/
Ghost/
Ghost/gods/
Ghost/log/
Ghost/player/
#AREA
mtdoom.are~
Kurgan Mount Doom~
{C{{ 45  65} {WYaegar/Kurg {GMount Doom          {x~
4801 4950

#MOBILES
#4801
lord krothgar~
the Lord Krothgar~
The Lord Krothgar glares balefully at you.
~
Krothgar, standing at over eight feet tall and clad in full spiked black
plate mail, is an imposing... man. It is said his fists have the power to
rend the very earth asunder if he is angered. It is small wonder the dark
powers have chosen him as their fell agent on Ghost.
~
human~
BG CDEHJN -1000 0
65 0 50d10+8250 5d5+5000 11d5+35 pound
-35 -35 -35 -5
EFHIJKNU B C 0
stand stand male 1000
0 0 medium 0
#4802
death knight~
a death knight~
A death knight gazes evilly at you.
~
This fellow and his comrades are servants of the demon lord Marmandes, and
will take only his orders, despite the fact that Krothgar could probably
crush him (and definitely them) with little effort. Krothgar tolerates their
presence in honor of the alliance he has forged with the dark powers to
facilitate the conquest of Ghost.
~
human~
BG DHJ -1000 0
56 0 50d10+5750 5d5+5000 10d4+24 punch
-26 -26 -26 -2
BCEGK AB D H
stand stand none 1000
0 0 medium 0
#4803
iron golem~
an iron golem~
An iron golem stands ready to rend his master's enemies apart.
~
This soulless automaton was created by Krothgar's fell scientist-mages to
serve him as a bodyguard (for appearance's sake only- he scarcely has need
of one) and an executioner. It will kill on a command.
~
golem~
BG 0 0 0
50 0 50d10+4250 5d5+5000 5d8+19 pound
-20 -20 -20 0
EFNU 0 0 0
stand stand none 1000
0 0 medium 0
#4804
marmandes demon prince~
the demon prince Marmandes~
The demon prince Marmandes watches you curiously.
~
Marmandes has been sent here by his evil masters to observe and aid their
servant Krothgar, and as such he will prefer to avoid direct combat, being
greatly weaker on this plane than on his native, and being eager to see how
Krothgar performs. This does not mean that he will fail to defend himself
to the best of his considerable abilities if the need arises.
~
unique~
BG CDEFHJ -1000 0
60 0 50d10+6750 5d5+5000 8d6+28 pierce
-30 -30 -30 -3
EFIKU 0 H N
stand stand male 1000
0 0 large 0
#4805
axtraxes arch mage~
axtraxes~
A vile arch mage screams at your intrusion and attacks!
~
This foul-tempered, evil man is Krothgar's magical assistant and adviser,
and in charge of the dark lord's impressive force of mages. He is infuriated
at your untimely interruption and reacts aggressively.
~
human~
BFGH DEHJ -1000 0
54 0 50d10+5250 5d5+5000 7d6+22 punch
-24 -24 -24 -1
EFIKNU B C D
stand stand male 1000
0 0 medium 0
#4806
high priest~
an evil high priest~
An evil high priest is angered by your sacrilege!
~
You have interrupted this foul priest of unspeakable gods during a very
critical ceremony! He is extremely angry, and so will his worshippers be...
He is a total fanatic and will battle to the death.
~
human~
BFG DHJ -1000 0
54 0 50d10+5250 5d5+5000 7d6+22 pound
-24 -24 -24 -1
CDEFIJKNQ 0 0 0
stand stand male 1000
0 0 medium 0
#4807
elite guard~
an elite guard~
An elite guard attempts to prevent you proceeding further.
~
This fellow is clad in full body spiked black plate mail just like his lord,
and carries a HUGE spiked morning star, which he swings casually like it was
but a wooden stick. He cries out upon spotting you, and prepares for combat.
~
human~
BFG J -1000 0
50 0 50d10+4250 5d5+5000 5d8+19 pound
-20 -20 -20 0
CDEFIJKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4808
destrier~
a destrier~
A destrier, mount of some evil knight, snorts angrily at you.
~
This mammoth horse must weigh double any other equine steed you have ever
seen. Its jet black coat seems to glow with an inner evil, and you gasp in
astonishment at the satanic gleam in its dark red eyes.
~
unique~
BG J -1000 0
40 0 15d10+1850 5d5+1000 4d8+13 charge
-13 -13 -13 3
FKU 0 0 0
stand stand none 1000
0 0 medium 0
#4809
evil priest~
an evil priest~
An evil priest screams in fanatical fury!
~
This foul creature is one of the evil priests of the dark lord, and he is
keen to send your soul to him!
~
human~
BG J -1000 0
40 0 15d10+1850 5d5+1000 4d8+13 punch
-13 -13 -13 3
EFIKNU 0 0 0
stand stand male 1000
0 0 medium 0
#4810
scientist mage~
an evil scientist mage~
An evil scientist mage roars in fury as you spoil his experiment!
~
You have burst in at a very inappropriate time, and spoiled years of work.
Good ;)

