#include <mudlib.h> inherit ROOM; void reset(status arg) { object board; if(!present("board")) { board = clone_object(BULLETIN_BOARD); board -> set_long( "All kinds of information for players and creators alike are "+ "posted here.\n"); board -> set_save_file("/ob_saves/t_hall2_board"); move_object(board,this_object()); } load_door(({ "destination", "room/city/t_hall1", "direction", "south door", "long", "A door of solid oak.\n", "door id", "door", "key id", "city key", })); load_door(({ "destination", "room/city/post", "direction", "east door", "long", "A door of red cedar. It looks very sturdy.\n"+ "A golden plaque above the door reads: \n"+ "\tTempus Post Office.\n", "key id", "no_key", })); reset_doors(arg); if(arg) return; set_short("the Great Hall of Tempus "); set_long( "The sounds of your footsteps echo loudly throughout this \n"+ "huge chamber. This is Tempus's great hall, where all people \n"+ "come to meet and discuss matters of public importance. Many \n"+ "rows of chairs and benches stand in a semi-circle around a \n"+ "central podium. There are a few other smaller chambers leading \n"+ "off to the east and west.\n"); set_items(({ "sconce#sconces", "They hold lit torches", "torch#torches", "They appear to be lit" })); set_exits(({ "room/city/t_hall4", "north", "room/city/t_hall1", "south", "room/city/t_hall3", "west", })); set_weather(2, 1, 0); }