#AREA {15 25} Generic Old Marsh~ #MOBILES #8301 troll~ a swamp troll~ A swamp troll charges towards you. ~ This huge behemoth towers to a height of 15 feet. He sneers at you as he approaches and raises two black taloned claws to strike you. ~ 2|4|32|64 0 -600 S 16 5 1 5d20+200 4d4+8 10000 20000 8 5 1 #8302 troll~ a green troll~ A green troll attempts to get a hold on you. ~ This big troll towers several feet over you. He has a large spear which he seems to ply with utmost prowess. He jabs his spear at you and cackles with glee. ~ 4|32|64 0 -400 S 14 7 3 3d20+150 2d4+6 8000 12000 8 8 1 #8303 ogre~ an ogre~ An ogre stands here getting ready to beat in your face. ~ This mean bastard looks like he could tear you limb from limb. ~ 4|32|64 0 -500 S 20 1 0 1d20+250 5d5+8 10000 11000 8 8 1 #8304 thing~ the Swamp Thing~ the Swamp Thing shambles about here. It seems hungry. ~ The Swamp Thing has huge fists, which look like they could pound you flat. ~ 4|32|64 0 -700 S 24 1 8 10d10+500 4d5+10 25000 60000 8 5 0 #8305 gnoll~ a gnoll~ There is a mean looking gnoll here. ~ The Gnoll seems annoyed at your presence. ~ 4|64 8|32 -1000 S 30 0 -3 2d10+750 2d8+15 25000 100000 8 8 1 #8306 beast~ a huge hairy beast~ A huge hairy beast shambles towards you with death in his eyes. ~ This huge beast stands about 20 feet in height and has huge green clawed appendages. ~ 4|32|64 8|32 -450 S 21 0 0 21d21+210 2d4+15 10000 40000 8 8 1 #8307 beast~ a rather small beast~ A rather small beast cringes in terror as it notices you. ~ This rather small beast looks like you could take it out with a single sword blow. ~ 4|64|128 32768 0 S 3 18 9 3d10+40 1d20+1 500 200 8 8 1 #8308 will will-o-wisp~ the Will-O-Wisp~ A Will-O-Wisp darts hear and there, making fun of you. ~ This strange little creature seems very hard to keep your eyes on. You stare as hard as you can at the glowing ball of floating light and are just able to notice a small pair of glowing eyes. ~ 4|64|128 32768 0 S 10 11 -5 5d5+100 3d3+3 3000 5000 8 8 0 #8309 snake anaconda~ the monstrous snake~ A monstrous snake slithers towards you, thinking 'breakfast'. ~ This 10 meter anaconda looks rather hungry. ~ 4|32|64|128 32768|65536 -100 S 16 5 1 16d16+200 4d4+6 10000 26000 8 8 1 #8310 snake python~ a large snake~ A rather large python rests in a coil here. ~ It's the largest Amazon python you have ever seen. ~ 4|32|64|128 32768|65536 -100 S 11 10 2 4d10+100 3d3+5 0 9000 8 8 2 #8312 hag~ the Marsh Hag~ A Marsh Hag is here. ~ Yech! She manages to make even Smurfette look attractive. That's ok, because she thinks you stink too, and she's about to do something about it. ~ 4|64 0 -200 S 9 12 3 2d10+300 3d5+10 1000 6000 8 8 2 #8313 slaad~ a Death Slaad~ A Death Slaad is standing here distraught. He seems lost. ~ This dark apparition stands a meager 13 feet in height. Even in the dim swamp light, the blade of his scythe gleams. ~ 4|64 40 -200 S 20 1 -2 5d20+300 5d5+15 14000 40000 8 8 1 #8314 wolf~ a marsh wolf~ A marsh wolf sniffs the ground has followed your scent. ~ This wolf looks plump. She probably ate a friend or two of yours who came into the marsh. ~ 4|32|64 0 -200 S 8 13 3 10d10+50 3d5+1 0 2000 8 8 2 #8318 mound shambling~ a shambling mound~ A heap of garbage shambles towards you. ~ This grotesque pile of plant matter fills you with utmost horror. ~ 4|64 65536 -100 S 13 8 10 10d10+150 3d6+2 0 10000 8 8 0 #8319 shaman orc~ the orc shaman~ An orc shaman stands before you holding a staff and wearing robes. ~ This old orc has an array of bones stuck in his hair and strange symbols painted on his face and hands. ~ 110 40 -100 S 12 10 7 5d6+120 3d4+1 350 10000 8 8 1 #8320 giant~ a marsh giant~ A marsh giant stomps towards you. ~ This huge monster of a man has green gnarly teeth and a BIG stick. ~ 110 40 -100 S 15 8 5 6d6+300 2d4+10 12000 18000 8 8 1 #8321 gargoyle~ a gargoyle~ A large gargoyle lands next to you, baring his fangs at you. ~ This creepy fellow looks like he could use you as a meal. ~ 110 40 -100 S 12 4 0 4d5+200 4d4+4 2000 12000 8 8 0 #0 #OBJECTS #8301 spear long~ a long spear~ A strange spear lies here.~ ~ 5 128|512 8193 0~ 3~ 5~ 2~ 10 20000 5000 A 19 3 A 2 2 #8302 horned helmet~ a dark horned helmet~ A wicked looking horned helmet lies here.~ ~ 9 128|512 17 6~ 0~ 0~ 0~ 5 15000 10000 E horns horn~ These horns appear to be made of adamantite.~ A 19 1 A 3 -3 #8303 chain mail chainmail~ A suit of chainmail~ An old suit of chainmail lies here, corroded by the marsh.~ ~ 9 128|512 9 7~ 0~ 0~ 0~ 20 2000 2000 #8306 scythe~ A huge, wicked-looking scythe~ An evil, wicked-looking scythe lies in the shadows.~ ~ 5 128|512 8193 0~ 4~ 4~ 1~ 16 100000 20000 A 18 3 A 19 3 #8307 green potion~ A murky green potion~ A murky green potion lies here in the mud.~ ~ 10 3 1 43~ cure critical~ ~ ~ 1 1000 1000 E potion~ It looks really disgusting and doesn't smell very nice either.~ #0 #ROOMS #8301 Muddy Path~ This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. ~ 83 0 2 D0 The path looks drier here. ~ ~ 0 -1 6125 D2 A broken road leading southward into the marsh. ~ ~ 0 -1 8302 E swamp~ The swamp to the south even reaches as far as this point ... it makes the ground and air about you moist and fetid. ~ S #8302 Swamp's Edge~ Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. ~ 83 0 5 D0 ~ ~ 0 -1 8301 D1 To the east lies a series of bogs and shallows that look rather threatening. ~ ~ 0 -1 8303 D2 You notice a large hill rising out of the marsh to the south. ~ ~ 0 -1 8304 S #8303 Marshy Forest~ This area is by no means a forest, but for those who dwell in these sparse trees it is one. Occasionally you see a whole humanoid form floating face down in the water, but mostly you only find pieces. You hear a loud bellow in the distance. And feel fear creep into your heart. ~ 83 1 5 D1 Eastward is the thick bog of ooze... ~ ~ 0 -1 8305 D3 Westward lies the remanents of a broken and shattered roadway being swallowed by the marsh. ~ ~ 0 -1 8302 E humanoid corpse~ He looks mangled and shredded. You see one large gash mark that looks like it came from the claw of some huge beast. ~ E pieces~ You see severed limbs and spongy intestines. ~ S #8304 On a hill.~ You stand atop a hill on the northwestern side of the evil swamp. Dark clouds whip around you and the wind raises its voice and assails you. ~ 83 1 4 D0 To the north lies a damp broken roadway. ~ ~ 0 -1 8302 D1 A dark pool congeals to the east. ~ ~ 0 -1 8309 D2 A gloomy path leads down the hill into the swamp. ~ ~ 0 -1 8310 S #8305 An Oozing Bog~ You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. ~ 83 1 5 D1 Eastward lies a horde of disgusting looking monsters. ~ ~ 0 -1 8306 D3 Westward lies a marshy area. ~ ~ 0 -1 8303 E beasts~ You see a large creature, possibly a demon, flapping heavily above you. ~ S #8306 An Oozing Bog~ The ground here is soft and