status equip() { int i; object *invent; invent = all_inventory(this_player()); for(i=0; i<sizeof(invent); i++) { if(invent[i]->query_wc()) command("wield "+(string)invent[i]->query_name(), this_player()); else if(invent[i]->query_ac()) command("wear "+(string)invent[i]->query_name(), this_player()); } write("All items equipped.\n"); return 1; } /* Native Mode Move */ #include <move.h>