However, the vile mage who is now drooling insanely seems a little upset...
~
human~
BFGH EJ -1000 0
45 0 25d10+3000 5d5+1000 3d12+14 punch
-15 -15 -15 2
FIKU B C 0
stand stand male 1000
0 0 medium 0
#4811
blackguard guard~
a member of the blackguard~
A member of the blackguard charges toward you.
~
This guard is a meber of the blackguard, the fanatical warriors who make up
the bulk of Lord Krothgar's evil army.
~
human~
BFG J -1000 0
48 0 25d10+3750 5d5+1000 6d6+18 pound
-18 -18 -18 1
CDEFIJKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4812
red dragon~
a red dragon~
A red dragon prepares to incinerate you.
~
This dragon is one of Krothgar's five favorites, and is loyal to its master.
Huge teeth protrude from a mouth capable of spewing forth destructive matter
and baleful eyes gleam dangerously from above this maw directly at you. You
regret your intrusion.
~
red dragon~
BFG DFHJT -1000 0
57 0 50d10+6000 5d5+5000 6d8+24 claw
-27 -27 -27 -2
CEFM 0 0 0
stand stand none 1000
0 0 medium 0
#4813
black dragon~
a black dragon~
A black dragon prepares to incinerate you.
~
This dragon is one of Krothgar's five favorites, and is loyal to its master.
Huge teeth protrude from a mouth capable of spewing forth destructive matter
and baleful eyes gleam dangerously from above this maw directly at you. You
regret your intrusion.
~
black dragon~
BFG CFHJT -1000 0
48 0 25d10+3750 5d5+1000 6d6+18 claw
-18 -18 -18 1
CEFM 0 0 0
stand stand none 1000
0 0 medium 0
#4814
white dragon~
a white dragon~
A white dragon prepares to incinerate you.
~
This dragon is one of Krothgar's five favorites, and is loyal to its master.
Huge teeth protrude from a mouth capable of spewing forth destructive matter
and baleful eyes gleam dangerously from above this maw directly at you. You
regret your intrusion.
~
white dragon~
BFG DFHJT -1000 0
45 0 25d10+3000 5d5+1000 8d4+16 claw
-15 -15 -15 2
CEFM 0 0 0
stand stand none 1000
0 0 medium 0
#4815
blue dragon~
a blue dragon~
A blue dragon prepares to incinerate you.
~
This dragon is one of Krothgar's five favorites, and is loyal to its master.
Huge teeth protrude from a mouth capable of spewing forth destructive matter
and baleful eyes gleam dangerously from above this maw directly at you. You
regret your intrusion.
~
blue dragon~
BFG DFHJT -1000 0
54 0 50d10+5250 5d5+5000 7d6+22 claw
-24 -24 -24 -1
CEFM 0 0 0
stand stand none 1000
0 0 medium 0
#4816
green dragon~
a green dragon~
A green dragon prepares to incinerate you.
~
This dragon is one of Krothgar's five favorites, and is loyal to its master.
Huge teeth protrude from a mouth capable of spewing forth destructive matter
and baleful eyes gleam dangerously from above this maw directly at you. You
regret your intrusion.
~
green dragon~
BFG DFHJT -1000 0
51 0 50d10+4500 5d5+5000 5d8+20 claw
-21 -21 -21 0
CEFM 0 0 0
stand stand none 1000
0 0 medium 0
#4817
fire elemental~
a fire elemental~
A fire elemental burns everything in sight.
~
This magically-summoned being serves the mages of the tower- sometimes.
~
unique~
BFG 0 0 0
53 0 50d10+5000 5d5+5000 6d7+21 magic
-23 -23 -23 -1
EF H 0 0
stand stand none 1000
0 0 medium 0
#4818
efreeti~
an efreeti~
An efreeti hovers above an iron flask here.
~
This being, summoned from the Elemental Plane of Fire by the flask on the
floor, is not happy, for the power of the flask has been exhausted and he
has no way of returning home. He reacted by slaying first the summoner, and
now he will try to slay you!
~
human~
BFG CJNT -1000 0
49 0 50d10+4000 5d5+1000 4d10+18 pound
-19 -19 -19 1
FIK H 0 0
stand stand male 1000
0 0 medium 0
#4819
shedu~
a shedu~
A shedu sits in a corner of this room.
~
This unfortunate creature was captured by agents of Krothgar, who brought it
here to amuse him. He occasionally spends time torturing it, but has grown
bored and will slay it soon.
~
human~
BG HJN 1000 0
52 0 50d10+4750 5d5+5000 6d7+20 pound
-22 -22 -22 0
FIKU 0 0 0
stand stand male 1000
0 0 medium 0
#4820
illithid~
an evil illithid~
An evil illithid eyes your cranium off.
~
This foul mind flayer wants brains, and since Krothgar's followers aren't the
brightest of creatures it is near starvation. You are a nice surprise...
~
unique~
BFGH DFN -1000 0
50 0 50d10+4250 5d5+5000 5d8+19 charge
-20 -20 -20 0
EFKU 0 0 0
stand stand none 1000
0 0 medium 0
#4821
slave~
a wretched slave~
A wretched slave awaits sacrifice.
~
This pathetic wretch has lost all hope. Squatting naked and shivering in the
corner of the cell he gibbers insanely and begs for mercy.
~
human~
BH 0 0 0
10 0 2d7+121 5d5+100 2d4+2 punch
1 1 1 7
F 0 0 0
stand stand male 1000
0 0 medium 0
#4822
slave~
a wretched slave~
A female slave will soon "service" Krothgar's legions.
~
This pathetic wretch has lost all hope. Squatting naked and shivering in the
corner of the cell she gibbers insanely and begs for mercy.
~
human~
BH 0 0 0
10 0 2d7+121 5d5+100 2d4+2 slap
1 1 1 7
F 0 0 0
stand stand female 1000
0 0 medium 0
#4823
mutant~
a mutant~
A hideous mutant drools and screams insanely.
~
These unnatural beings are foul products of the insane experiments of the
scientist mages upon captured slaves in an attempt to create the perfect
fighting race, an experiment finally realised in Korgthar's elite guard.
These failures have been condemned to a dismal life in the pits.
~
human~
BFG FJ 0 0
45 0 25d10+3000 5d5+1000 8d4+16 pound
-15 -15 -15 2
FIJKNU 0 0 0
stand stand none 1000
0 0 medium 0
#4824
hydra~
a twelve-headed hydra~
A 12 headed hydra roars at you.
~
This mighty creature has allied with Krothgar in exchange for a steady diet
of humans and elves. It will fight ferociously to defend the home of its
meal ticket.
~
elf~
BFG 0 0 0
52 0 50d10+4750 5d5+5000 6d7+20 charge
-22 -22 -22 0
EFU 0 0 0
stand stand none 1000
0 0 medium 0
#4825
quasit~
a quasit~
A quasit squeaks aggressively at you.
~
This angry creature is the familiar of some mage or another. It is angered
at being seen.
~
unique~
BFGH BDFPQT -1000 0
25 0 5d10+550 5d5+1000 2d10+7 magic
-7 -7 -7 4
EFU 0 0 0
stand stand none 1000
0 0 medium 0
#4826
succubus~
a succubus~
A succubus smiles seductively at you.
~
This lustful demoness is the current concubine of Korgthar, though her
appetite is insatiable and she is always on the lookout for new prey... err
... lovers.
~
unique~
BGH DHJT -1000 0
49 0 50d10+4000 5d5+1000 4d10+18 pound
-19 -19 -19 1
EFIU 0 0 0
stand stand female 1000
0 0 medium 0
#4827
earth elemental~
an earth elemental~
An earth elemental smashes everything in sight.
~
This magically-summoned being serves the mages of the tower- sometimes.
~
unique~
BFG 0 0 0
53 0 50d10+5000 5d5+5000 6d7+21 magic
-23 -23 -23 -1
EFU 0 0 0
stand stand none 1000
