Death consists of three files, death.c, death_mark.c and death_room.c. When a player dies, he gets a clone of death_mark. This object moves him to death_room. The object is autoloaded, so that he can't escape. The deat_room will have a clone of death himself. Heart beat will be used to send a list of messages to each player in death_room. Any number of players can be handled. The 'death' monster will not say or do anything, just be there to look at.