oozing. You feel slimy water seeping into your boots. Better stop and check for leeches when you get out of here. ~ 83 1 5 D3 You see a large tree limb that looks easily moved. ~ limb~ 1 -1 8305 E limb~ The limb looks like it is attached to a trap door in the ground. ~ S #8307 Swamp Thing's Lair~ A horrible swamp thing resides here. Mutilated corpses suffuse the air with the overwhelming stench of putrid flesh. ~ 83 1 6 D3 A pool of quick sand lies to the west. ~ ~ 0 -1 8308 E corpses~ You notice a note on one of the corpses reading: 'Best ye forget the temple, it is not for the likes of you...' ~ S #8308 Pool of Quick Sand~ You stand by a large oozing pool of quick sand. Luckily only a complete klutz could not avoid it. Dancing lights fly about you and one seems to be taunting you towards the pool. ~ 83 1 6 D1 The swamp thing's lair. ~ ~ 0 -1 8307 D2 A murky bog. ~ ~ 0 -1 8314 D3 A dark pool lies to the west. ~ ~ 0 -1 8309 E lights ~ From the stories you have heard, you recognize them as will-o-wisps. ~ E quicksand~ It looks deadly to the foolish. ~ S #8309 A Dark Pool.~ You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. ~ 83 1 6 D1 A large pool of quicksand lies to the east. ~ ~ 0 -1 8308 D2 You see a cloud of darkness to the south. ~ ~ 0 -1 8311 D3 A hill rises out of the swamp to the east. ~ ~ 0 -1 8304 E pond~ It looks ALIVE ... ~ S #8310 Gloomy Path Through the Marsh.~ To the north lies a hill, shrouded in dark clouds, and to the south lies a huge patch of vegetation. You sense an evil presence and notice a beast flying overhead to the south east, towards what looks to be a huge fortress, half buried in the marsh. ~ 83 1 6 D0 To the north a hill protrudes from the marshes. ~ ~ 0 -1 8304 D2 To the south a huge mass of vegetation seems to quiver with life. ~ ~ 0 -1 8312 E clouds~ The clouds look dark and foreboding. ~ E beast~ It looks to be a demon of some foul breed. ~ E fortress~ It is surrounded by walls nearly 20 meters high. In a tall tower on the northeast side, a window glows blue with magical energy. ~ E vegetation~ It looks sentient. ~ S #8311 Cloud of Darkness.~ As you travel through this cloud of darkness, a fear such as you have never known before assails you. ~ 83 1 6 D0 A dark pool lies to the north. ~ ~ 0 -1 8309 D2 An obelisk lies to the south. ~ ~ 0 -1 8313 S #8312 Near Vegetation from Hell.~ You stand near some of the strangest plant life you have ever seen, a mixture of tumescent vegetables, evil-smelling fruit trees, and malignant ferns. ~ 83 1 6 D0 To the north is a gloomy path through the marsh. ~ ~ 0 -1 8310 D1 Eastward is a large, black stone monolith. ~ ~ 0 -1 8313 E plant plants~ They look rather violent, and snap at you when you come near. ~ S #8313 By the Monolith.~ You are standing near a monolith which protrudes some 20 feet from the marsh into the air. Its black obsidian surface shines darkly in the strange, almost unearthly light that enters through the clouds above. ~ 83 1 5 D0 To the north is a cloud of darkest evil. ~ ~ 0 -1 8311 D1 Eastward lies a murky bog. ~ ~ 0 -1 8314 D3 Near Vegetation from Hell. ~ ~ 0 -1 8312 E monolith~ This huge monolith resembles nothing you have ever seen before. You have a strong feeling not to go within. ~ S #8314 Murky Bog.