0 0 medium 0
#4828
water elemental~
a water elemental~
A water elemental inundates everything in sight.
~
This magically-summoned being serves the mages of the tower- sometimes.
~
unique~
BFG 0 0 0
53 0 50d10+5000 5d5+5000 6d7+21 magic
-23 -23 -23 -1
EFU I 0 0
stand stand none 1000
0 0 medium 0
#4829
air elemental~
an air elemental~
An air elemental blows over everything in sight.
~
This magically-summoned being serves the mages of the tower- sometimes.
~
unique~
BFG 0 0 0
53 0 50d10+5000 5d5+5000 6d7+21 magic
-23 -23 -23 -1
EFU 0 0 0
stand stand none 1000
0 0 medium 0
#4830
hell hound hellhound~
a hellhound~
A hellhound lopes toward you.
~
Breathing fire and reeking of brimstone, this unholy red-hued hound is indeed
a terrible sight to behold.
~
unique~
FG DJ -1000 0
45 0 25d10+3000 5d5+1000 8d4+16 magic
-15 -15 -15 2
EFU 0 0 0
stand stand none 1000
0 0 medium 0
#4831
fire giant~
a fire giant~
A fire giant waves his sword menacingly at you.
~
These fellows are guardians of the massive volcano known as Mount Doom, upon
which rests the inpregnable fortress of their master, Lord Krothgar. They
fight fearlessly to defend it.
~
fire giant~
BG J -1000 0
51 0 50d10+4500 5d5+5000 5d8+20 punch
-21 -21 -21 0
CEFIKQ 0 D C
stand stand male 1000
0 0 medium 0
#4832
frost giant~
a frost giant~
A frost giant glares icily at you.
~
These emissaries are here to form an alliance with the forces of Mount Doom.
They do not take kindly to intrusions.
~
frost giant~
BFG J -1000 0
48 0 25d10+3750 5d5+1000 6d6+18 punch
-18 -18 -18 1
CEFIKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4833
hill giant~
a hill giant~
A hill giant grunts at you.
~
These fellows are guardians of the lands surrounding the massive volcano
known as Mount Doom, upon which rests the inpregnable fortress of their
master, Lord Krothgar. They fight fearlessly to defend it.
~
giant~
BFG J -1000 0
45 0 25d10+3000 5d5+1000 8d4+16 punch
-15 -15 -15 2
CEFIKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4834
cloud giant~
a cloud giant~
A cloud giant laughs mercilessly at you. Hmph.
~
These emissaries are here to form an alliance with the forces of Mount Doom.
They do not take kindly to intrusions.
~
giant~
BFG J -1000 0
54 0 50d10+5250 5d5+5000 7d6+22 punch
-24 -24 -24 -1
CEFIKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4835
ogre~
an ogre servant~
An ogre servant serves the giant soldiers.
~
This fellow may seem huge to you, but by giant standards he's a veritable
runt, as they never cease to point out to him as he makes his way about,
serving food and drinks in between kicks to the head.
~
human~
BGH J -400 0
30 0 6d12+853 5d5+1000 4d6+8 punch
-9 -9 -9 3
CEFIK 0 0 0
stand stand male 1000
0 0 medium 0
#4836
ogre mage~
an ogre mage~
An ogre mage glares suspicously at you.
~
These eastern cousins of the ogres and giants of the west have been invited
here to form an alliance with the troops of Krothgar. They are deeply
suspicious of the arrangement, however, and view all comers with the same
degree of caution, but not aggression.
~
human~
BG DEHJ -1000 0
49 0 50d10+4000 5d5+1000 4d10+18 punch
-19 -19 -19 1
EFIKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4837
troll~
a troll~
A troll foot soldier yawns loudly.
~
These grotesques were bred for combat, not sentry duty, and the boredom is
almost killing them. They don't even notice your presence.
~
human~
BG J -1000 0
48 0 25d10+3750 5d5+1000 6d6+18 pound
-18 -18 -18 1
CEFIKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4838
ettin~
an ettin~
An ettin turns both its heads to stare at you.
~
This two-headed giant is a guard of the more important inhabitants of the
fortress. He takes his duties very seriously.
~
giant~
BG J -1000 0
52 0 50d10+4750 5d5+5000 6d7+20 pound
-22 -22 -22 0
CEFIKQ 0 0 0
stand stand male 1000
0 0 medium 0
#4839
chief assassin~
the chief assassin~
The chief assassin smiles as she draws her swords.
~
This beauty is actually the lethal head of Krothgar's elite assassins, who
have achieved more for his cause than a dozen armies. She asks for no quarter,
and nor does she give any herself.
~
human~
BG DJN -1000 0
53 0 50d10+5000 5d5+5000 6d7+21 pound
-23 -23 -23 -1
CEFIK 0 0 0
stand stand female 1000
0 0 medium 0
#4840
assassin~
an assassin~
An assassin prepares for combat.
~
This woman is a member of Krothgar's assassin company, and has slain more
men and women than any one hundred of his regular soldiers.
~
human~
BFG J -1000 0
47 0 25d10+3500 5d5+1000 6d6+17 pound
-17 -17 -17 2
CEFIK 0 0 0
stand stand female 1000
0 0 medium 0
#4841
drow ambassador~
a drow ambassador~
A drow ambassador snarls at you.
~
This priestess is here to secure an alliance between her people and Krothgar's
forces. She is not happy about your intrusion into this matter.
~
human~
BFGH DEHJ -1000 0
50 0 50d10+4250 5d5+5000 5d8+19 pound
-20 -20 -20 0
CEFIKQ 0 0 0
stand stand female 1000
0 0 medium 0
#4842
warg~
a warg~
A hairy warg patrols for trespassers here.
~
This beast is a servant of the hill giants who patrol the plains of Doom.
~
human~
FG FJ -1000 0
42 0 25d10+2250 5d5+1000 3d12+14 punch
-14 -14 -14 3
CEFIK 0 0 0
stand stand male 1000
0 0 medium 0
#4843
ghoul~
a bloodthirsty ghoul~
A bloodthirsty ghoul slavers uncontrollably.
~
This hideous undead wants to feast on your flesh!
~
unique~
FG J -1000 0
46 0 25d10+3250 5d5+1000 6d6+16 drain
-16 -16 -16 2
EFK 0 0 0
stand stand none 1000
0 0 medium 0
#4844
vampire~
a vampire~
A vampire smiles at you...
~
This vamp is treacherous and deadly. You can see why Krothgar likes having
her around...
~
human~
BGH DHJTU -1000 0
52 0 50d10+4750 5d5+5000 6d7+20 drain
-22 -22 -22 0
EFIKNQ 0 0 0
stand stand female 1000
0 0 medium 0
#4845
lich~
an ancient lich~
An ancient lich awakens from his slumber and looks around.
~
Even the mages of Krothgar know not of the existence of this secret tomb.
Buried within is the old lord of the Fortress, who was imprisoned in here
by the forces of Good ages ago. And now you have woken him up. Way to go
slick.
~
human~
BG CDEFHJNT -1000 0
60 0 50d10+6750 5d5+5000 8d6+28 punch
-30 -30 -30 -3
CEFIKQ 0 0 0
stand stand none 1000
0 0 medium 0
#4846
stone golem~
a stone golem~
A stone golem stands ready to rend his master's enemies apart.
~
This soulless automaton was created by Krothgar's fell evil priests to
serve him as a bodyguard (for appearance's sake only- he scarcely has need
of one) and an executioner. It will kill on a command.
~
golem~
BG 0 0 0
50 0 50d10+4250 5d5+5000 5d8+19 pound
-20 -20 -20 0
EFNU 0 0 0
stand stand none 1000
0 0 medium 0
#4847
keeper~
The keeper of the mutant pit~
The Keeper of the Mutant Pit snarls angrily at you.
~

