#AREA mtdoom.are~ Kurgan Mount Doom~ {C{{ 45 65} {WYaegar/Kurg {GMount Doom {x~ 4801 4950 #MOBILES #4801 lord krothgar~ the Lord Krothgar~ The Lord Krothgar glares balefully at you. ~ Krothgar, standing at over eight feet tall and clad in full spiked black plate mail, is an imposing... man. It is said his fists have the power to rend the very earth asunder if he is angered. It is small wonder the dark powers have chosen him as their fell agent on Ghost. ~ human~ BG CDEHJN -1000 0 65 0 50d10+8250 5d5+5000 11d5+35 pound -35 -35 -35 -5 EFHIJKNU B C 0 stand stand male 1000 0 0 medium 0 #4802 death knight~ a death knight~ A death knight gazes evilly at you. ~ This fellow and his comrades are servants of the demon lord Marmandes, and will take only his orders, despite the fact that Krothgar could probably crush him (and definitely them) with little effort. Krothgar tolerates their presence in honor of the alliance he has forged with the dark powers to facilitate the conquest of Ghost. ~ human~ BG DHJ -1000 0 56 0 50d10+5750 5d5+5000 10d4+24 punch -26 -26 -26 -2 BCEGK AB D H stand stand none 1000 0 0 medium 0 #4803 iron golem~ an iron golem~ An iron golem stands ready to rend his master's enemies apart. ~ This soulless automaton was created by Krothgar's fell scientist-mages to serve him as a bodyguard (for appearance's sake only- he scarcely has need of one) and an executioner. It will kill on a command. ~ golem~ BG 0 0 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 EFNU 0 0 0 stand stand none 1000 0 0 medium 0 #4804 marmandes demon prince~ the demon prince Marmandes~ The demon prince Marmandes watches you curiously. ~ Marmandes has been sent here by his evil masters to observe and aid their servant Krothgar, and as such he will prefer to avoid direct combat, being greatly weaker on this plane than on his native, and being eager to see how Krothgar performs. This does not mean that he will fail to defend himself to the best of his considerable abilities if the need arises. ~ unique~ BG CDEFHJ -1000 0 60 0 50d10+6750 5d5+5000 8d6+28 pierce -30 -30 -30 -3 EFIKU 0 H N stand stand male 1000 0 0 large 0 #4805 axtraxes arch mage~ axtraxes~ A vile arch mage screams at your intrusion and attacks! ~ This foul-tempered, evil man is Krothgar's magical assistant and adviser, and in charge of the dark lord's impressive force of mages. He is infuriated at your untimely interruption and reacts aggressively. ~ human~ BFGH DEHJ -1000 0 54 0 50d10+5250 5d5+5000 7d6+22 punch -24 -24 -24 -1 EFIKNU B C D stand stand male 1000 0 0 medium 0 #4806 high priest~ an evil high priest~ An evil high priest is angered by your sacrilege! ~ You have interrupted this foul priest of unspeakable gods during a very critical ceremony! He is extremely angry, and so will his worshippers be... He is a total fanatic and will battle to the death. ~ human~ BFG DHJ -1000 0 54 0 50d10+5250 5d5+5000 7d6+22 pound -24 -24 -24 -1 CDEFIJKNQ 0 0 0 stand stand male 1000 0 0 medium 0 #4807 elite guard~ an elite guard~ An elite guard attempts to prevent you proceeding further. ~ This fellow is clad in full body spiked black plate mail just like his lord, and carries a HUGE spiked morning star, which he swings casually like it was but a wooden stick. He cries out upon spotting you, and prepares for combat. ~ human~ BFG J -1000 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 CDEFIJKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4808 destrier~ a destrier~ A destrier, mount of some evil knight, snorts angrily at you. ~ This mammoth horse must weigh double any other equine steed you have ever seen. Its jet black coat seems to glow with an inner evil, and you gasp in astonishment at the satanic gleam in its dark red eyes. ~ unique~ BG J -1000 0 40 0 15d10+1850 5d5+1000 4d8+13 charge -13 -13 -13 3 FKU 0 0 0 stand stand none 1000 0 0 medium 0 #4809 evil priest~ an evil priest~ An evil priest screams in fanatical fury! ~ This foul creature is one of the evil priests of the dark lord, and he is keen to send your soul to him! ~ human~ BG J -1000 0 40 0 15d10+1850 5d5+1000 4d8+13 punch -13 -13 -13 3 EFIKNU 0 0 0 stand stand male 1000 0 0 medium 0 #4810 scientist mage~ an evil scientist mage~ An evil scientist mage roars in fury as you spoil his experiment! ~ You have burst in at a very inappropriate time, and spoiled years of work. Good ;) However, the vile mage who is now drooling insanely seems a little upset... ~ human~ BFGH EJ -1000 0 45 0 25d10+3000 5d5+1000 3d12+14 punch -15 -15 -15 2 FIKU B C 0 stand stand male 1000 0 0 medium 0 #4811 blackguard guard~ a member of the blackguard~ A member of the blackguard charges toward you. ~ This guard is a meber of the blackguard, the fanatical warriors who make up the bulk of Lord Krothgar's evil army. ~ human~ BFG J -1000 0 48 0 25d10+3750 5d5+1000 6d6+18 pound -18 -18 -18 1 CDEFIJKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4812 red dragon~ a red dragon~ A red dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ red dragon~ BFG DFHJT -1000 0 57 0 50d10+6000 5d5+5000 6d8+24 claw -27 -27 -27 -2 CEFM 0 0 0 stand stand none 1000 0 0 medium 0 #4813 black dragon~ a black dragon~ A black dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ black dragon~ BFG CFHJT -1000 0 48 0 25d10+3750 5d5+1000 6d6+18 claw -18 -18 -18 1 CEFM 0 0 0 stand stand none 1000 0 0 medium 0 #4814 white dragon~ a white dragon~ A white dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ white dragon~ BFG DFHJT -1000 0 45 0 25d10+3000 5d5+1000 8d4+16 claw -15 -15 -15 2 CEFM 0 0 0 stand stand none 1000 0 0 medium 0 #4815 blue dragon~ a blue dragon~ A blue dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ blue dragon~ BFG DFHJT -1000 0 54 0 50d10+5250 5d5+5000 7d6+22 claw -24 -24 -24 -1 CEFM 0 0 0 stand stand none 1000 0 0 medium 0 #4816 green dragon~ a green dragon~ A green dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ green dragon~ BFG DFHJT -1000 0 51 0 50d10+4500 5d5+5000 5d8+20 claw -21 -21 -21 0 CEFM 0 0 0 stand stand none 1000 0 0 medium 0 #4817 fire elemental~ a fire elemental~ A fire elemental burns everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ unique~ BFG 0 0 0 53 0 50d10+5000 5d5+5000 6d7+21 magic -23 -23 -23 -1 EF H 0 0 stand stand none 1000 0 0 medium 0 #4818 efreeti~ an efreeti~ An efreeti hovers above an iron flask here. ~ This being, summoned from the Elemental Plane of Fire by the flask on the floor, is not happy, for