#include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "file", "room/city/pub/hall1", "direction", "east door", "long", "A door of solid oak.\n", "closed", "locked", "lock id", "lock", "lock long", "An iron lock bearing the number 1", "key id", "skandles downfall", "lock difficult", 15, })); if(!present("couch")) { object couch; couch = clone_object("inherit/chair"); couch -> set_max_sitters(2); couch -> set_short("A small comfy leather couch"); couch -> set_long( "The soft leather couch looks ideal to sit and rest comfortably in.\n"); couch -> set_name("couch"); move_object(couch, this_object()); } if(arg) return; set_short("the inn above skandles downfall"); set_long( "A small white window peers out over the street below, into \n"+ "the city streets of Tempus. A small dark curtain is gathered\n"+ "by its sides. The walls are sparsely decorated, as is the room. \n"+ "the only items in the room to give any traveller any welcome \n"+ "is the soft bed, and the couch over against the far wall.\n"); set_weather(1, 1, 0); set_items(({ "window#white window", "A white window which looks over the city streets below", "street#streets#city#tempus", "From here you can easily see Merchant Street below", "wall#walls", "They are sparsely decorated", "bed", "A nice soft bed. This one has red cotton sheets" })); }