inherit "inherit/timer";
#include <humanoid.h>
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status hold(string spell_type, mixed alt_type) {
int time, i;
string file;
string targ;
string spell_name;
int spell_level;
if(!spell_type) {
notify_fail("Hold Person, hold monster?\n");
return 0;
}
if(!alt_type) alt_type = "charm";
time = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)this_player()->query(alt_type);
file = file_name(this_object());
sscanf(file,"%s#%d",file,i);
sscanf(spell_type,"%s %s", spell_type, targ);
spell_type = lower_case(spell_type);
switch(spell_type) {
case "person":
spell_name = "Hold Person";
spell_level = 12;
break;
case "monster":
spell_name = "Hold Monster";
spell_level = 15;
break;
default:
notify_fail("Hold Person, hold monster?\n");
return 0;
break;
}
this_player()->load_spell(({
"target", targ,
"name", spell_name,
"sphere", alt_type,
"cost", spell_level,
"damage", time, /* used as time, no damage */
"immune", "charm",
"level", spell_level,
"cast time", 1,
"spell object", file,
/* other spell options...
"area",
"casting msg", 0,
"casting msg room", 0,
"msg target", 0,
"msg room", 0,
"msg caster", 0,
"passive",
"component", 0,
*/
}));
return 1;
}
/***********************************************************************/
/* when cloned to target */
void time_out() {
tell_object(environment(),"You feel free of the Hold spell.\n");
::time_out();
}
void dispel_magic() { time_out(); } /* std spell fn to clean up */
status cast_spell(object caster,object target,object prev,int dmg) {
object hold;
object no_quit;
if((string)caster->query_spell_name() == "Hold Person") {
if(!humanoid(target)) {
tell_room(environment(target),"Nothing Happens....\n");
destruct(this_object());
return 1;
}
} /* else hold monster spell */
if(dmg == (int)caster->query_spell_dmg()) { /* did not save */
hold = present("Hold 2", target);
if(hold) {
tell_object(caster,"You extend the time of the Hold spell on "+
(string)target->query_name()+".\n");
hold->adj_time(dmg);
no_quit = clone_object("/skills/mage/no_quit");
no_quit->start(dmg);
move_object(no_quit,caster);
destruct(this_object());
return 1;
}
tell_object(caster,"You see "+(string)target->query_name()+
" being held by a tremendous force.\n");
tell_object(target,"You are gripped by a tremendous force.\n");
say((string)target->query_name()+" suddenly becomes immobile.\n",
target);
adj_time(dmg);
no_quit = clone_object("/skills/mage/no_quit");
no_quit->start(dmg);
move_object(no_quit,caster);
return 1;
}
tell_room(environment(target),"Nothing Happens....\n");
destruct(this_object());
return 1;
}
status id(string str) {
return str == "spell"
|| str == "Hold";
}
status drop(status quit) {
if(quit) time_out();
return 1;
}
/* Native Mode Move */
#include <move.h>