/* The Void. * This room must not inherit any file, as it is the default room if anything * happens to the mudlib. Atleast this way, players won't screw up the mud * by logging into room code that is bugged. * Hence, there will always be one default room we can go to */ #include <player.cfg> #ifdef NATIVE_MODE void create() { set_light(5); } #else void reset(status arg) { if(arg) return; set_light(5); } #endif /* NATIVE_MODE */ string short(status wiz) { return "The Void"; } void long(status wiz) { write( "You are in a dark and endless void, spiraling downward \n"+ "in a cascade of energy toward a familiar place below...\n"+ "Obvious exits: square.\n"); } void init() { add_action("square", "square"); } status square() { if(catch(call_other(DEFAULT_ENTER, "????"))) { write("There is an error with the room file code.\n"+ "Please find a creator to fix it!\n"); return 1; } write("You fall endlessly down toward Tempus...\n\n"); this_player()->move_player("X#"+ DEFAULT_ENTER); return 1; }