the power of the flask has been exhausted and he has no way of returning home. He reacted by slaying first the summoner, and now he will try to slay you! ~ human~ BFG CJNT -1000 0 49 0 50d10+4000 5d5+1000 4d10+18 pound -19 -19 -19 1 FIK H 0 0 stand stand male 1000 0 0 medium 0 #4819 shedu~ a shedu~ A shedu sits in a corner of this room. ~ This unfortunate creature was captured by agents of Krothgar, who brought it here to amuse him. He occasionally spends time torturing it, but has grown bored and will slay it soon. ~ human~ BG HJN 1000 0 52 0 50d10+4750 5d5+5000 6d7+20 pound -22 -22 -22 0 FIKU 0 0 0 stand stand male 1000 0 0 medium 0 #4820 illithid~ an evil illithid~ An evil illithid eyes your cranium off. ~ This foul mind flayer wants brains, and since Krothgar's followers aren't the brightest of creatures it is near starvation. You are a nice surprise... ~ unique~ BFGH DFN -1000 0 50 0 50d10+4250 5d5+5000 5d8+19 charge -20 -20 -20 0 EFKU 0 0 0 stand stand none 1000 0 0 medium 0 #4821 slave~ a wretched slave~ A wretched slave awaits sacrifice. ~ This pathetic wretch has lost all hope. Squatting naked and shivering in the corner of the cell he gibbers insanely and begs for mercy. ~ human~ BH 0 0 0 10 0 2d7+121 5d5+100 2d4+2 punch 1 1 1 7 F 0 0 0 stand stand male 1000 0 0 medium 0 #4822 slave~ a wretched slave~ A female slave will soon "service" Krothgar's legions. ~ This pathetic wretch has lost all hope. Squatting naked and shivering in the corner of the cell she gibbers insanely and begs for mercy. ~ human~ BH 0 0 0 10 0 2d7+121 5d5+100 2d4+2 slap 1 1 1 7 F 0 0 0 stand stand female 1000 0 0 medium 0 #4823 mutant~ a mutant~ A hideous mutant drools and screams insanely. ~ These unnatural beings are foul products of the insane experiments of the scientist mages upon captured slaves in an attempt to create the perfect fighting race, an experiment finally realised in Korgthar's elite guard. These failures have been condemned to a dismal life in the pits. ~ human~ BFG FJ 0 0 45 0 25d10+3000 5d5+1000 8d4+16 pound -15 -15 -15 2 FIJKNU 0 0 0 stand stand none 1000 0 0 medium 0 #4824 hydra~ a twelve-headed hydra~ A 12 headed hydra roars at you. ~ This mighty creature has allied with Krothgar in exchange for a steady diet of humans and elves. It will fight ferociously to defend the home of its meal ticket. ~ elf~ BFG 0 0 0 52 0 50d10+4750 5d5+5000 6d7+20 charge -22 -22 -22 0 EFU 0 0 0 stand stand none 1000 0 0 medium 0 #4825 quasit~ a quasit~ A quasit squeaks aggressively at you. ~ This angry creature is the familiar of some mage or another. It is angered at being seen. ~ unique~ BFGH BDFPQT -1000 0 25 0 5d10+550 5d5+1000 2d10+7 magic -7 -7 -7 4 EFU 0 0 0 stand stand none 1000 0 0 medium 0 #4826 succubus~ a succubus~ A succubus smiles seductively at you. ~ This lustful demoness is the current concubine of Korgthar, though her appetite is insatiable and she is always on the lookout for new prey... err ... lovers. ~ unique~ BGH DHJT -1000 0 49 0 50d10+4000 5d5+1000 4d10+18 pound -19 -19 -19 1 EFIU 0 0 0 stand stand female 1000 0 0 medium 0 #4827 earth elemental~ an earth elemental~ An earth elemental smashes everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ unique~ BFG 0 0 0 53 0 50d10+5000 5d5+5000 6d7+21 magic -23 -23 -23 -1 EFU 0 0 0 stand stand none 1000 0 0 medium 0 #4828 water elemental~ a water elemental~ A water elemental inundates everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ unique~ BFG 0 0 0 53 0 50d10+5000 5d5+5000 6d7+21 magic -23 -23 -23 -1 EFU I 0 0 stand stand none 1000 0 0 medium 0 #4829 air elemental~ an air elemental~ An air elemental blows over everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ unique~ BFG 0 0 0 53 0 50d10+5000 5d5+5000 6d7+21 magic -23 -23 -23 -1 EFU 0 0 0 stand stand none 1000 0 0 medium 0 #4830 hell hound hellhound~ a hellhound~ A hellhound lopes toward you. ~ Breathing fire and reeking of brimstone, this unholy red-hued hound is indeed a terrible sight to behold. ~ unique~ FG DJ -1000 0 45 0 25d10+3000 5d5+1000 8d4+16 magic -15 -15 -15 2 EFU 0 0 0 stand stand none 1000 0 0 medium 0 #4831 fire giant~ a fire giant~ A fire giant waves his sword menacingly at you. ~ These fellows are guardians of the massive volcano known as Mount Doom, upon which rests the inpregnable fortress of their master, Lord Krothgar. They fight fearlessly to defend it. ~ fire giant~ BG J -1000 0 51 0 50d10+4500 5d5+5000 5d8+20 punch -21 -21 -21 0 CEFIKQ 0 D C stand stand male 1000 0 0 medium 0 #4832 frost giant~ a frost giant~ A frost giant glares icily at you. ~ These emissaries are here to form an alliance with the forces of Mount Doom. They do not take kindly to intrusions. ~ frost giant~ BFG J -1000 0 48 0 25d10+3750 5d5+1000 6d6+18 punch -18 -18 -18 1 CEFIKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4833 hill giant~ a hill giant~ A hill giant grunts at you. ~ These fellows are guardians of the lands surrounding the massive volcano known as Mount Doom, upon which rests the inpregnable fortress of their master, Lord Krothgar. They fight fearlessly to defend it. ~ giant~ BFG J -1000 0 45 0 25d10+3000 5d5+1000 8d4+16 punch -15 -15 -15 2 CEFIKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4834 cloud giant~ a cloud giant~ A cloud giant laughs mercilessly at you. Hmph. ~ These emissaries are here to form an alliance with the forces of Mount Doom. They do not take kindly to intrusions. ~ giant~ BFG J -1000 0 54 0 50d10+5250 5d5+5000 7d6+22 punch -24 -24 -24 -1 CEFIKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4835 ogre~ an ogre servant~ An ogre servant serves the giant soldiers. ~ This fellow may seem huge to you, but by giant standards he's a veritable runt, as they never cease to point out to him as he makes his way about, serving food and drinks in between kicks to the head. ~ human~ BGH J -400 0 30 0 6d12+853 5d5+1000 4d6+8 punch -9 -9 -9 3 CEFIK 0 0 0 stand stand male 1000 0 0 medium 0 #4836 ogre mage~ an ogre mage~ An ogre mage glares suspicously at you. ~ These eastern cousins of the ogres and giants of the west have been invited here to form an alliance with the troops of Krothgar. They are deeply suspicious of the arrangement, however, and view all comers with the same degree of caution, but not aggression. ~ human~ BG DEHJ -1000 0 49 0 50d10+4000 5d5+1000 4d10+18 punch -19 -19 -19 1 EFIKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4837 troll~ a troll~ A troll foot