/* teleport, teleport other */ status warp(string str, mixed alt_type) { int level, i; string file, *destinations, dom1, dom2, tmp, who; string spell_name; int spell_level; status party; object tel; if(!alt_type) alt_type = "alteration"; level = (objectp(alt_type)) ? (int)alt_type->query_cast_level() : (int)call_other(this_player(),"query_"+ alt_type); file = file_name(this_object()); sscanf(file,"%s#%d",i); if(!(tel = present("teleport", this_player()))) { tel = clone_object("skills/obj/teleport"); move_object(tel, this_player()); } if(!str) { notify_fail("warp <location>, warp other <who> <location>, "+ "warp party <location>\n"); return 0; } if(sscanf(str,"other %s %s", who, str)) { spell_name = "Warp Other"; spell_level = 21; } else if(sscanf(str,"party %s", str)) { spell_name = "Warp Party"; spell_level = 29; party = 1; } else { spell_name = "Warp"; spell_level = 12; } if(level < spell_level) { write("You are not knowledgable enough to cast "+ spell_name +".\n"); return 1; } destinations = (string *)tel->query_destinations(); if((i = member_array(str, destinations)) == -1) { write("You have not memorised \""+ str +"\" as a destination.\n"+ "type 'destination <location>' to memorise this area as a "+ "destination.\n"); return 1; } if(environment(this_player())->query_no_teleport() || environment(this_player())->query_no_summon()) { write("Something in the area prevents you from teleporting.\n"); return 1; } this_player()->load_spell(({ "target", who, "name", spell_name, "sphere", alt_type, "cost", spell_level, "level", spell_level, "spell object", file, "cast time", 1, "argument", destinations[i+1], "component", "gem 1+gem 2", "passive", ((party) ? "area" : "dummy"), })); return 1; } status cast_spell(object caster,object target,object prev,int level) { string party_name, *party_members; object party; if(prev) { /* area effect (party teleport) */ if((string)caster->query_party() != (string)target->query_party()) { destruct(this_object()); /* not party teleport */ return 1; } } if(living(target)) { if(target->query_npc()) { if((int)caster->query_spell_dmg() != level) { write(target->query_name() +" gets upset with you.\n"); target->add_secondary_attacker(caster); target->set_primary_attack(caster); destruct(this_object()); return 1; } } /* catch is so this won't stop heart beat on failed move */ if(catch(target->move_player("X#"+(string)target->query_spell_argument()))){ write("Your destination currently does not exist!\n"); } } else if(target->get() && !target->drop()) { if(catch(move_object(target,(string)target->query_spell_argument()))) { write("Your destination currently does not exist!\n"); } else { write("The "+ target->query_name() +" disappears in a puff of smoke.\n"); say(caster->query_name() +" makes the "+ target->query_name() +" disappear in a puff of smoke.\n"); tell_room(find_object((string)target->query_spell_argument()), "A "+ target->query_name() +" appears in a puff of smoke.\n"); } } else { write("Something prevents "+ target->query_name() +" from leaving.\n"); } destruct(this_object()); return 1; } /* Native Mode Move */ #include <move.h>