void purge() { object obj; string *primary; string *skills; string *tmp_array; string temp; int i, j, k; primary = ({ "strength", "intelligence", "wisdom", "dexterity", "charisma", "constitution", "combat", "level", "swim", "climb", }); skills = ({ "unarmed", "two_weapon", "multi_attack", "multi_opponent", "armouring", "weapon_smith", "healing_sphere", "divination_sphere", "combat_sphere", "nature_sphere", "necromancy_sphere", "stellar_sphere", "protection_sphere", "evocation", "divination", "necromancy", "alteration", "illusion", "charm", "conjuration", "abjuration", "stealth", "locks", "steal", "disguise", "appraisal", "backstab", "traps", "disguise", }); obj = this_player(); tmp_array = primary + skills; for(i=0; i<sizeof(tmp_array); i++) { if(call_other(obj, "query_"+tmp_array[i]) > 20) call_other(obj, "set_"+tmp_array[i], 20); k = (int)call_other(obj, "query_"+tmp_array[i]); if(k) { k *= 2; k /= 3; k += random(3); } call_other(obj, "set_"+tmp_array[i], k); } k = (int)obj->query_level(); if(obj->query_class("fighter")) temp = "/room/city/arena"; else if(obj->query_class("mage")) temp = "/players/drakken/tower/mguild"; else if(obj->query_class("thief")) temp = "/room/city/theif/guild"; else temp = "/room/city/cleric/hall4"; obj->set_title(call_other(temp, "get_new_title", (k-1))); obj->set_exp(call_other(temp, "get_next_exp", (k-1))); write("You character has now been purged...\n"); }