/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/** Charm Animal, person, monster **/

#include <humanoid.h>

#define  NAME       "@@query_name:$this_player()$@@"
#define  SPELLNAME  (string)caster->query_spell_name()
#define  SPELLDMG   (int)caster->query_spell_dmg()
#define  TARGET_WIS (int)target->query_wisdom()
#define  CASTER_CHR (int)caster->query_charisma()

status charm(string spell_type, mixed alt_type) {
  int level, i;
  string file;
  string targ, spell_name;
  int spell_level;

  if(!spell_type) {
    notify_fail("Charm animal, charm person, charm monster?\n");
    return 0;
  }
    
  if(!alt_type) alt_type = "charm";
  level = (objectp(alt_type))
      ? (int)alt_type->query_cast_level() 
      : (int)call_other(this_player(),"query_"+alt_type);

  file = file_name(this_object());
  sscanf(file, "%s#%d", file, i);

  sscanf(spell_type, "%s %s", spell_type, targ);
  spell_type = lower_case(spell_type);
  switch(spell_type) {
    case "animal":
      spell_name  = "Charm Animal";
      spell_level = 2;
    break;

    case "person":
      spell_name  = "Charm Person";
      spell_level = 12;
    break;

    case "monster":
      spell_name  = "Charm Monster";
      spell_level = 18;
    break;

    default:
      notify_fail("Charm animal, charm person, charm monster?\n");
      return 0;
    break;
  }

   
  this_player()->load_spell(({
  "target",            targ,
  "name",              spell_name,
  "sphere",            alt_type,
  "cost",              spell_level,
  "damage",            level,
  "immune",            "charm",
  "level",             spell_level,
  "cast time",         2,
  "spell object",      file,
  "casting msg",      "You start to feel empathic...\n",
  "casting msg room", NAME +" starts to look very trusting.\n",
  "passive",

/* other spell options... 
  "msg target",       0,
  "msg room",         0,
  "msg caster",       0,
  "passive",
  "component",        0,
 */
  }));
  return 1;
}


/* call when this object is cloned to target */

status cast_spell(object caster, object target, object previous, int level) {
  object charm;

#ifndef PLAYER_KILL
  if(!(caster->query_npc() || target->query_npc())) {
    write(target->query_name() +" gets upset with you!!\n");
    tell_object(target,caster->query_name() +" tried to charm you.\n");
    destruct(this_object()); /* get rid of cloned object */
    return 1; 
  }
#endif

  if(((int)target->query_level() < 3 && SPELLNAME == "Charm Animal")
  || (humanoid(target) && SPELLNAME == "Charm Person")
  || (SPELLNAME == "Charm Monster")) {
    if(SPELLDMG == level) { /* did not save */ 
      if((charm = present("charm", caster))) {
        write("You lose a friend.\n");
        destruct(charm);
      }
      target->set_aggressive(0);
      target->stop_fight(caster);
      caster->stop_fight(target);
      charm = clone_object("skills/obj/charm_ob");
      charm->set_charmed(target);
      move_object(charm, caster);
      write("A trust forms between you and "+ target->query_name() +".\n");
      tell_object(target,"You find "+ caster->query_name() 
                        +" very trusting.\n");
      if(!present("soul", target)) {
        move_object(clone_object("obj/soul"),target);
      }
      destruct(this_object());
      return 1;
    }
  }
  if(random(TARGET_WIS) < random(CASTER_CHR)) {
    write(target->query_name() +" does not take any notice of you.\n");
  }
  else {
    write(target->query_name() +" gets upset with you!!\n");
    target->add_secondary_attacker(caster);
  }
  destruct(this_object()); /* get rid of cloned object */
  return 1; /* do damage */
}

status id(string str) { return (str == "spell"); }

/* Native Mode Move */

#include <move.h>