/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ // DragonBall Arena 2 has been written by: // Matt Brown (Antor), arkaine@sympatico.ca, 2000-2002 // Please follow all previous licenses. Enjoy! #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include <math.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" extern int _filbuf args ((FILE *)); /* int rename(const char *oldfname, const char *newfname); viene en stdio.h */ char *print_flags (int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET (flag, 1 << count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args ((CHAR_DATA * ch, FILE * fp)); void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)); void fwrite_pet args ((CHAR_DATA * pet, FILE * fp)); void fread_char args ((CHAR_DATA * ch, FILE * fp)); void fread_pet args ((CHAR_DATA * ch, FILE * fp)); void fread_obj args ((CHAR_DATA * ch, FILE * fp)); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj (CHAR_DATA * ch) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if (IS_NPC (ch)) return; /* * Fix by Edwin. JR -- 10/15/00 * * Don't save if the character is invalidated. * This might happen during the auto-logoff of players. * (or other places not yet found out) */ if ( !IS_VALID(ch)) { logstr (LOG_BUG, "save_char_obj: Trying to save an invalidated character.\n",0); return; } if (IS_FUSED(ch)) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL (ch) || ch->level >= LEVEL_IMMORTAL) { fclose (fpReserve); sprintf (strsave, "%s%s", GOD_DIR, capitalize (ch->name)); if ((fp = fopen (strsave, "w")) == NULL) { logstr (LOG_BUG, "Save_char_obj: fopen", 0); perror (strsave); } fprintf (fp, "Lev %2d %s%s\n", ch->level, ch->name, ch->pcdata->title); fclose (fp); fpReserve = fopen (NULL_FILE, "r"); } #endif fclose (fpReserve); sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); if ((fp = fopen (TEMP_FILE, "w")) == NULL) { logstr (LOG_BUG, "Save_char_obj: fopen", 0); perror (strsave); } else { fwrite_char (ch, fp); if (ch->carrying != NULL) fwrite_obj (ch, ch->carrying, fp, 0); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet (ch->pet, fp); fprintf (fp, "#END\n"); } fclose (fp); rename (TEMP_FILE, strsave); fpReserve = fopen (NULL_FILE, "r"); AddTopList (ch); return; } /* * Write the char. */ void fwrite_char (CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; int sn, pos, i; fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYER"); fprintf (fp, "Name %s~\n", ch->name); fprintf (fp, "Id %ld\n", ch->id); fprintf (fp, "LogO %ld\n", current_time); fprintf (fp, "Vers %d\n", 5); if (ch->short_descr[0] != '\0') fprintf (fp, "ShD %s~\n", ch->short_descr); if (ch->long_descr[0] != '\0') fprintf (fp, "LnD %s~\n", ch->long_descr); if (ch->description[0] != '\0') fprintf (fp, "Desc %s~\n", ch->description); if (ch->immtitle != NULL) fprintf( fp, "Immtitle %s~\n", ch->immtitle); if (ch->prompt != NULL || !str_cmp (ch->prompt, "{x[%p/%P]{cPL%c{x[%h]{cHEALTH {x[%k]{cKI{x> [%e] ") || !str_cmp (ch->prompt, "[%p/%P]PL%c[%h]HEALTH [%k]KI> [%e] ")) fprintf (fp, "Prom %s~\n", ch->prompt); fprintf (fp, "Race %s~\n", pc_race_table[ch->race].name); if (ch->clan) fprintf (fp, "Clan %s~\n", clan_table[ch->clan].name); fprintf (fp, "Sex %d\n", ch->sex); fprintf (fp, "Levl %d\n", ch->level); fprintf (fp, "CurPlvl %d\n", ch->nCurPl); if (ch->llSuppressPl > -1) fprintf (fp, "SupPlvl %Ld\n", ch->llSuppressPl); fprintf (fp, "Sec %d\n", ch->pcdata->security); /* OLC */ fprintf (fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon)); fprintf (fp, "Scro %d\n", ch->lines); fprintf (fp, "Room %d\n", (ch->in_room == get_room_index (ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 400 : ch->in_room->vnum); fprintf (fp, "HK %d %d %d %d\n", ch->hit, ch->max_hit, ch->ki, ch->max_ki); if (ch->pcdata->nReward > 0) fprintf (fp, "Reward %d\n", ch->pcdata->nReward); if (ch->trans_count > 0) fprintf (fp, "TransCount %d\n", ch->trans_count); if (ch->zenni > 0) fprintf (fp, "Zenni %ld\n", ch->zenni); else