~
unique~
BFG JN -1000 0
46 0 25d10+3250 5d5+1000 6d6+16 bite
-16 -16 -16 2
CEFIKQ 0 0 0
stand stand none 1000
0 0 medium 0
#4848
naga princess~
a naga princess~
A princess of the Naga glares haughtily at you.
~
This snake with a woman's head seems unimpressed by your intrusion, but
she refrains from attacking, hoping that the guards of the castle will see
to you so she doesn't have to expend energy fighting.
~
snake~
BDG DHJ -1000 0
51 0 50d10+4500 5d5+5000 5d8+20 punch
-21 -21 -21 0
EFIK L Q 0
stand stand male 1000
0 0 medium 0
#0


#OBJECTS
#4801
krothgar armor~
the armor of Lord Krothgar~
The armor of Lord Krothgar lies here.~
steel~
armor BEGHJL AD
21 21 21 10 0
65 25 8000 P
A
1 2
A
5 2
A
17 -15
A
18 2
A
19 3
A
23 -1
A
24 -1
#4802
krothgar sword~
the sword of Lord Krothgar~
The sword of Lord Krothgar is here.~
steel~
weapon BEGHJL AN
sword 6 11 pierce 0
65 15 10000 P
A
13 50
A
18 10
A
19 10
#4803
krothgar shield~
the shield of Lord Krothgar~
The shield of Lord Krothgar is here.~
steel~
armor BEGHJL AJ
21 21 21 10 0
65 15 6000 P
A
17 -30
A
23 -3
A
24 -3
#4804
krothgar helm~
the cursed helm of Lord Krothgar~
The cursed helm of Lord Krothgar is here.~
steel~
armor BEGHJLM AE
21 21 21 10 0
65 5 1000 P
A
3 -5
A
4 -5
#4805
two handed sword~
a two-handed sword~
A two-handed sword lies here.~
steel~
weapon BEGJ AP
sword 6 10 crush F
56 10 4000 p
A
1 3
A
17 10
A
18 6
A
19 6
#4806
burnt helm~
a burnt helm~
A burnt helm painted with a hideous visage lies here.~
steel~
armor BEGJM AE
18 18 18 9 0
56 5 3000 P
A
12 20
A
13 20
A
14 20
A
17 -10
#4807
iron fist~
the iron fist~
The legendary iron fist lies here.~
iron~
armor BEGJM AH
16 16 16 8 0
50 10 40000 P
A
2 -2
A
17 10
A
19 8
#4808
barbed flail~
a demon's barbed flail~
A demon's barbed flail lies here.~
steel~
weapon BEGJ AN
flail 7 9 whip 0
60 10 10000 P
A
18 6
A
19 6
#4809
flaming spear~
a flaming spear~
A flaming spear burns into the ground here.~
steel~
furniture ABEGJQ AO
0 0 0 0 0
20 5 0 P
A
18 4
#4810
staff power~
a staff of power~
A staff of power has been left here.~
wood~
staff AG AO
54 11 11 'energy drain' 0
40 10 2000 P
A
3 2
A
4 2
A
17 -20
#4811
robes archmage~
robes of the archmage~
The robes of the archmage are crumpled up in a corner here.~
cloth~
armor AG AK
17 17 18 9 0
54 5 1000 P
A
12 50
#4812
vial dust~
a vial of magic dust~
A vial of magic dust is here.~
glass~
potion AG AO
54 heal heal heal heal
20 3 20000 P
#4813
dagger~
a sacrifical dagger~
A sacrificial dagger is stuck in the ground here.~
steel~
weapon EJ AN
dagger 5 11 pierce 0
54 5 1000 P
#4814
robes~
the high priest's robes~
The high priest's robes lie here.~
cloth~
armor EJ AK
18 18 17 8 0
54 5 5000 P
A
4 4
#4815
mask~
the high priest's death mask~
The high priest's ceremonial mask is here.~
cloth~
armor EJ AE
18 18 17 8 0
54 3 3000 P
A
5 3
A
13 20
#4816
spiked plate mail~
a suit of spiked plate mail~
A suit of spiked plate mail has been foolishly discarded here.~
steel~
armor BEJ AD
16 17 17 8 0
50 20 2000 P
A
17 -15
#4817
morning star~
a huge morning star~
A huge morning star is buried in the ground here.~
wood steel~
weapon BEGJ AP
mace 5 10 crush 0
50 15 3000 P
A
18 -5
A
19 10
#4818
helm~
a dark helm~
A dark helm lies here.~
steel~
armor BEJ AE
16 17 17 8 0
50 5 2000 P
#4819
dagger~
a sacrifical dagger~
A sacrificial dagger is stuck in the ground here.~
steel~
weapon EJ AN
dagger 4 10 pierce 0
40 5 2000 P
#4820
robes~
the priest's robes~
The priest's robes lie here.~
cloth~
armor EJ AK
13 13 13 6 0
40 5 1000 P
#4821
mask~
the priest's death mask~
The priest's ceremonial mask is here.~
cloth~
armor EJ AE
13 13 13 6 0
40 3 1000 P
#4822
mage robes~
the mage's robes~
Some dirty robes covered in chemical stains lie here.~
cloth~
armor 0 AK
15 15 14 7 0
45 1 1000 P
#4823
wand~
a magic wand~
A magic wand is here.~
unknown~
wand AG AO
45 9 9 'cure critical' 0
25 4 4000 P
#4824
elixir chemicals~
an elixir of noxious chemicals~
An elixir of noxious chemicals bubbles away here.~
glass~
potion B AO
45 poison weaken 'acid blast' ''
40 4 0 P
#4825
dragon scale~
a dragon scale~
A huge dragon scale has been dropped here.~
dragonskin~
armor BEJ AJ
15 15 15 7 0
45 10 2000 P
A
17 -18
A
23 -5
#4826
tooth~
a dragon tooth~
A dragon's tooth lies here.~
bone~
weapon BEJ AO
exotic 5 8 pierce 0
45 10 2000 P
A
18 5
A
19 5
#4827
claw~
dragon claws~
A pair of dragon claws is here.~
bone~
armor BEJ AH
16 14 14 8 0
45 10 1000 P
A
2 -2
A
18 4
A
19 4
#4828
hide~
a dragon hide~
A dragon hide is piled up here.~
bone~
armor BEJ AK
15 15 15 8 0
45 10 1000 P
A
13 15
A
17 -20
A
23 -2
A
24 -2
#4829
brazier~
a bronze brazier~
A bronze brazier is here.~
bronze~
staff G AO
53 1 1 summon 0
40 4 3000 P
#4830
flask~
an empty flask~
This flask has been drained of all magical properties.~
unknown~
container 0 AO
1 0 0 0 100
1 500 0 P
#4831
manacles~
a pair of manacles~
A pair of manacles lies here.~
iron~
armor GM AI
0 0 0 0 0
10 5 0 P
A
2 -3
A
17 10
#4832
robes~
an illithid's robes~
An illithid's robes lie here, discarded.~
wool~
armor G AK
16 16 18 8 0
50 1 3000 P
A
12 25
#4833
gem~
a gem~
This gem pulses evilly.~
unknown~
light AEJ AO
0 0 -1 0 0
40 3 2000 P
A
3 1
A
4 1
A
12 20
A
17 -10
#4834
chest~
a chest~
A heavy chest rests here.~
steel~
container 0 0
10000 A 0 0 0
1 0 0 P
#4835
treasure~
a great treasure~
A great treasure lies here.~
gold~
money A A
0 0 0 0 0
0 100 50000 P
#4836
bed~
a luxurious bed~
A luxurious bed sits here.~
silver~
furniture 0 0
0 0 0 0 0
1 0 0 P
#4837
silk~
some expensive silk~
Some expensive silk has been left here.~
silver~
treasure 0 AK
0 0 0 0 0
10 1 15000 P
#4838
stone~
a stone~
A stone is here.~
stone~
staff G AO
53 1 1 summon 0
45 5 0 P
#4839
bowl~
a bowl~
A bowl is here.~
unknown~
staff G AO
53 1 1 summon 0
45 5 0 P
#4840
censer~
a censer~
A censer is here.~
unknown~
staff G AO
53 1 1 summon 0
45 5 0 P
#4841
spiked collar~
a spiked collar~
A spiked collar rests here.~
leather~
armor EM AC
14 14 14 6 0
42 5 1000 P
A
19 4
#4842
sword~
a giant sword~
A giant sword rests here.~
steel~
weapon 0 AN
sword 4 11 crush 0
45 25 2000 P
A
19 4
#4843
rock~
a throwing rock~
A throwing rock lies on the ground here.~
stone~
furniture 0 AO
0 0 0 0 0
45 15 0 P
A
18 -4
A
19 4
#4844
club~
a wooden club~
A normal wooden club lies here.~
wood~
weapon 0 AN
mace 4 11 pound 0
45 5 2000 P
#4845
collar~
a slave collar~
A slave collar lies here.~
leather~
armor M AC
0 0 0 0 0
10 1 0 P
A
2 -1
A
5 -1
A
13 -10
A
17 10
#4846
glaive~
a glaive~
A glaive has been left propped up here.~
unknown~
weapon G AN
exotic 5 8 slash 0
49 10 0 P
A
18 3
A
19 3
#4847
potion~
a magical potion~
A magical potion rolls around on the floor here.~
glass~
potion G AO
49 armor bless shield ''
30 3 3000 P
#4848
pole arm~
a pole arm~
A pole arm lies here.~
iron~
weapon 0 AN
polearm 6 8 crush 0
48 10 2000 P
A
18 -2
A
19 6
#4849
chainmail~
a suit of black chainmail~
A tight-fitting suit of black chainmail lies here.~
leather~
armor EM AD
16 16 17 8 0
48 10 1000 P
A
2 -2
A
17 -20
#4850
black sword~
the black sword~
The black sword glows here.~
steel~
weapon AEGJ AN
sword 5 11 slash 0
53 5 3000 P
A
18 8
#4851
blue sword~
the blue sword~
The blue sword hums here.~
unknown~
weapon BEGJ AN
sword 5 11 slash 0
53 5 0 0
A
19 8
#4852
black robes~
black robes~
Some black robes with no special properties lie here.~
steel~
armor 0 AK
15 15 14 7 0
47 1 1000 P
E
robes~
They look extraordinarily unencumbering.
~
#4853
vial poison~
a vial of poison~
A vial of poison is here.~
glass~
potion 0 AO
47 blindness poison poison ''
30 3 2000 O
E
vial poison~
It looks very deadly.
~
#4854
drow cloak~
a drow cloak~
A black Drow cloak is crumpled on the floor here.~
leather~
armor C AK
16 16 17 8 0
50 1 2000 P
A
2 1
A
18 1
A
23 -1
A
24 -1
#4855
drow boots~
a pair of drow boots~
A pair of black drow boots is here.~
leather~
armor C AG
17 16 16 8 0
50 1 2000 P
A
2 1
A
14 50
A
17 -5
#4856
drow chain chainmail~
a suit of drow chainmail~
A suit of finely crafted adamantite chainmail is here.~
cloth~
armor G AD
17 17 16 8 0
50 5 2000 P
A
5 1
A
13 10
A
17 -10
#4857
tentacle whip~
a greater tentacle whip~
A rod with several writhing tentacles attached is here.
~
leather~
weapon G AN
whip 6 8 whip 0
50 10 4000 P
A
18 4
A
19 6
#4858
tiara~
a tiara~
A tiara lies here.~
unknown~
armor GJ AE
17 17 16 7 0
50 1 2000 P
A
3 2
A
4 2
A
12 25
#4859
key~
a door key~
This key allows access to the upper levels.~
iron~
key 0 AO
0 0 0 0 0
0 0 0 P
#0


#ROOMS
#4801
Approaching the Plains of Mount Doom~
You are heading directly toward Mount Doom, on a narrow path that leads to
the desolate, monster-infested plains that surround it. This is the fell
domain of Lord Krothgar, whose forbidding black fortress can be seen atop the
peak of the extinct volcano called by humans Mount Doom. Armies of giants
patrol the lower slopes, while evil mutants, mages and demons guard the
fortress itself. Steeling yourself, you push on.
~
0 AC 2
D0
~
~
0 -1 4805
D2
~
~
0 -1 4728
S
#4802
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4809
D1
~
~
0 -1 4803
S
#4803
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4810
D1
~
~
0 -1 4804
D3
~
~
0 -1 4802
S
#4804
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4811
D1
~
~
0 -1 4805
D3
~
~
0 -1 4803
S
#4805
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4812
D1
~
~
0 -1 4806
D2
~
~
0 -1 4801
D3
~
~
0 -1 4804
S
#4806
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4813
D1
~
~
0 -1 4807
D3
~
~
0 -1 4805
S
#4807
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4814
D1
~
~
0 -1 4808
D3
~
~
0 -1 4806
S
#4808
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4815
D3
~
~
0 -1 4807
S
#4809
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4816
D1
~
~
0 -1 4810
D2
~
~
0 -1 4802
S
#4810
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4817
D1
~
~
0 -1 4811
D2
~
~
0 -1 4803
D3
~
~
0 -1 4809
S
#4811
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4818
D1
~
~
0 -1 4812
D2
~
~
0 -1 4804
D3
~
~
0 -1 4810
S
#4812
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4819
D1
~
~
0 -1 4813
D2
~
~
0 -1 4805
D3
~
~
0 -1 4811
S
#4813
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4820
D1
~
~
0 -1 4814
D2
~
~
0 -1 4806
D3
~
~
0 -1 4812
S
#4814
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4821
D1
~
~
0 -1 4815
D2
~
~
0 -1 4807
D3
~
~
0 -1 4813
S
#4815
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4822
D2
~
~
0 -1 4808
D3
~
~
0 -1 4814
S
#4816
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4823
D1
~
~
0 -1 4817
D2
~
~
0 -1 4809
S
#4817
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4824
D1
~
~
0 -1 4818
D2
~
~
0 -1 4810
D3
~
~
0 -1 4816
S
#4818
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.
~
0 0 5
D0
~
~
0 -1 4825
D1
~
~
0 -1 4819
D2
~
~
0 -1 4811
D3
~
~
0 -1 4817
S
#4819
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.

The fortress lies directly north of here.
~
0 0 5
D0
THE FORTRESS~
~
0 -1 4826
D1
~
~
0 -1 4820
D2
~
~
0 -1 4812
D3
~
~
0 -1 4818
S
#4820
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.
~
0 0 5
D0
~
~
0 -1 4827
D1
~
~
0 -1 4821
D2
~
~
0 -1 4813
D3
~
~
0 -1 4819
S
#4821
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4828
D1
~
~
0 -1 4822
D2
~
~
0 -1 4814
D3
~
~
0 -1 4820
S
#4822
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4829
D2
~
~
0 -1 4815
D3
~
~
0 -1 4821
S
#4823
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4830
D1
~
~
0 -1 4824
D2
~
~
0 -1 4816
S
#4824
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4831
D1
~
~
0 -1 4825
D2
~
~
0 -1 4817
D3
~
~
0 -1 4823
S
#4825
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.

