#include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "file", "room/city/market1", "direction", "south gate", "lock description", "A large iron lock.\n", "long", "A large iron gate\n", "key id", "city key", })); if(!arg) { set_short("Forest path"); set_long( "You are standing at the north gate of the city of Tempus. The city \n"+ "lies to the south, while a forest lies to your east. A grand pathed \n"+ "road leads ever northward.\n"); set_exits(({ "room/city/nroad1", "north", "/room/newbie/road2.c", "east", })); set_weather(2,4,3); } }