/* created food */ inherit "inherit/food"; status cast_spell(object caster,object target,object prev,int level) { object obj; if(level > 50) level = 50; set_name("food"); set_alt_name("spell"); set_short("A bowl of lumpy food"); set_weight(1); set_long("It looks like wet, soggy, thick cardboard.\n"); set_strength(level); set_consumer_msg("It tastes lumpy and bland, but it quiet filling.\n"); set_room_msg("@@query_name:$this_player()$@@ eats a bowl of lumpy food.\n"); tell_object(target, "Some food magically appears before you.\n"); if(!target->add_weight(1)) move_object(this_object(), environment(target)); target->recalc_carry(); return 1; } void dispel_magic() { tell_object(environment(),"The Food vanishes!\n"); destruct(this_object()); } status drop(status quit) { if(quit) dispel_magic(); return 0; } /* Native Mode Move */ #include <move.h>