The Fortress lies directly east of here.
~
0 0 5
D0
~
~
0 -1 4832
D1
THE FORTRESSS~
~
0 -1 4826
D2
~
~
0 -1 4818
D3
~
~
0 -1 4824
S
#4826
Outside the Fortress of Lord Korgthar~
You have finally reached the summit, and are standing beneath the gates of
the Fortress, which you may climb up to by means of an iron staircase. You
can sense many pairs of eyes upon you, and you wonder how far you will be
permitted to go before Korgthar's forces combine and crush you.
~
0 0 5
D0
~
~
0 -1 4833
D1
~
~
0 -1 4827
D2
~
~
0 -1 4819
D3
~
~
0 -1 4825
D4
~
~
1 0 4851
S
#4827
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.

The Fortress lies due west of here.
~
0 0 5
D0
~
~
0 -1 4834
D1
~
~
0 -1 4828
D2
~
~
0 -1 4820
D3
~
~
0 -1 4826
S
#4828
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4835
D1
~
~
0 -1 4829
D2
~
~
0 -1 4821
D3
~
~
0 -1 4827
S
#4829
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4836
D2
~
~
0 -1 4822
D3
~
~
0 -1 4828
S
#4830
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4837
D1
~
~
0 -1 4831
D2
~
~
0 -1 4823
S
#4831
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4838
D1
~
~
0 -1 4832
D2
~
~
0 -1 4824
D3
~
~
0 -1 4830
S
#4832
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.
~
0 0 5
D0
~
~
0 -1 4839
D1
~
~
0 -1 4833
D2
~
~
0 -1 4825
D3
~
~
0 -1 4831
S
#4833
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.

The Fortress lies due south of here.
~
0 0 5
D0
~
~
0 -1 4840
D1
~
~
0 -1 4834
D2
THE FORTRESS~
~
0 -1 4826
D3
~
~
0 -1 4832
S
#4834
The Upper Slopes of Mount Doom~
You are steadily drawing near the summit. The ground has become quite smooth
here, to the point of sliperiness, and you stop more than once to regain your
footing on the glassy obsidian that coats the upper slopes. The fortress
of Lord Krogthar looms closer than ever now, and you mentally prepare
yourself for the the upcoming battles. The foes you have fought so far have
been minor compared to those to come.
~
0 0 5
D0
~
~
0 -1 4841
D1
~
~
0 -1 4835
D2
~
~
0 -1 4827
D3
~
~
0 -1 4833
S
#4835
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4842
D1
~
~
0 -1 4836
D2
~
~
0 -1 4828
D3
~
~
0 -1 4834
S
#4836
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4843
D2
~
~
0 -1 4829
D3
~
~
0 -1 4835
S
#4837
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4844
D1
~
~
0 -1 4838
D2
~
~
0 -1 4830
S
#4838
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4845
D1
~
~
0 -1 4839
D2
~
~
0 -1 4831
D3
~
~
0 -1 4837
S
#4839
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4846
D1
~
~
0 -1 4840
D2
~
~
0 -1 4832
D3
~
~
0 -1 4838
S
#4840
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4847
D1
~
~
0 -1 4841
D2
~
~
0 -1 4833
D3
~
~
0 -1 4839
S
#4841
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4848
D1
~
~
0 -1 4842
D2
~
~
0 -1 4834
D3
~
~
0 -1 4840
S
#4842
The Foothills of Mount Doom~
You have come to the base of the mountain. From here you may continue to
slowly make your way up the mountain, or head back to the eerie plains below.
The ground here is rocky and treacherous, dotted by small crevices in the
volcanic rock and jagged shards of granite protrustions. The wind is even
stronger here than on the plains, and you fancy you can hear voices and
screams.
~
0 0 4
D0
~
~
0 -1 4849
D1
~
~
0 -1 4843
D2
~
~
0 -1 4835
D3
~
~
0 -1 4841
S
#4843
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D0
~
~
0 -1 4850
D2
~
~
0 -1 4836
D3
~
~
0 -1 4842
S
#4844
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D1
~
~
0 -1 4845
D2
~
~
0 -1 4837
S
#4845
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D1
~
~
0 -1 4846
D2
~
~
0 -1 4838
D3
~
~
0 -1 4844
S
#4846
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D1
~
~
0 -1 4847
D2
~
~
0 -1 4839
D3
~
~
0 -1 4845
S
#4847
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D1
~
~
0 -1 4848
D2
~
~
0 -1 4840
D3
~
~
0 -1 4846
S
#4848
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D1
~
~
0 -1 4849
D2
~
~
0 -1 4841
D3
~
~
0 -1 4847
S
#4849
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D1
~
~
0 -1 4850
D2
~
~
0 -1 4842
D3
~
~
0 -1 4848
S
#4850
The Plains of Mount Doom~
A chill wind blows across the desolate wastes, and you shiver uncomfortably
as you proceed. The bones of past adventurers lay scattered across the
hard ground, among rusted weapons and shards of jagged rock that resemble
teeth. It almost looks as if the very earth had devoured them. But the
sudden howl of a warg (or a ghoul) alerts you to the very real dangers
lurking nearby and you press on.
~
0 0 2
D2
~
~
0 -1 4843
D3
~
~
0 -1 4849
D4
~
~
1 -1 -1
S
#4851
Inside the Fell Fortress~
You are standing inside the gates of the fortress, at a crossroads. The
passages are remarkably plain for a den of evil- simply dressed grey flag
stones on floor and walls, the monotony broken only by the occasional torch
sconce or tattered tapestry. It is evident that this castle has known many
inhabitants prior to its current ones.
~
0 D 0
D0
~
~
0 -1 4859
D1
~
~
0 -1 4852
D2
~
~
0 -1 4872
D3
~
~
0 -1 4864
D5
~
~
1 -1 4826
S
#4852
The Cell Block~
Here the prisoner of Krogthar are kept. There are not many cells, as the
Lord Korgthar is not fond of taking prisoners (hassles, hassles...). If
you think security is a little lax, think of what lurks outside to deter
potentianl escapees...
~
0 AD 0
D0
~
~
1 0 4853
D1
~
~
0 0 4855
D2
~
~
1 0 4854
D3
~
~
0 -1 4851
S
#4853
A Cell~
A dank, dismal affair with little in the way of bedding or toilet facilities.
The stench is actually quite horrendous and you find yourself eager to leave.
~
0 AD 0
D2
~
~
1 0 4852
S
#4854
A Cell~
A dank, dismal affair with little in the way of bedding or toilet facilities.
The stench is actually quite horrendous and you find yourself eager to leave.
~
0 AD 0
D0
~
~
1 0 4852
S
#4855
The Cell Block~
Here the prisoner of Krogthar are kept. There are not many cells, as the
Lord Korgthar is not fond of taking prisoners (hassles, hassles...). If
you think security is a little lax, think of what lurks outside to deter
potentianl escapees...
~
0 AD 0
D0
~
~
1 0 4856
D1
~
~
1 0 4858
D2
~
~
1 0 4857
D3
~
~
0 -1 4852
S
#4856
A Cell~
A dank, dismal affair with little in the way of bedding or toilet facilities.
The stench is actually quite horrendous and you find yourself eager to leave.
~
0 AD 0
D2
~
~
1 0 4855
S
#4857
A Cell~
A dank, dismal affair with little in the way of bedding or toilet facilities.
The stench is actually quite horrendous and you find yourself eager to leave.
~
0 AD 0
D0
~
~
1 0 4855
S
#4858
A Cell~
A dank, dismal affair with little in the way of bedding or toilet facilities.
The stench is actually quite horrendous and you find yourself eager to leave.
~
0 AD 0
D3
~
~
1 0 4855
S
#4859
Some Quarters~
You are standing before a solid wooden door that leads to the quarters of
some of the many types of troops that serve Krothgar.
~
0 D 0
D0
~
~
1 0 4860
D2
~
~
0 -1 4851
S
#4860
An Ante-Room~
You are standing in a well-furnished anteroom with doors leading in all four
directions. No noise comes from behind any- they are quite solid and are
effectively soundproof.
~
0 D 0
D0
~
~
1 0 4862
D1
~
~
1 0 4863
D2
~
~
1 0 4859
D3
~
~
1 0 4861
S
#4861
Assassins' Quarters~
In this room reside some of the assassins that serve Korthgar. He may not
be the brightest of tyrants, but Krothgar was smart enough to work out it was
easier to send a single assassin to slay a king and collapse an empire than
it was to conquer it by brute force. His assassins live in comfort, as he
values them highly.
~
0 D 0
D1
~
~
1 0 4860
S
#4862
The Chief Assassin's Quarters~
You have entered the quarters of the Chief of Krothgar's ruthlessly
efficient assassins, and caught her in flagrante delicto with two naked men
strapped to racks. She swears and draws her swords, making no attempt to
cover herself, slaying her slaves before moving to confront you.
~
0 D 0
D2
~
~
1 0 4860
S
#4863
Assassins' Quarters~
In this room reside some of the assassins that serve Korthgar. He may not
be the brightest of tyrants, but Krothgar was smart enough to work out it was
easier to send a single assassin to slay a king and collapse an empire than
it was to conquer it by brute force. His assassins live in comfort, as he
values them highly.
~
0 D 0
D3
~
~
1 0 4860
S
#4864
Some Quarters~
You are standing before a solid wooden door that leads to the quarters of
some of the many types of troops that serve Krothgar.
~
0 D 0
D1
~
~
0 0 4851
D3
~
~
1 0 4865
S
#4865
A Corridor~
You are advancing along a dark corridor that leads to the quarters of Lord
Krothgar's blackguard.
~
0 AD 0
D0
~
~
0 -1 4868
D1
~
~
1 0 4864
D2
~
~
1 0 4866
S
#4866
The Keeper's Chamber~
Here resides the keeper of the Mutant Pit, where the failed experiments of
the scientist mages are kept to do away with prisoners or insolent guards.
He likes his job, and isn't about to let you hurt his mutants.
~
0 D 0
D0
~
~
1 0 4865
D5
~
~
1 0 4867
S
#4867
The Mutant Pit~
Ack! You're in the mutant pit! Surrounded by gore, excrement, mucous, vomit
and the remains of dying mutants, you gag and choke and struggle to get out,
only to find your way blocked by several mutants...
~
0 ADN 0
D4
~
~
1 0 4866
S
#4868
A Corridor~
You are advancing along a dark corridor that leads to the quarters of Lord
Krothgar's blackguard.
~
0 AD 0
D2
~
~
0 0 4865
D3
~
~
1 0 4869
S
#4869
The Guard Common Room~
Doors lead in all directions from this messy rec room. Blood, beer and food
stain the straw-covered floor while decomposing human, orc and ogre corpse
hang from hooks in the ceiling, evidently used as practice dummies.
~
0 D 0
D0
~
~
1 0 4871
D1
~
~
1 0 4868
D2
~
~
1 0 4870
D3
This door reads- "Upper level access. Authorised personnel only!~
door~
1 4859 4880
D5
~
~
0 -1 4907
S
#4870
Guard Quarters~
This rooms is full of messy bunks and snoring guards. Dice and cards are
scattered across the filthy stone floor, and rats gnaw at the boots of the
guards.
~
0 AD 0
D0
~
~
1 0 4869
S
#4871
Guard Quarters~
This rooms is full of messy bunks and snoring guards. Dice and cards are
scattered across the filthy stone floor, and rats gnaw at the boots of the
guards.
~
0 AD 0
D2
~
~
1 0 4869
S
#4872
Guest Quarters~
Down this southern corridor lie the guest rooms, where the many emissaries
from the powerful races Krothgar is attempting to gain as allies currently
reside. They frown upon intruders...
~
0 D 0
D0
~
~
0 -1 4851
D2
~
~
0 -1 4873
S
#4873
Guest Quarters~
Down this southern corridor lie the guest rooms, where the many emissaries
from the powerful races Krothgar is attempting to gain as allies currently
reside. They frown upon intruders...
~
0 D 0
D0
~
~
0 -1 4872
D1
~
~
1 0 4875
D2
~
~
0 -1 4876
D3
~
~
1 0 4874
S
#4874
Guest Quarters~
These quarters are well-decorated, with well-preserved tapestries and rugs,
and carved wooden furniture. Alliances with other powers are crucial to
Krothgar's plans, and he is doing his best to impress his diabolical guests.
~
0 D 0
D1
~
~
1 0 4873
S
#4875
Guest Quarters~
These quarters are well-decorated, with well-preserved tapestries and rugs,
and carved wooden furniture. Alliances with other powers are crucial to
Krothgar's plans, and he is doing his best to impress his diabolical guests.
~
0 D 0
D3
~
~
1 0 4873
S
#4876
Guest Quarters~
Down this southern corridor lie the guest rooms, where the many emissaries
from the powerful races Krothgar is attempting to gain as allies currently
reside. They frown upon intruders...
~
0 D 0
D0
~
~
0 -1 4873
D1
~
~
1 0 4878
D2
~
~
1 0 4879
D3
~
~
1 0 4877
S
#4877
Guest Quarters~
These quarters are well-decorated, with well-preserved tapestries and rugs,
and carved wooden furniture. Alliances with other powers are crucial to
Krothgar's plans, and he is doing his best to impress his diabolical guests.
~
0 D 0
D1
~
~
1 0 4876
S
#4878
Guest Quarters~
These quarters are well-decorated, with well-preserved tapestries and rugs,
and carved wooden furniture. Alliances with other powers are crucial to
Krothgar's plans, and he is doing his best to impress his diabolical guests.
~
0 D 0
D3
~
~
1 0 4876
S
#4879
Guest Quarters~
These quarters are well-decorated, with well-preserved tapestries and rugs,
and carved wooden furniture. Alliances with other powers are crucial to
Krothgar's plans, and he is doing his best to impress his diabolical guests.
~
0 D 0
D0
~
~
1 0 4876
S
#4880
The Fortress~
You have entered the restricted area. Staircases run up and down from here,
and a narrow passage stretches away to the west.
~
0 D 0
D1
~
~
1 4859 4869
D3
~
~
0 -1 4881
D4
~
~
0 -1 4894
D5
~
~
0 -1 4888
S
#4881
A Narrow Corridor~
This corridor runs through the center of the Fortress to the mage towers,
on the western wall of the fortress. A junction lies to the west.
~
0 D 0
D1
~
~
0 -1 4880
D3
~
~
0 -1 4882
S
#4882
A Junction~
You may head through doors to the north or south from here, or back east
to the outer fortress. There is a sign on the south door, and a plaque on
the northern.
~
0 D 0
D0
~
~
1 0 4884
D1
~
~
0 -1 4881
D2
~
~
1 0 4883
E
sign~
The sign reads-

