/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if defined( ultrix ) || defined( sequent ) void system args( ( char *string ) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [ MAX_NEST ]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint [ MAX_STRING_LENGTH ]; strint[0] = LOWER( str[ 0 ] ); return strint; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; char strsave [ MAX_INPUT_LENGTH ]; if ( IS_NPC( ch ) || ch->level < 2 ) return; if ( ch->desc && ch->desc->original ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( ch->name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); #endif if ( !( fp = fopen( strsave, "w" ) ) ) { sprintf( buf, "Save_char_obj: fopen %s: ", ch->name ); bug( buf, NULL ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Nm %s~\n", ch->name ); fprintf( fp, "ShtDsc %s~\n", ch->short_descr ); fprintf( fp, "LngDsc %s~\n", ch->long_descr ); fprintf( fp, "Dscr %s~\n", ch->description ); fprintf( fp, "Prmpt %s~\n", ch->prompt ); fprintf( fp, "Sx %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Rce %d\n", ch->race ); fprintf( fp, "Lvl %d\n", ch->level ); fprintf( fp, "Trst %d\n", ch->trust ); fprintf( fp, "Wizbt %d\n", ch->wizbit ); fprintf( fp, "Playd %d\n", ch->played + (int) ( current_time - ch->logon ) ); fprintf( fp, "Note %ld\n", ch->last_note ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpMnMv %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "AffdBy %d\n", ch->affected_by ); /* Bug fix from Alander */ fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Prac %d\n", ch->practice ); fprintf( fp, "SavThr %d\n", ch->saving_throw ); fprintf( fp, "Align %d\n", ch->alignment ); fprintf( fp, "Hit %d\n", ch->hitroll ); fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "Armr %d\n", ch->armor ); fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if ( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Paswd %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bmfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bmfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Ttle %s~\n", ch->pcdata->title ); fprintf( fp, "AtrPrm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AtrMd %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Cond %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pglen %d\n", ch->pcdata->pagelen ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skll %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff %3d %3d %3d %3d %10d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( ch->level < obj->level || obj->item_type == ITEM_KEY || obj->deleted ) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); tail_chain(); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { FILE *fp; static PC_DATA pcdata_zero; CHAR_DATA *ch; #if !defined( MSDOS ) char buf [ MAX_STRING_LENGTH ]; #endif char strsave [ MAX_INPUT_LENGTH ]; bool found; if ( !char_free ) { ch = alloc_perm( sizeof( *ch ) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( !pcdata_free ) { ch->pcdata = alloc_perm( sizeof( *ch->pcdata ) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->prompt = str_dup( "<%hhp %mm %vmv> " ); ch->last_note = 0; ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->pagelen = 20; ch->pcdata->switched = FALSE; found = FALSE; fclose( fpReserve ); /* parsed player file directories by Yaz of 4th Realm */ /* decompress if .gz file exists - Thx Alander */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ), ".gz" ); if ( ( fp = fopen( strsave, "r" ) ) ) { fclose( fp ); sprintf( buf, "gzip -dfq %s", strsave ); system( buf ); } #endif #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); #endif if ( ( fp = fopen( strsave, "r" ) ) ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined( KEY ) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char *word; char buf [ MAX_STRING_LENGTH ]; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffdBy", ch->affected_by, fread_number( fp ) ); KEY( "Align", ch->alignment, fread_number( fp ) ); KEY( "Armr", ch->armor, fread_number( fp ) ); if ( !str_cmp( word, "Aff" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AtrMd" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AtrPrm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Bmfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bmfout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY( "Cla", ch->class, fread_number( fp ) ); if ( !str_cmp( word, "Cond" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Dscr", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) return; KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); break; case 'H': KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpMnMv" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'L': KEY( "Lvl", ch->level, fread_number( fp ) ); KEY( "LngDsc", ch->long_descr, fread_string( fp ) ); break; case 'N': if ( !str_cmp( word, "Nm" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': KEY( "Pglen", ch->pcdata->pagelen, fread_number( fp ) ); KEY( "Paswd", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Playd", ch->played, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEY( "Prmpt", ch->prompt, fread_string( fp ) ); break; case 'R': KEY( "Rce", ch->race, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( !ch->in_room ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavThr", ch->saving_throw, fread_number( fp ) ); KEY( "Sx", ch->sex, fread_number( fp ) ); KEY( "ShtDsc", ch->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Skll" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "Trst", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Ttle" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha( ch->pcdata->title[0] ) || isdigit( ch->pcdata->title[0] ) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizbt", ch->wizbit, fread_number( fp ) ); break; } /* Make sure old chars have this field - Kahn */ if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || ch->prompt == '\0' ) ch->prompt = str_dup ( "<%hhp %mm %vmv> " ); /* Make sure old chars do not have pagelen > 60 - Kahn */ if ( ch->pcdata->pagelen > 60 ) ch->pcdata->pagelen = 60; if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; if ( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->deleted = FALSE; fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( !extra_descr_free ) { ed = alloc_perm( sizeof( *ed ) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); obj->next = obj_free; obj_free = obj; return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || !rgObjNest[iNest] ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( !( obj->pIndexData = get_obj_index( vnum ) ) ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }