/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/** detect illusion, detect magic **/

#define NAME "@@query_name:$this_player()$@@"

status detect(string spell_type, mixed alt_type) {
   int level, i;
   string file, objective, tmp1;
   string targ;
   object obj;

   if(!spell_type) {
     tmp1 = "detect magic, detect illusion, detect secret doors?\n"
          + "detect evil, "+
           "detect immunities, detect magic resistance?\n";
     if(this_player()->query_traps()) tmp1 += "detect trap on what?\n";
     notify_fail(tmp1);
     return 0;
   }
   if (!alt_type) alt_type = "divination_sphere";
   level = (objectp(alt_type))
         ? (int)alt_type->query_cast_level()
         : (int)call_other(this_player(),"query_"+ alt_type);
   file = file_name(this_object());
   sscanf(file,"%s#%d",file,i);

   sscanf(spell_type,"%s %s",spell_type,targ);
   switch(spell_type) {
    case "illusion":
      if(!targ) targ = "room";

      this_player()->load_spell(({
      "target",       targ,
      "name",         "Detect Illusion",
      "sphere",       alt_type,
      "cost",         1,
      "immune",       "divination",
      "damage",       level,
      "level",        1,
      "cast time",    1,
      "spell object", file,
      "passive",
      }));
    break;
  
    case "magic":
      if(!targ) {
        write("detect magic target\n"+
              "detect magic resistance target?\n");
        if(this_player()->query_traps()) {
          write("detect traps on what?\n");
        }
        return 1;
      }
      if(sscanf(targ,"resistance %s",targ)) {
        this_player()->load_spell(({
        "target",       targ,
        "name",         "Detect Magic Resistance",
        "sphere",       alt_type,
        "cost",         4,
        "immune",       "divination",
        "damage",       level,
        "level",        4,
        "cast time",    1,
        "spell object", file,
        "passive",
        }));
      }
      else {
        if(!(obj = present(targ, environment(this_player())))) {
          if(!(obj = present(targ, this_player()))) {
            notify_fail("There is no "+ targ +" here.\n");
             return 0;
          }
        }
        if(!(objective = (string)obj->query_objective())) objective = "it";

        this_player()->load_spell(({
        "target",            targ,
        "name",              "Detect Magic",
        "sphere",            alt_type, 
        "cost",              3,
        "level",             3,
        "passive",
        "cast time",         3,
        "spell object",      file,
        "casting msg", 
         ({
          "You look at "+ obj->query_name() +" carefully, concentrating "+
          "upon "+ objective +".\n",
          "You begin to see the magical aura surrounding "+ objective +".\n"
         }),

        "casting msg room",  
         ({ 
          NAME +" looks at "+ obj->query_name() +", concentrating upon "+
          objective +".\n",
          NAME +" suddenly looks enlightened!\n" 
         }),
        }));
      }
    break;
 
    case "secret":
      if(targ != "doors") {
        notify_fail("detect secret doors?\n");
        return 0;
      }
      this_player()->load_spell(({
      "target",       environment(this_player()),
      "name",         "Detect Secret Doors",
      "sphere",       alt_type,
      "cost",         2,
      "immune",       "divination",
      "damage",       level,
      "level",        2,
      "cast time",    1,
      "spell object", file,
      "passive",
      }));

    break;

    case "evil":
      this_player()->load_spell(({
      "target",      targ,
      "name",        "Detect Evil",
      "sphere",      alt_type,
      "cost",        1,
      "immune",      "divination",
      "damage",      level,
      "level",       1,
      "casting time", 1,
      "spell object", file,
      "passive",
      }));
    break;

    case "immunities": case "immunity":
      this_player()->load_spell(({
      "target",       targ,
      "name",         "Detect Immunity",
      "sphere",       alt_type,
      "cost",         4,
      "immune",       "divination",
      "damage",       level,
      "level",        4,
      "cast time",    1,
      "spell object", file,
      "passive",
      }));
    break;

    default:
      tmp1 = "detect magic, detect illusion, detect secret doors?\n"
           + "detect evil, "+
            "detect immunities, detect magic resistance?\n";
      if(this_player()->query_traps()) tmp1 += "detect trap on what?\n";
      notify_fail(tmp1);
      return 0;
    break;
  }
  return 1;
}

#define ALL_REALNAME  capitalize((string)all[i]->query_name(1))
#define TARG_REALNAME capitalize((string)target->query_name(1))

status cast_spell(object caster,object target,object prev,int level) {
  int i;

  if((string)caster->query_spell_name() == "Detect Illusion") {
    object *all;
    status flg;

    if(target->query_disguise_on()) {
      write(TARG_REALNAME +" is disguised as "+ target->query_name() +".\n");
      flg = 1;
    }
    if(target->query_invis()) {
      write(TARG_REALNAME +" is invisible.\n");
      flg = 1;
    }
    if(target->query_illusion_object()) {
      write("There is an "+ target->short(0,1) +".\n");
      flg = 1;
    }
    all = all_inventory(target);
    for(i = 0; i < sizeof(all); i++) {
      if(all[i]->query_disguise_on()) {
        write(ALL_REALNAME +" is disguised as "+ all[i]->query_name() +".\n");
        flg = 1;
      }
      if(all[i]->query_invis()) {
        write(ALL_REALNAME +" is invisible.\n");
        flg = 1;
      }
      if(all[i]->query_illusion_object()) {
        write("There is an "+ all[i]->short(0,1) +".\n");
        flg = 1;
      }
    }      
    if(!flg) {
     if(target == environment(caster)) {
        write("There are no obvious illusions in the area.\n");
      }
      else {
        write("There are no illusions on "+ TARG_REALNAME +".\n");
      }
    }
  }
  else if((string)caster->query_spell_name() == "Detect Magic") {
    int non_magical_value, magic_intensity, tmp;
    mixed *items;
    string *colours;