        The Quarters of the Archmage. Please do not enter. Important
        experiment in progress. Leave messages with the guards.

        - Axtraxes.
~
E
plaque~
The plaque reads-

       "T H E   E L E M E N T A L   L A B O R A T O R I E S "

       Keep out!

       - Axtraxes.
~
S
#4883
The Quarters of the Archmage~
You have barged into the quarters of Axtraxes, arch mage of Krothgar, and
ruined his experiment. He's BOUND to be upset.
~
0 D 0
D0
~
~
1 0 4882
S
#4884
The Elemental Laboratories~
This vast room extends in all directions. You see vats, urns, beakers, jars,
alembics and a hundred other items scattered about on desks, benches, chairs
and floors. Everything appears rather damaged, as if someone (or something)
has recently gone berserk in here...
~
0 D 0
D0
~
~
0 -1 4886
D1
~
~
0 -1 4887
D2
~
~
1 0 4882
D3
~
~
0 -1 4885
S
#4885
Western End of the Lab~
This vast room extends in all directions. You see vats, urns, beakers, jars,
alembics and a hundred other items scattered about on desks, benches, chairs
and floors. Everything appears rather damaged, as if someone (or something)
has recently gone berserk in here...
~
0 D 0
D1
~
~
0 -1 4884
S
#4886
Northern End of the Lab~
This vast room extends in all directions. You see vats, urns, beakers, jars,
alembics and a hundred other items scattered about on desks, benches, chairs
and floors. Everything appears rather damaged, as if someone (or something)
has recently gone berserk in here...
~
0 D 0
D2
~
~
0 -1 4884
S
#4887
Eastern End of the Lab~
This vast room extends in all directions. You see vats, urns, beakers, jars,
alembics and a hundred other items scattered about on desks, benches, chairs
and floors. Everything appears rather damaged, as if someone (or something)
has recently gone berserk in here...
~
0 D 0
D3
~
~
0 -1 4884
S
#4888
The Lower Chambers~
You have entered the lower levels of the Fortress, where hideous creatures
lurk and evil priests engage in foul ceremonies to their demonic deities.
~
0 AD 0
D1
You see an ancient crypt~
crypt door~
1 0 4889
D2
~
~
0 -1 4890
D4
~
~
0 -1 4880
S
#4889
An Ancient Crypt~
This crypt has remained untouched for centuries. It houses the remains of
the foul lich king who once ruled this Fortress and much of the surrounding
land under an iron fist (literally, Krothgar's golem now wears it). You
better hope he stayed dead...
~
0 ADN 0
D3
~
crypt door~
0 0 4888
S
#4890
The Unholy Temple~
You have entered the grounds of the unholy temple of the Fortress. Screaming
virgins are torn asunder in foul rituals upon altars soaked with the blood
of thousands of innocents while evil priests look on and pray for a visitation
from their gods.
~
0 AD 0
D0
~
~
0 -1 4888
D1
~
~
0 -1 4893
D2
~
~
0 -1 4892
D3
~
~
0 -1 4891
S
#4891
The Unholy Temple~
You have entered the grounds of the unholy temple of the Fortress. Screaming
virgins are torn asunder in foul rituals upon altars soaked with the blood
of thousands of innocents while evil priests look on and pray for a visitation
from their gods.

