/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
#include <spell.h>
#include <rnd_name.h>
#include <exchange.h>

#define MAX_SPELL_LEVEL   SPELL_LEVEL + 10  /* < caster level */
#define GET_LOADED_SPELL(XXX) \
  (mixed *)clone_object("obj/shadows/get_spell")->get_loaded_spell(XXX,0,0,1)



string *casting_msg(string targ, int size) {
  int i;
  string *msg, *data;  

  data = ({
      "You gather magical energies about you.\n",
      "You pull in magic from all around you.\n",
      "You feel the magic gathering all around you.\n",
      "You gaze carefully at the "+ targ +".\n",
      "You enchant the "+ targ +".\n",
      "You direct the energies into the "+ targ +".\n",
      "You chant slowly.\n",
      "You wave your arms.\n",
      "You stamp you legs.\n",
  });
  for(msg = ({}),i = 0; i < size; i++) {
    msg += ({ data[random(sizeof(data))], });
  }
  return msg;
}   


status enchant(string targ, mixed alt_type) {
  int i;
  string file, spell_name;

  if(!alt_type) alt_type = "level";

  if(!targ || sscanf(targ,"%s with %s", targ, spell_name) != 2) {
    notify_fail("enchant <item> with <spell name>?\n");
    return 0;
  }

  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);

  this_player()->load_spell(({
    "target",            targ,
    "name",              "Enchant an Item",
    "sphere",            alt_type, 
    "level",             20,
    "cast time",         30,
    "spell object",      file,
    "argument",          spell_name,
    "passive",
    "casting msg",       casting_msg(targ, 29),
    "casting msg room", ({
       "@@query_name:$this_player()$@@ starts enchant an item.\n",
       "@@query_name:$this_player()$@@ continues to enchant an item.\n",
    }),
  }));
  return 1;
}


status cast_spell(object caster,object target,object prev,int dmg) {
  int i;
  mixed *loaded_spell;
  string spell_name, *spell_list, *caster_classes, *wand_class;
  string spell_trigger, spell_info;
  string tmp1, tmp2;
  object item;
  string protection;

  target->drop(1);
  if(!target) {
    write("It explodes!\n");
    destruct(this_object());
    return 1;
  }
  if(living(target)) {
    write("You cannot enchant "+  target->query_objective() +".\n");
    destruct(this_object());
    return 1;
  }
  if(target->query_quest_item()) {
    write("The "+ target->query_name() +" is already enchanted.\n");
    destruct(this_object());
    return 1;
  }
  caster_classes = (string *)caster->query_classes();
  if(!(wand_class = (string *)target->query_class())) wand_class = ({});
  if(!pointerp(wand_class)) wand_class = ({});
  if(function_exists("query_cast_level", target)) { /* wand */
    for(i = 0; i < sizeof(caster_classes); i++) {
      if(member_array(caster_classes[i], wand_class) != -1) break;
    }
    if(i == sizeof(caster_classes)) {
      write("The "+ target->query_name() +" is already enchanted.\n");
      destruct(this_object());
      return 1;
    }
  }

    /* get a loaded spell array for spell enchantment */

  spell_name = (string)caster->query_spell_argument();
  loaded_spell = GET_LOADED_SPELL(spell_name);
  if(!sizeof(loaded_spell)) {
    destruct(this_object());
    return 1;
  }

    /* check for max. spell level able to be enchanted by caster */

  if(objectp(SPELL_TYPE)) {
    if(MAX_SPELL_LEVEL > (int)SPELL_TYPE->query_cast_level()) {
      write("The "+ SPELL_TYPE->query_name() 
           +" is not powerful enough to enchant the "+
            target->query_name() +" with the spell "+ SPELL_NAME +".\n");
      destruct(this_object());
      return 1;
    }
  }
  else {
    if(MAX_SPELL_LEVEL > (int)this_player()->query(SPELL_TYPE)) {
      write("You are not powerful enough to enchant the "+
            target->query_name() +" with the spell "+ SPELL_NAME +".\n");
      destruct(this_object());
      return 1;
    }
  }
  switch((string)target->query_object_type()) {
    case "Armour":
      if(target->query_protection()) {
        write("The "+ target->query_name() +" is already enchanted.\n"+
              "It cannot be enchanted any further.\n");
        destruct(this_object());
        return 1;
      }
      item = clone_object(MAGIC_ARMOUR);
      exchange(target, item);
      if(!item->query_spells()) {
        if(sscanf(lower_case(SPELL_NAME),"protection from %s",protection)
        || sscanf(lower_case(SPELL_NAME),"resist %s",protection)) {
          item->set_protection(protection);
        }
      }
      item->set_max_charges(80);
    break;

