/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if !defined( ultrix ) #include <memory.h> #endif /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; char bug_buf [ MAX_INPUT_LENGTH*2 ]; CHAR_DATA * char_list; char * help_greeting; char log_buf [ MAX_INPUT_LENGTH*2 ]; KILL_DATA kill_table [ MAX_LEVEL ]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; char * down_time; char * warning1; char * warning2; int gsn_backstab; int gsn_dodge; int gsn_hide; int gsn_peek; int gsn_pick_lock; int gsn_sneak; int gsn_steal; int gsn_disarm; int gsn_poison_weapon; int gsn_bash; int gsn_enhanced_damage; int gsn_kick; int gsn_parry; int gsn_rescue; int gsn_second_attack; int gsn_third_attack; int gsn_blindness; int gsn_charm_person; int gsn_curse; int gsn_invis; int gsn_mass_invis; int gsn_poison; int gsn_sleep; int gsn_advance; int gsn_allow; int gsn_at; int gsn_bamfin; int gsn_bamfout; int gsn_ban; int gsn_deny; int gsn_disconnect; int gsn_echo; int gsn_force; int gsn_freeze; int gsn_goto; int gsn_holylight; int gsn_immtalk; int gsn_log; int gsn_memory; int gsn_mfind; int gsn_mload; int gsn_mset; int gsn_mstat; int gsn_mwhere; int gsn_newlock; int gsn_noemote; int gsn_notell; int gsn_numlock; int gsn_ofind; int gsn_oload; int gsn_oset; int gsn_ostat; int gsn_owhere; int gsn_pardon; int gsn_peace; int gsn_purge; int gsn_reboot; int gsn_recho; int gsn_restore; int gsn_return; int gsn_rset; int gsn_rstat; int gsn_shutdown; int gsn_silence; int gsn_slay; int gsn_slookup; int gsn_snoop; int gsn_sset; int gsn_sstime; int gsn_switch; int gsn_transfer; int gsn_trust; int gsn_users; int gsn_wizhelp; int gsn_wizify; int gsn_wizinvis; int gsn_wizlock; /* * Psionicist gsn's. */ int gsn_chameleon; int gsn_domination; int gsn_heighten; int gsn_shadow; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [ MAX_KEY_HASH ]; OBJ_INDEX_DATA * obj_index_hash [ MAX_KEY_HASH ]; ROOM_INDEX_DATA * room_index_hash [ MAX_KEY_HASH ]; char * string_hash [ MAX_KEY_HASH ]; AREA_DATA * area_first; AREA_DATA * area_last; char * string_space; char * top_string; char str_empty [ 1 ]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; /* * Memory management. * Increase MAX_STRING from 1500000 if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 1500000 #if defined( machintosh ) #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; #else #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 12 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536 }; #endif int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea [ MAX_INPUT_LENGTH ]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp ) ); void load_recall args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_notes args( ( void ) ); void load_down_time args( ( void ) ); void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); /* * Big mama top level function. */ void boot_db( void ) { /* * Init some data space stuff. */ { if ( !( string_space = calloc( 1, MAX_STRING ) ) ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( !( fpList = fopen( AREA_LIST, "r" ) ) ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( !( fpArea = fopen( strArea, "r" ) ) ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area ( fpArea ); else if ( !str_cmp( word, "HELPS" ) ) load_helps ( fpArea ); else if ( !str_cmp( word, "RECALL" ) ) load_recall ( fpArea ); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles ( fpArea ); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects ( fpArea ); else if ( !str_cmp( word, "RESETS" ) ) load_resets ( fpArea ); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms ( fpArea ); else if ( !str_cmp( word, "SHOPS" ) ) load_shops ( fpArea ); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials( fpArea ); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { fix_exits( ); fBootDb = FALSE; area_update( ); load_notes( ); load_down_time( ); } return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof( *pArea ) ); pArea->reset_first = NULL; pArea->reset_last = NULL; pArea->name = fread_string( fp ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->age = 15; pArea->nplayer = 0; if ( !area_first ) area_first = pArea; if ( area_last ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { pHelp = alloc_perm( sizeof( *pHelp ) ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if ( !help_first ) help_first = pHelp; if ( help_last ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a recall point. */ void load_recall( FILE *fp ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; pArea = area_last; pArea->recall = fread_number( fp ); if ( pArea->recall < 1 ) { sprintf( buf, "Load_recall: %s invalid recall point", pArea->name ); bug( buf, NULL ); pArea->recall = ROOM_VNUM_TEMPLE; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; for ( ; ; ) { char letter; int vnum; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->vnum = vnum; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = number_fuzzy( fread_number( fp ) ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ pMobIndex->hitroll = fread_number( fp ); /* Unused */ pMobIndex->ac = fread_number( fp ); /* Unused */ pMobIndex->hitnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->hitsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->hitplus = fread_number( fp ); /* Unused */ pMobIndex->damnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->damsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->damplus = fread_number( fp ); /* Unused */ pMobIndex->gold = fread_number( fp ); /* Unused */ /* xp */ fread_number( fp ); /* Unused */ /* position */ fread_number( fp ); /* Unused */ /* start pos */ fread_number( fp ); /* Unused */ pMobIndex->sex = fread_number( fp ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; } return; } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; for ( ; ; ) { char *value [ 4 ]; char letter; int vnum; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof( *pObjIndex ) ); pObjIndex->vnum = vnum; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); value[0] = fread_string( fp ); value[1] = fread_string( fp ); value[2] = fread_string( fp ); value[3] = fread_string( fp ); pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Cost per day */ fread_number( fp ); /* Unused */ /* * Check here for the redundancy of invisible light sources - Kahn */ if ( pObjIndex->item_type == ITEM_LIGHT && IS_SET( pObjIndex->extra_flags, ITEM_INVIS ) ) { bug( "Vnum %d : light source with ITEM_INVIS set", vnum ); REMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS ); } for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof( *paf ) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_lookup( value[1] ); pObjIndex->value[2] = skill_lookup( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; } return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); get_room_index ( pReset->arg3 ); break; case 'O': get_obj_index ( pReset->arg1 ); get_room_index ( pReset->arg3 ); break; case 'P': get_obj_index ( pReset->arg1 ); get_obj_index ( pReset->arg3 ); break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->exit_info, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } if ( pReset->arg3 < 0 || pReset->arg3 > 2 ) { bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 ); exit( 1 ); } break; case 'R': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } break; } if ( !area_last->reset_first ) area_last->reset_first = pReset; if ( area_last->reset_last ) area_last->reset_last->next = pReset; area_last->reset_last = pReset; pReset->next = NULL; top_reset++; } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); /* Unused */ pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_BASHPROOF; break; case 4: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF; break; case 5: pexit->exit_info = EX_ISDOOR | EX_PASSPROOF; break; case 6: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF; break; case 7: pexit->exit_info = EX_ISDOOR | EX_BASHPROOF | EX_PASSPROOF; break; case 8: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF | EX_PASSPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof( *pShop ) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( !shop_first ) shop_first = pShop; if ( shop_last ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Snarf notes file. */ void load_notes( void ) { FILE *fp; NOTE_DATA *pnotelast; if ( !( fp = fopen( NOTE_FILE, "r" ) ) ) return; pnotelast = NULL; for ( ; ; ) { NOTE_DATA *pnote; char letter; do { letter = getc( fp ); if ( feof(fp) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); pnote = alloc_perm( sizeof( *pnote ) ); if ( str_cmp( fread_word( fp ), "sender" ) ) break; pnote->sender = fread_string( fp ); if ( str_cmp( fread_word( fp ), "date" ) ) break; pnote->date = fread_string( fp ); if ( str_cmp( fread_word( fp ), "stamp" ) ) break; pnote->date_stamp = fread_number( fp ); if ( str_cmp( fread_word( fp ), "to" ) ) break; pnote->to_list = fread_string( fp ); if ( str_cmp( fread_word( fp ), "subject" ) ) break; pnote->subject = fread_string( fp ); if ( str_cmp( fread_word( fp ), "text" ) ) break; pnote->text = fread_string( fp ); if ( !note_list ) note_list = pnote; else pnotelast->next = pnote; pnotelast = pnote; } strcpy( strArea, NOTE_FILE ); fpArea = fp; bug( "Load_notes: bad key word.", 0 ); exit( 1 ); return; } void load_down_time( void ) { FILE *fp; down_time = str_dup ( "*" ); warning1 = str_dup ( "*" ); warning2 = str_dup ( "*" ); if ( !( fp = fopen( DOWN_TIME_FILE, "r" ) ) ) return; for ( ; ; ) { char *word; char letter; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); word = fread_word( fp ); if ( !str_cmp( word, "DOWNTIME" ) ) { free_string( down_time ); down_time = fread_string( fp ); } if ( !str_cmp( word, "WARNINGA" ) ) { free_string( warning1 ); warning1 = fread_string( fp ); } if ( !str_cmp( word, "WARNINGB" ) ) { free_string( warning2 ); warning2 = fread_string( fp ); } } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad or suspicious reverse exits. */ void fix_exits( void ) { EXIT_DATA *pexit; EXIT_DATA *pexit_rev; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; char buf [ MAX_STRING_LENGTH ]; extern const int rev_dir [ ]; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) && ( to_room = pexit->to_room ) && ( pexit_rev = to_room->exit[rev_dir[door]] ) && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], ( !pexit_rev->to_room ) ? 0 : pexit_rev->to_room->vnum ); bug( buf, 0 ); } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea; pArea = pArea->next ) { CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( pch = char_list; pch; pch = pch->next ) { if ( !IS_NPC( pch ) && IS_AWAKE( pch ) && pch->in_room && pch->in_room->area == pArea ) { send_to_char( "You hear the patter of little feet.\n\r", pch ); } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex && pArea == pRoomIndex->area ) pArea->age = 15 - 3; } } return; } /* * Reset one area. */ void reset_area( AREA_DATA *pArea ) { CHAR_DATA *mob; RESET_DATA *pReset; int level; bool last; mob = NULL; last = TRUE; level = 0; for ( pReset = pArea->reset_first; pReset; pReset = pReset->next ) { OBJ_DATA *obj; OBJ_DATA *obj_to; EXIT_DATA *pexit; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch ( pReset->command ) { default: bug( "Reset_area: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( ( pMobIndex->spec_fun == spec_lookup( "spec_cast_ghost" ) && ( weather_info.sunlight != SUN_DARK ) ) ) continue; level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } mob = create_mobile( pMobIndex ); /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( mob->act, ACT_PET); } if ( room_is_dark( pRoomIndex ) ) SET_BIT( mob->affected_by, AFF_INFRARED ); char_to_room( mob, pRoomIndex ); level = URANGE( 0, mob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_fuzzy( level ) ); obj->cost = 0; obj_to_room( obj, pRoomIndex ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || !