/* updated jan 94 - uses shadow of short() & move_player() */ status hide(mixed arg, string alt_type) { object ob; if(arg != "in shadows") { notify_fail("hide in shadows?\n"); return 0; } if((ob = (object)this_player()->query_hide_in_shadows_object())) { write("You move out of the shadows...\n"); say(this_player()->query_name() +" suddenly appears.\n"); destruct(ob); } write("You attempt to hide in the shadows...\n"); clone_object("obj/shadows/hider")->shadow_short(alt_type); return 1; } /* Native Mode Move */ #include <move.h>