soldier yawns loudly. ~ These grotesques were bred for combat, not sentry duty, and the boredom is almost killing them. They don't even notice your presence. ~ human~ BG J -1000 0 48 0 25d10+3750 5d5+1000 6d6+18 pound -18 -18 -18 1 CEFIKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4838 ettin~ an ettin~ An ettin turns both its heads to stare at you. ~ This two-headed giant is a guard of the more important inhabitants of the fortress. He takes his duties very seriously. ~ giant~ BG J -1000 0 52 0 50d10+4750 5d5+5000 6d7+20 pound -22 -22 -22 0 CEFIKQ 0 0 0 stand stand male 1000 0 0 medium 0 #4839 chief assassin~ the chief assassin~ The chief assassin smiles as she draws her swords. ~ This beauty is actually the lethal head of Krothgar's elite assassins, who have achieved more for his cause than a dozen armies. She asks for no quarter, and nor does she give any herself. ~ human~ BG DJN -1000 0 53 0 50d10+5000 5d5+5000 6d7+21 pound -23 -23 -23 -1 CEFIK 0 0 0 stand stand female 1000 0 0 medium 0 #4840 assassin~ an assassin~ An assassin prepares for combat. ~ This woman is a member of Krothgar's assassin company, and has slain more men and women than any one hundred of his regular soldiers. ~ human~ BFG J -1000 0 47 0 25d10+3500 5d5+1000 6d6+17 pound -17 -17 -17 2 CEFIK 0 0 0 stand stand female 1000 0 0 medium 0 #4841 drow ambassador~ a drow ambassador~ A drow ambassador snarls at you. ~ This priestess is here to secure an alliance between her people and Krothgar's forces. She is not happy about your intrusion into this matter. ~ human~ BFGH DEHJ -1000 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 CEFIKQ 0 0 0 stand stand female 1000 0 0 medium 0 #4842 warg~ a warg~ A hairy warg patrols for trespassers here. ~ This beast is a servant of the hill giants who patrol the plains of Doom. ~ human~ FG FJ -1000 0 42 0 25d10+2250 5d5+1000 3d12+14 punch -14 -14 -14 3 CEFIK 0 0 0 stand stand male 1000 0 0 medium 0 #4843 ghoul~ a bloodthirsty ghoul~ A bloodthirsty ghoul slavers uncontrollably. ~ This hideous undead wants to feast on your flesh! ~ unique~ FG J -1000 0 46 0 25d10+3250 5d5+1000 6d6+16 drain -16 -16 -16 2 EFK 0 0 0 stand stand none 1000 0 0 medium 0 #4844 vampire~ a vampire~ A vampire smiles at you... ~ This vamp is treacherous and deadly. You can see why Krothgar likes having her around... ~ human~ BGH DHJTU -1000 0 52 0 50d10+4750 5d5+5000 6d7+20 drain -22 -22 -22 0 EFIKNQ 0 0 0 stand stand female 1000 0 0 medium 0 #4845 lich~ an ancient lich~ An ancient lich awakens from his slumber and looks around. ~ Even the mages of Krothgar know not of the existence of this secret tomb. Buried within is the old lord of the Fortress, who was imprisoned in here by the forces of Good ages ago. And now you have woken him up. Way to go slick. ~ human~ BG CDEFHJNT -1000 0 60 0 50d10+6750 5d5+5000 8d6+28 punch -30 -30 -30 -3 CEFIKQ 0 0 0 stand stand none 1000 0 0 medium 0 #4846 stone golem~ a stone golem~ A stone golem stands ready to rend his master's enemies apart. ~ This soulless automaton was created by Krothgar's fell evil priests to serve him as a bodyguard (for appearance's sake only- he scarcely has need of one) and an executioner. It will kill on a command. ~ golem~ BG 0 0 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 EFNU 0 0 0 stand stand none 1000 0 0 medium 0 #4847 keeper~ The keeper of the mutant pit~ The Keeper of the Mutant Pit snarls angrily at you. ~ ~ unique~ BFG JN -1000 0 46 0 25d10+3250 5d5+1000 6d6+16 bite -16 -16 -16 2 CEFIKQ 0 0 0 stand stand none 1000 0 0 medium 0 #4848 naga princess~ a naga princess~ A princess of the Naga glares haughtily at you. ~ This snake with a woman's head seems unimpressed by your intrusion, but she refrains from attacking, hoping that the guards of the castle will see to you so she doesn't have to expend energy fighting. ~ snake~ BDG DHJ -1000 0 51 0 50d10+4500 5d5+5000 5d8+20 punch -21 -21 -21 0 EFIK L Q 0 stand stand male 1000 0 0 medium 0 #0 #OBJECTS #4801 krothgar armor~ the armor of Lord Krothgar~ The armor of Lord Krothgar lies here.~ steel~ armor BEGHJL AD 21 21 21 10 0 65 25 8000 P A 1 2 A 5 2 A 17 -15 A 18 2 A 19 3 A 23 -1 A 24 -1 #4802 krothgar sword~ the sword of Lord Krothgar~ The sword of Lord Krothgar is here.~ steel~ weapon BEGHJL AN sword 6 11 pierce 0 65 15 10000 P A 13 50 A 18 10 A 19 10 #4803 krothgar shield~ the shield of Lord Krothgar~ The shield of Lord Krothgar is here.~ steel~ armor BEGHJL AJ 21 21 21 10 0 65 15 6000 P A 17 -30 A 23 -3 A 24 -3 #4804 krothgar helm~ the cursed helm of Lord Krothgar~ The cursed helm of Lord Krothgar is here.~ steel~ armor BEGHJLM AE 21 21 21 10 0 65 5 1000 P A 3 -5 A 4 -5 #4805 two handed sword~ a two-handed sword~ A two-handed sword lies here.~ steel~ weapon BEGJ AP sword 6 10 crush F 56 10 4000 p A 1 3 A 17 10 A 18 6 A 19 6 #4806 burnt helm~ a burnt helm~ A burnt helm painted with a hideous visage lies here.~ steel~ armor BEGJM AE 18 18 18 9 0 56 5 3000 P A 12 20 A 13 20 A 14 20 A 17 -10 #4807 iron fist~ the iron fist~ The legendary iron fist lies here.~ iron~ armor BEGJM AH 16 16 16 8 0 50 10 40000 P A 2 -2 A 17 10 A 19 8 #4808 barbed flail~ a demon's barbed flail~ A demon's barbed flail lies here.~ steel~ weapon BEGJ AN flail 7 9 whip 0 60 10 10000 P A 18 6 A 19 6 #4809 flaming spear~ a flaming spear~ A flaming spear burns into the ground here.~ steel~ furniture ABEGJQ AO 0 0 0 0 0 20 5 0 P A 18 4 #4810 staff power~ a staff of power~ A staff of power has been left here.~ wood~ staff AG AO 54 11 11 'energy drain' 0 40 10 2000 P A 3 2 A 4 2 A 17 -20 #4811 robes archmage~ robes of the archmage~ The robes of the archmage are crumpled up in a corner here.~ cloth~ armor AG AK 17 17 18 9 0 54 5 1000 P A 12 50 #4812 vial dust~ a vial of magic dust~ A vial of magic dust is here.~ glass~ potion AG AO 54 heal heal heal heal 20 3 20000 P #4813 dagger~ a sacrifical dagger~ A sacrificial dagger is stuck in the ground here.~ steel~ weapon EJ AN dagger 5 11 pierce 0 54 5 1000 P #4814 robes~ the high priest's robes~ The high priest's robes lie here.~ cloth~ armor EJ AK 18 18 17 8 0 54 5 5000 P A 4 4 #4815 mask~ the high priest's death mask~ The high priest's ceremonial mask is here.~ cloth~ armor EJ AE 18 18 17 8 0 54 3 3000 P A 5 3 A 13 20 #4816 spiked plate mail~ a suit of spiked plate mail~ A suit of spiked plate mail has been foolishly discarded here.~ steel~ armor BEJ AD 16 17 17 8 0 50 20 2000 P A 17 -15 #4817 morning star~ a huge morning star~ A huge morning star is buried in the ground here.