fprintf (fp, "Zenni %d\n", 0); if (ch->act != 0) fprintf (fp, "Act %s\n", print_flags (ch->act)); if (ch->affected_by != 0) fprintf (fp, "AfBy %s\n", print_flags (ch->affected_by)); fprintf (fp, "Comm %s\n", print_flags (ch->comm)); if (ch->wiznet) fprintf (fp, "Wizn %s\n", print_flags (ch->wiznet)); if (ch->invis_level) fprintf (fp, "Invi %d\n", ch->invis_level); if (ch->incog_level) fprintf (fp, "Inco %d\n", ch->incog_level); fprintf (fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); if (ch->stance != STANCE_NORMAL) fprintf (fp, "Stance %d\n", ch->stance); if (ch->saving_throw != 0) fprintf (fp, "Save %d\n", ch->saving_throw); fprintf (fp, "Alig %d\n", ch->alignment); if (ch->hitroll != 0) fprintf (fp, "Hit %d\n", ch->hitroll); if (ch->damroll != 0) fprintf (fp, "Dam %d\n", ch->damroll); if (ch->wimpy != 0) fprintf (fp, "Wimp %d\n", ch->wimpy); fprintf( fp, "AC %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]); fprintf (fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIL], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CHA]); if (!IS_NPC (ch)) fprintf (fp, "AttrProg %d %d %d %d %d\n", ch->pcdata->nStatProgress[STAT_STR], ch->pcdata->nStatProgress[STAT_INT], ch->pcdata->nStatProgress[STAT_WIL], ch->pcdata->nStatProgress[STAT_DEX], ch->pcdata->nStatProgress[STAT_CHA]); fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIL], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CHA]); if (IS_NPC (ch)) { fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum); } else { fprintf (fp, "Pass %s~\n", ch->pcdata->pwd); if (ch->pcdata->bamfin[0] != '\0') fprintf (fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf (fp, "Bout %s~\n", ch->pcdata->bamfout); fprintf (fp, "Titl %s~\n", ch->pcdata->title); if (ch->pcdata->pose) fprintf (fp, "Pose %s~\n", ch->pcdata->pose); fprintf (fp, "TSex %d\n", ch->pcdata->true_sex); fprintf (fp, "LLev %d\n", ch->pcdata->last_level); fprintf (fp, "HKP %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_ki); fprintf (fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3]); if (ch->pcdata->nTrainCount != 0) fprintf (fp, "CntTrain %d\n", ch->pcdata->nTrainCount); if (ch->pcdata->nTeachCount != 0) fprintf (fp, "CntTeach %d\n", ch->pcdata->nTeachCount); if (ch->pcdata->nChaosCount != 0) fprintf (fp, "CntChaos %d\n", ch->pcdata->nChaosCount); if (ch->pcdata->hunt_time != 0) fprintf (fp, "HuntTime %d\n", ch->pcdata->hunt_time); if (ch->pcdata->rewards != 0) fprintf (fp, "Rewards %d\n", ch->pcdata->rewards); if (ch->pcdata->recovery != 0) fprintf (fp, "Recovery %d\n", ch->pcdata->recovery); if (ch->pcdata->reward_obj != 0) fprintf (fp, "RewardObj %d\n", ch->pcdata->reward_obj); if (ch->pcdata->reward_mob != 0) fprintf (fp, "RewardMob %d\n", ch->pcdata->reward_mob); if (ch->pcdata->rewarder != 0) fprintf (fp, "Rewarder %d\n", ch->pcdata->rewarder); if (ch->pcdata->nMissionType != 0) fprintf (fp, "MType %d\n", ch->pcdata->nMissionType); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf (fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf (fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf (fp, "\n"); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) { fprintf (fp, "Sk %d '%s' %d\n", ch->pcdata->learned[sn], skill_table[sn].name, ch->pcdata->nSkillProgress[sn]); } } } for (paf = ch->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf (fp, "Affc '%s' %3d %3d %3d %14Ld %3d %10d\n", skill_table[paf->type].name, paf->where, paf->skill_lvl, paf->duration, paf->modifier, paf->location, paf->bitvector); } fprintf (fp, "End\n\n"); return; } /* write a pet */ void fwrite_pet (CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; fprintf (fp, "#PET\n"); fprintf (fp, "Vnum %d\n", pet->pIndexData->vnum); fprintf (fp, "Name %s~\n", pet->name); fprintf (fp, "LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf (fp, "LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf (fp, "Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf (fp, "Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf (fp, "Clan %s~\n", clan_table[pet->clan].name); fprintf (fp, "Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf (fp, "Levl %d\n", pet->level); fprintf (fp, "HK %d %d %d %d\n", pet->hit, pet->max_hit, pet->ki, pet->max_ki); if (pet->zenni > 0) fprintf (fp, "Zenni %ld\n", pet->zenni); if (pet->act != pet->pIndexData->act) fprintf (fp, "Act %s\n", print_flags (pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf (fp, "AfBy %s\n", print_flags (pet->affected_by)); if (pet->comm != 0) fprintf (fp, "Comm %s\n", print_flags (pet->comm)); fprintf (fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->stance != STANCE_NORMAL) fprintf (fp, "Stance %d\n", pet->stance); if (pet->saving_throw != 0) fprintf (fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf (fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf (fp, "Hit %d\n", pet->hitroll); fprintf (fp, "Dam %d\n", pet->damroll); fprintf( fp, "AC %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]); fprintf (fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIL], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CHA]); fprintf (fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIL], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CHA]); for (paf = pet->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf (fp, "Affc '%s' %3d %3d %3d %14Ld %3d %10d\n", paf->type < 0 || paf->type >= MAX_SKILL ? "none" : skill_table[paf->type].name, paf->where, paf->skill_lvl, paf->duration, paf->modifier, paf->location, paf->bitvector); } fprintf (fp, "End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj (ch, obj->next_content, fp, iNest); /* * Castrate storage characters. */ /* if ((sqrt(ch->pl)/300 < sqrt(obj->pl)/300 - 10 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0])) return; */ fprintf (fp, "#O\n"); if (IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Vnum %d\n", OBJ_VNUM_RANDOM); else fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum); if (obj->enchanted) fprintf (fp, "Enchanted\n"); fprintf (fp, "Nest %d\n", iNest); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Name %s~\n", obj->name); if (obj->short_descr != obj->pIndexData->short_descr || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Desc %s~\n", obj->description); if (obj->extra_flags != obj->pIndexData->extra_flags || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "ExtF %d\n", obj->extra_flags); if (obj->wear_flags != obj->pIndexData->wear_flags || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "WeaF %d\n", obj->wear_flags); if (obj->item_type != obj->pIndexData->item_type || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Wt %d\n", obj->weight); if (obj->condition != obj->pIndexData->condition || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Cond %d\n", obj->condition); if (obj->llPl != obj->pIndexData->llPl || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Pl %Ld\n", obj->llPl); if (obj->timer != 0) fprintf (fp, "Time %d\n", obj->timer); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] || IS_OBJ_STAT (obj, ITEM_RANDOM)) fprintf (fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); /* variable data */ fprintf (fp, "Wear %d\n", obj->wear_loc); fprintf (fp, "Cost %d\n", obj->cost); fprintf (fp, "Dur %d\n", obj->durability); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if (obj->value[1] > 0) { fprintf (fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fprintf (fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) fprintf (fp, "Affc '%s' %3d %3d %3d %14Ld %3d %10d\n", paf->type < 0 || paf->type >= MAX_SKILL ? "none" : skill_table[paf->type].name, paf->where, paf->skill_lvl, paf->duration, paf->modifier, paf->location, paf->bitvector); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) fprintf (fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); fprintf (fp, "End\n\n"); if (obj->contains != NULL) fwrite_obj (ch, obj->contains, fp, iNest + 1); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj (DESCRIPTOR_DATA * d, char *name) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; ch = new_char (); ch->pcdata = new_pcdata (); if (d) d->character = ch; ch->desc = d; ch->name = str_dup (name); ch->id = get_pc_id (); ch->race = race_lookup ("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup ("{x[%p/%P]{cPL%c{x[%h]{cHEALTH {x[%k]{cKI{x> [%e]"); ch->pcdata->confirm_delete = FALSE; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->pwd = str_dup (""); ch->pcdata->bamfin = str_dup (""); ch->pcdata->bamfout = str_dup (""); ch->pcdata->title = str_dup (""); for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 10; ch->pcdata->condition[COND_THIRST] = 0; ch->pcdata->condition[COND_FULL] = 0; ch->pcdata->condition[COND_HUNGER] = 0; ch->pcdata->security = 0; /* OLC */ found = FALSE; fclose (fpReserve); #if defined(unix) /* decompress if .gz file exists */ sprintf (strsave, "%s%s%s", PLAYER_DIR, capitalize (name), ".gz"); if ((fp = fopen (strsave, "r")) != NULL) { fclose (fp); sprintf (buf, "gzip -dfq %s", strsave); system (buf); } #endif sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name)); if ((fp = fopen (strsave, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter (fp); if (letter == '*') { fread_to_eol (fp); continue; } if (letter != '#') { logstr (LOG_BUG, "Load_char_obj: # not found.", 0); break; } word = fread_word (fp); if (!str_cmp (word, "PLAYER")) fread_char (ch, fp); else if (!str_cmp (word, "OBJECT")) fread_obj (ch, fp); else if (!str_cmp (word, "O")) fread_obj (ch, fp); else if (!str_cmp (word, "PET")) fread_pet (ch, fp); else if (!str_cmp (word, "END")) break; else { logstr (LOG_BUG, "Load_char_obj: bad section.", 0); break; } } fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); /* initialize race */ if (found) { int i, sn; if (ch->race == 0) ch->race = race_lookup ("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if ((sn = skill_lookup(pc_race_table[ch->race].skills[i])) == -1) break; if (ch->pcdata->learned[sn] == 0) ch->pcdata->learned[sn] = 1; } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char (CHAR_DATA * ch, FILE * fp) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; int holder; sprintf (buf, "Loading %s.", ch->name); logstr (LOG_GAME, buf); for (;;) { word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", ch->act, fread_flag (fp)); KEY ("AffectedBy", ch->affected_by, fread_flag (fp)); KEY ("AfBy", ch->affected_by, fread_flag (fp)); KEY ("Alignment", ch->alignment, fread_number (fp)); KEY ("Alig", ch->alignment, fread_number (fp)); if (!str_cmp(word,"AC")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp (word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol (fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup (fread_word (fp)); ch->pcdata->alias_sub[count] = str_dup (fread_word (fp)); count++; fMatch = TRUE; break; } if (!str_cmp (word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol (fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup (fread_word (fp)); ch->pcdata->alias_sub[count] = fread_string (fp); count++; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; char *szSkill; paf = new_affect (); szSkill = fread_word (fp); if (!str_cmp(szSkill, "none")) paf->type = -1; else { sn = skill_lookup (szSkill); if (sn < 0) logstr (LOG_BUG, "Fread_obj: unknown skill.", 0); else paf->type = sn; } paf->where = fread_number (fp); paf->skill_lvl = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AttrProg")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->pcdata->nStatProgress[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'B': KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp)); KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp)); KEY ("Bin", ch->pcdata->bamfin, fread_string (fp)); KEY ("Bout", ch->pcdata->bamfout, fread_string (fp)); /* Read in board status */ if (!str_cmp(word, "Boards" )) { int i,num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num ; num-- ) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup (boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { logstr (LOG_BUG, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number (fp); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY ("Clan", ch->clan, clan_lookup (fread_string (fp))); KEY ("Comm", ch->comm, fread_flag (fp)); KEY ("CntChaos", ch->pcdata->nChaosCount, fread_number (fp)); KEY ("CntTeach", ch->pcdata->nTeachCount, fread_number (fp)); KEY ("CntTrain", ch->pcdata->nTrainCount, fread_number (fp)); KEY ("CurPlvl", ch->nCurPl, fread_number (fp)); if (!str_cmp (word, "Condition") || !str_cmp (word, "Cond")) { ch->pcdata->condition[0] = fread_number (fp); ch->pcdata->condition[1] = fread_number (fp); ch->pcdata->condition[2] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Cnd")) { ch->pcdata->condition[0] = fread_number (fp); ch->pcdata->condition[1] = fread_number (fp); ch->pcdata->condition[2] = fread_number (fp); ch->pcdata->condition[3] = fread_number (fp); fMatch = TRUE; break; } break; case 'D': KEY ("Damroll", ch->damroll, fread_number (fp)); KEY ("Dam", ch->damroll, fread_number (fp)); KEY ("Description", ch->description, fread_string (fp)); KEY ("Desc", ch->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "End")) { /* adjust hp ki up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN (percent, 100); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->ki += (ch->max_ki - ch->ki) * percent / 100; } return; } break; case 'H': KEY ("Hitroll", ch->hitroll, fread_number (fp)); KEY ("Hit", ch->hitroll, fread_number (fp)); KEY ("HuntTime", ch->pcdata->hunt_time, fread_number(fp)); if (!str_cmp (word, "HK")) { ch->hit = fread_number (fp); ch->max_hit = fread_number (fp); ch->ki = fread_number (fp); ch->max_ki = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "HKP")) { ch->pcdata->perm_hit = fread_number (fp); ch->pcdata->perm_ki = fread_number (fp); fMatch = TRUE; break; } break; case 'I': KEY ("Id", ch->id, fread_number (fp)); KEY ("InvisLevel", ch->invis_level, fread_number (fp)); KEY ("Inco", ch->incog_level, fread_number (fp)); KEY ("Invi", ch->invis_level, fread_number (fp)); KEY( "Immtitle", ch->immtitle, fread_string( fp ) ); break; case 'L': KEY ("LastLevel", ch->pcdata->last_level, fread_number (fp)); KEY ("LLev", ch->pcdata->last_level, fread_number (fp)); KEY ("Level", ch->level, fread_number (fp)); KEY ("Lev", ch->level, fread_number (fp)); KEY ("Levl", ch->level, fread_number (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); KEY ("LongDescr", ch->long_descr, fread_string (fp)); KEY ("LnD", ch->long_descr, fread_string (fp)); break; case 'M': KEY ("MType", ch->pcdata->nMissionType, fread_number (fp)); break; case 'N': KEYS ("Name", ch->name, fread_string (fp)); break; case 'P': KEY ("Password", ch->pcdata->pwd, fread_string (fp)); KEY ("Pass", ch->pcdata->pwd, fread_string (fp)); KEY ("Played", ch->played, fread_number (fp)); KEY ("Plyd", ch->played, fread_number (fp)); KEY ("Position", ch->position, fread_number (fp)); KEY ("Pos", ch->position, fread_number (fp)); KEYS ("Prompt", ch->prompt, fread_string (fp)); KEY ("Prom", ch->prompt, fread_string (fp)); if (!str_cmp (word, "Pose")) { ch->pcdata->pose = fread_string (fp); if (ch->pcdata->pose[0] != '.' && ch->pcdata->pose[0] != ',' && ch->pcdata->pose[0] != '!' && ch->pcdata->pose[0] != '?') { sprintf (buf, " %s", ch->pcdata->pose); free_string (ch->pcdata->pose); ch->pcdata->pose = str_dup (buf); } fMatch = TRUE; break; } break; case 'R': KEY ("Race", ch->race, race_lookup (fread_string (fp))); KEY ("Reward", ch->pcdata->nReward, fread_number (fp)); KEY ("Recovery", ch->pcdata->recovery, fread_number (fp)); KEY ("Rewarder", ch->pcdata->rewarder, fread_number (fp)); KEY ("Rewards", ch->pcdata->rewards, fread_number (fp)); KEY ("RewardMob", ch->pcdata->reward_mob, fread_number (fp)); KEY ("RewardObj", ch->pcdata->reward_obj, fread_number (fp)); if (!str_cmp (word, "Room")) { ch->in_room = get_room_index (fread_number (fp)); if (ch->in_room == NULL) ch->in_room = get_room_index (ROOM_VNUM_LIMBO); fMatch = TRUE; break; } break; case 'S': KEY ("SavingThrow", ch->saving_throw, fread_number (fp)); KEY ("Save", ch->saving_throw, fread_number (fp)); KEY ("Scro", ch->lines, fread_number (fp)); KEY ("Sex", ch->sex, fread_number (fp)); KEY ("ShortDescr", ch->short_descr, fread_string (fp)); KEY ("ShD", ch->short_descr, fread_string (fp)); KEY ("Sec", ch->pcdata->security, fread_number (fp)); /* OLC */ KEY ("SkillLvl", holder, fread_number (fp)); KEY ("Stance", ch->stance, fread_number (fp)); KEY ("StatLvl", holder, fread_number (fp)); KEY ("SupPlvl", ch->llSuppressPl, fread_number (fp)); if (!str_cmp (word, "Sk")) { int sn; int value; char *temp; value = fread_number (fp); temp = fread_word (fp); sn = skill_lookup (temp); if (sn < 0) { logstr (LOG_BUG, "Fread_char: unknown skill '%s'", temp); fread_number (fp); } else { ch->pcdata->learned[sn] = value; ch->pcdata->nSkillProgress[sn] = fread_number (fp); } fMatch = TRUE; } break; case 'T': KEY ("TSex", ch->pcdata->true_sex, fread_number (fp)); KEY ("TransCount", ch->trans_count, fread_number (fp)); if (!str_cmp (word, "Titl")) { ch->pcdata->title = fread_string (fp); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf (buf, " %s", ch->pcdata->title); free_string (ch->pcdata->title); ch->pcdata->title = str_dup (buf); } fMatch = TRUE; break; } break; case 'V': KEY ("Version", ch->version, fread_number (fp)); KEY ("Vers", ch->version, fread_number (fp)); if (!str_cmp (word, "Vnum")) { ch->pIndexData = get_mob_index (fread_number (fp)); fMatch = TRUE; break; } break; case 'W': KEY ("Wimpy", ch->wimpy, fread_number (fp)); KEY ("Wimp", ch->wimpy, fread_number (fp)); KEY ("Wizn", ch->wiznet, fread_flag (fp)); break; case 'Z': KEY ("Zenni", ch->zenni, fread_number (fp)); break; } if (!fMatch) { logstr (LOG_BUG, "Fread_char: no match.", 0); logstr (LOG_BUG, word, 0); fread_to_eol (fp); } } } /* load a pet from the forgotten reaches */ void fread_pet (CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof (fp) ? "END" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if (get_mob_index (vnum) == NULL) { logstr (LOG_BUG, "Fread_pet: bad vnum %d.", vnum); pet = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } else pet = create_mobile (get_mob_index (vnum)); } else { logstr (LOG_BUG, "Fread_pet: no vnum in file.", 0); pet = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } for (;;) { word = feof (fp) ? "END" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", pet->act, fread_flag (fp)); KEY ("AfBy", pet->affected_by, fread_flag (fp)); KEY ("Alig", pet->alignment, fread_number (fp)); if (!str_cmp(word,"AC")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) logstr (LOG_BUG, "Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->skill_lvl = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'C': KEY ("Clan", pet->clan, clan_lookup (fread_string (fp))); KEY ("Comm", pet->comm, fread_flag (fp)); break; case 'D': KEY ("Dam", pet->damroll, fread_number (fp)); KEY ("Desc", pet->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp ki up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { percent = UMIN (percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->ki += (pet->max_ki - pet->ki) * percent / 100; } return; } break; case 'H': KEY ("Hit", pet->hitroll, fread_number (fp)); if (!str_cmp (word, "HK")) { pet->hit = fread_number (fp); pet->max_hit = fread_number (fp); pet->ki = fread_number (fp); pet->max_ki = fread_number (fp); fMatch = TRUE; break; } break; case 'L': KEY ("Levl", pet->level, fread_number (fp)); KEY ("LnD", pet->long_descr, fread_string (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); break; case 'N': KEY ("Name", pet->name, fread_string (fp)); break; case 'P': KEY ("Pos", pet->position, fread_number (fp)); break; case 'R': KEY ("Race", pet->race, race_lookup (fread_string (fp))); break; case 'S': KEY ("Save", pet->saving_throw, fread_number (fp)); KEY ("Sex", pet->sex, fread_number (fp)); KEY ("ShD", pet->short_descr, fread_string (fp)); KEY ("Stance", pet->stance, fread_number (fp)); break; case 'Z': KEY ("Zenni", pet->zenni, fread_number (fp)); break; } if (!fMatch) { logstr (LOG_BUG, "Fread_pet: no match.", 0); fread_to_eol (fp); } } } extern OBJ_DATA *obj_free; void fread_obj (CHAR_DATA * ch, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ make_new = FALSE; word = feof (fp) ? "End" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number (fp); if (get_obj_index (vnum) == NULL) { logstr (LOG_BUG, "Fread_obj: bad vnum %d.", vnum); } else { obj = create_object (get_obj_index (vnum), -1); } } if (obj == NULL) { /* either not found or old style */ obj = new_obj (); obj->name = str_dup (""); obj->short_descr = str_dup (""); obj->description = str_dup (""); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; char *szSkill; paf = new_affect (); szSkill = fread_word (fp); if (!str_cmp(szSkill, "none")) paf->type = -1; else { sn = skill_lookup (szSkill); if (sn < 0) logstr (LOG_BUG, "Fread_obj: unknown skill.", 0); else paf->type = sn; } paf->where = fread_number (fp); paf->skill_lvl = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY ("Cond", obj->condition, fread_number (fp)); KEY ("Cost", obj->cost, fread_number (fp)); break; case 'D': KEY ("Description", obj->description, fread_string (fp)); KEY ("Desc", obj->description, fread_string (fp)); KEY ("Dur", obj->durability, fread_number (fp)); break; case 'E': if (!str_cmp (word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ("ExtraFlags", obj->extra_flags, fread_number (fp)); KEY ("ExtF", obj->extra_flags, fread_number (fp)); if (!str_cmp (word, "ExtraDescr") || !str_cmp (word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr (); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if (!str_cmp (word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { logstr (LOG_BUG, "Fread_obj: incomplete object.", 0); free_obj (obj); return; } else { if (!fVnum) { free_obj (obj); obj = create_object (get_obj_index (OBJ_VNUM_DUMMY), 0); } if (make_new) { int wear; wear = obj->wear_loc; extract_obj (obj); obj = create_object (obj->pIndexData, 0); obj->wear_loc = wear; } if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_char (obj, ch); else obj_to_obj (obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY ("ItemType", obj->item_type, fread_number (fp)); KEY ("Ityp", obj->item_type, fread_number (fp)); break; case 'N': KEY ("Name", obj->name, fread_string (fp)); if (!str_cmp (word, "Nest")) { iNest = fread_number (fp); if (iNest < 0 || iNest >= MAX_NEST) { logstr (LOG_BUG, "Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'P': KEY ("Pl", obj->llPl, fread_number (fp)); break; case 'S': KEY ("ShortDescr", obj->short_descr, fread_string (fp)); KEY ("ShD", obj->short_descr, fread_string (fp)); if (!str_cmp (word, "Spell")) { int iValue; int sn; iValue = fread_number (fp); sn = skill_lookup (fread_word (fp)); if (iValue < 0 || iValue > 3) { logstr (LOG_BUG, "Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { logstr (LOG_BUG, "Fread_obj: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ("Timer", obj->timer, fread_number (fp)); KEY ("Time", obj->timer, fread_number (fp)); break; case 'V': if (!str_cmp (word, "Values") || !str_cmp (word, "Vals")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp (word, "Val")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if ((obj->pIndexData = get_obj_index (vnum)) == NULL) logstr (LOG_BUG, "Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ("WearFlags", obj->wear_flags, fread_number (fp)); KEY ("WeaF", obj->wear_flags, fread_number (fp)); KEY ("WearLoc", obj->wear_loc, fread_number (fp)); KEY ("Wear", obj->wear_loc, fread_number (fp)); KEY ("Weight", obj->weight, fread_number (fp)); KEY ("Wt", obj->weight, fread_number (fp)); break; } if (!fMatch) { logstr (LOG_BUG, "Fread_obj: no match.", 0); fread_to_eol (fp); } } }