EnvyMud release 1.0 Thursday, 30th June 1994 Kahn michael@uclink.berkeley.edu Thelonius dave@mechatro2.berkeley.edu Kith kith@marble.bu.edu Hatchet hatchet@uclink.berkeley.edu === What's next? We might finish and include these features in the next release of EnvyMud. These features are by NO MEANS guaranteed to be coded. Our first attempt at on-line editing Rewrite of MOBPrograms or similar feature smarter mobs hunt/track missile weapons ninja class druid class barbarian class races and rules of interaction ANSI color text dual wielding long distance socials destructible walls siege weapons clans builder settable attack types for weapons and mobs magic item skill berserk skill recharge item spell player houses CHAR_DATA elements are not removed from the next_in_room list just marked for deletion OBJ_DATA elements are not removed from the next_content list just marked for deletion sockets are not removed instantaneously, just removed every pulse underwater areas snare skill silencing spells remove alignment spell room affect items special procedues for rooms and objects circle skill for thieves in combat anarchy flag all mobs/pcs are aggr to one another