~ wood steel~ weapon BEGJ AP mace 5 10 crush 0 50 15 3000 P A 18 -5 A 19 10 #4818 helm~ a dark helm~ A dark helm lies here.~ steel~ armor BEJ AE 16 17 17 8 0 50 5 2000 P #4819 dagger~ a sacrifical dagger~ A sacrificial dagger is stuck in the ground here.~ steel~ weapon EJ AN dagger 4 10 pierce 0 40 5 2000 P #4820 robes~ the priest's robes~ The priest's robes lie here.~ cloth~ armor EJ AK 13 13 13 6 0 40 5 1000 P #4821 mask~ the priest's death mask~ The priest's ceremonial mask is here.~ cloth~ armor EJ AE 13 13 13 6 0 40 3 1000 P #4822 mage robes~ the mage's robes~ Some dirty robes covered in chemical stains lie here.~ cloth~ armor 0 AK 15 15 14 7 0 45 1 1000 P #4823 wand~ a magic wand~ A magic wand is here.~ unknown~ wand AG AO 45 9 9 'cure critical' 0 25 4 4000 P #4824 elixir chemicals~ an elixir of noxious chemicals~ An elixir of noxious chemicals bubbles away here.~ glass~ potion B AO 45 poison weaken 'acid blast' '' 40 4 0 P #4825 dragon scale~ a dragon scale~ A huge dragon scale has been dropped here.~ dragonskin~ armor BEJ AJ 15 15 15 7 0 45 10 2000 P A 17 -18 A 23 -5 #4826 tooth~ a dragon tooth~ A dragon's tooth lies here.~ bone~ weapon BEJ AO exotic 5 8 pierce 0 45 10 2000 P A 18 5 A 19 5 #4827 claw~ dragon claws~ A pair of dragon claws is here.~ bone~ armor BEJ AH 16 14 14 8 0 45 10 1000 P A 2 -2 A 18 4 A 19 4 #4828 hide~ a dragon hide~ A dragon hide is piled up here.~ bone~ armor BEJ AK 15 15 15 8 0 45 10 1000 P A 13 15 A 17 -20 A 23 -2 A 24 -2 #4829 brazier~ a bronze brazier~ A bronze brazier is here.~ bronze~ staff G AO 53 1 1 summon 0 40 4 3000 P #4830 flask~ an empty flask~ This flask has been drained of all magical properties.~ unknown~ container 0 AO 1 0 0 0 100 1 500 0 P #4831 manacles~ a pair of manacles~ A pair of manacles lies here.~ iron~ armor GM AI 0 0 0 0 0 10 5 0 P A 2 -3 A 17 10 #4832 robes~ an illithid's robes~ An illithid's robes lie here, discarded.~ wool~ armor G AK 16 16 18 8 0 50 1 3000 P A 12 25 #4833 gem~ a gem~ This gem pulses evilly.~ unknown~ light AEJ AO 0 0 -1 0 0 40 3 2000 P A 3 1 A 4 1 A 12 20 A 17 -10 #4834 chest~ a chest~ A heavy chest rests here.~ steel~ container 0 0 10000 A 0 0 0 1 0 0 P #4835 treasure~ a great treasure~ A great treasure lies here.~ gold~ money A A 0 0 0 0 0 0 100 50000 P #4836 bed~ a luxurious bed~ A luxurious bed sits here.~ silver~ furniture 0 0 0 0 0 0 0 1 0 0 P #4837 silk~ some expensive silk~ Some expensive silk has been left here.~ silver~ treasure 0 AK 0 0 0 0 0 10 1 15000 P #4838 stone~ a stone~ A stone is here.~ stone~ staff G AO 53 1 1 summon 0 45 5 0 P #4839 bowl~ a bowl~ A bowl is here.~ unknown~ staff G AO 53 1 1 summon 0 45 5 0 P #4840 censer~ a censer~ A censer is here.~ unknown~ staff G AO 53 1 1 summon 0 45 5 0 P #4841 spiked collar~ a spiked collar~ A spiked collar rests here.~ leather~ armor EM AC 14 14 14 6 0 42 5 1000 P A 19 4 #4842 sword~ a giant sword~ A giant sword rests here.~ steel~ weapon 0 AN sword 4 11 crush 0 45 25 2000 P A 19 4 #4843 rock~ a throwing rock~ A throwing rock lies on the ground here.~ stone~ furniture 0 AO 0 0 0 0 0 45 15 0 P A 18 -4 A 19 4 #4844 club~ a wooden club~ A normal wooden club lies here.~ wood~ weapon 0 AN mace 4 11 pound 0 45 5 2000 P #4845 collar~ a slave collar~ A slave collar lies here.~ leather~ armor M AC 0 0 0 0 0 10 1 0 P A 2 -1 A 5 -1 A 13 -10 A 17 10 #4846 glaive~ a glaive~ A glaive has been left propped up here.~ unknown~ weapon G AN exotic 5 8 slash 0 49 10 0 P A 18 3 A 19 3 #4847 potion~ a magical potion~ A magical potion rolls around on the floor here.~ glass~ potion G AO 49 armor bless shield '' 30 3 3000 P #4848 pole arm~ a pole arm~ A pole arm lies here.~ iron~ weapon 0 AN polearm 6 8 crush 0 48 10 2000 P A 18 -2 A 19 6 #4849 chainmail~ a suit of black chainmail~ A tight-fitting suit of black chainmail lies here.~ leather~ armor EM AD 16 16 17 8 0 48 10 1000 P A 2 -2 A 17 -20 #4850 black sword~ the black sword~ The black sword glows here.~ steel~ weapon AEGJ AN sword 5 11 slash 0 53 5 3000 P A 18 8 #4851 blue sword~ the blue sword~ The blue sword hums here.~ unknown~ weapon BEGJ AN sword 5 11 slash 0 53 5 0 0 A 19 8 #4852 black robes~ black robes~ Some black robes with no special properties lie here.~ steel~ armor 0 AK 15 15 14 7 0 47 1 1000 P E robes~ They look extraordinarily unencumbering. ~ #4853 vial poison~ a vial of poison~ A vial of poison is here.~ glass~ potion 0 AO 47 blindness poison poison '' 30 3 2000 O E vial poison~ It looks very deadly. ~ #4854 drow cloak~ a drow cloak~ A black Drow cloak is crumpled on the floor here.~ leather~ armor C AK 16 16 17 8 0 50 1 2000 P A 2 1 A 18 1 A 23 -1 A 24 -1 #4855 drow boots~ a pair of drow boots~ A pair of black drow boots is here.~ leather~ armor C AG 17 16 16 8 0 50 1 2000 P A 2 1 A 14 50 A 17 -5 #4856 drow chain chainmail~ a suit of drow chainmail~ A suit of finely crafted adamantite chainmail is here.~ cloth~ armor G AD 17 17 16 8 0 50 5 2000 P A 5 1 A 13 10 A 17 -10 #4857 tentacle whip~ a greater tentacle whip~ A rod with several writhing tentacles attached is here. ~ leather~ weapon G AN whip 6 8 whip 0 50 10 4000 P A 18 4 A 19 6 #4858 tiara~ a tiara~ A tiara lies here.~ unknown~ armor GJ AE 17 17 16 7 0 50 1 2000 P A 3 2 A 4 2 A 12 25 #4859 key~ a door key~ This key allows access to the upper levels.~ iron~ key 0 AO 0 0 0 0 0 0 0 0 P #0 #ROOMS #4801 Approaching the Plains of Mount Doom~ You are heading directly toward Mount Doom, on a narrow path that leads to the desolate, monster-infested plains that surround it. This is the fell domain of Lord Krothgar, whose forbidding black fortress can be seen atop the peak of the extinct volcano called by humans Mount Doom. Armies of giants patrol the lower slopes, while evil mutants, mages and demons guard the fortress itself. Steeling yourself, you push on. ~ 0 AC 2 D0 ~ ~ 0 -1 4805 D2 ~ ~ 0 -1 4728 S #4802 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4809 D1 ~ ~ 0 -1 4803 S #4803 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4810 D1 ~ ~ 0 -1 4804 D3 ~ ~ 0 -1 4802 S #4804 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4811 D1 ~ ~ 0 -1 4805 D3 ~ ~ 0 -1 4803 S #4805 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4812 D1 ~ ~ 0 -1 4806 D2 ~ ~ 0 -1 4801 D3 ~ ~ 0 -1 4804 S #4806 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4813 D1 ~ ~ 0 -1 4807 D3 ~ ~ 0 -1 4805 S #4807 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4814 