/* GOODBERRY SPELL */ status goodberry(string targ, mixed alt_type) { int level; if(!alt_type) alt_type = "nature_sphere"; this_player()->load_spell(({ "target", this_player(), "name", "Goodberry", "sphere", alt_type, "cost", 6, "level", 6, "cast time", 1, "passive", "component", "berry", "spell object", "skills/obj/berry", })); return 1; } /* Native Mode Move */ #include <move.h>