status dismount(string str) { object horse, follow; if(!(horse = this_player()->query_horse_object())) { notify_fail("You're not mounted on your steed!\n"); return 0; } destruct(horse); write("You dismount from your steed.\n"); say(this_player()->query_name()+" dismounts from "+ this_player()->query_possessive()+" steed.\n"); call_other("/skills/paladin/call", "call", "horse", 1); return 1; }