inherit "inherit/drink"; #include <spell.h> void dispel_magic() { tell_object(environment(),"The Water vanishes!\n"); destruct(this_object()); } status cast_spell(object caster,object target,object prev,int level) { mixed *loaded_spell; string c_name; /* the spell MUST have a component for the spell */ loaded_spell = (mixed *)caster->query_loaded_spell(); c_name = (string)COMPONENT[0]->query_empty_container(); if(!c_name) c_name = "bottle"; if(level > 40) level = 40; /* healing strength */ set_name("water"); set_alias(c_name); set_alt_name("spell"); set_soft_drink(1); set_short("A "+ c_name +" of water"); set_weight(1); set_long("The water inside is fresh and cool.\n"); set_empty_container(c_name); set_strength(level); set_consumer_msg("The cool water refreshes your partched throat.\n"); set_room_msg("@@query_name:$this_player()$@@ drinks some fresh water.\n"); tell_object(target, "Some water fills the "+ c_name +".\n"); if(!target->add_weight(1)) move_object(this_object(), environment(target)); target->recalc_carry(); return 1; } status drop(status quit) { if(quit) dispel_magic(); return 0; } /* Native Mode Move */ #include <move.h>