CthulhuMud Driver 2 ------------------- Aliases Fixed problem with parms 6 theu 9 Reworked alias/parm scanning to be more efficient. Makefile Fixed so it has all the .h dependencies. Specials Added spec_hunter This causes a mob to remember who it is fighting and then to attack them the next time it sees them. The prey field introduced will also be used by the tracking routines. Added spec_teleTracker This causes a mob, once its prey has been set, to teleport into whichever room the prey is in. Added spec_teleHunter A combination of Hunter and TeleTracker. The mob will teleport into the room and, about 3 seconds later, attack their prey. This gives the prey a small chance to run away (but they have to keep running!). Added spec_hound This is an extension of spec_teleHunter. If the mob does not have any prey, it will go to room 30000 and commit suicide. Gods Changed admins to Marduk, Nodens, Dagon Changed lots of Zatans to Marduks Races Removed Azer Added highlander Renamed Centaurs to Scorpionmen Only player race is human Stats Changed WIS bonuses to be a little higher Classes Rename the standard classes Mage -> Occultist Avenger -> Priest Thief -> Archaeologist Soldier -> Warrior Chaosmage and Defiler unchanged Levels and Equipment Modified checks to allow usage of equipment of up to level+10 Wield/wear code Buy code Dual code (bug in current code alows any level weapon in off hand) Potions Portals Disabled recall if level > 10 Player killer Added seperate flag Update whois information Anti-trigger Added traps for Search, Pick and Quaff system.are file added to hold related items. Quaff 2 in 1 second means you spill the second potion Search 2 in 1 second gives 1% cumulative chance of finding a Hound of Tindalos in a dark corner. It will appear and kill you. If you run it will teleport after you and kill you. Pick 2 in 1 second gives a 1% cumulative change of being transported into the 'Halls of Doors'. This is a large maze of some 15 no-recall rooms. All links have locked doors. There's an exit in one of the rooms, food and water in another. No mobs. Miscellaneous Changed welcome message to say CthulhuMud Allowed summon in a few more situations Disable the spam detection code Cthonified the spells a bit Oddities We have a declare for spell_summon_minion, but no code.