The altar is directly before you, and you see the high priest standing
behind it, about to sacrifice another virgin.
~
0 AD 0
D1
~
~
0 -1 4890
S
#4892
The Unholy Temple~
You have entered the grounds of the unholy temple of the Fortress. Screaming
virgins are torn asunder in foul rituals upon altars soaked with the blood
of thousands of innocents while evil priests look on and pray for a visitation
from their gods. Down from here lairs Jher, ally of Krogthar.
~
0 AD 0
D0
~
~
0 -1 4890
S
#4893
The Hydra Lair~
Here Krothgar keeps his hydra, which guards the treasure of the evil temple.
It is a wild and ferocious beast, which will tear apart anything that enters
its lair save Krothgar or the high priest.
~
0 AD 0
D3
~
~
0 -1 4890
S
#4894
A Spiral Staircase~
You are ascending a spiral staircase that winds up into the heights of the
multitude of towers that adorn the heights of the Fortress.
~
0 D 0
D4
~
~
0 -1 4895
D5
~
~
0 -1 4880
S
#4895
A Landing~
You have come to a landing, upon which are 4 doors leading in the cardinal
directions. The staircase continues its climb in the center.
~
0 D 0
D0
~
~
1 0 4898
D1
~
~
1 0 4899
D2
~
~
1 0 4896
D3
~
~
1 0 4897
D4
~
~
0 0 4900
D5
~
~
0 0 4894
S
#4896
A Bedchamber~
You have entered a luxurious boudoir full of expensive furniture and a wide
variety of perfumes, unguents and other cosmetics. Piles of clothing are
piled on the floor, as if someone had but recently gone through them in
search of an outfit.
~
0 D 0
D0
~
~
1 0 4895
S
#4897
A Bedchamber~
You have entered a luxurious boudoir full of expensive furniture and a wide
variety of perfumes, unguents and other cosmetics. Piles of clothing are
piled on the floor, as if someone had but recently gone through them in
search of an outfit.
~
0 D 0
D1
~
~
1 0 4895
S
#4898
A Hall~
You have entered a long dining hall filled with a huge table lined with
high-backed chairs. Seated in these chairs are skeletons (the normal sort)
clad in royal regalia- these are the many opponents that Krothgar has
vanquished. He keeps their mortal remains here as trophies.
~
0 D 0
D2
~
~
1 0 4895
S
#4899
A Bedchamber~
You have entered a luxurious boudoir full of expensive furniture and a wide
variety of perfumes, unguents and other cosmetics. Piles of clothing are
piled on the floor, as if someone had but recently gone through them in
search of an outfit.
~
0 D 0
D3
~
~
1 0 4895
S
#4900
A Spiral Staircase~
You are ascending a spiral staircase that winds up into the heights of the
multitude of towers that adorn the heights of the Fortress.
~
0 D 0
D4
~
~
0 -1 4901
D5
~
~
0 -1 4895
S
#4901
The Throne Room~
You have entered the Throne Room of Lord Krothgar. He sits here, upon his
throne, located in the center of the 5 towers which emerge in all directions
from this room. In each tower resides a powerful dragon, loyal allies of the
Lord. Long wall hangings depict the many victories won by Krothgar, and
in between them stand members of his elite guard, ready to defend their lord.
~
0 D 0
D0
~
~
0 -1 4902
D1
~
~
0 -1 4905
D2
~
~
0 -1 4904
D3
~
~
0 -1 4903
D4
~
~
0 -1 4906
D5
~
~
0 -1 4900
S
#4902
Dragon Tower~
In this tower rests a huge dragon, the largest of its kind. It will not
appreciate being disturbed by a mortal such as yourself...
~
0 D 0
D2
~
~
0 -1 4901
S
#4903
Dragon Tower~
In this tower rests a huge dragon, the largest of its kind. It will not
appreciate being disturbed by a mortal such as yourself...
~
0 D 0
D1
~
~
0 -1 4901
S
#4904
Dragon Tower~
In this tower rests a huge dragon, the largest of its kind. It will not
appreciate being disturbed by a mortal such as yourself...
~
0 D 0
D0
~
~
0 -1 4901
S
#4905
Dragon Tower~
In this tower rests a huge dragon, the largest of its kind. It will not
appreciate being disturbed by a mortal such as yourself...
~
0 D 0
D3
~
~
0 -1 4901
S
#4906
Dragon Tower~
In this tower rests a huge dragon, the largest of its kind. It will not
appreciate being disturbed by a mortal such as yourself...
~
0 D 0
D5
~
~
0 -1 4901
S
#4907
Stables~
Here, the blackguard keep their steeds, evil destriers bred on the plains
of Hel itself.
~
0 AD 0
D4
~
~
0 -1 4869
S
#0


