/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* Shooting Star spell by Scott English (MOC) 27 Jan 1994 */
/* All parts of this code remain public domain at all times */

#define NAME "@@query_name:$this_player()$@@"
#define TARG "@@query_name:$this_object()$@@"
#define SEXS "@@query_possesive:$this_player()$@@"

status shooting(string targ, mixed alt_type) {
   int dam;

   if(!targ || !(targ == "stars" || sscanf(targ,"stars %s", targ))) {
     notify_fail("shooting stars?\n");
     return 0;
   }
   if(targ == "stars") targ = 0;
   if (!alt_type) alt_type = "conjuration";
   dam = (objectp(alt_type))
       ? (int)alt_type->query_cast_level()
       : (int)call_other(this_player(),"query"+alt_type);
   dam *= (random(6)+1);
   if(dam > 72) dam=72;

   this_player()->load_spell(({
   "target", targ,
   "name",  "Shooting Stars",
   "sphere", alt_type,
   "cost", 13,
   "damage", dam,
   "level", 13,
   "cast time", 2,
   "msg target", "Glowing rocks with flaming tails strike you from\n"+
                 "above!\n",
   "msg room", "Glowing rocks with flaming tails plummet to the ground\n"+
               "all around you!\n",
   "msg caster", "Your conjured shooting stars plummet to the ground\n"+
                 "all around you.\n",
   "casting msg", "You hold your rock aloft to the sky and begin\n"+
                  "chanting.\n",
                  "You crush the rock into smaller pieces and hurl it\n"+
                  "into the air.\n",
   "casting msg room", NAME+" takes a rock and holds it aloft.\n",
                       NAME+" crushes a rock into smaller pieces and\n"+
                       "hurls them into the air!\n",
   "component", "rock#stone#boulder",
   }));
   return 1;
}




/* Native Mode Move */

#include <move.h>