/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/*** Vampiric Touch, Drakken Jan 1994 ***/
 
#define NAME "@@query_name:$this_player()$@@"  /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
 
status vampiric(string target, mixed alt_type) {
  int dam, i;
  string file;
 
  if(!target || !(target == "touch" || sscanf(target,"touch %s",target))) {
    notify_fail("vampiric touch?\n");
    return 0;
  }
  if(target == "touch") target = 0;
  if(!alt_type) alt_type = "necromancy";
  dam = (objectp(alt_type))
      ? (int)alt_type->query_cast_level() 
      : (int)call_other(this_player(),"query_"+alt_type);
  dam *= (random(5) + 1);
  if(dam > 40) dam = 40;
 
  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);
 
  this_player()->load_spell(({
  "target",            target,
  "name",              "Vampiric Touch",
  "sphere",            alt_type, 
  "cost",              12,
  "damage",            dam,
  "level",             12,
  "cast time",         2,
  "spell object",      file,
  "casting msg",       ({
                         "Your hand is encompassed with a blue glowing aura.\n",
                       }),
  "casting msg room",  ({ 
                          NAME +"'s hand is encompassed with a blue "+
                          "glowing aura.\n",
                       }),
  "msg target",       "You feel a sudden chill throughout your body.\n",
  "msg room",         TARG +" shrieks in pain.\n",
  "component",        "corpse#skeleton#bone",
  }));
  return 1;
}
 
/******************************************************************/
/* when cloned to target */
 
cast_spell(object caster,object target,object prev,int dmg){
  if(dmg == (int)caster->query_spell_dmg()) { /* did not save */
    if(dmg < 25)
      caster->adj_hp(dmg);
    else
      caster->adj_hp(25);
    caster->adj_alignment(-dmg);
  }
  destruct(this_object());
  return 0;  /* do damage */
}

/* Native Mode Move */

#include <move.h>