/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
void purge() {
  object obj;
  string *primary;
  string *skills;
  string *tmp_array;
  string temp;
  int i, j, k;
  
  primary = ({
	"strength", "intelligence", "wisdom", "dexterity", "charisma",
	"constitution", "combat", "level",
	"swim", "climb",
  });
  skills = ({
    "unarmed", "two_weapon", "multi_attack", "multi_opponent",
    "armouring", "weapon_smith",

	"healing_sphere", "divination_sphere", "combat_sphere",
	"nature_sphere",  "necromancy_sphere", "stellar_sphere",
	"protection_sphere", 

	"evocation", "divination", "necromancy", "alteration",
	"illusion", "charm", "conjuration",
	"abjuration",

	"stealth", "locks", "steal", "disguise", "appraisal", "backstab",
	"traps",
	"disguise",
  });
  obj = this_player();

  tmp_array = primary + skills;
  for(i=0; i<sizeof(tmp_array); i++) {
    if(call_other(obj, "query_"+tmp_array[i]) > 20)
      call_other(obj, "set_"+tmp_array[i], 20);
    k = (int)call_other(obj, "query_"+tmp_array[i]);
    if(k) {
    k *= 2;
    k /= 3;
    k += random(3);
    }
    call_other(obj, "set_"+tmp_array[i], k);
  }

  k = (int)obj->query_level();
  if(obj->query_class("fighter")) temp = "/room/city/arena";
  else if(obj->query_class("mage")) temp = "/players/drakken/tower/mguild";
  else if(obj->query_class("thief")) temp = "/room/city/theif/guild";
  else temp = "/room/city/cleric/hall4";
  obj->set_title(call_other(temp, "get_new_title", (k-1)));
  obj->set_exp(call_other(temp, "get_next_exp", (k-1)));
  write("You character has now been purged...\n");
}