    colours = ({
      "black", "normal", "red", "orange", "yellow", "green", "blue", "purple",
      "violet", "brass", "copper", "silver", "gold", "platinum",
    });

    items = ({
        /* weapons */      /* non magical wc value */
          "sickle",            9,
          "dagger",            8,
          "dirk",              8,
          "knife",             6,
          "scimitar",         10,
          "broadsword",       12,
          "falchion",         12,
          "khopesh",          11,
          "longsword",        13,
          "mace",             12,
          "shortsword",       10,
          "rapier",           12,
          "sabre",            10,
          "cutlass",          11,
          "cutlas",           11,
          "halberd",          13,
          "lance",            10,
          "ranseur",          11,
          "spear",            10,
          "trident",          10,
          "club",              9,
          "flail",            10,
          "hammer",           11,
          "war hammer",       11,
          "staff",            12,
          "rod",              12,
          "mace",             12,
          "battleaxe",        12,
          "battle axe",       12,
          "handaxe",           8,
          "hand axe",          8,
          "axe",              10,
          "twohandedsword",   14,
          "bastardsword",     13,
          "morningstar",       9,
          "claymore",         14,
      
       /* armour */     /* non magical value */
          "bracers",     0,
          "leather",     1,
          "chainmail",   3,
          "platemail",   4,
          "cloak",       0,
          "furs",        1,
          "fur",         1,
          "skins",       1,
          "ring",        0,
          "robes",       0,
          "amulet",      0,
          "robe",        0,
          "shield",      1,
          "boots",       1,
          "gloves",      0,
          "helm",        1,
          "helmet",      0
     });
     if(!target->query_name(1))
       tmp = -1;
     else
       tmp = member_array((string)target->query_name(1), items);
     non_magical_value = (tmp != -1)
                       ? items[tmp+1]
                       : (target->query_wc())
                       ? 10
                       : (target->query_ac()) 
                       ? 1
                       : 0;
    if(target->query_wc())
      magic_intensity = (int)target->query_wc() - non_magical_value + 1;
    else
      magic_intensity = (int)target->query_ac() - non_magical_value + 1;
    if(magic_intensity < 0)
      magic_intensity = 0;
    if(magic_intensity >= sizeof(colours))
      magic_intensity = sizeof(colours)-1;
    tell_object(caster, "A "+ colours[magic_intensity] 
                       +" magical aura surrounds the "+
                        target->query_name() +".\n");
    if(target->info()) write(target->info()+"\n");
    if(target->query_classes_string())
      write(target->query_classes_string());
    if(target->query_charges_string())
      write(target->query_charges_string());
    if(target->query_level_string())
      write(target->query_level_string());
    if(target->query_spell_triggers())
      write(target->query_spell_triggers());

  }
  else if((string)caster->query_spell_name() == "Detect Secret Doors") {
    string *secret_door_exits, *door_finders;
    string real_name;

    real_name = (string)caster->query_name(1);
    say(caster->query_name() +" peers around the room.\n");
    secret_door_exits = (string *)target->query_door_exits(3);
    if(!secret_door_exits || !sizeof(secret_door_exits)) {
      write("There are no secret doors.\n");
    }
    else {
      for(i = 1; i < sizeof(secret_door_exits); i += 2) {
        write("You find a secret door, "+
               capitalize(secret_door_exits[i]) +"!\n");
        door_finders =
          (string *)target->query_door_attribute(secret_door_exits[i],
                                                 "secret door finders");
        if(member_array(real_name,door_finders) == -1) {
          door_finders += ({ real_name, });
        }
        target->set_door_attribute(secret_door_exits[i],
                                  "secret door finders",
                                          door_finders);
      }
    }
  }
  /* less than -25 is evil, greater than 25 is good, and in the middle is
     considered neutral for the purposes of the spell
   */
  else if((string)caster->query_spell_name() == "Detect Evil") {
    write("Concentrating upon "+target->query_name()+" you sense");
    if(target->query_gender() == 1)
      write(" he ");
    else if(target->query_gender() == 2)
      write(" she ");
    else
      write(" it ");
    if(target->query_alignment() < -25)
      write("is evil.\n");
    else if(target->query_alignment() > 25)
      write("is good.\n");
    else
      write("is somewhat neutral.\n");
    say(caster->query_name()+" concentrates upon "+target->query_name()+"\n");
  }

  else if((string)caster->query_spell_name() == "Detect Immunity") {
    string *immunities;

    immunities = (string *)target->query_all_spell_immune();
    if(!immunities || !sizeof(immunities)) {
      write(target->query_name() +" has no innate immunities.\n");
    }
    else {
      write(target->query_name() +" has the following innate immunities: ");
      write(implode(immunities,", ") +".\n");
    }
    say(caster->query_name() +" peers at "+ target->query_name() +".\n");
  }
  else if((string)caster->query_spell_name() == "Detect Magic Resistance") {
    int resist;

    resist = (int)target->query_magic_resist();
    write(target->query_name() +" ");
    if(resist >= 100)
      write("is resistant to all magic.\n");
    else if(resist > 75)
      write("is very magic resistant.\n");
    else if(resist > 50)
      write("has high magic resistance.\n");
    else if(resist > 25)
      write("has some resistance to magic.\n");
    else if(resist > 10)
      write("has low magic resistance.\n");
    else if(resist > 0)
      write("has very low magic resistance.\n");
    else
      write("has a normal resistance to magic.\n");
    say(caster->query_name() +" peers at "+ target->query_name() +".\n");
  }
  destruct(this_object());
  return 1;
}


/* Native Mode Move */

#include <move.h>