/* scryer object */
inherit "inherit/timer";
#include <process.h>
#define SCRY_NAME (string)scryed->query_name()
object scryer;
object scryed;
object scry_controller;
void reset(status arg) {
if(arg) return;
set_living_name("scry");
enable_commands();
}
status query_npc() { return 1; }
status id(string str) {
return str == "spell"
|| str == "scryer";
}
void scry(object who, object caster) {
if(!(who || caster) || !objectp(who) || !objectp(caster)) {
destruct(this_object());
return;
}
scryed = who;
scryer = caster;
set_heart_beat(1);
}
void time_out() {
if(scryer) {
tell_object(scryer,"The scry spell dispels.\n");
}
if(scry_controller) destruct(scry_controller);
::time_out();
}
void dispel_magic() { time_out(); }
void heart_beat() {
string room_long;
if(!(scryed && scryer)) {
time_out();
return;
}
if(environment(scryed) != environment()) {
move_object(this_object(), environment(scryed));
room_long = process_msg((string)environment()->query_long());
if(room_long == "") room_long = "Unknown Regions.\n";
tell_object(scryer,
"####################################################################\n"+
"Scry "+ SCRY_NAME +" Moving->\n"+
room_long +"\n"+
"####################################################################\n");
}
}
void catch_tell(string str) {
if(!scryed || !scryer) {
time_out();
return;
}
if(environment(scryer) != environment(scryed)) {
tell_object(scryer,
"####################################################################\n"+
"Scry "+ SCRY_NAME +"->\n"+
str +"\n"+
"####################################################################\n");
}
}
status cast_spell(object caster,object target,object prev,int
level) {
object ob;
string who;
if((ob = present("scry", caster))) {
if(ob->query_scry()) {
ob = (object)ob->query_scry();
write("You extend the time of your scry spell.\n");
ob->adj_time(level * 60);
destruct(this_object());
return 1;
}
else {
destruct(ob);
}
}
who = (string)caster->query_spell_argument();
if(!(ob = find_living(who)) || ob->query_security_level()) {
write("You cannot scry "+ capitalize(who) +".\n");
destruct(this_object());
}
else if(ob->query_invis() || present("No Scry", ob)) {
write("Something prevents you from scrying "+ capitalize(who)
+".\n");
destruct(this_object());
}
else {
scry_controller = clone_object("skills/obj/scry");
scry_controller->set_scry(this_object());
move_object(scry_controller, caster);
scry(ob,caster);
adj_time(level * 60);
}
return 1;
}
/* Native Mode Move */
#include <move.h>