/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

object gmas;
object sd;

void reset(status arg) {
  if(!arg) {
     set_short("Hideout");
     set_long(
"You are in the thieves' hideout. This is were they bring lots of their\n"+
"stolen loot. The elves live quite comfortably in this hole in the ground.\n"+
"The walls are made of dirt, and there are a few furnishing in here.\n");
     set_exits(({
        "/room/newbie/new15", "out",
     }));
     set_items(({
       "walls",      "dirt walls",
       "furnishing", "a few chairs and tables",
     }));
     set_weather(2,4,3);
  }
  if(!present("elf")) {
    gmas = clone_object(MONSTER);
    gmas->set_name("elf");
    gmas->set_alias("grand master");
    gmas->set_short("Grandmaster Elf");
    gmas->set_long(
"One of the toughest elves in the forest.  He leads the thieves on their\n"+
"quest for stolen loot. He stands an amazing 6ft high, and his ears aren't\n"+
"quites as pointy. It appears he is part human.\n");
    gmas->set_level(7);
    gmas->set_ac(7);
    gmas->set_wc(11);
    gmas->set_race("half elf");
    gmas->set_gender(1);
    gmas->add_class("mage");
    gmas->load_spells(20,({ "burning hands", "chill touch", }));
    gmas->set_al(-100); 
    move_object(gmas,this_object());
  }

  if(!present("sword", gmas)) {
    sd = clone_object(WEAPON);
    sd->set_name("shortsword");
    sd->set_short("An elven shortsword");
    sd->set_long(
"This weapons was designed for elves in mind.  The blade is very short,\n"+
"but effective.  The handle is made of wood and the blade is held in it\n"+
"by leather straps.\n");
     sd->set_wc(9);
     sd->set_weight(6);
     sd->set_value(260);
     sd->set_type("slash");
     sd->set_length(25);
     sd->query_length();
     move_object(sd, gmas);
     command("wield blade", gmas);
  }
}