#include <mudlib.h> inherit ROOM; void reset(status arg) { object moth, am; if(!arg) { set_short("a tree"); set_long( "You are in what appears to be the sleeping quarters. The beds are neatly \n"+ "made and tucked tightly. \n"); set_exits(({ "/room/newbie/tree1", "down", "/room/newbie/tree3", "stairs", })); set_items(({ "bed", "A small comfortable looking bed", })); set_weather(2,4,3); } if(!present("mother")) { moth = clone_object(MONSTER); moth->set_name("mother"); moth->set_alias("elf"); moth->set_short("a mother elf"); moth->set_long( "A cute little mother elf. She has a nice little body, and her ears \n"+ "are pointed just the right amount to drive a male elf wild.\n"); moth->set_level(3); moth->set_ac(4); moth->set_wc(7); moth->set_gender(2); moth->set_al(100); moth->set_race("grey elf"); move_object(moth,this_object()); } if(!present("amulet", moth)) { am = clone_object(ARMOUR); am->set_name("amulet"); am->set_short("A bark amulet"); am->set_long( "A small amulet made out of tree bark. It has the picture of \n"+ "two little children in the center of it.\n"); am->set_ac(1); am->set_weight(4); am->set_value(90); am->set_type("amulet"); am->set_armour_material("leather"); move_object(am, moth); command("wear amulet", moth); } }