( obj_to = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, obj_to->contains ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_fuzzy( obj_to->level ) ); obj_to_obj( obj, obj_to ); last = TRUE; break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !mob ) { bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( mob->pIndexData->pShop ) { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: if ( pReset->command == 'G' ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( level ); break; } obj = create_object( pObjIndex, olevel ); if ( pReset->command == 'G' ) SET_BIT( obj->extra_flags, ITEM_INVENTORY ); } else { obj = create_object( pObjIndex, number_fuzzy( level ) ); } obj_to_char( obj, mob ); if ( pReset->command == 'E' ) equip_char( mob, obj, pReset->arg3 ); last = TRUE; break; case 'D': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pexit = pRoomIndex->exit[pReset->arg2] ) ) break; /* Bashed doors persist across resets */ if ( !IS_SET( pexit->exit_info, EX_BASHED ) ) switch ( pReset->arg3 ) { case 0: REMOVE_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 1: SET_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 2: SET_BIT( pexit->exit_info, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_LOCKED ); break; } last = TRUE; break; case 'R': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 ); continue; } { int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pexit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pexit; } } break; } } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( !char_free ) { mob = alloc_perm( sizeof( *mob ) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->name = pMobIndex->player_name; mob->short_descr = pMobIndex->short_descr; mob->long_descr = pMobIndex->long_descr; mob->description = pMobIndex->description; mob->spec_fun = pMobIndex->spec_fun; mob->prompt = str_dup( "<%hhp %mm %vmv> " ); mob->level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->armor = interpolate( mob->level, 100, -100 ); mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level / 4, mob->level * mob->level ); mob->hit = mob->max_hit; /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } if ( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = pObjIndex->name; obj->short_descr = pObjIndex->short_descr; obj->description = pObjIndex->description; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); obj->deleted = FALSE; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: break; case ITEM_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); break; case ITEM_ARMOR: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->last_note = 0; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->level = 0; ch->practice = 21; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->leader = NULL; ch->master = NULL; ch->deleted = FALSE; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; for ( obj = ch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); free_string( ch->prompt ); if ( ch->pcdata ) { free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace( c ) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { char c; int number; bool sign; do { c = getc( fp ); } while ( isspace( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit( c ) ) { bug( "Fread_number: bad format.", 0 ); bug( " If bad object, check for missing '~' in value[] fields.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof( char * ); if ( plast > &string_space [ MAX_STRING - MAX_STRING_LENGTH ] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace( c ) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc( fp ) ) { default: plast++; break; case EOF: bug( "Fread_string: EOF", 0 ); exit( 1 ); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof( char * )]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof( char * ); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof( char * )] == pHash[0] && !strcmp( top_string+sizeof( char * )+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof( char * ); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof( char * ); } else { return str_dup( top_string + sizeof( char * ) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word [ MAX_INPUT_LENGTH ]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( !rgFreeList[iList] ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ( (void **) rgFreeList[iList] ); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ( (void **) pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { void *pMem; static char *pMemPerm; static int iMemPerm; while ( sMem % sizeof( long ) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( !pstr || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen( pstr ) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea1; AREA_DATA *pArea2; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*2 ]; int iArea; int iAreaHalf; buf1[0] = '\0'; iAreaHalf = ( top_area + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->name, ( pArea2 ) ? pArea2->name : "" ); strcat( buf1, buf ); pArea1 = pArea1->next; if ( pArea2 ) pArea2 = pArea2->next; } send_to_char( buf1, ch ); return; } void do_memory( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, gsn_memory ) ) return; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d\n\r", top_mob_index ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d\n\r", top_obj_index ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & ( power - 1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & ( 128-1 ) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & ( 8-1 ) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( (int) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState-1] + piState[iState-2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_47 ) { return value_00 + level * ( value_47 - value_00 ) / 47; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_prefix: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_prefix: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { char c0; int sstr1; int sstr2; int ichar; if ( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER( strcap[0] ); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC( ch ) || str[0] == '\0' ) return; fclose( fpReserve ); if ( !( fp = fopen( file, "a" ) ) ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; if ( fpArea ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen( buf ), str, param ); log_string( buf ); fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen( strtime )-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; }