    case "Weapon":
      if(function_exists("weapon_hit", target)) {
        write("The "+ target->query_name() +" is already enchanted.\n"+
              "It cannot be enchanted any further.\n");
        destruct(this_object());
        return 1;
      }
      item = clone_object(MAGIC_WEAPON);
      exchange(target, item);
      item->set_max_charges(80);
    break;

    default:
      if(target->query_ac() || target->query_wc()) {
        write("The "+ target->query_name() +" explodes!\n");
        say("You see a flash of light from "+ caster->query_name() +".\n");
        destruct(target);
        if(!this_object()) return 1;
        destruct(this_object());
        return 1;
      }
      if(target->id("stick") || target->id("torch")
      || target->id("branch") || target->id("wand")
      || target->id("staff") || target->id("rod")
      || target->id("gem")) {
        item = clone_object(WAND);
        exchange(target, item);
        item->set_max_charges(100);
        if(target->id("staff")) {
          item->set_name("staff");
        }
        else if(target->id("rod")) {
          item->set_name("rod");
        }
        else if(!target->id("gem")) {
          item->set_name("wand");
          item->set_short("Wand");
        }       
        item->set_long("It looks like a "+ target->query_name() +
                       " with runes carved in it.\n");
        item->set_read("The runes are magical, you cannot read them.\n");
        break;
      }
      write("You cannot enchant the "+ target->query_name() +".\n");
      destruct(this_object());
      return 1;
    break;
  }
  if(objectp(SPELL_TYPE)) {
    SPELL_TYPE->adj_charges((SPELL_COST*(-3))/2);
  }
  else {
    call_other(caster,"adj_"+ SPELL_TYPE +"_points", (SPELL_COST*(-3))/2);
  }
  item->set_info("@@query_charges_string:$this_object()$@@"+
                 "@@query_classes_string:$this_object()$@@"+
                 "@@query_level_string:$this_object()$@@"+
                 "@@query_protection_string:$this_object()$@@"+
                 "@@query_spell_triggers:$this_object()$@@");
  if(!protection) {
    item->add_spell(spell_name);
    for(i = 0; i < sizeof(caster_classes); i++) {
      if(member_array(caster_classes[i], wand_class) == -1) {
        wand_class += ({ caster_classes[i], });
      }
    }
    item->set_class(wand_class);
    item->adj_charges(SPELL_COST);
    if(SPELL_LEVEL > (int)item->query_cast_level()) {
      item->set_cast_level(SPELL_LEVEL);
    }
  }
  item->set_enchanted(1);
  move_object(item, caster);
  write("You enchant the spell "+ SPELL_NAME +" into the "+
         target->query_name() +".\n");
  item->info();
  say(caster->query_name()+" enchants a");
  if(SPELL_LEVEL < 5)
    say(" small ");
  else if(SPELL_LEVEL < 10)
    say(" ");
  else if(SPELL_LEVEL < 15)
    say(" powerful ");
  else if(SPELL_LEVEL < 20)
    say(" very powerful ");
  else
    say("n extremely powerful ");
  if(sscanf(SPELL_TYPE,"%ssphere%s", tmp1, tmp2)) 
    say("prayer into the "+ target->query_name() +".\n");
  else
    say("spell into the "+ target->query_name() +".\n");
  if(COMPONENT) {  /* destruct component list */
    for(i = 0; i < sizeof(COMPONENT); i++) {
      if(COMPONENT[i]) COMPONENT[i]->drop(1);
      if(COMPONENT[i] && COMPONENT[i] != target) destruct(COMPONENT[i]);
    }
  }
  move_object(this_object(), caster);
  destruct(target);
  destruct(this_object());
  return 1;
}



/* Native Mode Move */

#include <move.h>