/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  if(!present("board")) {
    object board;
    board = clone_object(BULLETIN_BOARD);
    board -> set_save_file("ob_saves/square_board");
    board -> set_long(
            "This board is used to post notices on general mud happenings.\n");
    move_object(board, this_object());
  }
  if(arg) return;

  set_no_fight(1);
  set_short("The city square of Tempus");
  set_long(
     "A small garden of flowers surrounds a small clearing that marks \n"+
     "the city square of the city Tempus. The town hall stands in all\n"+
     "its majesty to the north, across a small wooden bridge. In the \n"+
     "center of the clearing here is a tall bell tower. To the south  \n"+
     "are the city gardens. ");

  set_night_desc(
     "Tall bronzed torch stands shed light \ninto the square. ");
 /* note that the bulletin board makes a new line */
  set_night_items(({
     "torch#stands#torch stands",
     "Flaming torches shed light into the square",
     "flame#fire#flames",  "It looks like the torch is on fire"
  }));

  set_items(({

     "town hall#hall", "The great town hall of Tempus city",
     "bridge", "A solid wooden bridge that spans a small lake",
     "lake", "It is too far away to see from here",

     "tower#bell#bell tower",
     "Atop the bell tower is a large brass bell. Although it \n"+
     "looks quite old, it appears to still be well used",

     "gardens", "The beautiful city gardens of Tempus City",
     "garden", "A garden of beautiful flowers",
     "flower#flowers",
               "There are roses here in full bloom",
     "rose#roses",  "They are the most beautiful you have ever seen"
  }));

  set_smell("All about you smell beautiful roses\n");
 
  set_weather(2, 4, 0);
  set_exits(({
   "room/city/bridge",        "north",
   "room/city/garden/n_gate", "south",
  "room/city/main_st1",       "east",
  "room/city/dark_rd1",       "west",
  }));
}

void init() {
  ::init();
  add_action("ring1", "ring");
}

status ring1(string str) {
  if(str == "bell") {
    if(!query_day()) {
      write("You don't want to wake all the citizens do you?\n");
      return 1;
    }
    write("You ring the bell.\n");
    say(this_player()->query_name()+" rings the square bell.\n",
          this_player());
    call_out("ring2", 1);
    return 1;
  }
}

void ring2() {
  this_player()->check_shout("The city bell rings clearly throughout "+
  "the realms...\n");
  return;
}

int query_prop(string str) {
  if(str == "Nulmagic") return 1;
  return 0;
}

int query_property(string str) {
  return query_prop(str);
}