ This is a huge evil hallway. this hallway is fairly large compared to many that you have seen in the past. Shadowns move across this hallway like ghost hunting for food. You feel one with this type of evil and feel that you will vanquish anything good that comes in your way. ~ 0 0 1 D3 ~ ~ 0 -1 8802 D6 ~ ~ 0 -1 8810 S #8810 &rA Gravity Chamber&w~ You stand in a simple gravity room ready to enhance your PL by training in this room. you may change the force of the gravity in this room to either lighten up on your or give you a harder challenge. ~ 0 8192&1 1 D9 ~ ~ 0 -1 8809 S #8811 &rIn a Large Room&w~ Your are standing in a large very spaceious room. You feel that you can run for yards at a time in this room and it is the perfect place to get a workout, but still you sense that evil is afoot. You watch your surroundings because anyone or thing could stumble upon your existence and wish to cause harm to you. You walk akwardly in a stance that you can see your left and your right and partiall back to watch out for any attackers. You look for weapons to grab ahold to in case of a large numbered attack. ~ 0 0 1 D0 ~ ~ 0 -1 8813 D1 ~ ~ 16777216 -1 8802 D2 ~ ~ 0 -1 8814 D3 ~ ~ 0 -1 8812 S #8812 &rIn a Large Room&w~ Your are standing in a large very spaceious room. You feel that you can run for yards at a time in this room and it is the perfect place to get a workout, but still you sense that evil is afoot. You watch your surroundings because anyone or thing could stumble upon your existence and say i wish to enter to cause harm to you. You walk akwardly in a stance that yo your left and your right and partiall back to watch out for any attackers. You look for weapons to grab ahold to in case of a large numbered attack. ~ 0 0 1 D0 ~ ~ 0 -1 8815 D1 ~ ~ 0 -1 8811 D2 ~ ~ 0 -1 8816 S #8813 &rIn a Large Room&w~ Your are standing in a large very spaceious room. You feel that you can run for yards at a time in this room and it is the perfect place to get a workout, but still you sense that evil is afoot. You watch your surroundings because anyone or thing could stumble upon your existence and say i wish to enter to cause harm to you. You walk akwardly in a stance that yo your left and your right and partiall back to watch out for any attackers. You look for weapons to grab ahold to in case of a large numbered attack. ~ 0 0 1 D2 ~ ~ 0 -1 8811 D3 ~ ~ 0 -1 8815 S #8814 &rIn a Large Room&w~ Your are standing in a large very spaceious room. You feel that you can run for yards at a time in this room and it is the perfect place to get a workout, but still you sense that evil is afoot. You watch your surroundings because anyone or thing could stumble upon your existence and say i wish to enter to cause harm to you. You walk akwardly in a stance that yo your left and your right and partiall back to watch out for any attackers. You look for weapons to grab ahold to in case of a large numbered attack. ~ 0 0 1 D0 ~ ~ 0 -1 8811 D3 ~ ~ 0 -1 8816 > entry_prog 100~ if pl($n) < 10000000 mea $n &CYou must be a certain PL to entry this part of the area! mpforce $n north endif ~ | S #8815 &rIn a Large Room&w~ Your are standing in a large very spaceious room. You feel that you can run for yards at a time in this room and it is the perfect place to get a workout, but still you sense that evil is afoot. You watch your surroundings because anyone or thing could stumble upon your existence and say i wish to enter to cause harm to you. You walk akwardly in a stance that yo your left and your right and partiall back to watch out for any attackers. You look for weapons to grab ahold to in case of a large numbered attack. ~ 0 0 1 D1 ~ ~ 0 -1 8813 D2 ~ ~ 0 -1 8812 S #8816 &rIn a Large Room&w~ Your are standing in a large very spaceious room. You feel that you can run for yards at a time in this room and it is the perfect place to get a workout, but still you sense that evil is afoot. You watch your surroundings because anyone or thing could stumble upon your existence and say i wish to enter to cause harm to you. You walk akwardly in a stance that yo your left and your right and partiall back to watch out for any attackers. You look for weapons to grab ahold to in case of a large numbered attack. ~ 0 0 1 D0 ~ ~ 0 -1 8812 D1 ~ ~ 0 -1 8814 S #8817 Floating in a void~ ~ 0 1073741828 1 S #8818 Floating in a void~ ~ 0 1073741828 1 S #8819 Floating in a void~ ~ 0 1073741828 1 S #8820 Floating in a void~ ~ 0 1073741828 1 S #8821 Floating in a void~ ~ 0 1073741828 1 S #8822 Floating in a void~ ~ 0 1073741828 1 S #8823 Floating in a void~ ~ 0 1073741828 1 S #8824 Floating in a void~ ~ 0 1073741828 1 S #8825 Floating in a void~ ~ 0 1073741828 1 S #8826 Floating in a void~ ~ 0 1073741828 1 S #8827 Floating in a void~ ~ 0 1073741828 1 S #8828 Floating in a void~ ~ 0 1073741828 1 S #8829 Floating in a void~ ~ 0 1073741828 1 S #8830 Floating in a void~ ~ 0 1073741828 1 S #8900 Floating in a void~ ~ 0 1073741828 1 S #9000 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 0 8801 1 8804 M 0 8811 1 8811 M 0 8812 1 8812 M 0 8816 1 8816 M 1 8802 1 8806 G 1 8801 1 G 1 8802 1 S #SHOPS 8802 0 0 0 0 0 120 90 0 23 ; Evil Chikara Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$