#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object board;
if(!present("board")) {
board = clone_object(BULLETIN_BOARD);
board -> set_long(
"All kinds of information for players and creators alike are "+
"posted here.\n");
board -> set_save_file("/ob_saves/t_hall2_board");
move_object(board,this_object());
}
load_door(({
"destination", "room/city/t_hall1",
"direction", "south door",
"long", "A door of solid oak.\n",
"door id", "door",
"key id", "city key",
}));
load_door(({
"destination", "room/city/post",
"direction", "east door",
"long", "A door of red cedar. It looks very sturdy.\n"+
"A golden plaque above the door reads: \n"+
"\tTempus Post Office.\n",
"key id", "no_key",
}));
reset_doors(arg);
if(arg) return;
set_short("the Great Hall of Tempus ");
set_long(
"The sounds of your footsteps echo loudly throughout this \n"+
"huge chamber. This is Tempus's great hall, where all people \n"+
"come to meet and discuss matters of public importance. Many \n"+
"rows of chairs and benches stand in a semi-circle around a \n"+
"central podium. There are a few other smaller chambers leading \n"+
"off to the east and west.\n");
set_items(({
"sconce#sconces", "They hold lit torches",
"torch#torches", "They appear to be lit"
}));
set_exits(({
"room/city/t_hall4", "north",
"room/city/t_hall1", "south",
"room/city/t_hall3", "west",
}));
set_weather(2, 1, 0);
}