/* Cloudkill */ #define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */ #define TARG "@@query_name:$this_object()$@@" status cloudkill(string targ, mixed alt_type) { int dam, i; string file; if(!alt_type) alt_type = "evocation"; dam = (objectp(alt_type)) ? (int)alt_type->query_cast_level() : (int)call_other(this_player(),"query_"+alt_type); dam *= (random(6) + 1); if(dam > 60) dam = 60; file = file_name(this_object()); sscanf(file,"%s#%d",file,i); this_player()->load_spell(({ "target", targ, "name", "Cloudkill", "sphere", alt_type, "cost", 30, "damage", dam, "immune", "poison", "level", 30, /* 15 dam+20 instant kill+5 area - 8 cast time */ "cast time", 3, "area", "spell object", file, "casting msg", ({ "A mist starts to swirl about you.\n", "Voluminous thick vapours start surrounding you.\n", }), "casting msg room", ({ "A mist starts to swirl about"+ NAME +".\n", "Voluminous thick vapours start surrounding you.\n", }), "msg target", "You stagger through the gas, choking on the posion...\n", "msg room", "You see "+ TARG +" stagger through the gas, choking on the posion...\n", /* "msg caster", 0, "passive", */ })); return 1; } /******************************************************************/ /* when cloned to target */ status cast_spell(object caster,object target,object prev,int dmg) { if(target == caster) { destruct(this_object()); return 1; } if(dmg == (int)caster->query_spell_dmg()) { /* did not save */ if(target != caster) { tell_object(caster,(string)target->query_name()+ " is unable to withstand the gas' effect!\n"); } tell_object(target, "You are unable to survive the effects of the gas!\n"); say((string)target->query_name()+ " is unable to withstand the gas' effect!\n", target); target->death(); destruct(this_object()); return 1; /* do not do damage */ } destruct(this_object()); return 0; /* do damage */ } /* Native Mode Move */ #include <move.h>