~ A murky bog surrounds you. To the east a black monolith juts forth from the ground. Far to the north lies a huge pool of quicksand. Snarls can be heard echoing as if from a great distance. ~ 83 1 5 D0 To the north lies a huge pool of quicksand. ~ ~ 0 -1 8308 D1 To the east the marsh turns into a small lake. ~ ~ 0 -1 8315 D3 Westward a large monolith awaits adventurers. ~ ~ 0 -1 8313 E monolith~ This is a huge obsidian stone block stuck in the marsh. ~ S #8315 Northern Lake Side.~ Floating on this boiling lake is not what you would consider an enjoyable experience. Many a creature bumps the bottom of your boat, and glares at you through unblinking eyes from the waters below. The southern portion of the lake looks calm and serene compared to this wild place. ~ 83 1 7 D2 The southern portion of the lake lies to the south. ~ ~ 0 -1 8316 D3 To the west lies a murky bog. ~ ~ 0 -1 8314 S #8316 Southern Lake Side.~ You are floating on a calm section of blue crystal water. You feel much more at ease then you were before in this area. Then a wave of fear passes over you. You are not alone. ~ 83 1 7 D0 Northern lake side. ~ ~ 0 -1 8315 D3 To the west is a beach where your boat can land. ~ ~ 0 -1 8317 E north~ The way to the north seems to be impassable, due to the rough water and strange wild life. ~ S #8317 Beach~ You are on a sandy shore. Marsh life creeps across the surface. To the west lies an evil fortress. You see figures walking along the battlements. ~ 83 1 5 D1 To the east lies the southern portion of a small lake. ~ ~ 0 -1 8316 D3 The great gates. ~ ~ 0 -1 8318 E fortress~ It is hewn of black stone and heavily fortified. ~ S #8318 Before the Great Gates.~ You stand before the gates of a huge fortress. The drawbridge is up, the gates closed, and the portcullis down. This place looks very dangerous, and you decide not to continue onward. ~ 83 1 3 D1 To the east is a marshy beach. ~ ~ 0 -1 8317 D2 ~ ~ 1 -1 -1 S #0 #RESETS M 0 8301 2 8303 swamp troll M 0 8301 2 8308 swamp troll M 0 8302 12 8303 green troll G 1 8307 20 give him the green potion M 0 8302 2 8304 green troll M 0 8302 2 8306 green troll M 0 8303 2 8303 mean ogre M 0 8303 2 8313 mean ogre M 0 8303 2 8307 mean ogre M 0 8304 1 8307 swamp thing M 0 8305 2 8306 mean gnoll E 1 8303 20 5 give him the chainmail E 1 2200 20 16 give him the jagged spear M 0 8306 2 8304 huge hairy beast M 0 8306 2 8310 huge hairy beast M 0 8307 2 8305 small beast M 0 8307 2 8313 small beast M 0 8308 1 8308 will o wisp M 0 8309 2 8305 monstrous snake M 0 8309 2 8311 monstrous snake M 0 8310 2 8304 large snake M 0 8310 2 8305 large snake M 0 8312 2 8310 old hag M 0 8312 2 8309 old hag M 0 8313 1 8310 death slaad E 1 8306 1 16 give him the wicked scythe E 1 8302 5 6 give him the horned helmet M 0 8314 8 8304 marsh wolf M 0 8314 8 8305 marsh wolf M 0 8314 8 8306 marsh wolf M 0 8314 8 8307 marsh wolf M 0 8314 8 8308 marsh wolf M 0 8314 8 8309 marsh wolf M 0 8318 3 8312 shambling mound G 1 8307 20 give him the green potion M 0 8318 3 8312 shambling mound G 1 8307 20 give him the green potion M 0 8321 2 8318 gargoyle M 0 8321 2 8318 gargoyle M 0 8320 2 8307 marsh giant G 1 8301 10 give him the spear M 0 8320 2 8309 marsh giant G 1 8301 10 give him the spear M 0 8320 2 8311 marsh giant G 1 8301 10 give him the spear M 0 8320 2 8313 marsh giant G 1 8301 10 give him the spear M 0 8320 2 8315 marsh giant G 1 8301 10 give him the spear E 1 8302 5 6 give him the horned helmet S #SPECIALS M 8309 spec_poison M 8310 spec_poison M 8312 spec_thief M 8313 spec_cast_undead M 8319 spec_cast_cleric S #$