/* Earthquake */ #define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */ #define TARG "@@query_name:$this_object()$@@" status earthquake(string targ, mixed alt_type){ int dam, i; string file; if(!alt_type) alt_type = "nature_sphere"; dam = (objectp(alt_type)) ? (int)alt_type->query_cast_level() /* wands */ : (int)call_other(this_player(),"query_"+alt_type); dam *= (random(10) + 1); if(dam > 100) dam = 100; file = file_name(this_object()); sscanf(file,"%s#%d",file,i); this_player()->load_spell(({ "target", targ, "name", "Earthquake", "sphere", alt_type, "cost", 20, "level", 20, "damage", dam, "cast time", 4, "area", "casting msg", ({ "The ground around you shakes.\n", "The ground around you trembles with the might of the Gods.\n", "The whole area around you shakes and trembles.\n" }), "casting msg room", ({ "The ground around "+NAME+" shakes.\n", "The ground around "+NAME+" trembles with the might of the Gods.\n", "The whole area around "+NAME+" shakes and trembles.\n" }), "msg target", "You are knocked to the quaking ground.\n", "msg room", "You see "+ TARG +" fall to the quaking ground.\n", "msg caster", "You see "+ TARG +" fall to the quaking ground.\n", "spell object", file, })); return 1; } /********************************************************************/ /* when cloned to target */ status cast_spell(object caster,object target,object prev,int dmg) { if(target == caster || (caster->query_party() && (string)caster->query_party() == (string)target->query_party())) { destruct(this_object()); return 1; } destruct(this_object()); return 0; } /* Native Mode Move */ #include <move.h>