#RESETS
*
D 1 4850 4 1
D 1 4851 5 1
D 1 4852 0 1
D 1 4852 2 1
D 1 4853 2 1
D 1 4854 0 1
D 1 4855 0 1
D 1 4855 1 1
D 1 4855 2 1
D 1 4856 2 1
D 1 4857 0 1
D 1 4858 3 1
D 1 4859 0 1
D 1 4860 0 1
D 1 4860 1 1
D 1 4860 2 1
D 1 4860 3 1
D 1 4861 1 1
D 1 4862 2 1
D 1 4863 3 1
D 1 4864 3 1
D 1 4865 1 1
D 1 4865 2 1
D 1 4866 0 1
D 1 4866 5 1
D 1 4867 4 1
D 1 4868 3 1
D 1 4869 0 1
D 1 4869 1 1
D 1 4869 2 1
D 1 4869 3 2
D 1 4870 0 1
D 1 4871 2 1
D 1 4873 1 1
D 1 4873 3 1
D 1 4874 1 1
D 1 4875 3 1
D 1 4876 1 1
D 1 4876 2 1
D 1 4876 3 1
D 1 4877 1 1
D 1 4878 3 1
D 1 4879 0 1
D 1 4880 1 2
D 1 4882 0 1
D 1 4882 2 1
D 1 4883 0 1
D 1 4884 2 1
D 1 4888 1 2
D 1 4895 0 1
D 1 4895 1 1
D 1 4895 2 1
D 1 4895 3 1
D 1 4896 0 1
D 1 4897 1 1
D 1 4898 2 1
D 1 4899 3 1
*
M 1 4842 8 4802 1			*                   loads wargs
E 1 4841 1 3       *                wears collar
M 1 4842 8 4808 1			*
E 1 4841 1 3                       wears collar
M 1 4842 8 4844 1			*
E 1 4841 1 3                       wears collar
M 1 4842 8 4850 1			*
E 1 4841 1 3        *               wears collar
*
M 1 4843 8 4805 1			*                loads ghouls
M 1 4843 8 4823 1			*
M 1 4843 8 4829 1			*
M 1 4843 8 4847 1			*
*
M 1 4833 8 4812 1			*                  loads hill giants
E 1 4844 1 16       *               wields club
G 1 4843 0			0                           gives rock
M 1 4833 8 4824 1			*
E 1 4844 1 16      *                wields club
G 1 4843 0			0                           gives rock
M 1 4833 8 4828 1			*
E 1 4844 1 16     *                 wields club
G 1 4843 0			0                           gives rock
M 1 4833 8 4840 1			*
E 1 4844 1 16       *               wields club
G 1 4843 0			0                           gives rock
*
M 1 4830 4 4819 1			*                loads hell hounds
E 1 4841 1 3          *             wears collar
M 1 4830 4 4825 1			*
E 1 4841 1 3         *              wears collar
M 1 4830 4 4827 1			*
E 1 4841 1 3         *              wears collar
M 1 4830 4 4833 1			*
E 1 4841 1 3       *                wears collar
*
M 1 4831 2 4832 1 *                 loads fire giants
E 1 4842 1 16        *              wields sword
G 1 4843 0			0                           gives rock
M 1 4831 2 4834 1			*
E 1 4842 1 16      *                wields sword
G 1 4843 0			0                           gives rock
*
M 1 4821 8 4853 1			*                 loads male slaves
E 1 4831 1 10        *              wears manacles
E 1 4845 1 3          *             wears collar
M 1 4821 8 4856 1  *              loads male slaves
E 1 4831 1 10           *           wears manacles
E 1 4845 1 3             *          wears collar
*
M 1 4822 8 4854 1    *           loads female slaves
E 1 4831 1 10              *        wears manacles
E 1 4845 1 3                *       wears collar
M 1 4822 8 4857 1      *        loads female slaves
E 1 4831 1 10                 *     wears manacles
E 1 4845 1 3                   *    wears collar
*
M 1 4819 1 4858 1			*             loads shedu
E 1 4831 1 10            *          wears manacles
E 1 4845 1 3              *         wears collar
*
M 1 4840 4 4861 1			*            loads assassins
E 1 4852 1 12             *         wears robes
E 1 4853 1 17              *        holds poison
M 1 4840 4 4863 1  *         loads assassins
E 1 4852 1 12                *      wears robes
E 1 4853 1 17                 *     holds poison
*
M 1 4839 1 4862 1			*           loads chief
E 1 4850 1 16              *        wields swords
E 1 4851 1 18			*
*
M 1 4847 1 4866 1			*          loads keeper
*
M 1 4823 6 4867 1			*         loads mutants
*
M 1 4811 8 4869 1			*        loads blackguard
E 1 4816 1 5                  *     wears armor
E 1 4817 1 16                  *    wields morning star
E 1 4818 1 6                    *   wears helm
G 1 4859 0			0                           gives key
M 1 4811 8 4870 1			*             loads blackguard
E 1 4816 1 5             *          wears armor
E 1 4817 1 16           *           wields morning star
E 1 4818 1 6             *          wears helm
G 1 4859 0			0                           gives key
M 1 4811 8 4871 1   *           loads blackguard
E 1 4816 1 5              *         wears armor
E 1 4817 1 16             *         wields morning star
E 1 4818 1 6               *        wears helm
G 1 4859 0			0                           gives key
*
M 1 4837 2 4872 1    *          loads trolls
E 1 4848 1 16               *       wields pole arm
E 1 4849 1 5                 *      wears chainmail
*
M 1 4832 3 4874 1  *           loads frost giants
E 1 4842 1 16              *        wields sword
G 1 4843 0			0                           gives rock
*
M 1 4834 1 4875 1			*               loads cloud giant
E 1 4842 1 16          *            wields sword
G 1 4843 0			0                           gives rock
*
M 1 4838 1 4876 1 *             loads ettin
E 1 4842 1 16            *          wields sword
G 1 4843 0			0                           gives rock
*
M 1 4836 2 4877 1  *           loads ogre magi
E 1 4846 1 16              *        wields glaive
G 1 4847 0			0                           gives potion
*
M 1 4841 1 4878 1   *         loads drow
E 1 4854 1 12                *      wears cloak
E 1 4855 1 8            *           wears boots
E 1 4856 1 5             *          wears chainmail
E 1 4857 1 16             *         wields whip
E 1 4858 1 6               *        wears tiara
*
M 1 4848 1 4879 1  *         loads naga
*
M 1 4805 1 4883 1			*          loads arch mage
E 1 4810 1 17              *        holds staff
E 1 4811 1 12               *       wears robes
G 1 4812 0			0                           gives dust
*
M 1 4817 1 4884 1 *        loads fire elemental
G 1 4829 0			0                           gives brazier
M 1 4827 1 4885 1 *       loads earth elemental
G 1 4838 0			0                           gives stone
M 1 4828 1 4886 1   *        loads water elemental
G 1 4839 0			0                           gives bowl
M 1 4829 1 4887 1   *       loads air elemental
G 1 4840 0			0                           gives censer
*
M 1 4810 3 4885 1   *      loads mage
E 1 4822 1 12                   *   wears robes
E 1 4823 1 17                    *  holds wand
G 1 4824 0			0                           gives chemicals
M 1 4810 3 4886 1 *       loads mage
E 1 4822 1 12                 *     wears robes
E 1 4823 1 17                  *    holds wand
G 1 4824 0			0                           gives chemicals
M 1 4810 3 4887 1 *              loads mage
E 1 4822 1 12           *           wears robes
E 1 4823 1 17            *          holds wand
G 1 4824 0			0                           gives chemicals
*
M 1 4845 1 4889 1   *           loads lich
*
M 1 4806 1 4891 1 *              loads high priest
E 1 4813 1 16           *           wields dagger
E 1 4814 1 12            *          wears robes
E 1 4815 1 6              *         wears mask
*
M 1 4809 4 4890 1    *          loads high priest
E 1 4819 1 16               *       wields dagger
E 1 4820 1 12                *      wears robes
E 1 4821 1 6                  *     wears mask
M 1 4809 4 4891 1       *      loads high priest
E 1 4819 1 16          *            wields dagger
E 1 4820 1 12         *             wears robes
E 1 4821 1 6            *           wears mask
M 1 4809 4 4892 1  *            loads high priest
E 1 4819 1 16             *         wields dagger
E 1 4820 1 12              *        wears robes
E 1 4821 1 6                *       wears mask
*
M 1 4824 1 4893 1 *            loads hydra
O 1 4834 1 4893          *          loads chest
*
M 1 4846 1 4894 1			*               loads stone golem
*
M 1 4803 1 4895 1			*              loads iron golem
E 1 4807 1 16                      wields iron fist
*
M 1 4820 1 4896 1			*             loads illithid
E 1 4832 1 12           *           wears robes
E 1 4833 1 17            *          holds gem
*
M 1 4826 1 4897 1			*           loads succubus
E 1 4837 1 12              *        wears silk
O 1 4836 1 4897            *        loads bed
**
M 1 4804 1 4898 1			*           loads demon prince
E 1 4808 1 16              *        wields flail
G 1 4809 0			0                           gives spear
*
M 1 4844 1 4899 1			*         loads vampire
E 1 4837 1 12                *      wears silk
**
M 1 4802 2 4900 1			*        loads death knights
E 1 4805 1 16                 *     wields sword
E 1 4806 1 6                   *    wears helm
*
M 1 4801 1 4901 1  *    loads lord
E 1 4801 1 5                     *  wears armor
E 1 4802 1 16                     * wields sword
E 1 4803 1 11                      *holds shield
E 1 4804 1 6               *        wears helm
**
M 1 4807 4 4901 1			*       loads guards
E 1 4816 1 5 *
E 1 4817 1 16     *
E 1 4818 1 6        *
*
M 1 4813 1 4902 1 *               loads black dragon
E 1 4825 1 11         *             holds scale
E 1 4826 1 16          *            wields tooth
E 1 4827 1 9            *           wears claws
E 1 4828 1 12            *          wears hide
*
M 1 4814 1 4903 1     *          loads white dragon
E 1 4825 1 11              *        holds scale
E 1 4826 1 16               *       wields tooth
E 1 4827 1 9                 *      wears claws
E 1 4828 1 12                 *     wears hide
*
M 1 4815 1 4904 1  *            loads blue dragon
E 1 4825 1 11            *          holds scale
E 1 4826 1 16             *         wields tooth
E 1 4827 1 9               *        wears claws
E 1 4828 1 12               *       wears hide
*
M 1 4816 1 4905 1 *            loads green dragon
E 1 4825 1 11          *            holds scale
E 1 4826 1 16           *           wields tooth
E 1 4827 1 9             *          wears claws
E 1 4828 1 12             *         wears hide
*
M 1 4812 1 4906 1 *           loads red dragon
E 1 4825 1 11            **          holds scale
E 1 4826 1 16             *         wields tooth
E 1 4827 1 9               *        wears claws
E 1 4828 1 12               *       wears hide
*
M 1 4808 4 4907 1 *          loads destriers
*
S


#SPECIALS
M  4802 spec_cast_judge                         krothgar
M  4803 spec_executioner                        golem
M  4804 spec_cast_undead                        demon prince
M  4805 spec_cast_mage                          arch mage
M  4806 spec_cast_cleric                        high priest
M  4807 spec_guard                              guard
M  4808 spec_fido                               destrier
M  4809 spec_cast_mage                          mage
M  4810 spec_cast_cleric                        priest
M  4811 spec_guard                              guard
M  4812 spec_breath_fire                        red dragon
M  4813 spec_breath_acid                        black dragon
M  4814 spec_breath_frost                       white dragon
M  4815 spec_breath_lightning                   blue dragon
M  4816 spec_breath_gas                         green dragon
M  4817 spec_breath_fire                        fire elemental
M  4818 spec_cast_mage                          efreeti
M  4819 spec_cast_cleric                        shedu
M  4823 spec_fido                               mutant
M  4824 spec_breath_any                         hydra
M  4825 spec_thief                              quasit
M  4826 spec_cast_undead                        succubus
M  4829 spec_breath_gas                         air elemental
M  4830 spec_breath_fire                        hell hound
M  4834 spec_cast_cleric                        cloud giant
M  4835 spec_janitor                            ogre servant
M  4836 spec_cast_mage                          ogre mage
M  4837 spec_fido                               troll
M  4838 spec_guard                              ettin
M  4839 spec_cast_mage                          chief assassin
M  4840 spec_thief                              assassins
M  4841 spec_cast_cleric                        drow
M  4842 spec_fido                               warg
M  4843 spec_fido                               ghoul
M  4844 spec_cast_undead                        vampire
M  4845 spec_cast_mage                          lich
M  4846 spec_executioner                        stone golem
M  4847 spec_poison                             keeper
M  4848 spec_poison                             naga
S


#$