/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* scryer object */

inherit "inherit/timer";
#include <process.h>

#define SCRY_NAME (string)scryed->query_name()

object scryer;
object scryed;
object scry_controller;

void reset(status arg) {
  if(arg) return;
  set_living_name("scry");
  enable_commands();
}

status query_npc() { return 1; }

status id(string str) {
  return str == "spell"
      || str == "scryer";
}


void scry(object who, object caster) {
  if(!(who || caster) || !objectp(who) || !objectp(caster)) {
    destruct(this_object());
    return;
  }
  scryed = who;
  scryer = caster;
  set_heart_beat(1);
}


void time_out() {
  if(scryer) {
    tell_object(scryer,"The scry spell dispels.\n");
  }
  if(scry_controller) destruct(scry_controller);
  ::time_out();
}


void dispel_magic() { time_out(); }


void heart_beat() {
  string room_long;

  if(!(scryed && scryer)) {
    time_out();
    return;
  }
  if(environment(scryed) != environment()) {
    move_object(this_object(), environment(scryed));
    room_long = process_msg((string)environment()->query_long());
    if(room_long == "") room_long = "Unknown Regions.\n";
    tell_object(scryer,
"####################################################################\n"+
"Scry "+ SCRY_NAME +" Moving->\n"+
room_long +"\n"+
"####################################################################\n");
  }
}


void catch_tell(string str) {
  if(!scryed || !scryer) {
    time_out();
    return;
  }
  if(environment(scryer) != environment(scryed)) {
    tell_object(scryer,
"####################################################################\n"+
"Scry "+ SCRY_NAME +"->\n"+
str +"\n"+
"####################################################################\n");

  }
}


status cast_spell(object caster,object target,object prev,int
level) {
  object ob;
  string who;

  if((ob = present("scry", caster))) {
    if(ob->query_scry()) {
      ob = (object)ob->query_scry();
      write("You extend the time of your scry spell.\n");
      ob->adj_time(level * 60);
      destruct(this_object());
      return 1;
    }
    else {
      destruct(ob);
    }
  }
  who = (string)caster->query_spell_argument();
  if(!(ob = find_living(who)) || ob->query_security_level()) {
    write("You cannot scry "+ capitalize(who) +".\n");
    destruct(this_object());
  }
  else if(ob->query_invis() || present("No Scry", ob)) {
    write("Something prevents you from scrying "+ capitalize(who)
+".\n");
    destruct(this_object());
  }
  else {
    scry_controller = clone_object("skills/obj/scry");
    scry_controller->set_scry(this_object());
    move_object(scry_controller, caster);
    scry(ob,caster);
    adj_time(level * 60);
  }
  return 1;
}

/* Native Mode Move */

#include <move.h>