D1 ~ ~ 0 -1 4808 D3 ~ ~ 0 -1 4806 S #4808 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4815 D3 ~ ~ 0 -1 4807 S #4809 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4816 D1 ~ ~ 0 -1 4810 D2 ~ ~ 0 -1 4802 S #4810 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4817 D1 ~ ~ 0 -1 4811 D2 ~ ~ 0 -1 4803 D3 ~ ~ 0 -1 4809 S #4811 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4818 D1 ~ ~ 0 -1 4812 D2 ~ ~ 0 -1 4804 D3 ~ ~ 0 -1 4810 S #4812 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4819 D1 ~ ~ 0 -1 4813 D2 ~ ~ 0 -1 4805 D3 ~ ~ 0 -1 4811 S #4813 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4820 D1 ~ ~ 0 -1 4814 D2 ~ ~ 0 -1 4806 D3 ~ ~ 0 -1 4812 S #4814 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4821 D1 ~ ~ 0 -1 4815 D2 ~ ~ 0 -1 4807 D3 ~ ~ 0 -1 4813 S #4815 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4822 D2 ~ ~ 0 -1 4808 D3 ~ ~ 0 -1 4814 S #4816 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4823 D1 ~ ~ 0 -1 4817 D2 ~ ~ 0 -1 4809 S #4817 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4824 D1 ~ ~ 0 -1 4818 D2 ~ ~ 0 -1 4810 D3 ~ ~ 0 -1 4816 S #4818 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 4825 D1 ~ ~ 0 -1 4819 D2 ~ ~ 0 -1 4811 D3 ~ ~ 0 -1 4817 S #4819 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The fortress lies directly north of here. ~ 0 0 5 D0 THE FORTRESS~ ~ 0 -1 4826 D1 ~ ~ 0 -1 4820 D2 ~ ~ 0 -1 4812 D3 ~ ~ 0 -1 4818 S #4820 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 4827 D1 ~ ~ 0 -1 4821 D2 ~ ~ 0 -1 4813 D3 ~ ~ 0 -1 4819 S #4821 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4828 D1 ~ ~ 0 -1 4822 D2 ~ ~ 0 -1 4814 D3 ~ ~ 0 -1 4820 S #4822 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4829 D2 ~ ~ 0 -1 4815 D3 ~ ~ 0 -1 4821 S #4823 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4830 D1 ~ ~ 0 -1 4824 D2 ~ ~ 0 -1 4816 S #4824 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4831 D1 ~ ~ 0 -1 4825 D2 ~ ~ 0 -1 4817 D3 ~ ~ 0 -1 4823 S #4825 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The Fortress lies directly east of here. ~ 0 0 5 D0 ~ ~ 0 -1 4832 D1 THE FORTRESSS~ ~ 0 -1 4826 D2 ~ ~ 0 -1 4818 D3 ~ ~ 0 -1 4824 S #4826 Outside the Fortress of Lord Korgthar~ You have finally reached the summit, and are standing beneath the gates of the Fortress, which you may climb up to by means of an iron staircase. You can sense many pairs of eyes upon you, and you wonder how far you will be permitted to go before Korgthar's forces combine and crush you. ~ 0 0 5 D0 ~ ~ 0 -1 4833 D1 ~ ~ 0 -1 4827 D2 ~ ~ 0 -1 4819 D3 ~ ~ 0 -1 4825 D4 ~ ~ 1 0 4851 S #4827 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The Fortress lies due west of here. ~ 0 0 5 D0 ~ ~ 0 -1 4834 D1 ~ ~ 0 -1 4828 D2 ~ ~ 0 -1 4820 D3 ~ ~ 0 -1 4826 S #4828 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4835 D1 ~ ~ 0 -1 4829 D2 ~ ~ 0 -1 4821 D3 ~ ~ 0 -1 4827 S #4829 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4836 D2 ~ ~ 0 -1 4822 D3 ~ ~ 0 -1 4828 S #4830 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4837 D1 ~ ~ 0 -1 4831 D2 ~ ~ 0 -1 4823 S #4831 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4838 D1 ~ ~ 0 -1 4832 D2 ~ ~ 0 -1 4824 D3 ~ ~ 0 -1 4830 S #4832 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 4839 D1 ~ ~ 0 -1 4833 D2 ~ ~ 0 -1 4825 D3 ~ ~ 0 -1 4831 S #4833 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The Fortress lies due south of here. ~ 0 0 5 D0 ~ ~ 0 -1 4840 D1 ~ ~ 0 -1 4834 D2 THE FORTRESS~ ~ 0 -1 4826 D3 ~ ~ 0 -1 4832 S #4834 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 4841 D1 ~ ~ 0 -1 4835 D2 ~ ~ 0 -1 4827 D3 ~ ~ 0 -1 4833 S #4835 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4842 D1 ~ ~ 0 -1 4836 D2 ~ ~ 0 -1 4828 D3 ~ ~ 0 -1 4834 S #4836 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4843 D2 ~ ~ 0 -1 4829 D3 ~ ~ 0 -1 4835 S #4837 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4844 D1 ~ ~ 0 -1 4838 D2 ~ ~ 0 -1 4830 S #4838 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4845 D1 ~ ~ 0 -1 4839 D2 ~ ~ 0 -1 4831 D3 ~ ~ 0 -1 4837 S #4839 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4846 D1 ~ ~ 0 -1 4840 D2 ~ ~ 0 -1 4832 D3 ~ ~ 0 -1 4838 S #4840 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4847 D1 ~ ~ 0 -1 4841 D2 ~ ~ 0 -1 4833 D3 ~ ~ 0 -1 4839 S #4841 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4848 D1 ~ ~ 0 -1 4842 D2 ~ ~ 0 -1 4834 D3 ~ ~ 0 -1 4840 S #4842 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 4849 D1 ~ ~ 0 -1 4843 D2 ~ ~ 0 -1 4835 D3 ~ ~ 0 -1 4841 S #4843 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 4850 D2 ~ ~ 0 -1 4836 D3 ~ ~ 0 -1 4842 S #4844 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 4845 D2 ~ ~ 0 -1 4837 S #4845 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 4846 D2 ~ ~ 0 -1 4838 D3 ~ ~ 0 -1 4844 S #4846 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 4847 D2 ~ ~ 0 -1 4839 D3 ~ ~ 0 -1 4845 S #4847 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 4848 D2 ~ ~ 0 -1 4840 D3 ~ ~ 0 -1 4846 S #4848 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 4849 D2 ~ ~ 0 -1 4841 D3 ~ ~ 0 -1 4847 S #4849 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 4850 D2 ~ ~ 0 -1 4842 D3 ~ ~ 0 -1 4848 S #4850 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D2 ~ ~ 0 -1 4843 D3 ~ ~ 0 -1 4849 D4 ~ ~ 1 -1 -1 S #4851 Inside the Fell Fortress~ You are standing inside the gates of the fortress, at a crossroads. The passages are remarkably plain for a den of evil- simply dressed grey flag stones on floor and walls, the monotony broken only by the occasional torch sconce or tattered tapestry. It is evident that this castle has known many inhabitants prior to its current ones. ~ 0 D 0 D0 ~ ~ 0 -1 4859 D1 ~ ~ 0 -1 4852 D2 ~ ~ 0 -1 4872 D3 ~ ~ 0 -1 4864 D5 ~ ~ 1 -1 4826 S #4852 The Cell Block~ Here the prisoner of Krogthar are kept. There are not many cells, as the Lord Korgthar is not fond of taking prisoners (hassles, hassles...). If you think security is a little lax, think of what lurks outside to deter potentianl escapees... ~ 0 AD 0 D0 ~ ~ 1 0 4853 D1 ~ ~ 0 0 4855 D2 ~ ~ 1 0 4854 D3 ~ ~ 0 -1 4851 S #4853 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 AD 0 D2 ~ ~ 1 0 4852 S #4854 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 AD 0 D0 ~ ~ 1 0 4852 S #4855 The Cell Block~ Here the prisoner of Krogthar are kept. There are not many cells, as the Lord Korgthar is not fond of taking prisoners (hassles, hassles...). If you think security is a little lax, think of what lurks outside to deter potentianl escapees... ~ 0 AD 0 D0 ~ ~ 1 0 4856 D1 ~ ~ 1 0 4858 D2 ~ ~ 1 0 4857 D3 ~ ~ 0 -1 4852 S #4856 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 AD 0 D2 ~ ~ 1 0 4855 S #4857 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 AD 0 D0 ~ ~ 1 0 4855 S #4858 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 AD 0 D3 ~ ~ 1 0 4855 S #4859 Some Quarters~ You are standing before a solid wooden door that leads to the quarters of some of the many types of troops that serve Krothgar. ~ 0 D 0 D0 ~ ~ 1 0 4860 D2 ~ ~ 0 -1 4851 S #4860 An Ante-Room~ You are standing in a well-furnished anteroom with doors leading in all four directions. No noise comes from behind any- they are quite solid and are effectively soundproof. ~ 0 D 0 D0 ~ ~ 1 0 4862 D1 ~ ~ 1 0 4863 D2 ~ ~ 1 0 4859 D3 ~ ~ 1 0 4861 S #4861 Assassins' Quarters~ In this room reside some of the assassins that serve Korthgar. He may not be the brightest of tyrants, but Krothgar was smart enough to work out it was easier to send a single assassin to slay a king and collapse an empire than it was to conquer it by brute force. His assassins live in comfort, as he values them highly. ~ 0 D 0 D1 ~ ~ 1 0 4860 S #4862 The Chief Assassin's Quarters~ You have entered the quarters of the Chief of Krothgar's ruthlessly efficient assassins, and caught her in flagrante delicto with two naked men strapped to racks. She swears and draws her swords, making no attempt to cover herself, slaying her slaves before moving to confront you. ~ 0 D 0 D2 ~ ~ 1 0 4860 S #4863 Assassins' Quarters~ In this room reside some of the assassins that serve Korthgar. He may not be the brightest of tyrants, but Krothgar was smart enough to work out it was easier to send a single assassin to slay a king and collapse an empire than it was to conquer it by brute force. His assassins live in comfort, as he values them highly. ~ 0 D 0 D3 ~ ~ 1 0 4860 S #4864 Some Quarters~ You are standing before a solid wooden door that leads to the quarters of some of the many types of troops that serve Krothgar. ~ 0 D 0 D1 ~ ~ 0 0 4851 D3 ~ ~ 1 0 4865 S #4865 A Corridor~ You are advancing along a dark corridor that leads to the quarters of Lord Krothgar's blackguard. ~ 0 AD 0 D0 ~ ~ 0 -1 4868 D1 ~ ~ 1 0 4864 D2 ~ ~ 1 0 4866 S #4866 The Keeper's Chamber~ Here resides the keeper of the Mutant Pit, where the failed experiments of the scientist mages are kept to do away with prisoners or insolent guards. He likes his job, and isn't about to let you hurt his mutants. ~ 0 D 0 D0 ~ ~ 1 0 4865 D5 ~ ~ 1 0 4867 S #4867 The Mutant Pit~ Ack! You're in the mutant pit! Surrounded by gore, excrement, mucous, vomit and the remains of dying mutants, you gag and choke and struggle to get out, only to find your way blocked by several mutants... ~ 0 ADN 0 D4 ~ ~ 1 0 4866 S #4868 A Corridor~ You are advancing along a dark corridor that leads to the quarters of Lord Krothgar's blackguard. ~ 0 AD 0 D2 ~ ~ 0 0 4865 D3 ~ ~ 1 0 4869 S #4869 The Guard Common Room~ Doors lead in all directions from this messy rec room. Blood, beer and food stain the straw-covered floor while decomposing human, orc and ogre corpse hang from hooks in the ceiling, evidently used as practice dummies. ~ 0 D 0 D0 ~ ~ 1 0 4871 D1 ~ ~ 1 0 4868 D2 ~ ~ 1 0 4870 D3 This door reads- "Upper level access. Authorised personnel only!~ door~ 1 4859 4880 D5 ~ ~ 0 -1 4907 S #4870 Guard Quarters~ This rooms is full of messy bunks and snoring guards. Dice and cards are scattered across the filthy stone floor, and rats gnaw at the boots of the guards. ~ 0 AD 0 D0 ~ ~ 1 0 4869 S #4871 Guard Quarters~ This rooms is full of messy bunks and snoring guards. Dice and cards are scattered across the filthy stone floor, and rats gnaw at the boots of the guards. ~ 0 AD 0 D2 ~ ~ 1 0 4869 S #4872 Guest Quarters~ Down this southern corridor lie the guest rooms, where the many emissaries from the powerful races Krothgar is attempting to gain as allies currently reside. They frown upon intruders... ~ 0 D 0 D0 ~ ~ 0 -1 4851 D2 ~ ~ 0 -1 4873 S #4873 Guest Quarters~ Down this southern corridor lie the guest rooms, where the many emissaries from the powerful races Krothgar is attempting to gain as allies currently reside. They frown upon intruders... ~ 0 D 0 D0 ~ ~ 0 -1 4872 D1 ~ ~ 1 0 4875 D2 ~ ~ 0 -1 4876 D3 ~ ~ 1 0 4874 S #4874 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 D 0 D1 ~ ~ 1 0 4873 S #4875 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 D 0 D3 ~ ~ 1 0 4873 S #4876 Guest Quarters~ Down this southern corridor lie the guest rooms, where the many emissaries from the powerful races Krothgar is attempting to gain as allies currently reside. They frown upon intruders... ~ 0 D 0 D0 ~ ~ 0 -1 4873 D1 ~ ~ 1 0 4878 D2 ~ ~ 1 0 4879 D3 ~ ~ 1 0 4877 S #4877 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 D 0 D1 ~ ~ 1 0 4876 S #4878 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 D 0 D3 ~ ~ 1 0 4876 S #4879 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 D 0 D0 ~ ~ 1 0 4876 S #4880 The Fortress~ You have entered the restricted area. Staircases run up and down from here, and a narrow passage stretches away to the west. ~ 0 D 0 D1 ~ ~ 1 4859 4869 D3 ~ ~ 0 -1 4881 D4 ~ ~ 0 -1 4894 D5 ~ ~ 0 -1 4888 S #4881 A Narrow Corridor~ This corridor runs through the center of the Fortress to the mage towers, on the western wall of the fortress. A junction lies to the west. ~ 0 D 0 D1 ~ ~ 0 -1 4880 D3 ~ ~ 0 -1 4882 S #4882 A Junction~ You may head through doors to the north or south from here, or back east to the outer fortress. There is a sign on the south door, and a plaque on the northern. ~ 0 D 0 D0 ~ ~ 1 0 4884 D1 ~ ~ 0 -1 4881 D2 ~ ~ 1 0 4883 E sign~ The sign reads- The Quarters of the Archmage. Please do not enter. Important experiment in progress. Leave messages with the guards. - Axtraxes. ~ E plaque~ The plaque reads- "T H E E L E M E N T A L L A B O R A T O R I E S " Keep out! - Axtraxes. ~ S #4883 The Quarters of the Archmage~ You have barged into the quarters of Axtraxes, arch mage of Krothgar, and ruined his experiment. He's BOUND to be upset. ~ 0 D 0 D0 ~ ~ 1 0 4882 S #4884 The Elemental Laboratories~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 D 0 D0 ~ ~ 0 -1 4886 D1 ~ ~ 0 -1 4887 D2 ~ ~ 1 0 4882 D3 ~ ~ 0 -1 4885 S #4885 Western End of the Lab~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 