/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "inherit/timer";
#include <humanoid.h>

#define NAME "@@query_name:$this_player()$@@"  /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"


status hold(string spell_type, mixed alt_type) {
  int time, i;
  string file;
  string targ;
  string spell_name;
  int spell_level;

  if(!spell_type) {
    notify_fail("Hold Person, hold monster?\n");
    return 0;
  }
  if(!alt_type) alt_type = "charm";
  time = (objectp(alt_type))
       ? (int)alt_type->query_cast_level()
       : (int)this_player()->query(alt_type);

  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);

  sscanf(spell_type,"%s %s", spell_type, targ);
  spell_type = lower_case(spell_type);
  switch(spell_type) {
    case "person":
      spell_name  = "Hold Person";
      spell_level = 12;
    break;

    case "monster":
      spell_name  = "Hold Monster";
      spell_level = 15;
    break;

    default:
      notify_fail("Hold Person, hold monster?\n");
      return 0;
    break;
  }

  this_player()->load_spell(({
  "target",            targ,
  "name",              spell_name,
  "sphere",            alt_type, 
  "cost",              spell_level,
  "damage",            time, /* used as time, no damage */
  "immune",            "charm",
  "level",             spell_level,
  "cast time",         1,
  "spell object",      file,

/* other spell options...
  "area",
  "casting msg",       0,
  "casting msg room",  0,
  "msg target",        0,
  "msg room",          0,
  "msg caster",        0,
  "passive",
  "component",         0,
 */
  }));
  return 1;
}

/***********************************************************************/
/* when cloned to target */

void time_out() {
  tell_object(environment(),"You feel free of the Hold spell.\n");
  ::time_out();
}

void dispel_magic() { time_out(); } /* std spell fn to clean up */

status cast_spell(object caster,object target,object prev,int dmg) {
  object hold;
  object no_quit;

  if((string)caster->query_spell_name() == "Hold Person") {
    if(!humanoid(target)) {
      tell_room(environment(target),"Nothing Happens....\n");
      destruct(this_object());
      return 1;
    }
  } /* else hold monster spell */
    
  if(dmg == (int)caster->query_spell_dmg()) { /* did not save */
    hold = present("Hold 2", target);
    if(hold) {
      tell_object(caster,"You extend the time of the Hold spell on "+
                  (string)target->query_name()+".\n");
      hold->adj_time(dmg);
      no_quit = clone_object("/skills/mage/no_quit");
      no_quit->start(dmg);
      move_object(no_quit,caster);
      destruct(this_object());
      return 1;
    }
    tell_object(caster,"You see "+(string)target->query_name()+
               " being held by a tremendous force.\n");
    tell_object(target,"You are gripped by a tremendous force.\n");
    say((string)target->query_name()+" suddenly becomes immobile.\n",
        target);
    adj_time(dmg);
    no_quit = clone_object("/skills/mage/no_quit");
    no_quit->start(dmg);
    move_object(no_quit,caster);
    return 1;
  }
  tell_room(environment(target),"Nothing Happens....\n");
  destruct(this_object());
  return 1;
}


status id(string str) {
  return str == "spell"
      || str == "Hold";
}

status drop(status quit) {
  if(quit) time_out();
  return 1;
}

/* Native Mode Move */

#include <move.h>