/* Thief tunnel2 */ inherit "inherit/room2"; reset(arg) { if(arg) return; set_short("A dark damp tunnel beneath the city"); set_long( "Water drips down the walls in this small round tunnel \n"+ "that meanders it ways around underneath the city above.\n"); set_exits(({ "room/city/thief/tunnel1", "west", "room/city/thief/tunnel3", "east" })); set_weather(0, 2, 0); set_listen("You hear the dripping of water off the walls..."); set_smell("The air about you smells damp and musty..."); }