D 0 D1 ~ ~ 0 -1 4884 S #4886 Northern End of the Lab~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 D 0 D2 ~ ~ 0 -1 4884 S #4887 Eastern End of the Lab~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 D 0 D3 ~ ~ 0 -1 4884 S #4888 The Lower Chambers~ You have entered the lower levels of the Fortress, where hideous creatures lurk and evil priests engage in foul ceremonies to their demonic deities. ~ 0 AD 0 D1 You see an ancient crypt~ crypt door~ 1 0 4889 D2 ~ ~ 0 -1 4890 D4 ~ ~ 0 -1 4880 S #4889 An Ancient Crypt~ This crypt has remained untouched for centuries. It houses the remains of the foul lich king who once ruled this Fortress and much of the surrounding land under an iron fist (literally, Krothgar's golem now wears it). You better hope he stayed dead... ~ 0 ADN 0 D3 ~ crypt door~ 0 0 4888 S #4890 The Unholy Temple~ You have entered the grounds of the unholy temple of the Fortress. Screaming virgins are torn asunder in foul rituals upon altars soaked with the blood of thousands of innocents while evil priests look on and pray for a visitation from their gods. ~ 0 AD 0 D0 ~ ~ 0 -1 4888 D1 ~ ~ 0 -1 4893 D2 ~ ~ 0 -1 4892 D3 ~ ~ 0 -1 4891 S #4891 The Unholy Temple~ You have entered the grounds of the unholy temple of the Fortress. Screaming virgins are torn asunder in foul rituals upon altars soaked with the blood of thousands of innocents while evil priests look on and pray for a visitation from their gods. The altar is directly before you, and you see the high priest standing behind it, about to sacrifice another virgin. ~ 0 AD 0 D1 ~ ~ 0 -1 4890 S #4892 The Unholy Temple~ You have entered the grounds of the unholy temple of the Fortress. Screaming virgins are torn asunder in foul rituals upon altars soaked with the blood of thousands of innocents while evil priests look on and pray for a visitation from their gods. Down from here lairs Jher, ally of Krogthar. ~ 0 AD 0 D0 ~ ~ 0 -1 4890 S #4893 The Hydra Lair~ Here Krothgar keeps his hydra, which guards the treasure of the evil temple. It is a wild and ferocious beast, which will tear apart anything that enters its lair save Krothgar or the high priest. ~ 0 AD 0 D3 ~ ~ 0 -1 4890 S #4894 A Spiral Staircase~ You are ascending a spiral staircase that winds up into the heights of the multitude of towers that adorn the heights of the Fortress. ~ 0 D 0 D4 ~ ~ 0 -1 4895 D5 ~ ~ 0 -1 4880 S #4895 A Landing~ You have come to a landing, upon which are 4 doors leading in the cardinal directions. The staircase continues its climb in the center. ~ 0 D 0 D0 ~ ~ 1 0 4898 D1 ~ ~ 1 0 4899 D2 ~ ~ 1 0 4896 D3 ~ ~ 1 0 4897 D4 ~ ~ 0 0 4900 D5 ~ ~ 0 0 4894 S #4896 A Bedchamber~ You have entered a luxurious boudoir full of expensive furniture and a wide variety of perfumes, unguents and other cosmetics. Piles of clothing are piled on the floor, as if someone had but recently gone through them in search of an outfit. ~ 0 D 0 D0 ~ ~ 1 0 4895 S #4897 A Bedchamber~ You have entered a luxurious boudoir full of expensive furniture and a wide variety of perfumes, unguents and other cosmetics. Piles of clothing are piled on the floor, as if someone had but recently gone through them in search of an outfit. ~ 0 D 0 D1 ~ ~ 1 0 4895 S #4898 A Hall~ You have entered a long dining hall filled with a huge table lined with high-backed chairs. Seated in these chairs are skeletons (the normal sort) clad in royal regalia- these are the many opponents that Krothgar has vanquished. He keeps their mortal remains here as trophies. ~ 0 D 0 D2 ~ ~ 1 0 4895 S #4899 A Bedchamber~ You have entered a luxurious boudoir full of expensive furniture and a wide variety of perfumes, unguents and other cosmetics. Piles of clothing are piled on the floor, as if someone had but recently gone through them in search of an outfit. ~ 0 D 0 D3 ~ ~ 1 0 4895 S #4900 A Spiral Staircase~ You are ascending a spiral staircase that winds up into the heights of the multitude of towers that adorn the heights of the Fortress. ~ 0 D 0 D4 ~ ~ 0 -1 4901 D5 ~ ~ 0 -1 4895 S #4901 The Throne Room~ You have entered the Throne Room of Lord Krothgar. He sits here, upon his throne, located in the center of the 5 towers which emerge in all directions from this room. In each tower resides a powerful dragon, loyal allies of the Lord. Long wall hangings depict the many victories won by Krothgar, and in between them stand members of his elite guard, ready to defend their lord. ~ 0 D 0 D0 ~ ~ 0 -1 4902 D1 ~ ~ 0 -1 4905 D2 ~ ~ 0 -1 4904 D3 ~ ~ 0 -1 4903 D4 ~ ~ 0 -1 4906 D5 ~ ~ 0 -1 4900 S #4902 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 D 0 D2 ~ ~ 0 -1 4901 S #4903 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 D 0 D1 ~ ~ 0 -1 4901 S #4904 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 D 0 D0 ~ ~ 0 -1 4901 S #4905 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 D 0 D3 ~ ~ 0 -1 4901 S #4906 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 D 0 D5 ~ ~ 0 -1 4901 S #4907 Stables~ Here, the blackguard keep their steeds, evil destriers bred on the plains of Hel itself. ~ 0 AD 0 D4 ~ ~ 0 -1 4869 S #0 #RESETS * D 1 4850 4 1 D 1 4851 5 1 D 1 4852 0 1 D 1 4852 2 1 D 1 4853 2 1 D 1 4854 0 1 D 1 4855 0 1 D 1 4855 1 1 D 1 4855 2 1 D 1 4856 2 1 D 1 4857 0 1 D 1 4858 3 1 D 1 4859 0 1 D 1 4860 0 1 D 1 4860 1 1 D 1 4860 2 1 D 1 4860 3 1 D 1 4861 1 1 D 1 4862 2 1 D 1 4863 3 1 D 1 4864 3 1 D 1 4865 1 1 D 1 4865 2 1 D 1 4866 0 1 D 1 4866 5 1 D 1 4867 4 1 D 1 4868 3 1 D 1 4869 0 1 D 1 4869 1 1 D 1 4869 2 1 D 1 4869 3 2 D 1 4870 0 1 D 1 4871 2 1 D 1 4873 1 1 D 1 4873 3 1 D 1 4874 1 1 D 1 4875 3 1 D 1 4876 1 1 D 1 4876 2 1 D 1 4876 3 1 D 1 4877 1 1 D 1 4878 3 1 D 1 4879 0 1 D 1 4880 1 2 D 1 4882 0 1 D 1 4882 2 1 D 1 4883 0 1 D 1 4884 2 1 D 1 4888 1 2 D 1 4895 0 1 D 1 4895 1 1 D 1 4895 2 1 D 1 4895 3 1 D 1 4896 0 1 D 1 4897 1 1 D 1 4898 2 1 D 1 4899 3 1 * M 1 4842 8 4802 1 * loads wargs E 1 4841 1 3 * wears collar M 1 4842 8 4808 1 * E 1 4841 1 3 wears collar M 1 4842 8 4844 1 * E 1 4841 1 3 wears collar M 1 4842 8 4850 1 * E 1 4841 1 3 * wears collar * M 1 4843 8 4805 1 * loads ghouls M 1 4843 8 4823 1 * M 1 4843 8 4829 1 * M 1 4843 8 4847 1 * * M 1 4833 8 4812 1 * loads hill giants E 1 4844 1 16 * wields club G 1 4843 0 0 gives rock M 1 4833 8 4824 1 * E 1 4844 1 16 * wields club G 1 4843 0 0 gives rock M 1 4833 8 4828 1 * E 1 4844 1 16 * wields club G 1 4843 0 0 gives rock M 1 4833 8 4840 1 * E 1 4844 1 16 * wields club G 1 4843 