EnvyMud release 1.0 Thursday, 30th June 1994 Kahn michael@uclink.berkeley.edu Thelonius dave@mechatro2.berkeley.edu Kith kith@marble.bu.edu Hatchet hatchet@uclink.berkeley.edu === The area directory This file gives a brief description of the files in the area directory. *.are files AREA.LST BUGS.TXT IDEAS.TXT NOTES.TXT SHUTDOWN.TXT TIME.TXT TYPOS.TXT === *.are files These are the area files each representing one zone in the mud. Each zone may have objects, mobiles, rooms, special procedures for mobs, shopkeepers, and data telling the mud all sorts of information about how that zone interacts with the players. See 'area.txt' for more information on what an area file consists of. === AREA.LST This file contains all the names of all the area files loaded into the mud server. The zones listed must occur in increasing vnum order as stated in each area file. See 'vnum.txt' for more information on what vnum group each distributed area file fills. === BUGS.TXT This file contains all the server bug reports and player created bug reports while the game is running. This file is not included in the package. The mud server is smart enough to create a file when necessary. It is advisable to check this file once in a while to ensure the quality of your code and to meet your players immediate needs. === IDEAS.TXT This file contains all the player created idea contributions while the game is running. This file is not included in the package. The mud server is smart enough to create a file when necessary. It is advisable to check this file once in a while to improve your mud to the standards your players desire. === NOTES.TXT This file contains all the intermud communications in the form of notes while the game is running. This file is not included in the package. The mud server is smart enough to create a file when necessary. It is advisable to periodically check and remove certain notes once in a while to prevent note clutter. Not every player is diligent in removing their notes. To remove notes, just edit notes.txt with your favorite text editor and delete a note block from "Sender ....." to "Sender ....". If you were to make an error, the mud will stop on bootup with an error indicating which line was offending. === SHUTDOWN.TXT This file is used by the startup or startupSH script to indicate whether or not the mud is to reboot automatically. If the file 'shutdown.txt' exists at the instant the mud goes down and the startup script is running, the startup script will exit and the mud will not reboot. NOTE: Should you test another copy of your mud in the area directory, and end the test with a shutdown BEFORE your original mud exits, you will create a shutdown.txt file which will signal your original mud to NOT reboot. Just delete the file to ensure proper operation of your startup script when or if you see it. === TIME.TXT This file is used to give the mud server information on when to shutdown. This is designed for muds on an uptime schedule. This file is not included in the package. You have no need for one unless you intend on having your mud server turn off at regular times. See 'down.txt' for more information regarding setting an automatic shutdown time. === TYPOS.TXT This file contains all the player created typo reports while the game is running. This file is not included in the package. The mud server is smart enough to create a file when necessary. It is advisable to check this file once in a while to ensure your areas and text displays are error-free.