#include <mudlib.h> inherit ROOM; void reset(status arg) { if(!present("gzabo")) { move_object(clone_object("room/city/monst/giant"),this_object()); } if(!arg) { set_short("the elfin forest"); set_long( "You are still deep withing the forest. A thick mist has fallen over\n"+ "this part of the forest. Snakes and other animals have been known to\n"+ "lurk in such conditions.\n"); set_exits(({ "/room/newbie/new11", "west", "/room/newbie/new9", "south", })); set_weather(1,4,3); set_smell("You can smell pine and oak in the thick forest.\n"); } }