0 0 gives rock * M 1 4830 4 4819 1 * loads hell hounds E 1 4841 1 3 * wears collar M 1 4830 4 4825 1 * E 1 4841 1 3 * wears collar M 1 4830 4 4827 1 * E 1 4841 1 3 * wears collar M 1 4830 4 4833 1 * E 1 4841 1 3 * wears collar * M 1 4831 2 4832 1 * loads fire giants E 1 4842 1 16 * wields sword G 1 4843 0 0 gives rock M 1 4831 2 4834 1 * E 1 4842 1 16 * wields sword G 1 4843 0 0 gives rock * M 1 4821 8 4853 1 * loads male slaves E 1 4831 1 10 * wears manacles E 1 4845 1 3 * wears collar M 1 4821 8 4856 1 * loads male slaves E 1 4831 1 10 * wears manacles E 1 4845 1 3 * wears collar * M 1 4822 8 4854 1 * loads female slaves E 1 4831 1 10 * wears manacles E 1 4845 1 3 * wears collar M 1 4822 8 4857 1 * loads female slaves E 1 4831 1 10 * wears manacles E 1 4845 1 3 * wears collar * M 1 4819 1 4858 1 * loads shedu E 1 4831 1 10 * wears manacles E 1 4845 1 3 * wears collar * M 1 4840 4 4861 1 * loads assassins E 1 4852 1 12 * wears robes E 1 4853 1 17 * holds poison M 1 4840 4 4863 1 * loads assassins E 1 4852 1 12 * wears robes E 1 4853 1 17 * holds poison * M 1 4839 1 4862 1 * loads chief E 1 4850 1 16 * wields swords E 1 4851 1 18 * * M 1 4847 1 4866 1 * loads keeper * M 1 4823 6 4867 1 * loads mutants * M 1 4811 8 4869 1 * loads blackguard E 1 4816 1 5 * wears armor E 1 4817 1 16 * wields morning star E 1 4818 1 6 * wears helm G 1 4859 0 0 gives key M 1 4811 8 4870 1 * loads blackguard E 1 4816 1 5 * wears armor E 1 4817 1 16 * wields morning star E 1 4818 1 6 * wears helm G 1 4859 0 0 gives key M 1 4811 8 4871 1 * loads blackguard E 1 4816 1 5 * wears armor E 1 4817 1 16 * wields morning star E 1 4818 1 6 * wears helm G 1 4859 0 0 gives key * M 1 4837 2 4872 1 * loads trolls E 1 4848 1 16 * wields pole arm E 1 4849 1 5 * wears chainmail * M 1 4832 3 4874 1 * loads frost giants E 1 4842 1 16 * wields sword G 1 4843 0 0 gives rock * M 1 4834 1 4875 1 * loads cloud giant E 1 4842 1 16 * wields sword G 1 4843 0 0 gives rock * M 1 4838 1 4876 1 * loads ettin E 1 4842 1 16 * wields sword G 1 4843 0 0 gives rock * M 1 4836 2 4877 1 * loads ogre magi E 1 4846 1 16 * wields glaive G 1 4847 0 0 gives potion * M 1 4841 1 4878 1 * loads drow E 1 4854 1 12 * wears cloak E 1 4855 1 8 * wears boots E 1 4856 1 5 * wears chainmail E 1 4857 1 16 * wields whip E 1 4858 1 6 * wears tiara * M 1 4848 1 4879 1 * loads naga * M 1 4805 1 4883 1 * loads arch mage E 1 4810 1 17 * holds staff E 1 4811 1 12 * wears robes G 1 4812 0 0 gives dust * M 1 4817 1 4884 1 * loads fire elemental G 1 4829 0 0 gives brazier M 1 4827 1 4885 1 * loads earth elemental G 1 4838 0 0 gives stone M 1 4828 1 4886 1 * loads water elemental G 1 4839 0 0 gives bowl M 1 4829 1 4887 1 * loads air elemental G 1 4840 0 0 gives censer * M 1 4810 3 4885 1 * loads mage E 1 4822 1 12 * wears robes E 1 4823 1 17 * holds wand G 1 4824 0 0 gives chemicals M 1 4810 3 4886 1 * loads mage E 1 4822 1 12 * wears robes E 1 4823 1 17 * holds wand G 1 4824 0 0 gives chemicals M 1 4810 3 4887 1 * loads mage E 1 4822 1 12 * wears robes E 1 4823 1 17 * holds wand G 1 4824 0 0 gives chemicals * M 1 4845 1 4889 1 * loads lich * M 1 4806 1 4891 1 * loads high priest E 1 4813 1 16 * wields dagger E 1 4814 1 12 * wears robes E 1 4815 1 6 * wears mask * M 1 4809 4 4890 1 * loads high priest E 1 4819 1 16 * wields dagger E 1 4820 1 12 * wears robes E 1 4821 1 6 * wears mask M 1 4809 4 4891 1 * loads high priest E 1 4819 1 16 * wields dagger E 1 4820 1 12 * wears robes E 1 4821 1 6 * wears mask M 1 4809 4 4892 1 * loads high priest E 1 4819 1 16 * wields dagger E 1 4820 1 12 * wears robes E 1 4821 1 6 * wears mask * M 1 4824 1 4893 1 * loads hydra O 1 4834 1 4893 * loads chest * M 1 4846 1 4894 1 * loads stone golem * M 1 4803 1 4895 1 * loads iron golem E 1 4807 1 16 wields iron fist * M 1 4820 1 4896 1 * loads illithid E 1 4832 1 12 * wears robes E 1 4833 1 17 * holds gem * M 1 4826 1 4897 1 * loads succubus E 1 4837 1 12 * wears silk O 1 4836 1 4897 * loads bed ** M 1 4804 1 4898 1 * loads demon prince E 1 4808 1 16 * wields flail G 1 4809 0 0 gives spear * M 1 4844 1 4899 1 * loads vampire E 1 4837 1 12 * wears silk ** M 1 4802 2 4900 1 * loads death knights E 1 4805 1 16 * wields sword E 1 4806 1 6 * wears helm * M 1 4801 1 4901 1 * loads lord E 1 4801 1 5 * wears armor E 1 4802 1 16 * wields sword E 1 4803 1 11 *holds shield E 1 4804 1 6 * wears helm ** M 1 4807 4 4901 1 * loads guards E 1 4816 1 5 * E 1 4817 1 16 * E 1 4818 1 6 * * M 1 4813 1 4902 1 * loads black dragon E 1 4825 1 11 * holds scale E 1 4826 1 16 * wields tooth E 1 4827 1 9 * wears claws E 1 4828 1 12 * wears hide * M 1 4814 1 4903 1 * loads white dragon E 1 4825 1 11 * holds scale E 1 4826 1 16 * wields tooth E 1 4827 1 9 * wears claws E 1 4828 1 12 * wears hide * M 1 4815 1 4904 1 * loads blue dragon E 1 4825 1 11 * holds scale E 1 4826 1 16 * wields tooth E 1 4827 1 9 * wears claws E 1 4828 1 12 * wears hide * M 1 4816 1 4905 1 * loads green dragon E 1 4825 1 11 * holds scale E 1 4826 1 16 * wields tooth E 1 4827 1 9 * wears claws E 1 4828 1 12 * wears hide * M 1 4812 1 4906 1 * loads red dragon E 1 4825 1 11 ** holds scale E 1 4826 1 16 * wields tooth E 1 4827 1 9 * wears claws E 1 4828 1 12 * wears hide * M 1 4808 4 4907 1 * loads destriers * S #SPECIALS M 4802 spec_cast_judge krothgar M 4803 spec_executioner golem M 4804 spec_cast_undead demon prince M 4805 spec_cast_mage arch mage M 4806 spec_cast_cleric high priest M 4807 spec_guard guard M 4808 spec_fido destrier M 4809 spec_cast_mage mage M 4810 spec_cast_cleric priest M 4811 spec_guard guard M 4812 spec_breath_fire red dragon M 4813 spec_breath_acid black dragon M 4814 spec_breath_frost white dragon M 4815 spec_breath_lightning blue dragon M 4816 spec_breath_gas green dragon M 4817 spec_breath_fire fire elemental M 4818 spec_cast_mage efreeti M 4819 spec_cast_cleric shedu M 4823 spec_fido mutant M 4824 spec_breath_any hydra M 4825 spec_thief quasit M 4826 spec_cast_undead succubus M 4829 spec_breath_gas air elemental M 4830 spec_breath_fire hell hound M 4834 spec_cast_cleric cloud giant M 4835 spec_janitor ogre servant M 4836 spec_cast_mage ogre mage M 4837 spec_fido troll M 4838 spec_guard ettin M 4839 spec_cast_mage chief assassin M 4840 spec_thief assassins M 4841 spec_cast_cleric drow M 4842 spec_fido warg M 4843 spec_fido ghoul M 4844 spec_cast_undead vampire M 4845 spec_cast_mage lich M 4846 spec_executioner stone golem M 4847 spec_poison keeper M 4848 spec_poison naga S #$