status holy(string targ, mixed alt_type) { object guild_object; guild_object = present("guild_object", this_player()); if(guild_object && guild_object->check_alignment()) return (status)"/skills/cleric/holy" -> holy(targ, alt_type); else { notify_fail("You are too evil to use your holy powers!\n"); return 0; } } /* Native Mode Move */ #include <move.h>